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 Post subject: Re: Scum Wars! - Day One
PostPosted: Tue Jan 25, 2011 23:36 
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ugvm'er at heart...

Joined: 4th Mar, 2010
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I'm happy to see what tomorrow brings, so no vote from me.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Tue Jan 25, 2011 23:42 
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Peculiar, yet lovely

Joined: 30th Mar, 2008
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Grim... wrote:
Zeppo wrote:
Good question. I'm not lynching because I'm pretty confident we'll have little to go on today for a lynch - may change my mind later, but unlikely. Why is it more likely the baddies will win this way? Genuine question :)

I've seen the argument several times, and I've never quite been convinced by the outcome.
It seems to be "But we might hit a good guy" and "Look at the voting patterns!", which a) only a properly newbian bad guy team are going to show themselves up in, and b) we have a good guy team this time, too.


I am generally inclined to not lynch on the first day, especially with so many power roles - more info on day two, like. Also the vanilla tow... rebels have more support this time and may be able to rely on the Jedi rather than only having the lynch to defend themselves.

That said, if we do lynch on day one, I would strongly suggest that whoever it is, make it someone who has voted and/or talked a lot. Offing a silent person will give us nothing to go on even if they're the Big Bad.

But then, I would imagine the ... whatsit ... empire types would be inclined to keep quiet at first anyway. It seems like (Sith! Name the fucker, that's it) that always happens, but then I've never gone through and checked.

So um.

kalmar wrote:
As well of the risk of hitting a good guy there's a risk of exposing other good guys - e.g. if we targetted a Jedi on day one, I think the others would be forced to argue against it, and that could be picked up by the baddies.

I think I normally agree with a lynch on day one but not sure with these conditions.



Ah, but equally, we might zap a bad guy, and force them to defend the accused. Although, thinking about the numbers... if you count the slavers and hangers-on, we could have up to 10 bad guys, and if the slaver characters are in, the longer this goes on, the more of us are likely to be captured.

So um. [vote:Craster]


Bobbyaro wrote:
[vote: unvote] just in case.


:DD :kiss:

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Tue Jan 25, 2011 23:44 
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Isn't that lovely?

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I guess these two modes of thinking are never going to meet, but you can't learn anything (unless you have a power role) by not voting, but then if I go back and look at the history I'll probably just jump to the wrong conclusion any way, so maybe we shouldn't vote after all?

nah...

[vote:alarm]

Malc

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 9:32 
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Hello, big echo-y cave....

I'm going to be over here, snuggling with Jazzy *kicks Joans out of the way*.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 9:38 
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Unpossible!

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So... just over 3 hours left. Are we going to string someone up or what?


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 10:02 
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ugvm'er at heart...

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DavPaz wrote:
So... just over 3 hours left. Are we going to string someone up or what?


Doesn't look like it :)


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 10:31 
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Gogmagog

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DavPaz wrote:
So... just over 3 hours left. Are we going to string someone up or what?



String someone up, that's why we're here, surely.

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 10:47 
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Board Mother

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flis wrote:
Hello, big echo-y cave....

I'm going to be over here, snuggling with Jazzy *kicks Joans out of the way*.

W00t! :D


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 10:51 
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ugvm'er at heart...

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MaliA wrote:
DavPaz wrote:
So... just over 3 hours left. Are we going to string someone up or what?



String someone up, that's why we're here, surely.


Most people are just trying to survive, why so bloodthirsty?


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 10:52 
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Master of dodgy spelling....

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Noone is standing out yet, but iti si early days.

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 10:58 
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Unpossible!

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Trooper wrote:
Most people are just trying to survive, why so bloodthirsty?

The chances of my survival are increased by killing bad guys, innit?


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 11:04 
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Gogmagog

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Trooper wrote:
MaliA wrote:
DavPaz wrote:
So... just over 3 hours left. Are we going to string someone up or what?



String someone up, that's why we're here, surely.


Most people are just trying to survive, why so bloodthirsty?


A vote for not hanging anyone is like playing a 4-4-2 in football. it's dull, and makes it all less fun.

Also, given the number of people knowing who other people are, and the amount of power roles, it's a good idea for one team to take a risk and try to get an early advantage.

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 11:07 
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baron of techno

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flis wrote:
Hello, big echo-y cave....

I'm going to be over here, snuggling with Jazzy *kicks Joans out of the way*.


Oh hai. Group hug?


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 11:08 
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baron of techno

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MaliA wrote:
Also, given the number of people knowing who other people are, and the amount of power roles, it's a good idea for one team to take a risk and try to get an early advantage.


Yeah, that one team being the badguys team. Get us panicking and voting for ourselves as usual. FOS.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 11:13 
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Gogmagog

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kalmar wrote:
MaliA wrote:
Also, given the number of people knowing who other people are, and the amount of power roles, it's a good idea for one team to take a risk and try to get an early advantage.


Yeah, that one team being the badguys team. Get us panicking and voting for ourselves as usual. FOS.


Only Lando can choose which team he wants to bat for, and I assume he'd be doing this somewhat later when everything gets shaken out.

Both teams are like mafia, it isn't a mafia vs town, it's mafia vs mafia here. Numbers are fixed, with the exception of LC, and there are, on both sides people who can chat to each other.

So a vote to do nothing I think is counter-productive.

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 11:17 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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can some one do a vote update, I can't remeber how to do it

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 11:20 
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ugvm'er at heart...

Joined: 4th Mar, 2010
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http://www.beexcellenttoeachother.com/counter/


Scum Wars! - Day One

VOTE UPDATE

alarm: 1 (Malc)
craster: 1 (sinister agent)
kalmar: 1 (MaliA)
trooper: 1 (Grim...)
nolynch: 1 (Zeppo)

Not voted: 18 (gilly, kalmar, zaphod79, davpaz, kovacsc, gazchap, trooper, craster, flis, thevision, joans, mr russell, bobbyaro, lacesensor, alarm, applepieofdestiny, gospvg, goddess jasmine)

With 23 players alive, 12 votes are required for a lynch, and 17 nolynch votes are required to not lynch anybody.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 11:21 
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Master of dodgy spelling....

Joined: 25th Sep, 2008
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Location: shropshire, uk
Quite a spread so far..

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Kovacs: From 'unresponsive' to 'kebab' in 3.5 seconds


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:05 
SupaMod
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Est. 1978

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Vote for Trooper, fools.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:07 
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Unpossible!

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Grim... wrote:
Vote for Trooper, fools.

Well, that's good enough for me.
:roll:


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:10 
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He did the 'small cave, isn't it' thing.

I'm thinking a no lynch is the likely, and possibly desirable option here.

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:10 
SupaMod
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I assumed you'd already read why.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:11 
SupaMod
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Something very impressive is going to have to happen in the next fifty minutes for it not to be a no-lynch, I figure.
You'll all be pissed when you're enslaved to the Jabba, though.

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:12 
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baron of techno

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Grim... and Mali both pushing quite hard for a lynch here. *takes notes*


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:13 
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Does anyone else find it odd that sinister agent made a large post about how a nolynch might work to our benefit, but that if we need to lynch it should be someone who's talked a lot, only to then vote for Craster with no provocation?


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:13 
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baron of techno

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Not really, I mean, it's sinister...


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:17 
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Unpossible!

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He likes typing.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:20 
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baron of techno

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I was amused to see that his typing was erroneous and not surprised that it was logically inconsistent.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:30 
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Frankly I cant see a deciding vote, and Im more likely to be wary of the quietest folk.
Has anyone not said anything yet? Ill have to have a look back through the thread.

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:36 
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Gogmagog

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LaceSensor wrote:
Frankly I cant see a deciding vote, and Im more likely to be wary of the quietest folk.
Has anyone not said anything yet? Ill have to have a look back through the thread.


No, everyone has said something at least the once.

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:41 
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MaliA wrote:
LaceSensor wrote:
Frankly I cant see a deciding vote, and Im more likely to be wary of the quietest folk.
Has anyone not said anything yet? Ill have to have a look back through the thread.


No, everyone has said something at least the once.


Yep, agree. just had a shuffle back through the pages.
I think at this point a stab in the dark is good, as whatever the result there is a good information to be gleaned but I cant see anyone getting enough momentum.

For the lols, then, if nothing else

[vote: Trooper] cos its close enough to StormTrooper...

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:58 
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ugvm'er at heart...

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LaceSensor wrote:
MaliA wrote:
LaceSensor wrote:
Frankly I cant see a deciding vote, and Im more likely to be wary of the quietest folk.
Has anyone not said anything yet? Ill have to have a look back through the thread.


No, everyone has said something at least the once.


Yep, agree. just had a shuffle back through the pages.
I think at this point a stab in the dark is good, as whatever the result there is a good information to be gleaned but I cant see anyone getting enough momentum.

For the lols, then, if nothing else

[vote: Trooper] cos its close enough to StormTrooper...


If that is a good reason, then i've been playing the longest game of mafiascum ever...


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 12:58 
SupaMod
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I think you're safe for today, Troop ;)

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Grim... wrote:
I wish Craster had left some girls for the rest of us.


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 13:00 
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Grim... wrote:
I think you're safe for today, Troop ;)

:this:

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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 13:02 
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baron of techno

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Lockeded.

Scum Wars! - Day One
VOTE UPDATE

alarm: 1 (Malc)
craster: 1 (sinister agent)
kalmar: 1 (MaliA)
nolynch: 1 (Zeppo)
trooper: 2 (Grim..., LaceSensor)

Not voted: 17 (gilly, kalmar, zaphod79, davpaz, kovacsc, gazchap, trooper, craster, flis, thevision, joans, mr russell, bobbyaro, alarm, applepieofdestiny, gospvg, goddess jasmine)

With 23 players alive, 12 votes are required for a lynch, and 17 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/


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 Post subject: Re: Scum Wars! - Day One
PostPosted: Wed Jan 26, 2011 13:10 
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The Sun sets, or at least you think it does. It's certainly getting darker and colder, but it's hard to see past the blizzard. You're all tired, though, and it's time to get some shut-eye.

You lie down and try to sleep as best you can, but you know one thing for certain.

You won't all be there in the morning.

Night Actions to me by 10am Thursday 27th at the very latest, but preferably ASAP.

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