Trooper wrote:
I could have let the game carry on, but to be brutally honest, nobody in the game could be bothered to post, so I couldn't be bothered to let it continue
Was it the right decision? Possibly not, but that was the consequence of nobody playing.
It was always your decision to make , and I thank you for taking the time to run this - I understand the sheer amount of work going into these things.
ElephantBanjoGnome wrote:
I think the thing with Mafiascum is that it takes a lot out of you mentally if you're playing properly.
So very much
ElephantBanjoGnome wrote:
Mind you, desperately trying to convince SA that secret, unknown roles and powers were afoot was fun for an evening. All absolute chuffing gibberish, all of it.
A lot of the game is the bluff and double bluff (or to put it another way the "Curiosity Roleclaim") and as a loon if you were even partially responsible for some of the 'don hunting' stuff that went on then congratulations :-)
ElephantBanjoGnome wrote:
I think the last game was very active and involved for all who played but it takes a while for the forum to recharge enough to play a game with the same intensity, if that makes sense?
Which I think is why it was limited to once a month , there is also the lingering suspicion around certain people because of what they did in the past , this often plays into those little moments where people who should be working together dont simply because at some point in the past one of them was on the other side or did not listen to what the other person said (ref me backing up Mr Dave in that one game to the towns loss and then not really trusting anything he said for the next few games even when he *was* just a townie).
A gap between games is important - I actually think as part of the post mortem for this game we could come up with a list of suggestions which we could use in the future - things like
1) Days (at the start of the game) need to last at least 24 hours and ideally should end at the same time (end of lunchtime seems to work well because a lot of people can check the forums at this point?)
2) Silent players who are not taking part should be mod-killed regardless of their role (possibly some caveats for people who are legitimately away) *OR* they should be swapped out with people who were unable to make it into the game (I remember a role swap in an early game which worked).
3) Hidden roles and concealed things have their place , but when they are revealed it needs to be clear whats revealed (again I think back to a game where Grim... placed the hidden roles in the description thread as [hidden role] and then revealed them and the information when things happened)
4) There should be a gap between games , even where one starts late - I think at least 2 weeks between the end of one game and the start of the next
5) Even when doing a blind game , talk to someone else not taking part about the balance and the way you expect the roles to work - when doing a non-blind game take on the feedback from others about where characters seem over or underpowered.
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