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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:25 
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Joans wrote:
If I was Deadpool I might say something at this point. ;)


[deadpool]
I am wondering if :

1) I should put [deadpool] [/deadpool] on a lot of my posts
2) If the posting asking people to keep on character as much contributed to the quiet morning today.

[/deadpool]


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:27 
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zaphod79 wrote:
Joans wrote:
If I was Deadpool I might say something at this point. ;)


[deadpool]
I am wondering if :

1) I should put [deadpool] [/deadpool] on a lot of my posts
2) If the posting asking people to keep on character as much contributed to the quiet morning today.

[/deadpool]

Stop.

It.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:27 
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zaphod79 wrote:
Joans wrote:
If I was Deadpool I might say something at this point. ;)


[deadpool]
I am wondering if :

1) I should put [deadpool] [/deadpool] on a lot of my posts
2) If the posting asking people to keep on character as much contributed to the quiet morning today.

[/deadpool]


I don't think really you should be doing that at all. Unless you are Deadpool.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:28 
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fine [vote: Goddess Jasmine]

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:28 
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Craster wrote:
Really? I wouldn't. We know that tomorrow we will have a confirmed Iron Man (me), who can back up anything Deadpool has to say without exposing him. Better than outing yourself and getting killed.


Please don't do this, Mr fake-Iron Man.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:32 
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I think lynching Runcle is a bad idea he has been very active and if we did lynch him and found out he was good it would be bad for the town based on nothing but a wooly accusation.

If people are unsure then better no lynching at all since the purpose of a lynch is to get info since we wont get info any other way. Today this isnt the case since we have the spiderman/venom plan so a lynch isnt strictly neccesary.

As i said earlier, if we DO decide to lynch, lets target a quiet person and then we are getting some info on people who arent really contributing much right now. I chose Goddess Jasmine because although she has made the occasional comment she hasnt really joined in with the speculation which is helping her dodge attention, and also because she was one of the latecomers to the MaliA bandwagon.

they are my thoughts, agree or disagree as you see fit. But remember, if we lynch runcle and he's innocent then its going to look dodgy for the voters because there isnt really a reason, at least my reasons for my vote have a bit of logic too them.

Also, i do go about MaliA a bit eh? I'll try not to get all corny and start confessing love


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:41 
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I agree with you, SuperDuper, except that we are running out of time and there's a lot of fence-sitting. Lynching someone is still - on just day 2 - more important than doing nowt, so unless we can flush out more than, what are we up to, 4? votes then GJ is off the hook. And again we'll be letting the quiet ones slip by, but if we can't lynch them then we can't lynch them.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:43 
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VOTE UPDATE

craster: 1 (Morte)
kalmar: 2 (Mr Dave, Curiosity)
curiosity: 3 (Rodafowa, Runcle, Mr Russell)
goddess jasmine: 4 (Bobbyaro, kalmar, superdupergill, zaphod79)
runcle: 7 (The Rev Owen, Doctor Glyndwr, JBR, Craster, Mr Dom, Joans, LaceSensor)

Not voted: 1 (goddess jasmine)

With 18 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.

Okay - with the darkness closing in and some actions already decided upon for tonight as group we need to decide who we want to get rid of.

To get rid of GJ we need another 6 votes for her in the next 80 minutes before sunset
To get rid of Runcle we need 3 votes for him
To get rid of Curiosity we need another 7 votes

Anyone want to make the case for keeping or ditching any of the three above ?


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:46 
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JBR wrote:
I agree with you, SuperDuper, except that we are running out of time and there's a lot of fence-sitting. Lynching someone is still - on just day 2 - more important than doing nowt, so unless we can flush out more than, what are we up to, 4? votes then GJ is off the hook. And again we'll be letting the quiet ones slip by, but if we can't lynch them then we can't lynch them.


Indeed (well, apart from where you're still sitting on the fence yourself while saying it!). There's plenty of us milling about in the town square though, a last minute consensus might still happen.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:46 
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I'd say that if we go for Runcle, then we know I'm more likely to be telling the truth and we can switch who venom goes for - that will leave us two dead guys down in the morning and we won't need to spend another lynch on Joans.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:47 
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Case for getting rid of GJ - shes been very quiet - saying virtually nothing today and very little yesterday , and was part of the late run against Malia

Case for getting rid of Runcle - The rev's comments and thoughts about the SK's message , was part of the late run against Malia

Case for getting rid of Curio - he 'feels wrong' (cant see much definitive comments against him?)

With the sun setting we need to do something - if it comes to it i will switch back to Runcle so we get a kill in - we would only need 2 others to do the same , however he is at least contributing to the discussion (although he could be a nasty person and still doing this).


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:48 
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Craster wrote:
I'd say that if we go for Runcle, then we know I'm more likely to be telling the truth and we can switch who venom goes for - that will leave us two dead guys down in the morning and we won't need to spend another lynch on Joans.


I'm voting for Runcle as well, how does it make you more likely to be telling the truth if he's a bad guy?


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:50 
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With just over an hour left, there's no chance of lynching anyone but Runcle. So if anyone wants a lynch, vote for him. If you don't want to lynch anybody, don't. There's no chance of reaching a consensus on anyone else this late on, I don't reckon.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:50 
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Joans wrote:
Craster wrote:
I'd say that if we go for Runcle, then we know I'm more likely to be telling the truth and we can switch who venom goes for - that will leave us two dead guys down in the morning and we won't need to spend another lynch on Joans.


I'm voting for Runcle as well, how does it make you more likely to be telling the truth if he's a bad guy?

Plus it's a bit tricky for us to 'tell' Venom to change what we've already suggested once the vote's locked and you're proven right or wrong.

Point taken on the fence-sitting, Kalmar, but my vote's in at the mo and I'm trying to help others along - with the decision-making, that is, not helping them into another life.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:51 
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Craster wrote:
I'd say that if we go for Runcle, then we know I'm more likely to be telling the truth and we can switch who venom goes for - that will leave us two dead guys down in the morning and we won't need to spend another lynch on Joans.

Again, how? We are voting for Runcle based on a hint of a clue from the Serial Killer, that Rev Owen and Kalmar acted upon. How does that redeem you in anyway?

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:51 
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Joans wrote:
Craster wrote:
I'd say that if we go for Runcle, then we know I'm more likely to be telling the truth and we can switch who venom goes for - that will leave us two dead guys down in the morning and we won't need to spend another lynch on Joans.


I'm voting for Runcle as well, how does it make you more likely to be telling the truth if he's a bad guy?


Because I've always been voting for him, you just switched when forced into it by dazzling argument.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:52 
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Bobbyaro wrote:
Craster wrote:
I'd say that if we go for Runcle, then we know I'm more likely to be telling the truth and we can switch who venom goes for - that will leave us two dead guys down in the morning and we won't need to spend another lynch on Joans.

Again, how? We are voting for Runcle based on a hint of a clue from the Serial Killer, that Rev Owen and Kalmar acted upon. How does that redeem you in anyway?


Because if I was a bad guy, and Runcle's a bad guy, why would I have been voting for him all day? Keep up.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:52 
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[vote:Goddess Jasmine]

Spidey and Venom should do what was agreed, no matter what happens with the lynch.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:52 
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I don't think the result of the lynch, if it happens, will tell us anything about Craster or Joans, so Venom and Spidey should stick to the agreed plan, whatever happens.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:52 
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Craster wrote:
Joans wrote:
Craster wrote:
I'd say that if we go for Runcle, then we know I'm more likely to be telling the truth and we can switch who venom goes for - that will leave us two dead guys down in the morning and we won't need to spend another lynch on Joans.


I'm voting for Runcle as well, how does it make you more likely to be telling the truth if he's a bad guy?


Because I've always been voting for him, you just switched when forced into it by dazzling argument.


But that's like saying I've always been claiming Iron Man, you just did it when the votes started coming.
SWIDT?


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:55 
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Bobbyaro wrote:
Again, how? We are voting for Runcle based on a hint of a clue from the Serial Killer, that Rev Owen and Kalmar acted upon. How does that redeem you in anyway?


Just to be clear - I wasn't convinced by Rev Owen's revelation, I voted for him more on the basis that he was amongst the "hurry up and lynch maliA" people yesterday.

I'm forced to agree that anyone is better than no-one at this stage though.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:57 
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Seeing people trying to make sure that Runcle isn't lynched is making me very suspicious and making me think that I'm wrong about him being Black Spectre, but is instead part of the supervillian team.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:58 
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Mind you, if we lynch him and he turns out to be Spidey or Venom, we're boned.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:58 
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The Rev Owen wrote:
With just over an hour left, there's no chance of lynching anyone but Runcle. So if anyone wants a lynch, vote for him. If you don't want to lynch anybody, don't. There's no chance of reaching a consensus on anyone else this late on, I don't reckon.


Numerically I don't think this is correct - there's actually enough people standing around just now to switch over and do the deed, if they felt like it.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 15:58 
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2 iron men... Hmmm....
Both voting for Runcle tho, so my previous logic should bear out:
Iron Man knows who 3 of the good guys are, so going by their judgement should be 'safe-ish'

However...
Craster wrote:
One question - are you a town power role or a normal vanilla townie, Runcle?

Iron Man would have known this (except maybe Venom)

That makes Craster a bit more suss...

However - one of our iron men is good, one is scum - scum know scum are, iron mans knows who goodies are. Both vote for Runcle. Therefore Runcle is neither a power goodie or a power baddie, making him an honost-to-goodness townie (or the SK, which fits wth the hint)

[vote:unvote]
Please explain why you don't know Runcle is a townie power role if you really are Iron man...


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:00 
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Good logic there Dom. Err, I think!


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:01 
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superdupergill wrote:
I think lynching Runcle is a bad idea he has been very active and if we did lynch him and found out he was good it would be bad for the town based on nothing but a wooly accusation.

If people are unsure then better no lynching at all since the purpose of a lynch is to get info since we wont get info any other way.

You're right in that early lynchings are a way of getting information, but you've missed one important way in which that's true.

Part of it is putting people under pressure to see what they reveal, but more to the point it also tells us who was and wasn't willing to vote for the lynchee. There are enough townies to chuck a few away in the early going to find out what names keep appearing in the list of people who "got unlucky" and voted to lynch somebody innocent (or even better, who didn't jump aboard the bandwagon to string up a baddie).

Of course, the wrong 'uns know this and try to mix things up, but that gets harder and harder for them to do as the game goes on.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:01 
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It's getting pretty dark now. Not looking at each other, Craster and Joans go off to fetch sticks. It doesn't take long to get a fire burning.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:03 
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Mr Dom wrote:
2 iron men... Hmmm....
Both voting for Runcle tho, so my previous logic should bear out:
Iron Man knows who 3 of the good guys are, so going by their judgement should be 'safe-ish'


That is actually a really good point.

[vote: Runcle]

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:04 
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The chiming of the clocktower means we're into the last hour of the day

Mr Dom thats a very interesting post - he could still be Venom (since Iron man does not know the identity of Venom) , or one of the special roles , or one of the roles who are not activated until someone else dies


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:04 
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I've drawn a great big R on the front cover of one of my Morrissey albums.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:04 
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kalmar wrote:
Good logic there Dom. Err, I think!

Very good logic.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:07 
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The Rev Owen wrote:
I've drawn a great big R on the front cover of one of my Morrissey albums.


is it one of the good ones?


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:09 
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Runcle wrote:
The Rev Owen wrote:
I've drawn a great big R on the front cover of one of my Morrissey albums.


is it one of the good ones?


No, one of the shit ones.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:10 
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ah well thats alright then.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:11 
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Mr Dom wrote:
2 iron men... Hmmm....
Both voting for Runcle tho, so my previous logic should bear out:
Iron Man knows who 3 of the good guys are, so going by their judgement should be 'safe-ish'

However...
Craster wrote:
One question - are you a town power role or a normal vanilla townie, Runcle?

Iron Man would have known this (except maybe Venom)

That makes Craster a bit more suss...

However - one of our iron men is good, one is scum - scum know scum are, iron mans knows who goodies are. Both vote for Runcle. Therefore Runcle is neither a power goodie or a power baddie, making him an honost-to-goodness townie (or the SK, which fits wth the hint)

[vote:unvote]
Please explain why you don't know Runcle is a townie power role if you really are Iron man...


Because the point of it was to have Runcle admit he's not a power role, which makes Joans' earlier refusal to vote for him suspicious.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:11 
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Craster wrote:
Mr Dom wrote:
2 iron men... Hmmm....
Both voting for Runcle tho, so my previous logic should bear out:
Iron Man knows who 3 of the good guys are, so going by their judgement should be 'safe-ish'

However...
Craster wrote:
One question - are you a town power role or a normal vanilla townie, Runcle?

Iron Man would have known this (except maybe Venom)

That makes Craster a bit more suss...

However - one of our iron men is good, one is scum - scum know scum are, iron mans knows who goodies are. Both vote for Runcle. Therefore Runcle is neither a power goodie or a power baddie, making him an honost-to-goodness townie (or the SK, which fits wth the hint)

[vote:unvote]
Please explain why you don't know Runcle is a townie power role if you really are Iron man...


Because the point of it was to have Runcle admit he's not a power role, which makes Joans' earlier refusal to vote for him suspicious.



Hang on. When did I refuse to vote for him?


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:14 
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Well, admittedly you didn't explicitly refuse, but you didn't precisely seem keen.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:14 
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Both "Iron Men" are willing to vote for Runcle. That means that absolute worst-case scenario, we're stringing up a vanilla townie and on Day 2 I'll live with that. Come on everyone, it's a party at the town square! Bring bottle and noose.

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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:14 
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Plus you tipped the vote onto MaliA, which put you into the list of those in on the "run", and therefore slightly more suss. A gentle fos, if you will.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:17 
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Craster wrote:
Well, admittedly you didn't explicitly refuse, but you didn't precisely seem keen.


Well when someone suddenly claims to be me, you can perhaps understand why I was a little more suspicious of you?


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:17 
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baron of techno

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That fire's nice and toasty. I've got some pies left from lunchtime, pastry's a bit soggy now but they'll heat up nicely. Anyone?


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:20 
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kalmar wrote:
That fire's nice and toasty. I've got some pies left from lunchtime, pastry's a bit soggy now but they'll heat up nicely. Anyone?


mmmmmm pie <drooooooool>

Its getting dangerously close to the end of the day , I cant see a swing going for anyone else so :

[vote:Runcle]

(Sorry Runcle if you are a vanilla townie)


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:20 
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What's this bit for exactly?

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zaphod79 wrote:
The chiming of the clocktower means we're into the last hour of the day

Mr Dom thats a very interesting post - he could still be Venom (since Iron man does not know the identity of Venom) , or one of the special roles , or one of the roles who are not activated until someone else dies

He could be - that why I have unvoted. I'm fairly certain that Runcle is not part of Dr Dooms gang else one of the Iron men would not have voted for him.

Venom & Spidey stuff... yeah.

Venom cant kill iron man so cant get killed if he picks the wrongun between them, so best leave sorting this out to him. BUT - everyone needs to know that Venom WILL be targetting Craster - cos if we assume that & Craster still lives then Joans will be lynched like no tomorrow...
There is a chance Venom could get role-blocked if caliban is around, but hopefully venom is still safe & secret.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:21 
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Rodafowa wrote:
Both "Iron Men" are willing to vote for Runcle. That means that absolute worst-case scenario, we're stringing up a vanilla townie and on Day 2 I'll live with that. Come on everyone, it's a party at the town square! Bring bottle and noose.


Dude, worst case it's Venom! Anyway, I think we'll find out fairly soon..


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:21 
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Soopah red DS

Joined: 2nd Jun, 2008
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I'm missing a trick, here - I'm a burger flipper, but Kalmar's going to clean up by being alternate vendor. Come! Grab a burger! Not from the griddle, just give me a second to squeeze some special sauce on.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:21 
SupaMod
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Commander-in-Cheese

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Joans wrote:
Craster wrote:
Well, admittedly you didn't explicitly refuse, but you didn't precisely seem keen.


Well when someone suddenly claims to be me, you can perhaps understand why I was a little more suspicious of you?


Pfft. We had a good Runcle vote going long before I claimed you lying dog.

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GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:22 
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Craster wrote:
Joans wrote:
Craster wrote:
Well, admittedly you didn't explicitly refuse, but you didn't precisely seem keen.


Well when someone suddenly claims to be me, you can perhaps understand why I was a little more suspicious of you?


Pfft. We had a good Runcle vote going long before I claimed you lying dog.


Sorry, I've been at a millionaires party for most of the day.


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:24 
8-Bit Champion
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Two heads are better than one

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http://www.beexcellenttoeachother.com/counter/

SuperScum Issue #2
VOTE UPDATE

craster: 1 (Morte)
kalmar: 1 (Mr Dave)
curiosity: 2 (Runcle, Mr Russell)
goddess jasmine: 4 (Curiosity, Bobbyaro, kalmar, superdupergill)
runcle: 8 (The Rev Owen, Rodafowa, Doctor Glyndwr, JBR, Craster, Joans, LaceSensor, zaphod79)

Not voted: 2 (goddess jasmine, mr dom)

With 18 players alive, 10 votes are required for a lynch, and 14 nolynch votes are required to not lynch anybody.

38 minutes left - for a lynch we're going to need 6 people to switch to GJ or 2 for Runcle (the 8 required for Curiosity i think is a little unlikely)


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 Post subject: Re: SuperScum Issue #2
PostPosted: Wed Apr 08, 2009 16:26 
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Sleepyhead

Joined: 30th Mar, 2008
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Rodafowa wrote:
Both "Iron Men" are willing to vote for Runcle. That means that absolute worst-case scenario, we're stringing up a vanilla townie and on Day 2 I'll live with that. Come on everyone, it's a party at the town square! Bring bottle and noose.


Who knows who the baddies/goodies are.

Iron Man knows three goodies.
Dr Doom knows some baddies and possibly one other role
Deadpool possibly knows someone did something

Iron Man could not, at all, be certain that someone is a bad guy at this point. Craster staked his life on Runcle being a baddie. There's no way he could be sure. The only person who can be sure of a member of the opposition is a baddie who has investigated and found out about their role.

Craster's insistence that Runcle needs to be voted for makes me think he found our Runcs is either the SK or a potential vigilante.

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