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 Post subject: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:13 
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ugvm'er at heart...

Joined: 4th Mar, 2010
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Craster is minding his own business, taking a late walk in the park.

Doo de doo, la la laaa, look at the pretty flowers...

CLANG!

Craster no longer looks like Craster, in fact he looks a bit like a pancake... A huge mechanical giant walks off, Craster has been crushed underfoot! Anbody would think this was Japan or something.
Closer inspection shows the sole of the metal boot must have been monogramed (somebodies mummy is a little over protective) as there is an imprint on what used to be the face of Craster... it seems to say JJ? or is that a backwards LL?

Craster was a Henchman


Craster wasn't alone in the park, Bobbyaro was with him, and he thought that was extremely funny, the sick bastard.
While Bobbyaro is laughing he gets jumped on from behind! It seems that smile on his face is now permanent, as his cheeks are slit open and he crumples to the floor. Bobbyaro isn't the only one laughing now...

Bobbyaro was an Innocent Bystander


The jail is a little fuller tonight GazChap has been arrested! I wonder what he did?



Jail rules reminder:
A jailed person will have access to the jail thread and will be able to publicly communicate with everyone in jail via that thread.
Normal non-jailed players cannot see the jail thread
A jailed person can choose to privately communicate with whoever they want who is also in jail.
A jailed person can still communicate in the main thread.
A jailed person can still vote.
A jailed person has no night actions.
A jailed person is immune from night actions.
Roles are not revealed when arrested.
Jailed players still keep their win conditions.
If the Jailor is killed, all jailed players are released and go back to their original ruleset.
A jailed person can still be lynched.


[Playerlist]
Alarm
Curiosity
flis
GazChap
goddess jasmine
gospvg
Grim...
Joans
Jon.J
kalmar
KovacsC
Mr Russell
sinister agent
Slightly Green
[/playerlist]

Jailed List
Slightly Green
GazChap

Rules
viewtopic.php?f=8&t=6834

Deadline
Due to me being away for the weekend, from mid morning Friday to Sunday afternoon, Day 3 will be super long and end 2pm Monday.
Depending on 3G access and phone battery I should be able to check in at random times, and if there is a lynch, tell you the role and call for night actions, but if a mod can keep an eye and lock the thread should the voting end early, that would be appreciated. :)

With 14 players alive, 8 votes are required for a lynch, and 11 nolynch votes are required to not lynch anybody.
http://www.beexcellenttoeachother.com/counter/

Can a mod do the deed with the jail list and dead list permission? Ta.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:16 
SupaMod
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That's a fucking whoo. And yesterday, me leading the charge on DavPaz, I know, thanks. Is that all the henchmen?

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:18 
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Wow, what a result!

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:20 
SupaMod
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Oh, there's a 0-? number of henchmen, so we won't know if we got them all.
HRM.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:20 
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Awesomes.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:20 
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Grim... wrote:
That's a fucking whoo. And yesterday, me leading the charge on DavPaz, I know, thanks. Is that all the henchmen?

DavPaz' "I am evil" slip was a true :facepalm: :belm: moment.

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:21 
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I don't think it was a slip, but it was pretty belmy :)

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:22 
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That is a great result other than losing Bobby...

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:22 
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baron of techno

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I was going to call Craster out today too! He made a couple of odd comments on the first day.

But, umm, what got him and why? (I really haven't read the rules this time btw).


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:23 
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Alarm wrote:
Grim... wrote:
That's a fucking whoo. And yesterday, me leading the charge on DavPaz, I know, thanks. Is that all the henchmen?

DavPaz' "I am evil" slip was a true :facepalm: :belm: moment.


lol aye, good result overall though.

Today is the longest day of the year isn't it?

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:27 
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Grim... wrote:
I don't think it was a slip, but it was pretty belmy :)

It certainly was! :)

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:32 
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kalmar wrote:
But, umm, what got him and why? (I really haven't read the rules this time btw).

LL is Lex Luthor. The other one was Jokey, I assume, which means the hencies must have either not killed (I'd be very surprised) or roleblocked a super.

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:32 
SupaMod
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Joker*

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:43 
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baron of techno

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OK I was guessing the henchmen henched on behalf of LL. But apparently not.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:45 
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Wow. Still no idea what's going on though.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 11:58 
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Unpossible!

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LOL. We sucked. Dead thread please


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:00 
SupaMod
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...
That sounds to me like all the henchmen are dead.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:03 
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Master of dodgy spelling....

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Grim... wrote:
...
That sounds to me like all the henchmen are dead.


Now we need to find the villains.

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 Post subject: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:04 
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baron of techno

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Grim... wrote:
...
That sounds to me like all the henchmen are dead.


Indeed.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:07 
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If they are all dead, then there are only 4 villains left.

Joker
Brianiac
Evil Superman
Lex Luthor

Now how do we go about lynching them?
Do we ask for the investigators to say, although that will leave them open for a night action?

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Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:10 
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baron of techno

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Are you one of the villains, Kovacs?


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:15 
SupaMod
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I'm impressed he knows there's an Evil Superman.
There isn't, though.

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:16 
SupaMod
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JUST NOTICED THE FUCKING SUBTITLE >:(

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:19 
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Master of dodgy spelling....

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kalmar wrote:
Are you one of the villains, Kovacs?



No, I just went back and read the rules..

Quote:
Bad Guys

Lex Luthor(1)

Hates Superman with a passion, foiled at every turn even though he is a criminal mastermind. I’m assuming his personal issues are down to premature baldness.

Class : Human

Primary win condition : Kill superman
Secondary win condition : All good guys dead

Actions
Use green kryptonite : kills superman/evil superman, does nothing to anyone else and will not be detected.
Use red kryptonite : removes superman/evil superman's powers, does nothing to anyone else, red kryptonite is unstable and can only be used twice. Lex will not know if the red kryptonite was successful.
Use black kryptonite : turns superman into evil superman, does nothing to anyone else, black kryptonite is extremely unstable and can only be used once.
Kill : kills a human character, roleblocks super characters

Comms:
Talks to Evil Superman


Evil superman(0-1)

AKA Cool Superman. What everyone would be like if they actually had Super powers.
Sure he talks to Lex, but just wants to destroy, so Lex better watch his back!

Class : Super

Primary win condition : All good guys dead
Secondary win condition : EVERYONE DEAD!

Green kryptonite will kill you.
Red kryptonite will change your class to human, however to all outward appearances you will still look grrrr… super evil! On the plus side, you won't be affected by kryptonite anymore...

Super Actions
Kill : kill

Human Actions
Kill : kills a human character, roleblocks super characters

Comms:
Talks to Lex Luthor


The Joker(1)

Always a smile on his pretty little face, but under the surface an anarchist who just wants to watch the world burn, and not in a good way.

Class : Human

Win condition : Everyone dead

Actions:
Investigate : will find out the primary win condition of whomever they investigate, the person does not know they were investigated.
Kill : kills a human character, roleblocks super characters

Comms:
Talk to no-one

Braniac(1)

The brain interactive construct. Super computer from outer space. Could use a reboot if truth be told, obviously not running on OSX…

Class : Super

Primary win condition : Kill superman
Secondary win condition : All good guys dead

Actions
Investigate : will find out the primary win condition of whomever they investigate, the person does not know they were investigated.
Kill : kill

Comms:
Talks to no-one

Henchmen(0-?)

Thugs without hats.

Class : Human

Win condition : all good guys dead

Comms:
Can talk to other henchmen

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Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:21 
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Master of dodgy spelling....

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Grim... wrote:
I'm impressed he knows there's an Evil Superman.
There isn't, though.



It is in the rules as I quoted - But there can be 0-1 of them.

If no evil supes then only 3 key Baddies?

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Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:21 
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Grim... wrote:
JUST NOTICED THE FUCKING SUBTITLE >:(

Is that from Superman IV or something?

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:25 
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So we're arresting people for being quiet now?

I want my fucking phone call!


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:27 
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ugvm'er at heart...

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Grim... wrote:
JUST NOTICED THE FUCKING SUBTITLE >:(


:D A special treat just for you...


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:29 
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KovacsC wrote:
Grim... wrote:
I'm impressed he knows there's an Evil Superman.
There isn't, though.



It is in the rules as I quoted - But there can be 0-1 of them.

If no evil supes then only 3 key Baddies?


Yeah but Superman gets turned into evil Superman by LL....so he doesn't exist yet, unless I've missed something?


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:32 
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baron of techno

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GazChap wrote:
So we're arresting people for being quiet now?


I know! We should be lynching them.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:32 
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baron of techno

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Lazy question: are people in jail protected from lynch?


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:35 
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Kalmar! It's in the first post! (Yes, they can).

Can we lynch lazy question askers....? :P


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:35 
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Master of dodgy spelling....

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flis wrote:
KovacsC wrote:
Grim... wrote:
I'm impressed he knows there's an Evil Superman.
There isn't, though.



It is in the rules as I quoted - But there can be 0-1 of them.

If no evil supes then only 3 key Baddies?


Yeah but Superman gets turned into evil Superman by LL....so he doesn't exist yet, unless I've missed something?


You are right I missed that.. Black Kryptonite is needed.... sorry as you were

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:36 
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No kill from Braniac last night then? So whoever they targetted must have been protected...? Or they investigated, which is less likely. Or the person got arrested first maybe.

So what stopped the Joker killing before?

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:40 
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Mr Russell wrote:
No kill from Braniac last night then? So whoever they targetted must have been protected...? Or they investigated, which is less likely. Or the person got arrested first maybe.

So what stopped the Joker killing before?


The same thing that stopped Brainiac last night...?


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:43 
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Master of dodgy spelling....

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So there either role blocked or playing clever to confuse the role blocker..

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Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:51 
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Sleepyhead

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Interesting stuff!

If all the henchmen are gone then we've just got three bad guys left to get.

There are no (as far as I can see) roleblockers in the game, just protectors.

I'd be surprised if the evil guys/gals didn't just kill each night, so I think some people stopped them from doing so.

So on Night One, Joker failed to kill, but the others managed it. He wasn't arrested (arrest comes before kill), so either he attacked someone who was already arrested or attacked someone who was protected.

Night Two, Joker got a kill in, so he is not in jail. Lex got a kill in. Brainiac didn't, so is either in jail, attacked a protected person, attacked one of those who got killed by someone else (though traditionally you get info on that) or chose to investigate.

In order of likelihood, it's that Brainiac attacked someone who was protected, with being jailed in second place.

Unless we have investigative info, I say we lynch the jailed person as a potential Brainiac.

[vote:gazchap]

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:56 
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baron of techno

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Meh, you clearly just have something against gazchap.

[vote:Gazchap]


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:56 
SupaMod
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If a badun attacks a super, the super won't die.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:56 
SupaMod
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Except the computer man.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:57 
SupaMod
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I do, however, agree with your logic. But as Brainiac is in jail, he can't do anything tonight, so he's not currently as dangerous as one of the others.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 12:58 
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As there were people trying to get a vote going on me yesterday, and seemingly today as well, I'm probably going to be lynched.

Which surprises me, as logically, even if I am a nasty-nasty-evil-man, which I'm not (I'm just an innocent bystander, you fools!) I'm nullified anyway on account of being in jail.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 13:01 
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Mmmm, fair enough.

Though what if we accidentally lynch the jailer?

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 13:02 
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Then you'd better hope that Slightly Green isn't Brainiac.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 13:05 
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Grim... wrote:
I do, however, agree with your logic. But as Brainiac is in jail, he can't do anything tonight, so he's not currently as dangerous as one of the others.


He might not be in jail, he might have targetted someone who was protected.

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 13:12 
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Peculiar, yet lovely

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Grim... wrote:
...
That sounds to me like all the henchmen are dead.


That sounds to me like one of the henchmen is saying that all the henchmen are dead.

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 13:13 
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baron of techno

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To be honest the way curio piled in on DavPaz at the last moment (when it was a foregone conclusion) did make me wonder if they're on the same team.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 13:16 
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I agree.
[vote:Curiosity] and FoS:Grim...

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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 13:20 
SupaMod
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sinister agent wrote:
Grim... wrote:
...
That sounds to me like all the henchmen are dead.

That sounds to me like one of the henchmen is saying that all the henchmen are dead.

That was my point, yeah.

Mr Russell wrote:
Grim... wrote:
I do, however, agree with your logic. But as Brainiac is in jail, he can't do anything tonight, so he's not currently as dangerous as one of the others.

He might not be in jail, he might have targetted someone who was protected.

This is true - I was just going by the CurioLogic.

He might also have not killed anybody, although that's less likely.

CurioLogic is a good band name.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 3
PostPosted: Thu Mar 03, 2011 13:21 
SupaMod
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Mr Russell wrote:
I agree.
[vote:Curiosity] and FoS:Grim...

:'(
What for?

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