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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 17, 2020 21:55 
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I've warned him about 8 times on steam chat but he must've turned notifications off.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 17, 2020 21:58 
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I hope he doesn't do a Leslie Grantham.... you know.... murder a taxi driver in West Germany.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 17, 2020 22:12 
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He wants the attention after having an audience last night.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 17, 2020 22:16 
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Got his attention at last. Bards. Tut.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 1:59 
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sdg wrote:
Dimrill wrote:
Gill, if you need an image for my roll20 token, I'm using this.

Perfect!

DMing can be pretty nerve wracking at times, I’m so happy to see how engaged you all are :luv: Thank you!



Did the other chars at the same size. Should be easier to spot if/when we get tokenised.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 10:20 
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Heavy Metal Tough Guy

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Myptik looks proper sinister there.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 10:27 
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I bet he's burning churches in Norway.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 10:30 
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I already cropped it and added to my profile but thanks!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 10:52 
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These had better bloody work!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 10:52 
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Red please!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 11:08 
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Zardoz wrote:
These had better bloody work!

Have you bought the GF9 spell cards yet or was DnDBeyond working well for you?

Critical Role shared a photo of their battle map for this week. Goals!
Attachment:
Critical Role Battle map.jpg


If anyone is eager for more D&D content and hasn't already given Critical Role a shot, I highly recommend it. Available on Youtube where you can watch every previous episode that was streamed on Twitch, or via Podcast. A group of people who are friends first and foremost playing D&D, using their skill as voice actors to create incredible characters and who commit 100% to the roleplaying aspect. I love it.

If you want a shorter form more comedy based actual play, Adventure Zone is another awesome one. I'd recommend waiting a few weeks before starting it though because their first campaign, Balance, starts using the adventure we're playing although it soon veers off into a homebrew world. If you want to listen to this one, let me know and I'll tell you when we're past the bit they deviate from. This is only available as podcast. Oh, and now a graphic novel as well actually - another treat I bought myself during a work trip to Leeds. Adventure Zone is funny but also has the ability to drop emotional moments that leave you crying real tears. They changed systems for campaign two and I didn't get into it the same but if I have time I'll probably go back and give it another shot. Balance was just perfection. One potential issue for some people is they have a story they want to tell and at times, they make sure they can tell it with some railroading and fudged dice rolls but I promise it's worth it because the story is wonderful.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 11:39 
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sdg wrote:
Have you bought the GF9 spell cards yet...

*Runs to The Google*

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 11:45 
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£8 so got them


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 11:49 
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That yellow base is making my nerd gland itch!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 12:10 
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I'm trying to imagine how huge the battle map for our fights would have had to be at that scale!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 13:12 
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I’ve got wood.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 13:51 
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Mr Chonks wrote:
I already cropped it and added to my profile but thanks!



From what I understand G-(wo)man needs the images for to make buttons separately. So I dun tha.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 14:27 
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Zardoz wrote:
£8 so got them

I'm collecting the set, so far I have the Arcane pack (for wizards, warlocks and sorcerors), the Bard pack, and the Cleric pack.

When I'm playing, I separate out all the cards for the level of spells I'm allowed to use, then pick out the ones I want for the day and put the rest away. Makes it really quick and easy to see what you have available and reference the casting requirements and effects.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 14:31 
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Roll20! Those stupid large avatar images at the bottom can be shrankteded by going to the cog, game settings and changing the player avatar size in the dropdown.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 14:41 
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Heavy Metal Tough Guy

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Realised I had a Zardoth-style scimitar hanging about!

( ok, technically more a sabre than a scimitar, but it's close enough )


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 14:45 
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Squirt wrote:
Realised I had a Zardoth-style scimitar hanging about!

( ok, technically more a sabre than a scimitar, but it's close enough )

Nice!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 14:48 
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Cor!

I thought this the other night on the video chat but didn’t say but you look remarkably like That Wullie, tha noo.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 14:51 
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sdg wrote:
Zardoz wrote:
£8 so got them

I'm collecting the set, so far I have the Arcane pack (for wizards, warlocks and sorcerors), the Bard pack, and the Cleric pack.

When I'm playing, I separate out all the cards for the level of spells I'm allowed to use, then pick out the ones I want for the day and put the rest away. Makes it really quick and easy to see what you have available and reference the casting requirements and effects.

Yeah should speed up the ‘erm... hang on’ time hopefully :D

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 15:56 
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Squirt wrote:
Realised I had a Zardoth-style scimitar hanging about!

( ok, technically more a sabre than a scimitar, but it's close enough )

Omg. Have you ever met Wullie?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 15:57 
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Wullie doesn't show you a cat's anus.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 15:57 
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Zardoz wrote:
Cor!

I thought this the other night on the video chat but didn’t say but you look remarkably like That Wullie, tha noo.

Haha, yes! I wrote my comment before reading yours. You and Wullie look very alike!

Edit;: not you, Zardoz.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 16:03 
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Heavy Metal Tough Guy

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I have never met Wullie, and I don't think I've ever actually seen a pic of him either. I can't find any pics of him on the site! Are we very alike then?


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 16:05 
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Yeah! Very much so.

He is the most Scottish-sounding person alive, though, so unless you are full on Scottish it’d be easy to tell you apart as soon as you spoke.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 16:29 
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Crazily so now I've done this!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 16:31 
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Wullie favours a Claymore so that's a giveaway too.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 16:34 
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Ahh, shame. I am profoundly unscottish, so there is no chance of us pulling off any hilarious pranks.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:02 
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Squirt wrote:
Ahh, shame. I am profoundly unscottish, so there is no chance of us pulling off any hilarious pranks.

No, you definitely don't sound anything like him. His accent is like mine only deeper (we grew up in the same town) and with a far higher Scots words per sentence used. I also used to get told I sounded posh at school and I'm not sure if I use my office/corporate voice on video calls :nerd:


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:12 
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sdg wrote:
Squirt wrote:
Ahh, shame. I am profoundly unscottish, so there is no chance of us pulling off any hilarious pranks.

No, you definitely don't sound anything like him. His accent is like mine only deeper (we grew up in the same town) and with a far higher Scots words per sentence used. I also used to get told I sounded posh at school and I'm not sure if I use my office/corporate voice on video calls :nerd:

You are much posher than Wullie. Ah can unnerstan 90 percent o’ ya wrrrds ferra starut

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:14 
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Mr Chonks wrote:
sdg wrote:
Squirt wrote:
Ahh, shame. I am profoundly unscottish, so there is no chance of us pulling off any hilarious pranks.

No, you definitely don't sound anything like him. His accent is like mine only deeper (we grew up in the same town) and with a far higher Scots words per sentence used. I also used to get told I sounded posh at school and I'm not sure if I use my office/corporate voice on video calls :nerd:

You are much posher than Wullie. Ahcanunnerstan90percento’yawrrrdsferrastarut


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:15 
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It usually takes me 2 beers before I'm tuned in properly to Wullie... It might be that he's had two and has started to slow doon a wee bit.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:31 
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I meant to ask but Gill, what happens if one of the party is killed by death?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:32 
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We'll ask if The Vision is free.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:32 
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Zardoz wrote:
It usually takes me 2 beers before I'm tuned in properly to Wullie... It might be that he's had two and has started to slow doon a wee bit.


:DD

The last time Russell and I met up with Wullie was in Edinburgh, and honestly Russell looked like he was in some kind of wind tunnel of words, just trying to catch one (any one) that zoomed by.

Edit: Sorry. I feel this thread derailment was partly me. I miss Wullie on here.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:35 
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Dimrill wrote:
I meant to ask but Gill, what happens if one of the party is killed by death?
Mr Chonks wrote:
sdg wrote:
Squirt wrote:
Ahh, shame. I am profoundly unscottish, so there is no chance of us pulling off any hilarious pranks.

No, you definitely don't sound anything like him. His accent is like mine only deeper (we grew up in the same town) and with a far higher Scots words per sentence used. I also used to get told I sounded posh at school and I'm not sure if I use my office/corporate voice on video calls :nerd:

You are much posher than Wullie. Ah can unnerstan 90 percent o’ ya wrrrds ferra starut

And yet to my inlaws here on the East coast, I just sound like a Weegie. Which is a cheek when they say things like "It's blawin a hoolie".


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:43 
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Dimrill wrote:
I meant to ask but Gill, what happens if one of the party is killed by death?

So, a PC death has stages. If you are dropped to zero hit points, you start rolling death saves on subsequent turns. On your turn, you roll a d20. Roll >10 and you get one save. Roll <10 and you get one fail. If you reach three saves, you stabilise at zero HP- unconscious but not dying. If you reach three fails, you die.
If you stabilise, the party can revive you with healing magic or potions.

If you die, the party can try and have magic to bring you back. Spells like Revivify and Resurrection. But, these have time limits as to when they should be cast and material costs, like a diamond worth 500gp.

If you are rolling death saves, a player can make a medicine check with a healer kit and if successful, you'll stabilise before reaching three saves.

If you roll a Nat 20 on a save, you'll wake up with one hit point.

If you take damage while unconscious and rolling saves, you'll fail one save for every blow that's struck.

If you take damage over and above your hit points, you don't take negative damage you only go unconscious or lose a death save but if you take damage equal to double your hit point max, so enough to knock you unconscious and then your max hit points again in one strike, it's insta death: you auto fail all death saves.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 17:57 
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As I understand it once I can Wildshape it acts like a shield, ie the beast I turn into will have X hit points that once get to 0 I change back and I start whittling down my own hit points, is that right SDG?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 19:51 
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Zardoz wrote:
As I understand it once I can Wildshape it acts like a shield, ie the beast I turn into will have X hit points that once get to 0 I change back and I start whittling down my own hit points, is that right SDG?

Correct. You use your wildshape hit points first and if you take damage over the remaining hit points, you revert back to your normal form and take any carry over damage from your own hit points. It’s a great way to soak up damage and become a melee fighter for the party.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 20:02 
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Backup! At last!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 20:23 
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Heavy Metal Tough Guy

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You'll have a giant badger charging into combat alongside you, bravely nipping at toes and scratching at shins.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 20:39 
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Dimrill wrote:
Backup! At last!

I'm really trying my best! I just need a long rest!

For reals though, the next suite of spells I choose should be better until I can FULL DRUID(ish) at Lvl2.

Switching to:
Speak with animals: Can ask them whassap and with DM discretion ask them to perform favours :hat:

THUNDERWAVE: Fack off Goblins (Why didn't I pick this in the first place?!)

Goodberry: Get your gums round these plumbs (up to 10 hit point filling pieces of fruit)

I'll keep Healing Word till we're better at staying alive.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 21:13 
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Squirt wrote:
You'll have a giant badger charging into combat alongside you, bravely nipping at toes and scratching at shins.

No wait, he's a Moon Druid, so itll be Bears or Dire Wolves, ripping off arms and tearing out throats. Druids are awesome.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Nov 18, 2020 21:41 
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Yes. This is my long game... I just need to stay alive until I can do it.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Nov 19, 2020 0:01 
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Dave just revealed to me he has a healy song.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Nov 19, 2020 0:08 
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Zardoz wrote:
THUNDERWAVE: Fack off Goblins (Why didn't I pick this in the first place?!)
.

I have this. it's brutal.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Nov 19, 2020 0:12 
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Would that hit several bad mens? Or allies?

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You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
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Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC.

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