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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 11:17 
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Mr Dave wrote:
Saturnalian wrote:
Why is no one FOSing Grim... though? He voted for Cras. When you hear hooves think horses not Zebras.

I am keeping an eye on him. Mainly as I suspect he'd have died overnight had we not said anything and he wasn't bad.

Pfft, that's Curio's job. I'm a night three-er.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 11:22 
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TheFireFaerie wrote:
or some Trooper twist (like the first person voted for goes regardless, or if there isn't a full lynch, or something).


This ISN'T a trooper game. We wrote the rules. He was very clear on that before.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 11:25 
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good point.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:13 
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Yeah but he assigned allegiances, and now they've changed, so /something/ weird is going on and I just don't believe he'd have assigned a cult/mafia combo, so what else?

Unless.. what if there was a cult leader, he targeted Robert, Robert is mafia, used the cult recruit against cult leader, cult leader now mafia, and so there's no longer a cult?

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:28 
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:S

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:50 
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Whatever the opposite of Occam's Razor is, that's it.

Bradley's nosehair trimmer.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:51 
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I suppose given there's a recruitment possibility, I should make myself Mr Dave-able


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:52 
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6


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:52 
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Mr Dave wrote:
6

7


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:52 
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8


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:55 
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9 ?


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 12:56 
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Mr Dave wrote:
8

Or why not just post eight posts like a normal person?

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 13:04 
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Yeah, that was weird.

HMMM.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 13:11 
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I wish the counter didn't include the GM and dead people. ;)

http://www.beexcellenttoeachother.com/counter/quiet.php

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 13:15 
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Future Warrior wrote:
I wish the counter didn't include the GM and dead people. ;)

http://www.beexcellenttoeachother.com/counter/quiet.php

If they're posting, they're counted.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 14:34 
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How come we have so many investigators but so little info? I can only assume that GJ has something and TFF is a baddie.

We need to do something, even if it's to get some chatter or info, so I'm voting [vote: thefirefaerie]



GM : edit to fix spelling on vote


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 14:50 
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Saturnalian wrote:
How come we have so many investigators but so little info?

The investigators need to choose the time to reveal info carefully. If they roleclaim and give a small amount of info early, it might be worse for the town than waiting a few days and being able to impart more knowledge.

But you already know this. [vote: Saturnalian]

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 14:55 
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Future Warrior wrote:
Mr Dave wrote:
8

Or why not just post eight posts like a normal person?

Because I'm unlikely to post much before the end of the day due to work & after work pub, mainly.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 14:58 
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2 townies get killed overnight, there's apparently an equal number of Mafia to town and a neutral who is clearly not exactly neutral as he's killing folk; there's no finger pointing going on despite the fact that the voting is scewed by some secret vote or other and NOT having any information is a GOOD thing?

I get ya. Great story bro.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:14 
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So what would you suggest to stop us sleepwalking into a mafia victory? Who do you want to hear more from?

I have no useful information.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:19 
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Well, TFF for starters. I didn't specifically ask GJ to reveal anything but forcing TFF to role claim might help.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:20 
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Well, role claiming isn't going to help us at all. We need faction claims, and I'm fairly sure everybody is going to say "town".

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:22 
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So who is confirmed town? Me and Gaz?

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:27 
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Only you, no one has ever confirmed Gaz. and he's the one that confirmed you. So actually until we know for sure that Gaz is town and isn't playing us we don't know for sure that you are, either

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:30 
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Me confirming him because he confirmed me correctly isn't solid enough info, I guess.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:34 
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It's something, but it would be better coming from another investigator role! Still, I'm not FOSing you two at the moment, I'm more on the lines of the random GJ vote bomb and Sat's jumping on the bandwagon with nothing to go on, plus the rather rash idea that everyone should role claim and risk getting killed off

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:36 
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TheFireFaerie wrote:
It's something, but it would be better coming from another investigator role! Still, I'm not FOSing you two at the moment, I'm more on the lines of the random GJ vote bomb and Sat's jumping on the bandwagon with nothing to go on, plus the rather rash idea that everyone should role claim and risk getting killed off

Sat is being a bit rash, but he is right about the numbers, isn't he? We can't afford to lose two townies tonight.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 15:59 
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Where's this extra kill coming from?

If we assume we have a serial killer in our midst, that explains one kill.

What about the other? It's been fairly well reasoned that the Mafia having kill and recruit capabilities would make them far too overpowered, so it seems unlikely they killed.

Could the SK be capable of killing twice in one night? Seems unlikely too.

Could one of the town roles have a kill action? This seems the most likely, but without further information on who they should target they're just shooting in the dark.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 16:03 
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Future Warrior wrote:
Me confirming him because he confirmed me correctly isn't solid enough info, I guess.

Correct - from a logical perspective, if I was lying about my power but was Mafia, I'd know you were town anyway so it doesn't really mean much.

Ideally I'll survive the night and be able to identify a bad guy for us to get rid of.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 16:03 
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Or someone's got a random ability and it happened to kill someone last night. We just don't know.

Perhaps it is time people revealed some info - we need to get a baddie today.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 16:05 
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GazChap wrote:
Where's this extra kill coming from?


Possibly the Random person ?

Quote:
If targeted take a list of all the night actions available in the current game and have a random action occur against the person who targeted them


Although neither of those killed at night seem to have a targeted action


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 16:15 
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Both descriptions say the victims were "killed".


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 16:18 
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If we're going to get a lynch today, we don't have an awful lot of time left.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 16:24 
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GazChap wrote:
If we're going to get a lynch today, we don't have an awful lot of time left.


I did not realise the end of the day was as close


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 16:59 
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saturnalian: 1 (Future Warrior)
thefirefaerie: 2 (Goddess Jasmine, Saturnalian)

Not voted: 6 (bobbyaro, gazchap, grim..., mr dave, thefirefaerie, zaphod79)

With 9 players alive, 5 votes are required for a lynch, and 5 nolynch votes are required to not lynch anybody.

http://www.beexcellenttoeachother.com/counter/work.php

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 17:13 
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I'd be happy to vote for GJ because of the "swoop in, vote for no real reason, swoop out" move, but there's not much point in doing so if I'm going to do so on my own.

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 17:18 
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Normally I'd say that it would be unfair on GJ as she's out all day so doesn't have a chance to explain her vote, but if the day times out at 7pm then I'm not sure we have any real choice.

We need to start trying to crack away at the bad guys.

Question is, do we assume that GJ has some sort of info on TFF which is the reason for the vote, or do we assume that GJ voted for nefarious reasons?

I'm happy to go either way.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 17:20 
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Well, that's just it - we don't know one way or the other.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 17:46 
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[vote:grim...]
he is mafia

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 17:51 
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Any reasoning for that claim, Bobby?


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 17:52 
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I just investigated him.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 17:56 
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If you did, I'm not convinced you did it very well.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 18:00 
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well, I did and I did it very well, and you, sir, are Mafia.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 18:07 
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So Bobby's roleclaiming as Mr Dave, then.

[vote:Grim...] pending any counterclaims.

Current status:

GazChap: Town, Psychic Steve
Bobbyaro: Town(?), Mr Dave
Future Warrior: Town, role unknown


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 18:11 
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oh, and can confirm Future Warrior was town as of yesterday.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 18:21 
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[vote:Bobbyaro]

He's either lying or wrong.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 18:23 
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Bobby why didn't you tell us about Future Warrior before?

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 18:26 
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If I was Mr Dave's role I'd wait until I'd found a baddie before revealing myself.


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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 18:29 
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Unfortunately, I fear he's been duped - although the claim on Myp is somewhat coincidental.

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 Post subject: Re: LazyScum2 Day 2
PostPosted: Fri Jan 16, 2015 18:32 
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True - although we still have no way of verifying any of this until any of GazChap, Grim.. or Future Warrior is dead

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