flis wrote:
Roleclaiming as Jedi is enough, I thought. I didn't want to be specific.
Night 1:
If you hunt 'x' and they don't die, you assume they are either Han, an Ackbar RB or Vader, we also get a question about 'a' and 'b' turn up nothing. There's little point perusing 'x' at that point as assuming Maul is in the game, you cannot kill Vader anyway so it doesn't really matter. We just want to narrow the field down to 'likely to be bad' and 'likely to be good'.
If you attack someone and they don't die, you could have been roleblocked (who knew that non-Ackbar roleblock victims were told they were roleblocked? I didn't), they could have been Ackbarred, or they could have been protected or captured by a slaver. There may be two slaver operations in the game, so it's only about one in three that it's Maul protecting them.
Why assume Maul is in the game? Why the assumption that Vader is being protected? I would protect Palpatine - the more potential kill roles you have, the better. Defying enemy roleblocks is better than being able to roleblock yourself, and the Stormtroopers aren't disposable mooks - if the Sith are all killed, they rise up and can start killing as well.
You can
ask any yes/no question you like about people. "likely to be good/bad" tells you little more than what the rest of us can figure out by deduction and playing the odds. You don't need assumptions and vague probabilities - you have the most powerful investigative tool in the game and a killing role, and someone to protect either one.
Also, the highlighted bit:
How did you investigate two people in one night? And why did it turn up nothing instead of telling you whose side they were on?
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Night 2:
We then hunt 'y' and they don't die either, we assume for the same reasons as before, even though the Ackbar RB seems an unlikely coincidence. Watching the day develop, we become more suspicious of 'y' so decide to hunt them, and ask a question about 'x' and 'z' as our desire to know specifics
You asked two questions in one night? BZZZZT.
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One of them is bad. 'y' avoids death yet again so we surmise 'x's avoidance of death, together with the fact he is bad, means he is probably Vader and that 'y' is Han and has probably been kidnapped.
If you're aware that the kidnappers also block kills, why assume that your target is Han? There's nothing at all to differentiate between Han as a slave and Lando or Leia as slaves, and I'm pretty sure that if you attacked Han and he escaped, you'd be told about it.
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Night 3:
We hunt 'x' again, we still can't kill him. We conclude he is Vader and that Maul is in the game. Our question concerns 'y' and 'a'.
Again, how two questions?
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'x' is Grim.
'y' is Han.
This would have been a lot less confusing if you'd not used the algebraic functions, btw.
So, Han has been kidnapped because we triggered his use of the MF. Which means, Han is probably in the safest place but I still can't expect anyone to confirm their identity as Han and I wouldn't want to reveal it.
Why not? Assuming you've already completely wasted his only skill, Han is now a useless rebel. His risk of capture is no longer an issue, and he still can't be killed if everyone knows who he is. Better to out him than out a Jedi - plus, if he dies, Chewbacca gets his power.
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I don't think we lose anything by my coming forward like this. We were supposed to get Vader lynched and I was supposed to not get killed tonight, we could free Han and ask some more questions. The identity of the other Jedi, as well as which one I am, is still secret so implore you not to lynch me, I can freely pass on any information we can glean from the force and we can all use that information together to defeat the Sith. I really thought that was a good option for the Rebels. all I ask is that you believe me now, it makes the rest of the game much easier, I think?
How could you free Han? Do you know who Jabba is?
Why not just wait and ask more questions tonight? You could get Maul that way - it's not like Vader is doing much, especially as the Sith wouldn't know who you were if you hadn't piped up, so couldn't roleblock you.
Does not make any kind of sense, and I can't imagine how three of anyone here would agree on such a mental, ineffectual plan. If you are telling the truth, frankly I think we're better off on our own.