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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 9:29 
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MaliA wrote:
Saturnalian wrote:
This could massively help the Town as we don't have an investigation role.


AND WHOSE FAULT IS THAT ZAPHOD79 TROOPER, DAVPAZ, NIKACHU,GIM..., MALC, MR RUSSEL, TFF AND ZEPPO?

Yours.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 9:31 
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ugvm'er at heart...

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MaliA wrote:
Saturnalian wrote:
This could massively help the Town as we don't have an investigation role.


AND WHOSE FAULT IS THAT ZAPHOD79 TROOPER, DAVPAZ, NIKACHU,GIM..., MALC, MR RUSSEL, TFF AND ZEPPO? MISS ME NOW DO YOU? HUH?


I knew you were telling the truth, why do you think I attacked your logic and voted for you :D


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:21 
SupaMod
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MaliA wrote:
Saturnalian wrote:
This could massively help the Town as we don't have an investigation role.


AND WHOSE FAULT IS THAT ZAPHOD79 TROOPER, DAVPAZ, NIKACHU,GIM..., MALC, MR RUSSEL, TFF AND ZEPPO? MISS ME NOW DO YOU? HUH?

Who the fuck is Gim...?

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:23 
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Gogmagog

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Oh, you're paying attention to what I'm saying now, eh? eh? eh?

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:29 
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ugvm'er at heart...

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Wait, so the ninja followed 2 people, who both did nothing, he decided to kill them anyway, and they were both mafia.

Pure dumb luck in other words! :D


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:32 
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Sleepyhead

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Despite his subsequent unvote, Cras voted for Nick and that triggered the lynch.

Right?

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:33 
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Gogmagog

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Right.

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:34 
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Gogmagog

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When the final ballot is put through the slot,
The noose is tightened and the swing door drops,
The town celebrate and shout and cheer,
nikachu's true identity will lbecome clear.

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:39 
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Paws for thought

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He's the ninja.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:41 
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ugvm'er at heart...

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Hah!

Well done town ;)


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:43 
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Sleepyhead

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I particularly liked Craster's bravado about the antidote.

Also, I'll update the rules in a bit, but Nick was basically telling the truth apart from his affiliation. He got to choose to side with the Mafia or Town during Night Three. He instead chose to side with nobody, thus giving him the mission to kill everyone.

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:51 
Pure dumb luck indeed. But neither trooper or bobby can be trusted :D town is surely fucked now as there's at least 2 mafia left I presume.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:53 
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Craster appears unaware of his death or the thread lock.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:54 
SupaMod
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Curiosity wrote:
I particularly liked Craster's bravado about the antidote.

Also, I'll update the rules in a bit, but Nick was basically telling the truth apart from his affiliation. He got to choose to side with the Mafia or Town during Night Three. He instead chose to side with nobody, thus giving him the mission to kill everyone.


You said there would be side effects! Where were the side effects?!

Meh. I was already dead by the time I'd roleclaimed anyway. At least I got to kill Nickachu for being a massive belmer.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:57 
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I was mostly bluffing in the roleclaim. The idea being that if I demonstrated an ability to protect myself infinitely, the mafia wouldn't bother targetting me. They wouldn't know that I was guessing about which scientist I was. Annoying that they got me the night before I did it :)

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:58 
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Mr Dave wrote:
Craster appears unaware of his death or the thread lock.


Yup. Also the fact that if I post in a locked thread it unlocks again. Sorry Curio!

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 10:59 
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Paws for thought

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Cras wrote:
I was mostly bluffing in the roleclaim. The idea being that if I demonstrated an ability to protect myself infinitely, the mafia wouldn't bother targetting me. They wouldn't know that I was guessing about which scientist I was. Annoying that they got me the night before I did it :)

I'd love to know what they were thinking after your role claim, given that they'd already targeted you.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 11:03 
Bobbyaro wrote:
Jesus, I have just read this, maybe if Nickachu could explain things using more than a half formed, gobbledegook "sentence" he might have more chance of explaining the situation
:belm:

:DD I may have been a little bit pissed when I first claimed


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 11:13 
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Sleepyhead

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Cras wrote:
Curiosity wrote:
I particularly liked Craster's bravado about the antidote.

Also, I'll update the rules in a bit, but Nick was basically telling the truth apart from his affiliation. He got to choose to side with the Mafia or Town during Night Three. He instead chose to side with nobody, thus giving him the mission to kill everyone.


You said there would be side effects! Where were the side effects?!

Meh. I was already dead by the time I'd roleclaimed anyway. At least I got to kill Nickachu for being a massive belmer.


There would have been side effects that were extremely beneficial to Town had you both not been selfish!

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 11:19 
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I wasn't so much "selfish" as "dead".

We figured the easiest way to see who was the "right" scientist would be to try it out on ourselves and see which one got the side effects.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 11:20 
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Although our first communication went like this:

Cras wrote:
Grim... wrote:
FUCK YOU. I'M THE BEST SCIENTIST. I'M GOING TO INJECT YOU.


Oh well this is going to go well.


:DD

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 11:25 
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Curiosity wrote:
There would have been side effects that were extremely beneficial to Town had you both not been selfish!


It was an investigative process. Grim... tested on himself, I tested on myself (but was roleblocked), I tested on myself again.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:06 
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Ticket to Ride World Champion

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This game is hilarious!

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:07 
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Gogmagog

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Cras wrote:
Curiosity wrote:
There would have been side effects that were extremely beneficial to Town had you both not been selfish!


It was an investigative process. Grim... tested on himself, I tested on myself (but was roleblocked), I tested on myself again.


<childish giggle>

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:23 
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ugvm'er at heart...

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This should be interesting. It's basically a talk-off now, as far as I can see there are no power town roles left.
The only way the town can win is by talking and not letting the days timeout, I wonder if that will make any difference to how much people post... (yeah, right)


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:26 
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"I can't see how we can bodge this up."

I can. The town has been hilariously flitting between one disaster and another all game. The only reason they stand a chance is because, essentially, another serial killer appeared.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:26 
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Gogmagog

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Trooper wrote:
This should be interesting. It's basically a talk-off now, as far as I can see there are no power town roles left.
The only way the town can win is by talking and not letting the days timeout, I wonder if that will make any difference to how much people post... (yeah, right)


man, if only someone had said that in their first post at the beginning of day one! If only they had an investagitive role! if only the town hadn't STUPIDLY KILLED THEM!

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:27 
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Paws for thought

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MaliA wrote:
Trooper wrote:
This should be interesting. It's basically a talk-off now, as far as I can see there are no power town roles left.
The only way the town can win is by talking and not letting the days timeout, I wonder if that will make any difference to how much people post... (yeah, right)


man, if only someone had said that in their first post at the beginning of day one! If only they had an investagitive role! if only the town hadn't STUPIDLY KILLED THEM!

AND if you were still around? No difference.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:30 
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Gogmagog

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Mr Dave wrote:
MaliA wrote:
Trooper wrote:
This should be interesting. It's basically a talk-off now, as far as I can see there are no power town roles left.
The only way the town can win is by talking and not letting the days timeout, I wonder if that will make any difference to how much people post... (yeah, right)


man, if only someone had said that in their first post at the beginning of day one! If only they had an investagitive role! if only the town hadn't STUPIDLY KILLED THEM!

AND if you were still around? No difference.


No, you are right, the town wouldn't have listened to my words of knowledge and wisdom, so it wouldn't have made a difference. until too late. When everything I said came true. Again.

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:33 
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Gogmagog

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Mr Dave wrote:
"I can't see how we can bodge this up."

I can. The town has been hilariously flitting between one disaster and another all game. The only reason they stand a chance is because, essentially, another serial killer appeared.


In all seriousness, the town have rarely,ever, done anything. they have always needed a power role to help them out/kill the mafia. Purely because they don't talk enough and tehre's only ever really one horse in the race for a lynch and then it times out. This stifles any form of discussion or things to spot about what is happening. no a comment on teh games design, more on not talking, I guess.

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:39 
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Sleepyhead

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It helps if people like Gaz are less massively belmy.

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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 14:42 
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Also that people don't really seem to go over previous days, think about why people were chosen to die and so on.

There's usually quite a bit to go on.

This game may be a bit more tricky to read due to the delayed death, but I think it works out in the towns favour overall. Indeed, it's probably one of the most innately town friendly rule sets I've seen.

But you were stuffed the moment you put in a role claim.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 15:09 
TFF for the mafia poisoner. It just seems too convenient that they ignored what I said then repeated what I said the next day.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 15:31 
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They just aren't getting the entire poison thing, are they?


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 15:40 
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At least Zaphod appears to be some kind of sensible.


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 19:59 
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ugvm'er at heart...

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Hey! He is copying my bullshit logic calculation idea! :D


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 Post subject: Re: Poisoned to Death!
PostPosted: Fri Jun 28, 2013 20:14 
Awesome
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Yes

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I have laughed very hard at Saturnalian's maths concluding that Zaphod a confirmed goodie must die. Hahaha!!

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 Post subject: Re: Poisoned to Death!
PostPosted: Sun Jun 30, 2013 10:16 
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"I was also blocked..."

Yeah, at about this point, I'd be questioning anyone who claims this, given there's no one the mafia now need to block.


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 Post subject: Re: Poisoned to Death!
PostPosted: Mon Jul 01, 2013 10:34 
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Sleepyhead

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Why does Gaz still think there are no poisoners? Madness.

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 Post subject: Re: Poisoned to Death!
PostPosted: Mon Jul 01, 2013 10:36 
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Gogmagog

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Quote:
MaliA was virtually confirmed to be a goodie but received an unceremonious neck-tie for, of all things, talking. And being MaliA.


This is the most sensible thing said yet so far.

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 Post subject: Re: Poisoned to Death!
PostPosted: Mon Jul 01, 2013 10:40 
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*shrug*

Fairly sure he's quite innocent as a result though.

Which doesn't leave all too terribly many people it can be. May well be the person that I originally suspected but then changed my mind about. Which would be annoying.


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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 11:38 
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Paws for thought

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So Malc and TFF then?


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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 12:04 
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Sleepyhead

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Not the best day for Town, all said.

Have to lynch a bad person (preferably the poisoner) next day, or it is game over.

Who would y'all lynch?

Obviously, Mafia member need not answer!

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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 12:20 
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Unpossible!

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I would lynch Malia.


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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 13:42 
Town is surely fucked now yes?


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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 13:43 
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Sleepyhead

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2 Mafia, 3 Town.

Still possible for a win or a draw for Town, but they have to get the next one right, which is a 50/50 call.

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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 13:46 
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ugvm'er at heart...

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All 3 town have to agree, what are the chances of that :D


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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 14:00 
SupaMod
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Reckon GazChap is a baddie, and the roleblocker didn't block anyone.

No-one would think there wasn't a poisoner now, would they?

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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 14:26 
SupaMod
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Commander-in-Cheese

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If Malc's mafia, the town has a chance. If malc's not mafia, him voting for the wrong person is pretty much guaranteed, and the town loses ;)

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 Post subject: Re: Poisoned to Death!
PostPosted: Tue Jul 02, 2013 14:43 
SupaMod
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Commander-in-Cheese

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Also, I'd agree with Grim... - why roleblock when there's no non-mafia power roles left?

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