Be Excellent To Each Other
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SuperScum Issue #1
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=3635
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Author:  kalmar [ Mon Apr 06, 2009 17:05 ]
Post subject:  Re: SuperScum Issue #1

Curiosity wrote:
because if you look back at his posts, they come across as scummy, based on the 'saying something whilst saying nothing' criteria.


A valid point.. if it wasn't myp :p

Author:  Mr Dave [ Mon Apr 06, 2009 17:05 ]
Post subject:  Re: SuperScum Issue #1

Question is, who is he? He claims to work in an alley and have people in the back of his cab. It's hardly a consistent character.

Plus, he stinks, I think I need to use my soapy water on him too.

Author:  Mr Dave [ Mon Apr 06, 2009 17:06 ]
Post subject:  Re: SuperScum Issue #1

(I'm talking about MaliA there, obviously.)

Author:  kalmar [ Mon Apr 06, 2009 17:06 ]
Post subject:  Re: SuperScum Issue #1

Malc wrote:

Very suspect of this.

Malc


Yep, it's totally trying too hard isn't it!
So many viable targets right now...

Author:  The Rev Owen [ Mon Apr 06, 2009 17:08 ]
Post subject:  Re: SuperScum Issue #1

Malc wrote:
The Rev Owen wrote:
I was Iron Man in the first roll and was really pleased about it. I was going to roleclaim the moment the game started and only reveal what I knew if a good guy was in danger of a lynching. Of course, the secret roles are a danger, but I thought it would probably be safe.

Of course, I might have roleclaimed and then immediately been killed, leading everyone to call me an idiot.

Again.



Very suspect of this.

Malc


Why's that? It seemed like a decent plan to me.

Author:  Curiosity [ Mon Apr 06, 2009 17:09 ]
Post subject:  Re: SuperScum Issue #1

I'm off now to meet some friends, but will check on the state of play when I get back late this evening.

I think we should definitely get one or two people up there and see what happens. Odds are in favour of us messing it up, but it's a risk we have to take.

Author:  sdg [ Mon Apr 06, 2009 19:17 ]
Post subject:  Re: SuperScum Issue #1

Ok I'll check the forum a couple of times through the night and try to contribute something useful but I'm brand new to this so please forgive me if I'm daft.

How do we figure out who to lynch, is it just a lucky guess?

From my understanding of the rules the baddies will hopefully be reluctant to kill on the first night since there are three regular townies who could turn into a superhero if provoked but the serial killer will just go for it i'd imagine.

Author:  Runcle [ Mon Apr 06, 2009 19:35 ]
Post subject:  Re: SuperScum Issue #1

Afternoon, thought i should warn that I may be a bit quiet this game since I go to that uni place and have a dissertation to do for the end of the month, and I need to start it. :nerd: Should be able to talk on afternoons and maybe early morning depending on my state of mind.

Anyway since the day ends midday tomorrow and lynching is pretty much essential. Im going with MaliA since hes got most votes and were running out of time.

[vote:MaliA]

Author:  MaliA [ Mon Apr 06, 2009 19:42 ]
Post subject:  Re: SuperScum Issue #1

Curiosity wrote:
I am in no way affiliated with MaliA, but feel it might be useful to have two people on the block, as it were.

As such, I'm going to

[vote:myp]
because if you look back at his posts, they come across as scummy, based on the 'saying something whilst saying nothing' criteria.


People pay me to perform sex acts on them. That's what I do. I try to protect my mother, as she thinks I'm a struggling actor, but, y'know, it's hard to live in this town with no real income.

Author:  kalmar [ Mon Apr 06, 2009 19:52 ]
Post subject:  Re: SuperScum Issue #1

superdupergill wrote:
From my understanding of the rules the baddies will hopefully be reluctant to kill on the first night since there are three regular townies who could turn into a superhero if provoked but the serial killer will just go for it i'd imagine.


Hmm..
They might activate Frank Castle or Ghostrider if they hit the wrong person, but neither of those are an immediate lethal threat to them. And it's only two out of.. well, however many is left when you subtract the badguys from the total.

That's only two I can see (apart from the secret roles), - what have I missed?

Doesn't seem like terribly bad odds for them. On the other hand they have two investigateys they could use up to make sure..

Author:  kalmar [ Mon Apr 06, 2009 19:54 ]
Post subject:  Re: SuperScum Issue #1

So MaliA is the town Prozzer!

But by night, he turns into.. Oh, wait - this requires some thought.

Author:  LaceSensor [ Mon Apr 06, 2009 20:20 ]
Post subject:  Re: SuperScum Issue #1

[vote:MaliA]

we need to stop the spread of STDs/AIDs

Author:  MaliA [ Mon Apr 06, 2009 20:21 ]
Post subject:  Re: SuperScum Issue #1

LaceSensor wrote:
[vote:MaliA]

we need to stop the spread of STDs/AIDs


1) I'm not that kind of boy
2) I'm clean. In all respects.

Author:  Morte [ Mon Apr 06, 2009 20:59 ]
Post subject:  Re: SuperScum Issue #1

Hmmm, much piling on to MaliA but at this stage I doubt the forces of darkness would have their act together so sorry matey but:

[vote:MaliA]

Now excuse me I have to twirl my tassles.

Author:  Mr Dave [ Mon Apr 06, 2009 21:02 ]
Post subject:  Re: SuperScum Issue #1

MaliA wrote:
LaceSensor wrote:
[vote:MaliA]

we need to stop the spread of STDs/AIDs


1) I'm not that kind of boy
2) I'm clean. In all respects.


Your windows aren't.

Author:  MaliA [ Mon Apr 06, 2009 21:13 ]
Post subject:  Re: SuperScum Issue #1

Morte wrote:
Hmmm, much piling on to MaliA but at this stage I doubt the forces of darkness would have their act together so sorry matey but:

[vote:MaliA]

Now excuse me I have to twirl my tassles.


Lets assume you have 20 boxes in front of you.

You know the identity of between 1 and 5 of them.

Gamble all you want, but you have a 3/4 chance of being wrong.

Author:  Cras [ Mon Apr 06, 2009 21:24 ]
Post subject:  Re: SuperScum Issue #1

Given that midday tomorrow will arrive at appalling speed, [vote:MaliA]

Author:  MaliA [ Mon Apr 06, 2009 21:33 ]
Post subject:  Re: SuperScum Issue #1

Craster wrote:
Given that midday tomorrow will arrive at appalling speed, [vote:MaliA]


No reason, then? At all?

Author:  Cras [ Mon Apr 06, 2009 21:35 ]
Post subject:  Re: SuperScum Issue #1

What reason would you expect to see on day one? We need a kill, and we need to get 12 votes by midday tomorrow. You're the best option for that right now, sorry!

Author:  Goddess Jasmine [ Mon Apr 06, 2009 21:39 ]
Post subject:  Re: SuperScum Issue #1

kalmar wrote:
Mr Dom wrote:
MaliA wrote:
Wait! There's a serial kiler on the loose? I'm going to be dead careful what I do.

Hmmm... looks like a feeble double-bluff attempt to me...

I don't know if that's meant as a double bluff, but it appears to be a somewhat dodgy attempt to say something.

So I'm all for turning up the temperature a bit..
[vote:MaliA]

Yeah, I picked up on that earlier. Got to agree plus it gets the game moving a bit.

[vote:MaliA]

Author:  Mr Russell [ Mon Apr 06, 2009 21:42 ]
Post subject:  Re: SuperScum Issue #1

Yo dawgs.

I asked for goddam cherry sauce on my ice-cream, not mutant sauce.
And what's this? Damn used rubber on my cone instead of a flake? You skanky ho [vote:MaliA]!

Author:  Runcle [ Mon Apr 06, 2009 21:49 ]
Post subject:  Re: SuperScum Issue #1

Mr Russell wrote:
Yo dawgs.

I asked for goddam cherry sauce on my ice-cream, not mutant sauce.
And what's this? Damn used rubber on my cone instead of a flake? You skanky ho [vote:MaliA]!


Is it too late to lynch mr russ?

Author:  MaliA [ Mon Apr 06, 2009 21:56 ]
Post subject:  Re: SuperScum Issue #1

Runcle wrote:
Mr Russell wrote:
Yo dawgs.

I asked for goddam cherry sauce on my ice-cream, not mutant sauce.
And what's this? Damn used rubber on my cone instead of a flake? You skanky ho [vote:MaliA]!


Is it too late to lynch mr russ?


Hopefully, not.

Author:  sdg [ Mon Apr 06, 2009 22:43 ]
Post subject:  Re: SuperScum Issue #1

Erm...am I the only one who feels bad for MaliA? It seems like early on he was just trying to get some banter and all of a sudden everyone is rushing to lynch him! none of his posts are really suspicious and surely he wouldn't be chatting so much and drawing so much attention to himself if he is a baddie? I don't want to be presumptious and make it sound like I know how to play because I don't really but I think that someone who has started voting MaliA near the end should be the real object of suspicion.
Anyone share these concerns?

Author:  Grim... [ Mon Apr 06, 2009 22:49 ]
Post subject:  Re: SuperScum Issue #1

VOTE UPDATE

mr dom: 1 (Rodafowa)
lacesensor: 1 (Mr Chris)
mr chris: 1 (MaliA)
myp: 1 (Curiosity)
malia: 11 (kalmar, Mr Dave, JBR, Mr Dom, The Rev Owen, Runcle, LaceSensor, Morte, Craster, Goddess Jasmine, Mr Russell)

Not voted: 7 (bobbyaro, doctor glyndwr, joans, malc, myp, superdupergill, zaphod79)

With 22 players alive, 12 votes are required for a lynch, and 17 nolynch votes are required to not lynch anybody.

Author:  Joans [ Mon Apr 06, 2009 22:54 ]
Post subject:  Re: SuperScum Issue #1

Nobody wants him

[vote:MaliA]

Author:  Curiosity [ Mon Apr 06, 2009 22:54 ]
Post subject:  Re: SuperScum Issue #1

superdupergill wrote:
Erm...am I the only one who feels bad for MaliA? It seems like early on he was just trying to get some banter and all of a sudden everyone is rushing to lynch him! none of his posts are really suspicious and surely he wouldn't be chatting so much and drawing so much attention to himself if he is a baddie? I don't want to be presumptious and make it sound like I know how to play because I don't really but I think that someone who has started voting MaliA near the end should be the real object of suspicion.
Anyone share these concerns?


Yes, very much so.

Author:  zaphod79 [ Mon Apr 06, 2009 22:55 ]
Post subject:  Re: SuperScum Issue #1

Okay it would only take one more vote to tip Malia over the edge - i dont really hear any defending or comments from him .... i dont intend to push the button on him tonight (although i guess someone else might) and there isnt anyone else even close to put up there as a rival to him

Author:  Goddess Jasmine [ Mon Apr 06, 2009 22:55 ]
Post subject:  Re: SuperScum Issue #1

I can't lock the thread! :'(

Author:  Grim... [ Mon Apr 06, 2009 22:56 ]
Post subject:  Re: SuperScum Issue #1

VOTE UPDATE

mr dom: 1 (Rodafowa)
lacesensor: 1 (Mr Chris)
mr chris: 1 (MaliA)
myp: 1 (Curiosity)
malia: 12 (kalmar, Mr Dave, JBR, Mr Dom, The Rev Owen, Runcle, LaceSensor, Morte, Craster, Goddess Jasmine, Mr Russell, Joans)

Not voted: 6 (bobbyaro, doctor glyndwr, malc, myp, superdupergill, zaphod79)

Author:  Grim... [ Mon Apr 06, 2009 23:05 ]
Post subject:  Re: SuperScum Issue #1

Despite his protests, and, well, not much else, MaliA is held face down in the tide until he stops twitching. No-one can find his wallet, but Jasmine discovers some ID tucked into his suspender belt. Also in there are some fluffy handcuffs, gimp mask and a two-pound black ribbed knobbler.
MaliA, or Jim Shooter according to his ID, was a townie rent boy.

Everyone has until 3pm tomorrow to get their night actions in.

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