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 Post subject: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 10:47 
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ugvm'er at heart...

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Super Scum : The Sequel (Richard Donner Director's Cut Extended Edition Fan Edit Version 7)

A sunny day at Metropolis prison, all is well in the world…
Superman and his two good buddies, Batman and Robin have taken the opportunity to have a picnic in the grounds.

<BOOM>

What's that noise?

<BOOM>

Yes, that noise

It appears that Lex Luthor and his cronies have turned up, and they are attacking the prison, too many members of their volleyball club have been locked up and if they don't get some out, they will have to forfeit their next match! No way they are going to lose to the Smallville Middle School under 12's… again…

But all is not as it seems, the attack is a distraction, Lex flicks a switch on his robot suit and a mysterious dome covers the immediate vicinity, a dome made of kryptonite. Everyone is trapped!
(Oh, and when Lex flicked the switch a kryptonite infused length of rope fell out of his pocket, no one notices, maybe that will come in useful in future? Nah...)

Seems as if Lex made a few miscalculations on the dome makeup, not only has it trapped everyone, but it has also had the side effect of removing specific parts of specific peoples memories, and has also taken away their ability to recognise some people.
How strange.

Only one way to settle this…

[Playerlist]
Alarm
Bobbyaro
Craster
Curiosity
DavPaz
flis
GazChap
Gilly
goddess jasmine
gospvg
Grim...
Joans
Jon.J
kalmar
KovacsC
Malc
Mr Russell
sinister agent
Slightly Green
[/playerlist]

Rules
viewtopic.php?f=8&t=6834

Deadline
Day 1 ends 2pm Tuesday.

With 19 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.
http://www.beexcellenttoeachother.com/counter/

Apologies in advance if I make any cockups, my first time running a game and it's a pretty complex one...


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 10:50 
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How exciting!


<OOC - no-one should be able to see the jail thread currently. Can anyone who can see it let me know? Ta.>

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 10:52 
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Master of dodgy spelling....

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It is indeed...

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:01 
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IT'S A TRAP!

(glad I got that out of my system)


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:02 
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Unpossible!

Joined: 27th Jun, 2008
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BTW Kov, you're avatar might need tweaking during this game ;)


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:04 
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Master of dodgy spelling....

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DavPaz wrote:
BTW Kov, you're avatar might need tweaking during this game ;)


Ah good point....

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Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:13 
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baron of techno

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Who is everyone? what's going on? etcetera!


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:16 
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I say no vote on day one, as it never gets us any info [BANG]


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:16 
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Ready for action

Joined: 9th Mar, 2009
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Location: Top Secret Bunker
FFS. I was just passing by, you'd think someone could have warned me that all the super characers in the city and their friends were here so I could have avoided the place. *grumble*


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:23 
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Now *this* corridor looks like it's in a mental hospital....nice one jon.j

Get away from me, you crazies! I'm not trusting anyone unless they're dressed in tights and leather.


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:32 
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baron of techno

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flis wrote:
Get away from me, you crazies! I'm not trusting anyone unless they're dressed in tights and leather.


In!


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:37 
SupaMod
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2PM tomorrow?

/gets comfy

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:46 
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I feel hamstrung without the ability to vote to lynch myp on day one.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 11:53 
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ugvm'er at heart...

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First mistake, sorry. Please note a change in win conditions for the innocent bystanders.

They have gone from:
Primary win condition : All bad guys dead
Secondary win condition : All bad guys in jail

To:
Primary win condition : All bad guys dead or in jail

As the original win conditions puts them at odds with the superheroes...

Sorry about that!


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 12:20 
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flis wrote:
I'm not trusting anyone unless they're dressed in tights and leather.


Even Evil Superman...?

Morning all. Lex dropped a kryptonite rope - I presume that's for lynching with, rather than anything more sinister?

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 12:43 
SupaMod
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Est. 1978

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It's for tying up your mum.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 13:31 
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Hello, fellow citizens of wherever-we-live.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 13:33 
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What a lovely day for a trip out on a large passenger ship, or possibly two large passenger ships sailing oddly close to each other for some reason. I sure hope nothing anarchic happens.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 14:12 
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The dome reminds me of The Simpsons Movie.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 16:33 
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Level 6 Laser Lotus

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mmmmmmm Donuts

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 16:47 
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So exactly whose superpower is "making games very quiet and boring"?

[vote: Joans]

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 17:57 
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Unpossible!

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That's not a community sentiment!

[Vote:sinister agent]


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:04 
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I've not played on this forum before so I might suggest some rather odd ideas.

Like this one; what about a day 1 mass claim?


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:05 
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[vote:gazchap].

Went down the list alphabetically to see who hadn't said anything yet.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:07 
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sinister agent wrote:
So exactly whose superpower is "making games very quiet and boring"?

[vote: Joans]

I haven't seen Joans today. Seems an arbitrary vote.

[Vote:sinister agent]

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:08 
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Jon.J wrote:
I've not played on this forum before so I might suggest some rather odd ideas.

Like this one; what about a day 1 mass claim?


Batman and Robin could back each other up, otherwise it's a bit of a free-for-all. And we'd be stuck with supers having to use their protection for anyone who's a claimed good guy, too.

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Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:13 
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Craster wrote:
Jon.J wrote:
I've not played on this forum before so I might suggest some rather odd ideas.

Like this one; what about a day 1 mass claim?


Batman and Robin could back each other up, otherwise it's a bit of a free-for-all. And we'd be stuck with supers having to use their protection for anyone who's a claimed good guy, too.


Although I'm sure the logistics of this could work, it would make for a 'going through the motions' sort of game.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:37 
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Mr Russell wrote:
Went down the list alphabetically to see who hadn't said anything yet.

OOC: I've been without an Internet connection at home since Wednesday, until about 3pm today so I'm catching up on all of the important stuff before checking out this game :P

Time to read the rules in detail, methinks.


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:38 
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Level 6 Laser Lotus

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Alarm wrote:
sinister agent wrote:
So exactly whose superpower is "making games very quiet and boring"?

[vote: Joans]

I haven't seen Joans today. Seems an arbitrary vote.

[Vote:sinister agent]



Since it's day one isn't any vote a arbitrary vote? So on that line of thinking [vote:Alarm] as your beard looks fake, what are you hiding...

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:50 
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Level 6 Laser Lotus

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Second thoughts [vote:unvote] as from the rules it looks like we will be down to 6 people after one night action :DD and your beard isn't that suspicious after another glance, are you a musketeer?

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 18:57 
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Excellent Member

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My beard helps keep my chin warm.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 19:08 
SupaMod
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Slightly Green wrote:
Second thoughts [vote:unvote] as from the rules it looks like we will be down to 6 people after one night action :DD

Christ, really?

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 19:25 
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Grim... wrote:
Slightly Green wrote:
Second thoughts [vote:unvote] as from the rules it looks like we will be down to 6 people after one night action :DD

Christ, really?


Potentially (or be down loads, anyway. I've not counted exactly, so feel free to correct). It's probably more likely that at least a couple of the power roles will target the same people, though. And investigating is probably more worthwhile to the hero types than nabbing at this point.

Quick question about the rules: What happens if the only people left outside of jail are villains? They've surely won then, because all the good types and innocents are neutralised?

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 19:30 
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Level 6 Laser Lotus

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Grim... wrote:
Slightly Green wrote:
Second thoughts [vote:unvote] as from the rules it looks like we will be down to 6 people after one night action :DD

Christ, really?


I am not religious and my maths skills arn't that hot either but erm.....

Us good guys have one kill role from Batman, 4 arrest roles (3 if Batman goes for a kill) or investigates and protects that could get involved also and some townies who just happen to be wearing their underpants over their trousers, well i am anyway :hat:

The evil bad guys have 3 kill roles 2 of which can also investigate and one who waves kryptonite around if he feels like it.

so it won't be a total blood bath but its going to be a very active night, well i think it may be anyhow

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 19:35 
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ugvm'er at heart...

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sinister agent wrote:
Quick question about the rules: What happens if the only people left outside of jail are villains? They've surely won then, because all the good types and innocents are neutralised?


the Jailor can't be put in his own jail


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 19:37 
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gazchap wrote:

Time to read the rules in detail, methinks.


Good luck with that.

Don't forget I can't post until late afternoon/early evening.

So are we going for a first night Lynch or is that not in our favour, because I will need to get any vote in tonight.


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 19:53 
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Trooper wrote:
sinister agent wrote:
Quick question about the rules: What happens if the only people left outside of jail are villains? They've surely won then, because all the good types and innocents are neutralised?


the Jailor can't be put in his own jail


No, but when it's two evil people and one jailer left, they'll know who he is. At that point, they have no choice but to kill him, which could actually cost them the game because it would release the good guys, who would then know who the villains are.

If the goodies are all locked up except the jailer, and there are still villains free, that strikes me as a victory for the crimms.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 20:05 
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[vote: sinister agent] for wanting to make it easier for the baddies to win.


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 20:09 
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Jon.J wrote:
[vote: sinister agent] for wanting to make it easier for the baddies to win.


Or, for those of us who aren't mental, trying to clarify a rule so that arresty characters are aware of all the consequences of their actions. But whatever.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 21:07 
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Gonna be away for a bit, possibly all night.

[vote: unvote]

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 Post subject: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 21:07 

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It's the first day so I'm just popping in to say hi to all.


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 22:09 
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Unpossible!

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What's that in the sky?


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 Post subject: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 22:13 
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baron of techno

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Is it A Man?


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 22:27 
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Level 6 Laser Lotus

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nope, its a giant dome

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 22:38 
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Oh my god, is this thing air-tight?

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 22:38 
SupaMod
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*brrrrrrrt*

Let's hope not.

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 22:40 
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Isn't that lovely?

Joined: 30th Mar, 2008
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ooc: very busy with work, will be mostly evening updates.

So, I think, as ever we need to establish as many data points as possible, so I'd like to see a couple of people under the microscope to see what they've got to say.

I'm going to look back through the day so far and see what I can see.

Malc

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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Mon Feb 28, 2011 22:43 
SupaMod
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Est. 1978

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Tradition dictates: [vote: malc]

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Tue Mar 01, 2011 8:59 
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SuperScum 2 : Day 1

VOTE UPDATE

malc: 1 (Grim...)
gazchap: 1 (Mr Russell)
sinister agent: 3 (DavPaz, Alarm, Jon.J)

Not voted: 15 (bobbyaro, craster, curiosity, flis, gazchap, gilly, goddess jasmine, gospvg, grim…, joans, kalmar, kovacsc, malc, sinister agent, slightly green)

With 19 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

Day 1 ends at 2pm today.

how come grim... is listed twice?


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 Post subject: Re: SuperScum 2 : Day 1
PostPosted: Tue Mar 01, 2011 9:29 
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Level 6 Laser Lotus

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The dome has condensation forming on it, anyone got a squeegee to sort this problem out?

ooc: am off working past 2 today so won't be able to check again today

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