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Blind Scum Rules
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=9106
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Author:  Curiosity [ Mon Nov 19, 2012 10:08 ]
Post subject:  Blind Scum Rules

The rules will go in here as and when they are revealed.


 
1 Mafia Goon... and Long Lost Sibling
You do what The Don says. You kill people. Each night you will go and finish someone off. If your Don dies, you have to make the decisions on who dies along with any team mates you may or may not have.
 
Your Don will fill you in on the rest of your team. Your win condition is Mafia.
 
...but also, you have heard that a long lost relative has come into town, and is looking for you. He’ll want to take you down,  as he’s a law abiding citizen, but maybe if you get to him first, you can talk him into joining your little Mafia family. Each night send me a name, and if you pick the other long lost sibling before they pick you, you found yourself a new recruit. You can tell your Mafia family about this, but you don’t have to.


2 Townie Lovers
Your’re in love. Romeo and Juilet have nothing on Person X and Gazchap.

You know each other are both definitely townies. You can converse in any way outside the game.

Your win condition is – Town
Your secondary win condition is – STOP! (prevent a near lynch of your lover by roleclaiming something)


1 Paranoid Cop
You’re the detective. Each night you can investigate someone and they will return either ‘Town’ or ‘Not Town’, based upon their win conditions.

Your win condition is Town.

[Unbeknownst to the Paranoid Cop, every investigation will return as 'Not Town', due to his excessive paranoia]

X Townie Cop(s)
You’re the detective. Each night you can investigate someone and they will return either ‘Town’ or ‘Not Town’, based upon their win conditions.

Your win condition is Town.

X Vanilla Townies
You're a Vanilla Townie.

Yeah, sucks to be you.

Your win condition is Town.

1 Mutant Hunter
There are a couple of strange people in this place. Not normal people. Freaks. Vampires, zombies, who knows? You just have to catch them for a shadowy government agency.
 
Eat night you can set a trap and try to catch one. You will know if it succeeds, and they will be eliminated.
 
Primary win condition – Double Bagger (catch two mutants (you then leave town))
Secondary win condition – One Down (catch a mutant)
Tertiary win condition – Town
 

Mafia Saboteur
You do what your Don says. You stop people from doing anything. You could say you roleblock them. Each night your Don chooses someone for you to roleblock and they cannot do anything.
 
Your Don will fill you in on the rest of your team. Your win condition is Mafia.
 

Townie Doctor
Each night you can visit someone. If they have been attacked in any way, you can save their lives and prevent their death.
 
Your win condition is – Town.


 
The Mafia Don
You got fingers in so many pies you could open a bakery. You run this town, and the Mayor was getting in the way. He’s dead now, and slowly but surely you’re going to take control.
 
Each night you can send out a Goon to do a Kill, and also your Saboteur to make someone unable to perform their night action (roleblock).
 
You are well protected by your contacts, and if you are investigated by anyone you will come back as a Townie. If your team all die then you can perform the kill role, but at the price of losing your anonymity from investigation.
 
Your team is [redacted] You can all converse in any fashion you so desire.
 
Your win condition is Mafia.


Cult Leader and Genetic Freak
You’re a cult leader. You want to cultify everyone. Unfortunately for you, you’re in a town with a surprising amount of people who cannot be recruited into your cult, due to strongly held beliefs of their own. As such you can only successfully recruit vanilla townies. Luckily for you, you’re a genetic freak who cannot be killed at night.
 
Your win condition is Cult.
Your secondary win condition is INVINCIBLE (survive an assassination attempt. You will be told you were attacked but not who did it.)
 

Werewolf
HOLY FUCKING SHIT! YOU’RE A WEREWOLF!
 
Forget the Full Moon, you can change whenever you want. Everyone here smells bad, and you wanna kill them. Each night you will change into your wolf form and eat someone. They will die...
 
... unless they are being protected by a doctor or in some other way, in which case the attack was not fatal, but you just recruited yourself another werewolf. The same will happen if anyone tries to roleblock your kill. They will not have a kill ability whilst you, their alpha, lives, but they retain any other abilities, and will become a fully fledged werewolf upon your demise.
 
Your win condition is Slaughterhouse (everyone dead but werewolves)
Your secondary win condition is Pack! (recruit a werewolf)
 

1 Naive Cop
You’re the detective. Each night you can investigate someone and they will return either ‘Town’ or ‘Not Town’, based upon their win conditions.

Your win condition is Town.

[Unbeknownst to the Naive Cop, every investigation will return as 'Town', due to his trusting nature

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