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Lord of the Scum: Day One
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=9&t=10887
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Author:  Curiosity [ Mon Nov 28, 2016 12:02 ]
Post subject:  Lord of the Scum: Day One

The sun rises on another day in Middle Earth.

Sauron marches on Gondor.
Saruman is raising an army.
Can the brave Fellowship and their Gondorian allies prevent the end of their world?

And who's that muttering about a Precious?

[playerlist]
Lonewolves
DavPaz
Mr Russell
TheVision
KovacsC
Saturnalian
zaphod79
Cras
Grim...
MaliA
MrChris
ApplePieOfDestiny
Mr Dave
Morte
Malc
Squirt
Goddess Jasmine
Trooper
[/playerlist]

Day one ends at 12.30pm Tuesday
10 votes gets you a lynch

Author:  TheVision [ Mon Nov 28, 2016 12:03 ]
Post subject:  Re: Lord of the Scum: Day One

Morning all!

Author:  Mr Dave [ Mon Nov 28, 2016 12:08 ]
Post subject:  Re: Lord of the Scum: Day One

OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers

Author:  Mr Russell [ Mon Nov 28, 2016 12:11 ]
Post subject:  Re: Lord of the Scum: Day One

So what happens if I play the whole first day without finding out my role? This could be awesome!

Just kidding, I'll go find out.

Author:  Grim... [ Mon Nov 28, 2016 12:14 ]
Post subject:  Re: Lord of the Scum: Day One

What's crackalackin, Middle Earth?

Why are so many of us here?

Author:  Mr Russell [ Mon Nov 28, 2016 12:20 ]
Post subject:  Re: Lord of the Scum: Day One

Grim... wrote:
What's crackalackin, Middle Earth?

Why are so many of us here?

I think the mayor is...

No, no, he's fine.

Author:  Grim... [ Mon Nov 28, 2016 12:24 ]
Post subject:  Re: Lord of the Scum: Day One

[vote:mr russell]

Author:  Grim... [ Mon Nov 28, 2016 12:25 ]
Post subject:  Re: Lord of the Scum: Day One

...

I can't remember where the vote counter is.

Author:  Grim... [ Mon Nov 28, 2016 12:25 ]
Post subject:  Re: Lord of the Scum: Day One

Aha!

Lord of the Scum: Day One

VOTE UPDATE

mr russell: 1 (Grim...)

Not voted: 17 (lonewolves, davpaz, mr russell, thevision, kovacsc, saturnalian, zaphod79, cras, malia, mrchris, applepieofdestiny, mr dave, morte, malc, squirt, goddess jasmine, trooper)

With 18 players alive, 10 votes are required for a lynch, and 10 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/

Author:  Grim... [ Mon Nov 28, 2016 12:25 ]
Post subject:  Re: Lord of the Scum: Day One

[vote:unvote]

Author:  Malc [ Mon Nov 28, 2016 12:27 ]
Post subject:  Re: Lord of the Scum: Day One

Hi Everyone, doesn't it just feel like *something* is about to happen?

/me checks the running time of the films...

nope, not yet...

Author:  ApplePieOfDestiny [ Mon Nov 28, 2016 12:28 ]
Post subject:  Re: Lord of the Scum: Day One

If we get near the end of this and some previously unreferenced massive eagles turn up, I'm going to be well pissed off.

Author:  Squirt [ Mon Nov 28, 2016 12:29 ]
Post subject:  Re: Lord of the Scum: Day One

Ahh, Middle Earth! For some reason I have an urge to recite a page and a half of bloody Elven poetry.

Author:  Satsuma [ Mon Nov 28, 2016 12:29 ]
Post subject:  Re: Lord of the Scum: Day One

Thou shall not pass






...go or collect £200.

Author:  Grim... [ Mon Nov 28, 2016 12:31 ]
Post subject:  Re: Lord of the Scum: Day One

/walks

Author:  Cras [ Mon Nov 28, 2016 12:32 ]
Post subject:  Re: Lord of the Scum: Day One

*drinks mead*

Author:  DavPaz [ Mon Nov 28, 2016 12:38 ]
Post subject:  Re: Lord of the Scum: Day One

*patrols battlement*

Author:  Trooper [ Mon Nov 28, 2016 12:39 ]
Post subject:  Re: Lord of the Scum: Day One

It had been a cold day, there was a wisp of danger in the air, something was going to happen. The forest was lush with colour, each tree beckoning to the sky, calling down the sunlight as it dappled through the branches to the ground. The leaves were still green,. even though winter was almost upon us, you could see the start of the rot, flowing from the trunks to the upper branches, signaling the tree pulling back their nutrients for yet another year, preparing for the harsh winter to come. The bark of each tree was brown. Each tree cast a shadow. Someone approached through the brown barked trees, trees which were beckoning to the sky, calling down that sunlight, while waiting for the rot to set in which signaled the change in seasons. Someone approached, cutting through the shadows on the ground, cast by the brown barked trees, trees which were beckoning to the sky, calling down that sunlight, while waiting for the rot to set in which signaled the change in seasons.
Someone was approaching, and they looked cold. Cold hands, cold feet, it was cold. As they walked you could see they were shivering, even though they were wrapped up in a cloak. A brown cloak, brown to blend in, brown to match the brown barked trees, trees which were beckoning to the sky, calling down that sunlight, while waiting for the rot to set in which signaled the change in seasons. The cloak had a steadfast clasp, nothing too fancy, nothing too plain, just there, to hold the cloak shut against the cold. You could tell they were cold, you could tell they had cold hands, cold feet, it was cold. They were shivering as they walked, crossing the ground in steps, one after the other, one, two, one, two.
As they approached, clapping their cold hands, stamping their cold feet, walking through the forest, which was lush with colour, each tree beckoning to the sky, calling down the sunlight as it dappled through the branches to the ground. The leaves were still green,. even though winter was almost upon us, you could see the start of the rot, flowing from the trunks to the upper branches, signaling the tree pulling back their nutrients for yet another year, preparing for the harsh winter to come.
As they approached, you could see they were about to say something. They stopped walking, looked pensive for a while, as if thinking what to say. Something of great importance, something portentous, something which will be remembered for years to come, on this cold day, as the seasons are about to turn, in this lush forest, with dappled sunlight and shadows, and trees with brown bark.
They spoke.

Hello.

Author:  Mr Dave [ Mon Nov 28, 2016 12:40 ]
Post subject:  Re: Lord of the Scum: Day One

Just so long as Tom bloody Bombadil doesn't show up and ruin everything for a couple of days, I'm happy.

Author:  KovacsC [ Mon Nov 28, 2016 12:41 ]
Post subject:  Re: Lord of the Scum: Day One

Hi...

Author:  Mr Dave [ Mon Nov 28, 2016 12:42 ]
Post subject:  Re: Lord of the Scum: Day One

[vote:Joans]

Because he's always evil.

Author:  Mr Russell [ Mon Nov 28, 2016 12:44 ]
Post subject:  Re: Lord of the Scum: Day One

OK, so things that are going to happen (assuming all roles in the game):

- Legolas can vigilante someone (day or night).
- Gimli could prevent all night actions occurring.
- Gandalf can protect someone overnight, or investigate.

- Gollum will try to steal the ring overnight, and kill that person if they don't have the ring.

- Two of the following:
a) Ringwraith Soldier kills someone overnight.
b) Ringwraith Hunter can investigate a group to hunt for a specific role overnight
c) Ringwraith terror can block someone overnight.

- Saruman will recruit into his cult overnight.

Author:  zaphod79 [ Mon Nov 28, 2016 12:47 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Author:  Satsuma [ Mon Nov 28, 2016 12:50 ]
Post subject:  Re: Lord of the Scum: Day One

I'm always r/susspect when someone wants to be so "helpful" pointing out what we already know on day 1. It's such a cheap move. "Hey, it's not me because I've summarised the How To."

Author:  Trooper [ Mon Nov 28, 2016 12:56 ]
Post subject:  Re: Lord of the Scum: Day One

You speak strange words fellow travelers, tell me of your travels, what brings such a ribald bunch together on such a fine day. A cold day mind you. Cold, so cold, the trees... etc...

Author:  Mr Dave [ Mon Nov 28, 2016 12:58 ]
Post subject:  Re: Lord of the Scum: Day One

zaphod79 wrote:
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Friday.

Author:  MaliA [ Mon Nov 28, 2016 13:04 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Dave wrote:
zaphod79 wrote:
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Friday.


What year?

Author:  Grim... [ Mon Nov 28, 2016 13:07 ]
Post subject:  Re: Lord of the Scum: Day One

Not this year.

[vote:Mr Dave]

Author:  DavPaz [ Mon Nov 28, 2016 13:08 ]
Post subject:  Re: Lord of the Scum: Day One

MaliA wrote:
Mr Dave wrote:
zaphod79 wrote:
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Friday.


What year?

One in seven

Author:  Morte [ Mon Nov 28, 2016 13:11 ]
Post subject:  Re: Lord of the Scum: Day One

Afternoon all

Author:  myp [ Mon Nov 28, 2016 13:18 ]
Post subject:  Re: Lord of the Scum: Day One

DavPaz wrote:
MaliA wrote:
Mr Dave wrote:
zaphod79 wrote:
Mr Dave wrote:
OK, so we've got short-arse hobbies with hairy feet, a lanky creature on all fours, dwarves, elves, men, wizards with daft beards, and ghostly wraiths.

And somehow, I can't tell the difference between you all. Screw Mordor. I'm going to specsavers


Morning all.

Perhaps we could work out who's who by just asking them when their birthdays are ?

Friday.


What year?

One in seven

*

Author:  Mr Dave [ Mon Nov 28, 2016 14:20 ]
Post subject:  Re: Lord of the Scum: Day One

Grim... wrote:
Not this year.

[vote:Mr Dave]

Actually, It was a Friday this year.

Author:  Grim... [ Mon Nov 28, 2016 14:22 ]
Post subject:  Re: Lord of the Scum: Day One

Not next year!

Wait.

Author:  Mr Dave [ Mon Nov 28, 2016 14:31 ]
Post subject:  Re: Lord of the Scum: Day One

Grim... wrote:
Not next year!

Wait.

[vote: Grim...]

Author:  Grim... [ Mon Nov 28, 2016 14:50 ]
Post subject:  Re: Lord of the Scum: Day One

DEADLOCK

Author:  KovacsC [ Mon Nov 28, 2016 14:58 ]
Post subject:  Re: Lord of the Scum: Day One

Is it worth not lynching, to allow the goodies to do some night time role?

Author:  Mr Russell [ Mon Nov 28, 2016 15:00 ]
Post subject:  Re: Lord of the Scum: Day One

Well I am going to spin a 50 cent Euro coin.

I designated one side Grim... and one side Mr Dave.

I'm going to spin it 5 times:
1) Grim...
2) Mr Dave
3) Mr Dave
4) Grim...

Heh, down to the last spin...

5) Mr Dave

So as it's a crapshoot, but also, why not, [vote:Mr Dave]

Author:  Grim... [ Mon Nov 28, 2016 15:02 ]
Post subject:  Re: Lord of the Scum: Day One

Mr Russell wrote:
I'm going to spin it 5 times:
1) Grim...
2) Mr Dave
3) Mr Dave
4) Grim...

Heh, down to the last spin...

5) Mr Dave

Typical. I never win anything.

Author:  Mr Russell [ Mon Nov 28, 2016 15:02 ]
Post subject:  Re: Lord of the Scum: Day One

Grim... wrote:
Mr Russell wrote:
I'm going to spin it 5 times:
1) Grim...
2) Mr Dave
3) Mr Dave
4) Grim...

Heh, down to the last spin...

5) Mr Dave

Typical. I never win anything.

I mean, I'm open to change.....

Author:  TheVision [ Mon Nov 28, 2016 15:13 ]
Post subject:  Re: Lord of the Scum: Day One

KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


In my limited experience of Mafia games.... Sorry, LOTR games... No good ever comes from this.

Author:  KovacsC [ Mon Nov 28, 2016 15:16 ]
Post subject:  Re: Lord of the Scum: Day One

TheVision wrote:
KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


In my limited experience of Mafia games.... Sorry, LOTR games... No good ever comes from this.


Except at cottage this year, when it worked..:)

Author:  Cras [ Mon Nov 28, 2016 15:18 ]
Post subject:  Re: Lord of the Scum: Day One

KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


3 baddie night kills and a recruit. I'm going with 'no'. Frankly I'm going for 'kill everyone and let God sort them out'.

Author:  DavPaz [ Mon Nov 28, 2016 15:20 ]
Post subject:  Re: Lord of the Scum: Day One

Cras wrote:
KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


3 baddie night kills and a recruit. I'm going with 'no'. Frankly I'm going for 'kill everyone and let God sort them out'.

Let Eru Ilúvatar sort em out

Author:  Morte [ Mon Nov 28, 2016 15:20 ]
Post subject:  Re: Lord of the Scum: Day One

Okkily dokkily

[vote:Cras]

Author:  MaliA [ Mon Nov 28, 2016 15:24 ]
Post subject:  Re: Lord of the Scum: Day One

KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


AAARGH!

[Vote: KovacsC]

Author:  MaliA [ Mon Nov 28, 2016 15:29 ]
Post subject:  Re: Lord of the Scum: Day One

Cras wrote:
KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


3 baddie night kills and a recruit. I'm going with 'no'. Frankly I'm going for 'kill everyone and let God sort them out'.


Roleclaim.

Author:  Mr Dave [ Mon Nov 28, 2016 15:39 ]
Post subject:  Re: Lord of the Scum: Day One

Cras wrote:
KovacsC wrote:
Is it worth not lynching, to allow the goodies to do some night time role?


3 baddie night kills and a recruit. I'm going with 'no'. Frankly I'm going for 'kill everyone and let God sort them out'.

Plus legolas spanging an arrow into Gandalfs face, killing off another two.

You know it's going to happen, Rhinoceros.

Author:  KovacsC [ Mon Nov 28, 2016 15:41 ]
Post subject:  Re: Lord of the Scum: Day One

It was only a suggestion, as a day one lynch is just random, and we have chance for killing a goodie

Author:  TheVision [ Mon Nov 28, 2016 15:47 ]
Post subject:  Re: Lord of the Scum: Day One

KovacsC wrote:
It was only a suggestion, as a day one lynch is just random, and we have chance for killing a goodie


But also a chance of killing a baddie.

The cup is half full and all that.

Author:  Mr Russell [ Mon Nov 28, 2016 15:50 ]
Post subject:  Re: Lord of the Scum: Day One

Yes, the only change of goodies killing a baddy (Legolas aside in this instance) is to lynch. It gives good info.

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