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 Post subject: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:02 
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Hello!
We've started discussing this in the dead thread, but it's probably easier just to have a thread for it.
When Lace voted for Gospvg and got the spelling wrong, the vote counter didn't pick it up. A few minutes later, DavPaz took the vote counter's count and timed the day out, when really Gos should have been strung up.

So, for future games, what should happen in this situation?

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:04 
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Carrying on from the dead thread.

I think it should be that votes have to be correctly spelled to count and be in the right format to count. If there is a discrepancy between what the votes look like on screen and whether the counter can pick them up, then as long as they "look" correct to the naked eye, then they count...


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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:05 
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Overnight modkill, I think. Eveyone should be informed, though, so that power roles can do their thing and others can plot. I think it's fairer to wait a day than to possibly mess up a game.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:06 
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That's certainly easiest from a technical point of view, but it just feels "wrong".

[edit]@ Trooper

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:07 
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I have always thought that mods should not interfere with this, it is metadata. If a player cocks it up, deliberately or not, so be it. If the other players point it out, then that player has the opportunity to fix it, if it is right at the deadline, tough. It is a valid tactic in my book.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:08 
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I'm all for keeping things simple from a technical point of view, and trusting people to be able to spell correctly :D


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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:09 
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Bobbyaro wrote:
If a player cocks it up, deliberately or not, so be it.

I am very against the idea of letting people make "wrong" votes deliberately.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:11 
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I think misspelling is a good tactic, but is unfair to those with dyslexia.

Should be taken on faith or fixed by mods.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:12 
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I'm sure wrong votes have happened before, deliberately or otherwise, I think it was just the "last minuteness" of this one and the earlier fixing of a vote that make this one stick out a bit.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:12 
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I think first we must decide whether purposefully misspelling can be used as a tactic...If that is deemed as cheating then the votes should be corrected by a mod or the GM. That has to be the way in that situation or we'll get all kinds "you misspelled it on purpose" accusations flying around.

A corrected vote, even if corrected after the event, should be counted and everyone made aware of the correction.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:16 
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Before the vote counter, they'd have been counted. Intention to vote is made by saying it in the appropriate format, not speling it.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:18 
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Joans wrote:
I'm sure wrong votes have happened before, deliberately or otherwise, I think it was just the "last minuteness" of this one and the earlier fixing of a vote that make this one stick out a bit.

There are other things, too - Bobby, for example, turned up to vote for Gospvg but saw the six votes already in, thought the day was over, so didn't post.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:19 
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Mr Dave wrote:
Before the vote counter, they'd have been counted. Intention to vote is made by saying it in the appropriate format, not speling it.

Well, we've always had a vote counter, but I agree with you.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:37 
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Grim... wrote:
Mr Dave wrote:
Before the vote counter, they'd have been counted. Intention to vote is made by saying it in the appropriate format, not speling it.

Well, we've always had a vote counter, but I agree with you.


No we haven't

First game we definately didn't. (Or a thread per day, which made it harder to follow)

It was the second game that Craster started using it, but even then it took a while for him to offer his VB monstosity to the rest of us.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:39 
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Grim... wrote:
Bobbyaro wrote:
If a player cocks it up, deliberately or not, so be it.

I am very against the idea of letting people make "wrong" votes deliberately.


Me too. It's unsporting, and also you'd have HR on your case for being unfair on dyslexics ;)

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:40 
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dammit, Russ >:|

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:41 
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sinister agent wrote:
dammit, Russ >:|


haha.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 22:46 
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For the record it was a non-deliberate genuine typo.

But fortune found it that we benefit from that particular mod-inconsistency, and suprisingly I wasnt strungup the next day, not even really questioned about it. I played on the "be nice to the GM" angle and noone really complained about it after that :)

AS for a rule, difficult, but I think it should be correctly by the GM, and misspelt or grammatical errors fixed.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 23:22 
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For the record, I agree and I wouldn't have allowed it if the day hadn't already ended. But it did inject a bit of spice, especially when I misread the night action following and thought you were going to string up Gos :D


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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 23:24 
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Mr Dave wrote:
First game we definately didn't. (Or a thread per day, which made it harder to follow)

I forgot about that first game.
The first day lasted twenty pages, and took four days and five hours. DavPaz would have exploded.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 23:25 
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I've read that thread. No one had a fucking clue how the game was going to work


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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 23:26 
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Grim... wrote:
Mr Dave wrote:
First game we definately didn't. (Or a thread per day, which made it harder to follow)

I forgot about that first game.
The first day lasted twenty pages, and took four days and five hours. DavPaz would have exploded.


I wo nder if there'd be any mileage in having a day lasting many days, where everyone has to nominate multiple people (or their votes would count against themselves).

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 Post subject: Re: Rules on misspelt votes
PostPosted: Thu Apr 14, 2011 23:29 
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I was tempted to run without a cut off when the lynches dried up. That would've caused waves


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 9:05 
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DavPaz wrote:
I've read that thread. No one had a fucking clue how the game was going to work


I did :p

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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 9:37 

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I feel it is down to the players the mod should not have to fix the vote.
All they had to do was copy & paste from the players list.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 9:46 
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That doesn't address the idea of doing it deliberately though.

Doing this, for example:
[vote:Grim...]
[vote:Grim…]

One counts, one doesn't.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:04 
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Christine wrote:
That doesn't address the idea of doing it deliberately though.

Doing this, for example:
[vote:Grim...]
[vote:Grim…]

One counts, one doesn't.


IMO they should both count, as whether the auto-counter picks the votes up or not, shouldn't have any bearing on the vote. It's just an ease of use thing, rather than the arbitrator.

So, having said that I guess that means typo votes should count!

However I don't think the GM should interact with the game in any way, unless specifically asked a question, which goes against them fixing typo's... hmm...


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:06 

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I think someone mentioned in the dead thread about a vote button idea with the players name, would that work?


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:10 
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Maybe each day could have a poll attached.

edit: that would make voting private though... damn


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:10 
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gospvg wrote:
I think someone mentioned in the dead thread about a vote button idea with the players name, would that work?


Not everyone has access to the full forum at all times though, I expect tapatalk wouldn't support that.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:12 

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Trooper wrote:
gospvg wrote:
I think someone mentioned in the dead thread about a vote button idea with the players name, would that work?


Not everyone has access to the full forum at all times though, I expect tapatalk wouldn't support that.


Oh yeah, that would screw me up quite a bit.
But then I have not misspelt any names :)


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:12 

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I say we leave it has is - if not anything else everyone now knows how to spell gospvg & what it stands for :)


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:27 
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Trooper wrote:
Christine wrote:
That doesn't address the idea of doing it deliberately though.

Doing this, for example:
[vote:Grim...]
[vote:Grim…]

One counts, one doesn't.


IMO they should both count, as whether the auto-counter picks the votes up or not, shouldn't have any bearing on the vote. It's just an ease of use thing, rather than the arbitrator.


Yeah, I should have said "One will get picked up, one won't".

And you can't really expect the GM to scrutinise each vote to see if it matches up with the counter.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:30 
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Just ditch the votecounter and make the GM count every vote :)


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:36 
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Joans wrote:
Just ditch the votecounter and make the GM count every vote :)


I was going to make a 'joke' about using alternative voting systems but started to wonder if other systems would reveal more information and affect the dynamics of the game.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 10:53 
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Kern wrote:
Joans wrote:
Just ditch the votecounter and make the GM count every vote :)


I was going to make a 'joke' about using alternative voting systems but started to wonder if other systems would reveal more information and affect the dynamics of the game.


Maybe we should run an AV game at some point, would be interesting to see what happens!


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 11:22 
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Trooper wrote:
Maybe we should run an AV game at some point, would be interesting to see what happens!


Mafai voting system debates! More fun than the Royal Wedding AV referendum! I'm a big fan of the Borda count -the Eurovision system. No awkward reallocations.

My guess is that if each player had to rank their lynching choices (excluding themselves), the various teams would put their members in the middle. You wouldn't give the top two ranks to your buddies as you wouldn't want them lynched. But having the same people ranked last would also be suspicious. To put people who analyse the ballot paper off the scent, it might be necessary for the mafia to sacrifice of their own once in while.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 11:23 
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I fail at pressing 'Edit', and can't delete the post.

[vote:Kern]


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 11:24 
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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 17:18 
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Not suggesting it as a long-term thing, as sometimes a no-vote is deliberate, but how about for lols having the next game with days always of the same length, and at the start of the day someone, picked at random by the game mod, is standing on the chair and facing the noose? People can argue for someone else, and a majority will always overrule, but otherwise whoever is strung up at the beginning dies? Might just get us back to the idea that usually, someone is strung up each night, rather than having so many days time out.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 17:31 
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Maybe an alternative would be, if the day times out, the person on the highest votes is lynched. If it is a draw, then either they both go, or the person with the highest votes overall (f these two) goes.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 17:33 
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One game we had (the hidden / strange / Saw type one that Grim... and Gaywood ran) had any votes causing lights to go on above peoples cells , and also experimented with limited numbers of messages (mobile phone communication and 20 texts a day).

Both had an impact on how people did things and how they interacted.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 19:09 
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Man, that game was awesomesauce.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Fri Apr 15, 2011 19:11 
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Man, that game was awesomesauce.

:this:


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 Post subject: Re: Rules on misspelt votes
PostPosted: Sat Apr 16, 2011 2:14 
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While I'd be interested to see how experimenting with new formats would work, I don't think that forcing a lynch is worth it - the town need to stand up and lynch if that's what's best for them (such as when they have no power roles left). If they can't do that, it's part of the game, same as it would be if the mafia didn't manage to decide on who to splat overnight.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Sat Apr 16, 2011 10:25 
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Goddess Jasmine wrote:
Doctor Glyndwr wrote:
Man, that game was awesomesauce.

:this:

It sounds like it. :(

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 Post subject: Re: Rules on misspelt votes
PostPosted: Sat Apr 16, 2011 10:42 
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Here's the archive:
viewforum.php?f=15

Looks like moving it has broken the script that renamed the players though, so it's rather hard to read now.

Edit - oh, no, it's mostly fine, apart from one or two, bizarrely.


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 Post subject: Re: Rules on misspelt votes
PostPosted: Sat Apr 16, 2011 10:53 
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That looks... different. You could probably replicate it with tweets these days, if folk are complaining about SMS charges.

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 Post subject: Re: Rules on misspelt votes
PostPosted: Sat Apr 16, 2011 10:56 
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Uhh, it wasn't really SMSs...


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 Post subject: Re: Rules on misspelt votes
PostPosted: Sat Apr 16, 2011 10:58 
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Ahh, I've only scan-read the first page so far.

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