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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 14:44 
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Unvalidated client side checks in a multiplayer game? Goodness.

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 15:25 
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Yeah. Thats... concerning.


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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 15:30 
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Although unsurprising.


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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 15:54 
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And the Poindexter to English translation?

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 15:59 
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MrChris wrote:
Poindexter


The 50s called, they said they don't want their terminology back; you can keep it.


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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 16:09 
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MrChris wrote:
And the Poindexter to English translation?


'The client is trusted' is about the size of it, so whatever other players are telling the server is happening, the server's going 'OK, sounds cool to me, and I have no problem believing your pistol carries 5000 bullets and hits as hard as a rocket launcher'.


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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 17:29 
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Another reason why it needs private servers.....

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 18:18 
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JohnCoffey wrote:
Another reason why it needs private servers.....

Yes, that would cure absolutely none of the problems. Well done!

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 18:49 
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Grim... wrote:
JohnCoffey wrote:
Another reason why it needs private servers.....

Yes, that would cure absolutely none of the problems. Well done!


Unless I am missing something glaringly obvious you simply play on a private server with trusted chums, = no cheating or griefing.

That was what we ended up doing with L4D and L4D2, as most servers had stupid cheats enabled. Didn't take longer than a couple of hours to do, blissful griefer free gaming.

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 19:24 
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There's a bit of a difference between Left 4 Dead (what, 8 player max) and Fallout 76 (Action-MMO-Lite).


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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 19:33 
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Pundabaya wrote:
There's a bit of a difference between Left 4 Dead (what, 8 player max) and Fallout 76 (Action-MMO-Lite).


Depends on the size of the party, I suppose. Bethesda said ages ago it would get private servers. I kinda hope so, as that is where I hedged my bets. TBH I would rather play it alone and just walk around searching than play it with a bunch of cheating griefers.

As you can probably tell I have 0 expectations. That way even if I get something out of it I will be very happy :)

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 20:13 
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I think you'll find that with no other people it'll be an empty waste of time. It's not a Fallout game with added multiplayer.

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 20:14 
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Cras wrote:
I think you'll find that with no other people it'll be an empty waste of time. It's not a Fallout game with added multiplayer.


Oh I know man. It would basically be like FO4 with no quests. I could still dig that though. I guess it's autism. I love to explore the worlds first and foremost.

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 20:21 
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I might play Fallout 4 instead. Not done that yet.

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 20:22 
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You should do that, it's great.

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 20:24 
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Cras wrote:
You should do that, it's great.

These days I don't really have the time to do massive sprawling games justice anymore. It's why I never started MGS V:TPP either. :(

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 07, 2018 23:09 
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Lonewolves wrote:
Cras wrote:
You should do that, it's great.

These days I don't really have the time to do massive sprawling games justice anymore. It's why I never started MGS V:TPP either. :(


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 Post subject: Re: Fallout 76
PostPosted: Thu Nov 08, 2018 8:04 
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Trooper wrote:
Lonewolves wrote:
Cras wrote:
You should do that, it's great.

These days I don't really have the time to do massive sprawling games justice anymore. It's why I never started MGS V:TPP either. :(


My Grandad's Sausage Verily:Tis Pretty Petite

No doubt hereditary. And quite possibly the only time the words “little” and “dick” will be thought while thinking of Myp ;)

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 Post subject: Re: Fallout 76
PostPosted: Mon Nov 12, 2018 14:46 
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Mine arrived today. Saw the size of the outer box and thought "What a waste of cardboard". Opened it up to find the inner box fitted directly into it.

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Probably still a waste of cardboard :p but it made me happy. I guess I never thought through how large the helmet itself would actually need to be.

Did check it was all in one piece, not gone any further as I am on my way out.

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 Post subject: Re: Fallout 76
PostPosted: Thu Nov 15, 2018 18:04 
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Oh dear.

TLDW. It's a dreadful game, before you even get to the fact it's horribly broken from a technical perspective.



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 Post subject: Re: Fallout 76
PostPosted: Thu Nov 15, 2018 20:37 
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Hearthly wrote:
Oh dear.

TLDW. It's a dreadful game

Thank you. Can you please do more TLDW’s in future please.

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 Post subject: Re: Fallout 76
PostPosted: Fri Nov 16, 2018 13:56 
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Why are we not seeing reviews for this when it came out two days ago?


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 Post subject: Re: Fallout 76
PostPosted: Fri Nov 16, 2018 14:06 
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Possibly because the servers haven't been up enough for anyone to play it.


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 Post subject: Re: Fallout 76
PostPosted: Fri Nov 16, 2018 15:12 
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Bamba wrote:
Why are we not seeing reviews for this when it came out two days ago?

Tricky to review an MMO without anyone else playing it, I guess.

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 Post subject: Re: Fallout 76
PostPosted: Fri Nov 16, 2018 15:18 
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It's a Bethesda game, so there would have been no advance review copies, per their idiotic policy.


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 Post subject: Re: Fallout 76
PostPosted: Fri Nov 16, 2018 15:32 
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Doctor Glyndwr wrote:
It's a Bethesda game, so there would have been no advance review copies, per their idiotic policy.


I've seen no small amount of footage from the beta and whatnot doing the rounds so the bigger sites have certainly had access in that regard. I assumed they might do draft reviews on that basis then just see what changed when the final release build arrived and be able to deliver a verdict that way. I suppose I should be pleased at the implication that they're all being diligent in their reviewing.


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 Post subject: Re: Fallout 76
PostPosted: Fri Nov 16, 2018 15:34 
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I don’t think it’s fair to review the beta. And looking for changes from the beta to the full game isn’t going to be a quick process with a sprawling RPG.


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 Post subject: Re: Fallout 76
PostPosted: Sat Nov 17, 2018 16:33 
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As much as I wanted 0% spoilers I have tried in vain to watch many videos about why FO76 is shit.

The problem is as Hearthly said, TLDW. I don't quite understand why people can't just say what they think without going into a monotone 30 minute waffle of their own voice.

I've decided inevitably to basically just start playing when I am ready and find out why, if it even is, so shit for myself.

That's one thing I don't like about a lot of YT videos is the whole "Short cut around the long way" thing.

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 Post subject: Re: Fallout 76
PostPosted: Sat Nov 17, 2018 17:20 
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There's plenty of text reviews out there. IGN seem to quite like it:

https://m.uk.ign.com/articles/2018/11/1 ... -76-review

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 Post subject: Re: Fallout 76
PostPosted: Sat Nov 17, 2018 17:35 
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JohnCoffey wrote:
The problem is as Hearthly said, TLDW. I don't quite understand why people can't just say what they think without going into a monotone 30 minute waffle of their own voice.


I wasn't actually saying that TBH, it was just for the benefit of folks here who don't like watching YouTube videos about these things, and in fairness Jim Sterling is one of the more succinct presenters out there.

I love the longer form YouTube videos, I cheerfully watched an 80 minute video about how Ratchet & Clank lost its edge, and I've never even played a Ratchet & Clank game - but I really liked the guy's style and his obvious passion for the subject.



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 Post subject: Re: Fallout 76
PostPosted: Sat Nov 17, 2018 17:52 
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Nah I was saying it haha. Just sick of logging into YT to see nothing but videos of people slating off FO76. "FO76 is terrible" or "Don't buy FO76". Then you click on it and (for example here) some guy spends 13 minutes waffling on about a flag or texture that disappears and then reappears. FFS has he never played a Fallout game?!?!

What's pissing me off more is that these are all people talking about the BETA. YT is good sometimes, but man with so many people all desperate for air time and attention it sometimes becomes a real chore. 5 minutes is all it would take to explain why it is not worth buying. I really CBA to sit through 30 mins+ of crap that could have been said in 5 mins.

Cras - thanks. A much more positive look at it, and, even though it may not be what other people wanted it sounds good to me. The older I get the more relaxed game I tend to like. So spending hours and hours just exploring alone sounds like heaven to me. I mean, it's what I ended up doing in every other Fallout game once I had left no quest unfinished. In fact, that part (just the wandering around) is right up there with feels for me. It's one of the best parts, and I always look forward to it. Plus then obs me and my chums can jump in together.

And it'll be fixed. It will just take ages is all. The FO4 you play now that weighs in around 110gb all told is a completely different game to the one that launched, it really is. The Nvidia Gameworks stuff (though taxing) really do improve the engine. The distance blur has been all but eradicated too, and it just looks and runs so much better than it did at launch.

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 Post subject: Re: Fallout 76
PostPosted: Sat Nov 17, 2018 18:56 
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I’m enjoying FONV. Looking forward to FO4 next!

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 Post subject: Re: Fallout 76
PostPosted: Sat Nov 17, 2018 19:14 
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Far Harbor is the best bit of FO4. If the whole game was that good it really would have been FO4, instead of being FO3.5.

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 Post subject: Re: Fallout 76
PostPosted: Tue Nov 20, 2018 15:56 
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Eurogamer have eviscerated it, as has just about everyone, basically.

The first incoming 'patch' is a comical 47GB.

Or as some wag referred to it in the comments - 'Fallout 76GB Patches'

https://www.eurogamer.net/articles/2018 ... roken-mess


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 Post subject: Re: Fallout 76
PostPosted: Tue Nov 20, 2018 18:42 
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Massive shame. It could’ve been really good!

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 Post subject: Re: Fallout 76
PostPosted: Tue Nov 20, 2018 19:11 
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Hearthly wrote:
Eurogamer have eviscerated it, as has just about everyone, basically.

The first incoming 'patch' is a comical 47GB.

Or as some wag referred to it in the comments - 'Fallout 76GB Patches'

https://www.eurogamer.net/articles/2018 ... roken-mess


Fallout 4 was 60gb on release, IIRC.

It is now 110gb, if you install all of the Gamedoesn'twork features. It's worth it, though.

76 will get sorted. It's not like we are talking about some two bob operation here. This is Bethesda/Zenimax, quite possibly the biggest player in video gaming ever.

Patience is a virtue. I hear the stuck textures thing has been addressed (the framerate is unlocked. Apparently that is what was causing stuck characters).

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 Post subject: Re: Fallout 76
PostPosted: Tue Nov 20, 2018 19:38 
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JohnCoffey wrote:
76 will get sorted. It's not like we are talking about some two bob operation here. This is Bethesda/Zenimax, quite possibly the biggest player in video gaming ever.


Quote:
This is not the role I want to play in a multiplayer Fallout game, and this is what worries me most about Fallout 76. Bethesda can update the game to fix bugs and increase the stash limit and open Vaults and add faction-based PvP, but Fallout 76's fundamentals are deeply flawed. Fallout 76 is in desperate need of a hub - a town or a city or something filled with NPCs - a place players can visit safe in the knowledge they will run into other players. Without one, it's hard to ground yourself in the game world. Everything here is a means to an end rather than meaningful; surface level rather than deep-rooted. Even after tens of hours of play, Fallout 76 has failed to claw its way under my skin. All of Bethesda's games - from Fallout to The Elder Scrolls - instantly got inside my head, so much so that I'd think about them even when I wasn't playing them. I haven't thought about playing Fallout 76 since my last game-breaking bug.


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 Post subject: Re: Fallout 76
PostPosted: Tue Nov 20, 2018 20:16 
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I guess it all depends on what you are looking for really. I wouldn't mind just a sandbox to play in with my chums, making silly buildings (batman lava spunk comes to mind). I don't remember if I said it here or elsewhere, but to me a Fallout game is 60% doing all of the quests and getting the DLC done, then 40% is just me scavving and bumming around discovering new locations. I love the exploration aspect, and it gets as many hours as the rest.

I dunno man, I just went into this with no expectations at all. Probably because deep down I always knew that I would not like the online Fallout anywhere near as much as I love the solo games. The very substance of the game (lone wanderer, Dion And The Belmonts, "I'm a wanderer") is all based on single player, so that was always going to be hard to translate into something where there are others. What people are asking for is basically for Bethesda to do away with multiplayer and put it back as it was. Which obviously they are not going to do.

Let's face it no matter how they approached it it was always dangerous territory. And I guess it has backfired on them somewhat.

Edit to add. I also think Bethesda *massively* underestimated just how much work they would need to do to get this right. And I reckon it was rushed in between other projects. It's the sort of game you could spend forever developing and still not get it right.

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 Post subject: Re: Fallout 76
PostPosted: Tue Nov 20, 2018 20:51 
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And this is why we wait for reviews* before purchasing.








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 Post subject: Re: Fallout 76
PostPosted: Tue Nov 20, 2018 22:10 
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Both of them reviewed really well, though.

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 21, 2018 9:20 
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JohnCoffey wrote:
I guess it all depends on what you are looking for really. I wouldn't mind just a sandbox to play in with my chums, making silly buildings (batman lava spunk comes to mind). I don't remember if I said it here or elsewhere, but to me a Fallout game is 60% doing all of the quests and getting the DLC done, then 40% is just me scavving and bumming around discovering new locations. I love the exploration aspect, and it gets as many hours as the rest.


Fair enough JC, by all accounts the fun with this game is to be had where you make your own, especially with friends - and if that's something you're happy to do and enjoy then more power to you, it's not like anyone can dictate to you what you do and don't enjoy. (One of the videos I watched said the exploration could be fun and rewarding, for example.)

The game does seem to be objectively bad from both a gameplay and a technical perspective in many regards, but if they're things you can live with to carve out your own enjoyment from it, that's cool :)

My irritation is more with Bethesda than anything else, they're still acting like the underdog, getting a pass for their massively shonky and buggy productions because the scale and scope they work to is far beyond what anyone else is attempting. Whereas now they're a huge publisher still trying to wing it with that excuse, and other developers are doing far more compelling open worlds, in a far more competent manner.


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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 21, 2018 9:53 
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Yeah exactly. Like if I fancy hopping on (our potentially at some point in the future) server and doing some building work etc for my chums to find then that sounds good to me. My friend and I spent a good few hours just fishing and hunting in FC5. What a laugh that was :D

Since FO4 Bethesda seem to want to turn the game into a Swiss army knife. Like all this building and crafting stuff. I've not really touched on it yet (just did what I had to so I could finish the quests) but yeah, it definitely gives FO76 a large purpose, especially if you're playing it with friends.

The game has been rushed, there's absolutely no doubt about that. When I heard something was coming out I immediately thought they were going to do a 10 year version of FO3 with better graphics and maybe a couple of extra quests. I was shocked to find they were releasing something as potentially big as Fallout Online. But it just all seems like a bit of an afterthought. It's using the FO4 engine, looks like FO4, probably smells like it and all just seems a bit unfinished and half assed. Ah well, like I say there's bound to be some sort of value in there somewhere, I just need to dig it out.

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 Post subject: Re: Fallout 76
PostPosted: Wed Nov 21, 2018 11:03 
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The thing is, Bethesda games are all janky, bug-ridden messes, but I personally find that I enjoy them in spite of that due to the story-telling and the weird and crazy characters you meet.

Seems like a fools errand: taking a Bethesda game and stripping the storytelling and NPCs out of it, replacing it with online, and through that breaking shit that used to work.

And as far as I can tell it's not something anyone really wanted- people wanted multiplayer in Fallout and Elder Scrolls, but they wanted drop in co-op.


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 Post subject: Re: Fallout 76
PostPosted: Thu Nov 22, 2018 17:36 
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Another absolute kicking of a review: https://www.pcworld.com/article/3323056 ... eview.html


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 Post subject: Re: Fallout 76
PostPosted: Sat Nov 24, 2018 17:43 
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Holy crap, I think this is possibly the most relentlessly negative review I've ever watched.

Very well argued and entirely coherent - not a rant in sight.



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 Post subject: Re: Fallout 76
PostPosted: Sun Nov 25, 2018 15:26 
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OK that one I did watch... Mostly because it did not just stick and waffle over one thing and was actually going into why the game is really bad.

And I agree. I've still not played it (probably won't now) but I do agree. I only have two experiences of the game so far having not played it and those are -

1. I pre ordered it with a ship date, and a BETA code. Game took the money about ten days before they initially said they would. It's a good thing I had my finances in order, or they'd have gotten nothing and I would have got a £60 or so fine from the bank. Still, I did have the cash in place and I was still somewhat excited so better to get it early right?. Now I actually know why GAME shipped it out early. It was so you got it a week before the DSR agreement and thus would have to pay to return it before you had even played it.

2. The BETA never worked. I spent 30 minutes the first day trying to get their website working and failed, then two hours the next day and failed. I could not even get a key out of their site, let alone a chance to install and play it. I figured again this may be for the best, as from what people were saying about the BETA it may be better to wait.

This game has probably had a year spent on it, not the 10 or more I thought it needed. I really thought that they had been beavering away for nearly a decade on this (they fought so hard in court to get it).

I really thought Fallout 4 was a disappointment but like the guy there said I was willing to let that go hoping the next would be better but this? hardly what I would call better.

Throughout the years of many wait in between Fallout games I often wondered how bad being bought out by Zenimax would be for some one with the enthusiasm of Bethesda. I think it is clear now that Bethesda fitted in beautifully and soon got very good at the corporate game of taking money hand over fist for sub par titles from people desperate to get back the feels they got from a game ten years ago.

The more I look back at the FO3 documentary video and hear him (Todd Howard) utter those words "And now it was ours to do with whatever we pleased" (talking about the acquisition of the Fallout license from Interplay) make it all very clear to me. Now it is his, and now he can just keep on screwing over loyal fans for a pay day.

The sad part is there are still many ideas (like literally thousands) that Fallout fans sit around and dream about every single day. You know? new locations, new stories, new characters. And we get this.......

I would say "Put it to bed it's old boring etc" kinda like I do with games like Battlefield and COD but the thing is? it's not boring it's just that this company now have a choke hold on it and (more than anything) total control over it and what happens to it. So if they decide to drag it through the mud for a few quid? so be it.

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 Post subject: Re: Fallout 76
PostPosted: Sun Nov 25, 2018 15:48 
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JohnCoffey wrote:
Now I actually know why GAME shipped it out early. It was so you got it a week before the DSR agreement and thus would have to pay to return it before you had even played it.

What? Your rights of return under the Consumer Contracts Act run from 14 days after delivery of the goods.


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 Post subject: Re: Fallout 76
PostPosted: Sun Nov 25, 2018 15:56 
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Doctor Glyndwr wrote:
JohnCoffey wrote:
Now I actually know why GAME shipped it out early. It was so you got it a week before the DSR agreement and thus would have to pay to return it before you had even played it.

What? Your rights of return under the Consumer Contracts Act run from 14 days after delivery of the goods.


Oh, I thought it was 7. Oh well.

Ed. I would still have preferred FO3 with FO4s graphics as a 10 year celebration over this.

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 Post subject: Re: Fallout 76
PostPosted: Sun Nov 25, 2018 19:44 
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Didn't you just drop £175 on this game?? And you're not going to play it?

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 Post subject: Re: Fallout 76
PostPosted: Sun Nov 25, 2018 22:55 
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Bobbyaro wrote:
Didn't you just drop £175 on this game?? And you're not going to play it?


Sort of. I dropped £175 on the helmet and tat, the game not so much.

I'll play it at some point but just not yet.

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