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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:06 
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Malc wrote:
So a no vote followed by a night of no deaths too. I think this must be a first!

It does leave us ignorant types with very little to go on though. So I really do think we need to do something today. The problem is, what?

Malc


Exactly the same as we would on any other first day, but with the bonus that some people (likely) know some win conditions.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:10 
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Yeah,

hmm day ends at 19:00, that leaves with very little rumour to post, I only really have my lunch break now.

As such I think Zeppo is a bit special saying that he's not voting because he doesn't know anything, when he'd already voted for malia. Especially as the reason stated was to kill Jar Jar.

Very sus in my opinion.

as such [vote:zeppo]

And you lot don't have long to convince me to change my mind!

Malc

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:10 
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Mr Russell wrote:
So here are what actions I think everyone took:
Luke: freed slaves
Obi Wan: protected Luke or Yoda
Yoda: asked a question (presumably "is X good/bad")
Palpatine: chose a stormtrooper (must have been roleblocked)
Vader: roleblocked someone
Maul (if present): protected Vader (not Palpatine because he has a night escape)
Ackbar: protected and roleblocked same person (did they do this though as it would reveal their identity?)
R2D2: investigated someone and passed data to:
C3PO: now knows someone's win condition.
Han Solo: escaped (if targetted)
Boba Fett: tried to kidnap someone (knows if they are on 'the list' or not). Kidnapee knows they were abducted unless he targetted a Jedi powered person.
Lando (no action), but knows who Han Solo is.
Jabba: if he was delivered someone off the list now knows their identity. Also roleblocks that person from now on.
Jawa (if present): looked for droids.

That's all good, but how many of those roles have to do their thing? Obviously blockers gonna block, but "the histories" teach us that bad guys not doing anything on the first (few) night(s) is a good way to confuse the vanillas.
Not that we needed much confusing with a list of possibilities that long ;)

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:11 
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Malc wrote:
Very sus in my opinion.

as such [vote:zeppo]


malia: 1 (DavPaz)
zeppo: 1 (Malc)
trooper: 3 (LaceSensor, MaliA, Grim...)

Not voted: 18 (gilly, kalmar, zaphod79, kovacsc, gazchap, zeppo, trooper, craster, flis, thevision, joans, mr russell, sinister agent, bobbyaro, alarm, applepieofdestiny, gospvg, goddess jasmine)

With 23 players alive, 12 votes are required for a lynch, and 17 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

Zeppo / Malia vs Trooper?

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:14 
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Grim... wrote:
Malc wrote:
Very sus in my opinion.

as such [vote:zeppo]


malia: 1 (DavPaz)
zeppo: 1 (Malc)
trooper: 3 (LaceSensor, MaliA, Grim...)

Not voted: 18 (gilly, kalmar, zaphod79, kovacsc, gazchap, zeppo, trooper, craster, flis, thevision, joans, mr russell, sinister agent, bobbyaro, alarm, applepieofdestiny, gospvg, goddess jasmine)

With 23 players alive, 12 votes are required for a lynch, and 17 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

Zeppo / Malia vs Trooper?




Any reason you quoted some of what I said in that pos Grim...?

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:14 
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pos = post

Malc

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:16 
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Curiosity said he was waiting a while for actions to come in, so it's possible some people also timed out, but bloody hell. From past games if I have an action I'm well keen to use it!

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:16 
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Grim... wrote:
Zeppo / Malia vs Trooper?


Keep turning, you'll get that bandwagon started eventually...


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:17 
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Malc wrote:
Grim... wrote:
Malc wrote:
Very sus in my opinion.

as such [vote:zeppo]


malia: 1 (DavPaz)
zeppo: 1 (Malc)
trooper: 3 (LaceSensor, MaliA, Grim...)

Not voted: 18 (gilly, kalmar, zaphod79, kovacsc, gazchap, zeppo, trooper, craster, flis, thevision, joans, mr russell, sinister agent, bobbyaro, alarm, applepieofdestiny, gospvg, goddess jasmine)

With 23 players alive, 12 votes are required for a lynch, and 17 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

Zeppo / Malia vs Trooper?




Any reason you quoted some of what I said in that pos Grim...?

Malc


Yeah, sorry, I've bolded the approriate bit.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:17 
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Mr Russell wrote:
Curiosity said he was waiting a while for actions to come in, so it's possible some people also timed out, but bloody hell. From past games if I have an action I'm well keen to use it!


I think that this is why there's so little voting. People want to use their actions so are keeping their heads down, so they don't die.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:18 
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Trooper wrote:
Grim... wrote:
Zeppo / Malia vs Trooper?


Keep turning, you'll get that bandwagon started eventually...

Yeah, probably.
I'm happy for it to be Zeppo vs MaliA (or anyone vs anyone, tbh), but it makes sense to stick you in the mix, what with you being Jabba and all.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:20 
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Grim... are you basing that entirely on the 'cave being a bit small' comment? I read that as just because there was a lot of people in it, but if you've picked up anything else...?

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:21 
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Grim... wrote:
it makes sense to stick you in the mix, what with you being Jabba and all.


This is the reason that I'm voting for him.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:21 
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Mr Russell wrote:
Grim... are you basing that entirely on the 'cave being a bit small' comment? I read that as just because there was a lot of people in it, but if you've picked up anything else...?

Yes :)

Jabba is big, you see.

Also, Boss, can we get this link on the first post: viewtopic.php?p=513789#p513789 ?

I keep having to look for it.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:22 
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Grim... wrote:
Malc wrote:
Grim... wrote:
Malc wrote:
Very sus in my opinion.

as such [vote:zeppo]


malia: 1 (DavPaz)
zeppo: 1 (Malc)
trooper: 3 (LaceSensor, MaliA, Grim...)

Not voted: 18 (gilly, kalmar, zaphod79, kovacsc, gazchap, zeppo, trooper, craster, flis, thevision, joans, mr russell, sinister agent, bobbyaro, alarm, applepieofdestiny, gospvg, goddess jasmine)

With 23 players alive, 12 votes are required for a lynch, and 17 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

Zeppo / Malia vs Trooper?




Any reason you quoted some of what I said in that pos Grim...?

Malc


Yeah, sorry, I've bolded the approriate bit.



I think that would be a good outcome yes,

always good to have 2 people up, I would prefer Zeppo and Trooper at the moment, but could possibly be persuaded to switch to Malia if it came to it (I don't think Malia has done anything suspect, but both Zeppo and Trooper have done slightly suspect things, and although that might be harsh, that's all we've got at the moment)

Malc

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:22 
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MaliA, what was his win condition?

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:23 
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Mr Russell wrote:
MaliA, what was his win condition?


Get slaves, then sith.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:24 
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If you mean Jabba, not me :)

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:25 
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I was angling to see how you'd react to me insinuating you had information about a nighttime investigation.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:25 
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Mr Russell wrote:
Grim... are you basing that entirely on the 'cave being a bit small' comment? I read that as just because there was a lot of people in it, but if you've picked up anything else...?

Also, if you look, it seems there's a bit more to it: viewtopic.php?p=514485#p514485

I'll admit it's not much, but it wouldn't be the first time someone hit the post button while their brain was shouting "NOOO YOU BELMER" and trying to catch up with their fingers.

And, as others have said, it's harsh but we've currently got fuck all else.

Saying that, though, we've still got a bit of time before we have to start really pushing at people.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:25 
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Link to rules added to first post.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:25 
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Malc wrote:
As such I think Zeppo is a bit special saying that he's not voting because he doesn't know anything, when he'd already voted for malia. Especially as the reason stated was to kill Jar Jar.
Malc


I can see why that looks suspicious :facepalm: I genuinely did think MaliA was Jar Jar for a bit (or just a bit too keen to open fire in general), but changed my mind after. I still feel that in the face of no new info, a nolynch is the way to go. Running off half-cocked won't help.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:27 
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Mr Russell wrote:
I was angling to see how you'd react to me insinuating you had information about a nighttime investigation.


Heh.

Probably not the best time to do that, as two minutes prior, Grim.. had stuck the short-cut to the rules and I had it open in a separate tab.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:29 
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Zeppo wrote:
Malc wrote:
As such I think Zeppo is a bit special saying that he's not voting because he doesn't know anything, when he'd already voted for malia. Especially as the reason stated was to kill Jar Jar.
Malc


I can see why that looks suspicious :facepalm: I genuinely did think MaliA was Jar Jar for a bit (or just a bit too keen to open fire in general), but changed my mind after. I still feel that in the face of no new info, a nolynch is the way to go. Running off half-chicken* won't help.


Again, Ive already pointed out why this is a silly argument.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:31 
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But Jar Jar is a goodie, so we don't want him dead.
Even if he is, you know, crap.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:33 
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Grim... wrote:
But Jar Jar is a goodie, so we don't want him dead.
Even if he is, you know, crap.


Jar Jar is the equivalent of the loon though as his win condition is to get himself dead.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:34 
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I have to say, Malc (and LS) points against Zeppo are certainly the best we have to go on so far, but it could simply mean he has, err, other matters on his mind, not that he is a bad person.

Malia's rather quick response to Mr Russ's question is a bit suss, to say the least. Also, Kalmar is tweaking my dodgyness radar for some reason, but I can't quite think why.


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:35 
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I do think Trooper was a bit suspicious in his "cave=small" comment but upon reflection, it could have been a throw away comment or merely something to throw the rest of us off the scent?

What would he gain by having people think he's Jabba? Maybe he is Bobba Fett and has to deliver people to Jabba? That's the only role I can see that's linked to him... Or possibly Han Solo? Maybe he we all think he's Jabba but he's Han.. then Boba Fett won't target him?

But then again... Surely Jabba know's who Bobba Fett is as he's delivering slaves to him?

Oh I don't know.. this is confusing.


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:35 
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Mr Russell wrote:
Grim... wrote:
But Jar Jar is a goodie, so we don't want him dead.
Even if he is, you know, crap.


Jar Jar is the equivalent of the loon though as his win condition is to get himself dead.

True, but his secondary is Rebel, so he doesn't that mean he has to play our "way", at least?

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:36 
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Bah, if Jar Jar wanted to be dead it's be well easy. I'm looking at clues that a certain other player is dropping, none-too subtly.


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:37 
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Grim... wrote:
Mr Russell wrote:
Grim... wrote:
But Jar Jar is a goodie, so we don't want him dead.
Even if he is, you know, crap.


Jar Jar is the equivalent of the loon though as his win condition is to get himself dead.

True, but his secondary is Rebel, so he doesn't that mean he has to play our "way", at least?


Yeah, you have to play to your primary win condition primarily surely. In fact there's no point in him having a secondary win condition unless he makes it all the way to the end of the game.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:37 
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Bobbyaro wrote:

Malia's rather quick response to Mr Russ's question is a bit suss, to say the least.


As explained, above:
Quote:
two minutes prior, Grim.. had stuck the short-cut to the rules and I had it open in a separate tab

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:53 
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Mr Russell wrote:
Curiosity said he was waiting a while for actions to come in, so it's possible some people also timed out, but bloody hell. From past games if I have an action I'm well keen to use it!

Just thought, everyone could have got them in in the first hour and Curio was up for the rest of the night trying to figure out what the fuck was going on :D

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 13:58 
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Grim... wrote:
Mr Russell wrote:
Curiosity said he was waiting a while for actions to come in, so it's possible some people also timed out, but bloody hell. From past games if I have an action I'm well keen to use it!

Just thought, everyone could have got them in in the first hour and Curio was up for the rest of the night trying to figure out what the fuck was going on :D


I reckon we'll not see a lot of action at night until the roleblock roles are gone, so this could be a long game. Good job the days are short.

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:11 
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Not going to have much access to here for the rest of the day (maybe on the bus home, but I can't use [] on my phone easily)

so at the moment my vote stands, I will try and check in, in the odd 5 minutes I get here and there, but don't expect much more from me.

Malc

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:19 
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Just home, I glanced at the thread at work earlier and I swear steam almost started coming out of my ears trying to figure out what was going on :D
I'm going to open a tab with the rules and try and look at what's happening. I'm not relying on anything anyone else is saying, there are far too many bad guys in this game for that.


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:22 
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I think it's too early to know anything, really...as has been said, the baddies could have decided not to kill anyone just to confuse things. Would the Jedi risk trying to kill on the firat night? Without having an answer to whatever Yoda asked it would probably be a foolish move. Imagine Luke had found Palpatine, the rebels would have nothing to go on and would have to sit out the rest of the game waiting for everyoneto be lynched! Killing at random wouldn't get them anywhere, apart from out of the game, if they killed a couple of rebels.

So, I'd assume Maul protected Vader and Palpatine either had his stormtrooper blocked or didn't send any out.

I don't think we can rely on the Jedi to get us anywhere as they're pretty lame at this stage, they can't give themselves away or they'll be nailed straight away. We have to lynch, at least Yoda will have have less people to investigate that way...?

Only thing is, I don't know who to vote for yet.


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:37 
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I won't be online again until after the deadline, so erm, *waves*

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:39 
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Alarm wrote:
I won't be online again until after the deadline, so erm, *waves*


Make a vote, then!

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:39 
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Wait! Do you plan on voting?

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:39 
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@Alarm, obv

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:39 
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Alarm wrote:
I won't be online again until after the deadline, so erm, *waves*

vote much?

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:44 
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I don't know who to vote for!

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:46 
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Alarm wrote:
I don't know who to vote for!

one of the selection already up, and see if we can sweat some information out of them, perhaps?

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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:49 
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Definite strangeness overnight , and after a no-vote yesterday I really think we need a vote one way or the other today (however difficult it will be) as at least we would have some info to go on.

Looking at numbers it could mean that everyone bar 2 people actually have a 'named role' which might be why people were not wanting to push for something yesterday because they want to stay alive (apart from Jar Jar).

Troopers throw away comment about the size of the cave seems a silly thing to base a vote on, however he's not refuted it / defended it / made any other comment about it - that might be because he's not really close to being chucked out but it would be interesting to see if he squrims more at that point.

So for that [vote:trooper]

For the night actions just about everyone could have been blocked or stopped in some way or another so all we know now is that the killers last night didnt kill , but we dont really know what other actions happened

Best case :
Ackbar hit a goodie without a power so they know Ackbar (or hit a baddie with a power and blocked them - which probably means he's dead tonight)
Luke knows someone is not a slaver
Yoda knows "something"
C3PO knows who someone's role is (but needs to now communicate that to us in some way that doesnt give them away).
The slavers were blocked
The empire were blocked

Worst case :
Ackbar hit a baddie so they know who he is and can pick him off overnight (or hit a goodie with a power and blocked them)
Yoda was blocked
R2D2 was blocked
Boba Fett grabbed a slave

We're probably somewhere in the middle of that lot but in general most of us dont have any more info than we did yesterday - I dont think we can rely on another night with 'no deaths' so I think we need to at least push some people up for a lynch.


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:52 
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Actually in the absense of anything else Ackbar could be an interesting one.

Does anyone want to come forward to say they were visited by Ackbar last night ?

(FYI I was not)


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 14:57 
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Man this game is confusing. There are so many different groups, I hadn't really realised that so many different pockets of people could communicate with each other.
So, last night.
Luke could have hunted sith or freed slaves. I doubt he would have hunted sith since it is too risky to target people and potentially hit innocents, reducing numbers on our side and risking putting himself out the game. Therefore i believe he must have tried to free slaves. If he targets jabba or jawa then he also gets to kill them in the same move which is for the best really since jabba is out and out bad and jawa, whilst not being on either side, has the power to take both droids out the game which would be a blow to us. Since there have been no kills we have to suspect that Luke attempted this but didn't find either of these two. There isn't really any info to be had from this.
Obi protects. Presumably he would have protected Luke or Yoda since these three wouldn't have known anyone elses win condition so wouldn't want to risk protecting a baddy.
Yoda asks a question. Hopefully this means that these three now know one other person they can trust/not trust. Not useful for us as they can't really share it without exposing themselves :hat: but it could mean they can use Luke to make a more meaningful move tonight or at least trust someone not to be trying to bandwagon.
Emperor can kill. There wasn't a kill so either he didn't use it or was roleblocked. Hopefully he was roleblocked because then whoever did the roleblocking should know who he is. So maybe Ackbar targetted him? There doesn't appear to be anyone else who can roleblock except for vader but I doubt he'd block someone on his own team.
vader can roleblock. this could mean that one of our power roles hasn't managed to do anything but he'd have to have been pretty lucky to target someone valuable on the first night so this isn't really worth much.
maul can protect. I would assume he would use this in the same way as the good guys and just protect someone within his own team.
0-3 stormtroopers. not power roles exactly as they dont do anything for themselves but they can communicate which is obviously useful to them. Not to us though-with so many people communicating and presumably also voting differently to throw us off the scent this could be a reall muddle.
Ackbar must protect and roleblock and role reveal every night to one person. So someone must know who ackbar is. Has anyone voted for someone yesterday then changed their mind today? (unlikely.) Means they will be able to trust each other now though (presuming he targetted a goody) if he targetted emperor, then ackbar could be in trouble tonight as now emperor will know who he is.
R2D2-uncovers win condition but doesn't know it. So this persons behaviour wouldn't really change.
C3PO-translates the win condition. So this person might change behaviour to a particular person, I suppose if someone starts voting for someone it could mean something but really this would be too hard to pick up on as it could be a baddy we followed in voting. Only really usefull to himself then until later in the game when a role reveal may be useful if things get desperate.
Leia- just a pretty face currently.
Chirrpa-same
rebels-same
Han-will survive first kill attempt. Does he know if he was targetted? I suppose this isn't really useful although he could ask for protection the next day once his millenium falcon has been used up. Would be too risky though as he could hint at needing help and expose himself to a baddy. Does a baddy who targets Han know that he has escaped? Or do they just know he survived either through them being roleblocked, or their target being protected etc (so not knowing it was han they targetted?)
Chewey-can speak to han
Boba-Kidnaps non power named roles
Lando-knows who han is and can choose sides. If he comes on our side then it will even up a bit, since then the jedis will be a communicating group, han and chewy wll be a communicating group and Lando can trust han. If he goes to the other side then boo to him.
Jabba wants slaves. If he gets them, they lose their night actions and cant be killed. This shouldnt be releveant yet as no one could have been a current captive last night.
Jawa wants droids. Not helpful as he wants to take r2d2 and c3po out the game so we can't rely on him to be on our side.
Man, my brain hurts. I think I'll reread posts and see if anyone appears to have changd behaviour between yesterday and today. Still tempted to not vote again though because hopefully we could have someone getting useful info and maybe the baddys could take out each other by accident, there are so many different groups.


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 15:06 
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LaceSensor wrote:
Expecting that, I was not.

You'd have to be silly to impersonate Yoda unless you had a death wish. JJB?


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 15:11 
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GazChap wrote:
LaceSensor wrote:
Expecting that, I was not.

You'd have to be silly to impersonate Yoda unless you had a death wish. JJB?

How do you know he's impersonating? Also, I usually don't draw attention to anything I see that could be a hint at a role as support for a potential reveal at a crucial point in the game and I'm pretty suspicious of people who do. Why make the baddys see something they could have missed?


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 Post subject: Re: Scum Wars: Day Two
PostPosted: Thu Jan 27, 2011 15:16 
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Because if he is Yoda, then he's even sillier.

And frankly, given how useless I am at reading these threads, if I've spotted it then the baddies are bound to have done given their communication abilities.


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