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Lord of the Scum: Day One
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=10887
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Author:  Squirt [ Mon Nov 28, 2016 15:57 ]
Post subject:  Re: Lord of the Scum: Day One

Although the nerd in me wants to point out that Legolas would *nock* an arrow, not notch it. These things are important!

Author:  Grim... [ Mon Nov 28, 2016 16:02 ]
Post subject:  Re: Lord of the Scum: Day One

[vote:squirt]

Author:  Mr Russell [ Mon Nov 28, 2016 16:12 ]
Post subject:  Re: Lord of the Scum: Day One

A lot of the vote being spread around here. Can we all pick someone and go with them?

Author:  myp [ Mon Nov 28, 2016 16:17 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Russell wrote:
A lot of the vote being spread around here. Can we all pick someone and go with them?

Sure.

[vote:Mr Russ]

Author:  myp [ Mon Nov 28, 2016 16:17 ]
Post subject:  Re: Lord of the Scum: Day One

Let's do that right [Vote: Mr Russell]

Author:  Squirt [ Mon Nov 28, 2016 16:20 ]
Post subject:  Re: Lord of the Scum: Day One

Only a Nazgul, full of corruption and chaos, driven insane by their endless, insatiable lust for the ring would ever object to something so obviously TECHNICALLY CORRECT.

[vote:Grim...]

Author:  Squirt [ Mon Nov 28, 2016 16:20 ]
Post subject:  Re: Lord of the Scum: Day One

Only a Nazgul, full of corruption and chaos, driven insane by their endless, insatiable lust for the ring would ever object to something so obviously TECHNICALLY CORRECT.

[vote:Grim...]

Author:  Grim... [ Mon Nov 28, 2016 16:32 ]
Post subject:  Re: Lord of the Scum: Day One

Talking to yourself, Squirt? Not a surprise, with all that time you spent along waiting to get your "precious" back!

Author:  Curiosity [ Mon Nov 28, 2016 16:35 ]
Post subject:  Re: Lord of the Scum: Day One

Lord of the Scum: Day One

VOTE UPDATE

kovacsc: 1 (MaliA)
mr russell: 1 (Lonewolves)
cras: 1 (Morte)
mr dave: 1 (Mr Russell)
squirt: 1 (Grim...)
grim...: 2 (Mr Dave, Squirt)

Not voted: 11 (davpaz, thevision, kovacsc, saturnalian, zaphod79, cras, mrchris, applepieofdestiny, malc, goddess jasmine, trooper)

With 18 players alive, 10 votes are required for a lynch, and 10 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

Author:  Mr Russell [ Mon Nov 28, 2016 16:42 ]
Post subject:  Re: Lord of the Scum: Day One

[vote:Grim...]

Author:  DavPaz [ Mon Nov 28, 2016 16:50 ]
Post subject:  Re: Lord of the Scum: Day One

As a simple Gondorian, I'll not be voting this day.

Author:  Grim... [ Mon Nov 28, 2016 16:51 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Russell is eager to get this day over with, I note.

Author:  MaliA [ Mon Nov 28, 2016 16:52 ]
Post subject:  Re: Lord of the Scum: Day One

DavPaz wrote:
As a simple Gondorian, I'll not be voting this day.


Why not?

Author:  Mr Russell [ Mon Nov 28, 2016 16:54 ]
Post subject:  Re: Lord of the Scum: Day One

Grim... wrote:
Mr Russell is eager to get this day over with, I note.

No, just to get people active. People seem to talk more when there's someone closer to a vote. Here's the thing, I'm happy to get anyone lynched on day 1 because of the potential chance for hitting a baddy.

I'm actually quite excited about Legolas wading in and shooting someone because it will liven up one of the days, but I don't reckon that'll be today.

Author:  Mr Russell [ Mon Nov 28, 2016 16:54 ]
Post subject:  Re: Lord of the Scum: Day One

And yes davPaz, get your damn vote on.

Author:  DavPaz [ Mon Nov 28, 2016 16:56 ]
Post subject:  Re: Lord of the Scum: Day One

If I am commanded, I shall

Author:  Mr Russell [ Mon Nov 28, 2016 16:57 ]
Post subject:  Re: Lord of the Scum: Day One

I absolutely command you to vote in each day phase until instructed otherwise.

Author:  DavPaz [ Mon Nov 28, 2016 16:58 ]
Post subject:  Re: Lord of the Scum: Day One

As you wish, my lord.

[vote: Mr Russell]

Author:  Mr Russell [ Mon Nov 28, 2016 16:59 ]
Post subject:  Re: Lord of the Scum: Day One

Heh, fair enough, totally asked for that.

Also, just noticed that the Ringwraith Terror can block 2 people each night if they choose to use that action, rather than just one.

Author:  Trooper [ Mon Nov 28, 2016 17:08 ]
Post subject:  Re: Lord of the Scum: Day One

[vote:davpaz]

Gondorians will surely want to vote, it is their given right, fought for over centuries.
For the blokes anyway, women can't be trusted with the vote.

Author:  KovacsC [ Mon Nov 28, 2016 17:36 ]
Post subject:  Re: Lord of the Scum: Day One

Grim... wrote:
Mr Russell is eager to get this day over with, I note.



Yes he is [Vote: Mr Russell]

Author:  ApplePieOfDestiny [ Mon Nov 28, 2016 18:04 ]
Post subject:  Re: Lord of the Scum: Day One

I shall [vote: malc] as he's dangerous, even when he has a goodie power role.

Especially when he has a goodie power role.

Author:  Mr Dave [ Mon Nov 28, 2016 18:09 ]
Post subject:  Re: Lord of the Scum: Day One

ApplePieOfDestiny wrote:
I shall [vote: malc] as he's dangerous, even when he has a goodie power role.

Especially when he has a goodie power role.

And when he has a kilt.

Author:  Goddess Jasmine [ Mon Nov 28, 2016 21:06 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Dave wrote:
ApplePieOfDestiny wrote:
I shall [vote: malc] as he's dangerous, even when he has a goodie power role.

Especially when he has a goodie power role.

And when he has a kilt.

:this:
So, we're at that no one knows anything about anything phase.

Author:  Mr Dave [ Mon Nov 28, 2016 21:08 ]
Post subject:  Re: Lord of the Scum: Day One

Goddess Jasmine wrote:
Mr Dave wrote:
ApplePieOfDestiny wrote:
I shall [vote: malc] as he's dangerous, even when he has a goodie power role.

Especially when he has a goodie power role.

And when he has a kilt.

:this:
So, we're at that no one knows anything about anything phase.

I know who I am.

I'm awesome.

Author:  MrChris [ Mon Nov 28, 2016 22:21 ]
Post subject:  Re: Lord of the Scum: Day One

The main thing we learnt at Cottage Scum is that I'm always right about everything. Just saying. I'm basically Gaffer.

Not sure who to vote for yet but I agree that given the night time terrors we're probably better off lunching than not.

Author:  Cras [ Mon Nov 28, 2016 22:32 ]
Post subject:  Re: Lord of the Scum: Day One

I could lunch.

Author:  Satsuma [ Mon Nov 28, 2016 22:32 ]
Post subject:  Re: Lord of the Scum: Day One

And after we've eaten, let's discussing this lynching lark.

*Cue 10 hours of singing*

Author:  Goddess Jasmine [ Mon Nov 28, 2016 22:34 ]
Post subject:  Re: Lord of the Scum: Day One

Cras wrote:
I could lunch.

Always.

Author:  MrChris [ Mon Nov 28, 2016 22:42 ]
Post subject:  Re: Lord of the Scum: Day One

See?! Always right.

Author:  Mr Dave [ Mon Nov 28, 2016 22:46 ]
Post subject:  Re: Lord of the Scum: Day One

Although irrelevant.

Author:  Goddess Jasmine [ Mon Nov 28, 2016 22:51 ]
Post subject:  Re: Lord of the Scum: Day One

So playing blind, I'll check back in the morning and vote for whoever is in the lead. It's currently Russ and Grim..., We'll see if anything changes overnight.

Author:  Grim... [ Mon Nov 28, 2016 22:55 ]
Post subject:  Re: Lord of the Scum: Day One

Well, in that case:

[vote:Mr Russell]

Author:  Mr Russell [ Mon Nov 28, 2016 23:00 ]
Post subject:  Re: Lord of the Scum: Day One

OH LOOK WE'RE VITING FIR THE TALKY PROPLE
Who are the quiet ones?

Posts:
Array
(
[grim...] => 14
[mr russell] => 12
[mr dave] => 10
[davpaz] => 6
[kovacsc] => 5
[squirt] => 4
[malia] => 4
[thevision] => 3
[goddess jasmine] => 3
[trooper] => 3
[cras] => 3
[saturnalian] => 3
[lonewolves] => 3
[curiosity] => 2
[applepieofdestiny] => 2
[mrchris] => 2
[morte] => 2
[zaphod79] => 1
[malc] => 1
)

Characters:
Array
(
[trooper] => 2968
[mr russell] => 2405
[mr dave] => 2231
[grim...] => 1158
[malia] => 1105
[davpaz] => 1058
[curiosity] => 1046
[lonewolves] => 846
[kovacsc] => 736
[goddess jasmine] => 653
[squirt] => 593
[thevision] => 465
[zaphod79] => 400
[saturnalian] => 337
[cras] => 277
[mrchris] => 259
[applepieofdestiny] => 243
[malc] => 133
[morte] => 41
)

Author:  Grim... [ Mon Nov 28, 2016 23:19 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Russell wrote:
OH LOOK WE'RE VITING FIR THE TALKY PROPLE

The game has only been running for around twelve hours.

Desperate much?

Also, data from ("previous tomes of lore" - Ed) suggests that the amount you talk has zero bearing on whether or not you're good or evil.

Author:  Grim... [ Mon Nov 28, 2016 23:20 ]
Post subject:  Re: Lord of the Scum: Day One

Also, you know, you voted for the talkiest person.

Author:  Mr Russell [ Mon Nov 28, 2016 23:53 ]
Post subject:  Re: Lord of the Scum: Day One

Grim... wrote:
Also, you know, you voted for the talkiest person.

But that was coin spinning science!

Author:  Mr Dave [ Tue Nov 29, 2016 0:08 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Russell wrote:
OH LOOK WE'RE VITING FIR THE TALKY PROPLE

Ok, if you insist.

[Vite: THE TALKY PEOPLE]

Author:  Grim... [ Tue Nov 29, 2016 0:12 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Russell wrote:
Grim... wrote:
Also, you know, you voted for the talkiest person.

But that was coin spinning science!

Wrong again!

Author:  Morte [ Tue Nov 29, 2016 0:12 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Russell is talking too much for it not to be suspicious

[vote:Mr Russell]

Author:  Cras [ Tue Nov 29, 2016 0:25 ]
Post subject:  Re: Lord of the Scum: Day One

Also I'd dearly like to know what Russ would like people to be talking about on day one. It's not exactly a strategic planning session.

Author:  Malc [ Tue Nov 29, 2016 1:07 ]
Post subject:  Re: Lord of the Scum: Day One

I am not a power role, so you don't have to worry about me, and I'm not wearing a kilt. I do have a beard if that helps.

Author:  Malc [ Tue Nov 29, 2016 1:10 ]
Post subject:  Re: Lord of the Scum: Day One

I am unsure of what's what at the moment, I think I need to sleep on it, and go over the day's events in my head to come to a conclusion.

Author:  Goddess Jasmine [ Tue Nov 29, 2016 7:38 ]
Post subject:  Re: Lord of the Scum: Day One

Well I have nothing to go on really, so just for the sake of hopefully getting a bad guy. [vote:Mr Russell]

Author:  MaliA [ Tue Nov 29, 2016 7:55 ]
Post subject:  Re: Lord of the Scum: Day One

[votecounter]

Author:  MaliA [ Tue Nov 29, 2016 7:56 ]
Post subject:  Re: Lord of the Scum: Day One

MaliA wrote:
[votecounter]


Lord of the Scum: Day One
VOTE UPDATE

malc: 1 (ApplePieOfDestiny)
davpaz: 1 (Trooper)
kovacsc: 1 (MaliA)
grim...: 3 (Mr Dave, Mr Russell, Squirt)
mr russell: 6 (Grim..., Morte, Lonewolves, DavPaz, KovacsC, Goddess Jasmine)

Not voted: 6 (thevision, saturnalian, zaphod79, cras, mrchris, malc)

With 18 players alive, 10 votes are required for a lynch, and 10 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

Author:  MaliA [ Tue Nov 29, 2016 7:59 ]
Post subject:  Re: Lord of the Scum: Day One

A lynch is better than not.

[Vote: Mr Russell]

Author:  Mr Russell [ Tue Nov 29, 2016 9:14 ]
Post subject:  Re: Lord of the Scum: Day One

Ugh. Obviously we want people to talk on day 1, in this game more than any other, because there's a recruitment faction at play. So how can we tell if someone has been recruited?

Well, possibly if their tone of voice changes. Maybe they talk lots and then go quiet. Who knows??

But if someone rocks up on day 3 and has only made 1 post on day 1 and 1 post on day 2 then you don't have much of a chance.

Author:  Mr Russell [ Tue Nov 29, 2016 9:16 ]
Post subject:  Re: Lord of the Scum: Day One

Oh, and because it's looking likely that when people log on at work today and think "oh, might as well throw my vote in here" I have a request for the rest of the game.

Please vote off the quietest people if you're not sure who to go for. This has the double advantage of getting rid of the boring players, and forcing bad guys to talk more, which hopefully gives you a shit-ton more to go on.

Author:  Cras [ Tue Nov 29, 2016 9:25 ]
Post subject:  Re: Lord of the Scum: Day One

While I agree with the principle behind that, given that we always say the same thing it gives an easy way for bad guys to not get voted out - be mouthy.

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