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 Post subject: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 14:33 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 22256
KovacsC lines up his shot against his target, the crosshairs settle on their head. He fires...

... But Slightly Green jumps into frame and takes the bullet! He manages to return fire though, and the return shot hits KovacsC right in the kisser.

KovacsC was the one who knocks.
Slightly Green was Frank Farmer.
Both are now dead!

You notice that Curio isn't looking as well as he did yesterday.

[playerlist]
American Nervoso
DavPaz
Curiosity
Grim...
Goddess Jasmine
Cras
Mimi
Gazchap
Zaphod79
Mr Russell
Mr Dave
Saturnalian
Bobbyaro
[/playerlist]

Roles in play:

Name: John Smith
Night power (if any) : knows who the first person to target him/her overnight is
Allegiance : Neutral

Name : Dave.
Night power (if any) : Can detect.
Allegiance : Town

Character Name - Solaire of Astora
Short description - Solaire of Astora is a Knight of Sunlight who will help the town. He is a cheerful and powerful knight who does not let the crumbling world affect his mood. He is searching for his own sun.
Night power (if any) - Each night Solaire can invade another player's world. Solaire can choose which player character to invade each night. The chosen player MUST say "Praise the sun" in one of his first THREE posts the following day.
Allegiance : Town

Name : The Justice Droid
Short description : You are a futuristic robot, indistinguishable from being a human in almost all ways.
Night power (if any) :You can use your JUSTICE FIELD each night to cause anyone's night action to happen to themselves. Anyone doing good things will benefit from their actions, and anyone naughty will have their naughty deed turned back on them.
Allegiance : Town

Character Name: Dr Alice Roberts
Short description: Alluring TV anthropologist sex bomb.
Night power (if any) Being passionate about exploring theories of evolution, can nominate two people who will have their passive characteristics swapped
Allegiance : Town

Name: Sir Robust Manly
Short description : English Gent
Night power (if any) : none
Allegiance : Mafia

Character Name: BATMAN!
Short description BATMAN!
Night power (if any): Investigate bad guys.
Allegiance : Town

Character Name: Billy the Blackmailer
Short description: Works for the Mafia. He's employed to dig up dirt on anyone he can and use that to the Mafia's advantage.
Night power (if any): Blackmail. Billy picks another player to target that night. Billy digs up enough dirt on that player that, as far as any other power roles are concerned, that player is considered "bad" for that night.
Allegiance : Mafia

Name: The White Knight
Night Power: Every night, the White Knight will bravely protect a poor innocent with his awesome powers. This muffling cloying protection will nullify any night actions that the other player has or is being targeted by.
Allegiance : Town

Character Name - Bert
Short description : "Doctor , no real friends , obsessed with the fact that the human body is simply a complex, organic machine, which could be "restarted" if it ever stopped - conducted experiments with humans who other people or he himself have taken from their graves
Night power (if any) - take a dead body and inject it with serum , the serum brings the person back from the dead for a single day , they appear 'normal-ish' but may have mood swings and be a little more violent than they were before
Allegiance : Mafia

Character Name : The One who Knocks
Short description : A paranoid drug manufacture, that wants to kill all perceived rivals
Night power (if any) : Kill in an interesting way…
Allegiance : Neutral
Passive characteristics (if any) : Mild Mannered and polite
Player : KovacsC


Character Name : Madame Palm
Short description: Madame Palm is a clairvoyant, who hears strange voices sometimes
Night power (if any): None
Allegiance : Mafia

Character Name - Frank Farmer
Role - Elite Bodyguard
Night action: A Bodyguard is a role who can target a player at Night to protect them. However, if the protected player is supposed to be killed, the Bodyguard is killed instead ("taking the bullet" for them, as it were). The Elite Bodyguard will also kill the person who performed the kill.
Allegiance : Town
Additional info: Bodyguard only protects from a single kill. If multiple people try to kill the Bodyguard's target, both the Bodyguard and the protected player will die.
Player : Slightly Green


Character Name: Curtain twitcher
Short description: nosey town member
Night power (if any): Can peek through one player's curtains per night phase to see if they're sleeping soundly or absent due to having a night action
Allegiance : Town

Name: NightCunt.
Short description: Once a travelling hairbrush salesman, NightCunt had an unfortunate encounter under a full moon where he was bitten by Piers Morgan, and became....NightCunt. By day a thoroughly lovely chap, committed to helping his fellow man, by night, well, a bit of a cunt. He'll give passers-by deliberately inaccurate directions, replace a pram wheel with a potato, that sort of thing.
Night action: NightCunt is committed to being really annoying, and as such can redirect any player's night ability onto another target of his own choosing, just to annoy them. He doesn't find out what that ability was or even if the player actually had an ability (except from the results, obv)
Allegiance : Town



http://www.beexcellenttoeachother.com/counter/
With 13 players alive, 7 votes are required for a lynch

Day 2 ends Sunday at 6pm, or sooner if there is a majority vote.

Can a mod sort the dead thread access please.


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 14:45 
SupaMod
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Bodyguard traded for the SK. Not the worst thing ever.

So...what the hell is up with Curio. It's not the mad doctor, because Curio (presumably) wasn't ever a dead body, so it's presumably something we really don't know about. Oh.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 14:46 
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Master of dodgy spelling....

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oooohh, dead zone...

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 14:58 
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Two heads are better than one

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Cras wrote:
so it's presumably something we really don't know about. Oh.


Its a trooper game , I'm surprised that both the killed characters did not have another page worth of powers :-)


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:03 
Awesome
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Yes

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That's amazing!

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:05 
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Unpossible!

Joined: 27th Jun, 2008
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Well, we *ahem* dodged a bullet.


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:07 
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Sleepyhead

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DavPaz wrote:
Well, we *ahem* dodged a bullet.


*CSI shades GIF*

I don't feel well. I think I might have eaten a bad prawn.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:09 
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Well, Curio could have been killed and resurrected in one night.

Also, well done body guard - I mean you potentially just saved a Mafia person, but still, pretty good stuff!


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:49 
SupaMod
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zaphod79 wrote:
Cras wrote:
so it's presumably something we really don't know about. Oh.


Its a trooper game

Except it's not, of course.

[vote:gazchap]

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:53 
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UltraMod

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Grim... wrote:
zaphod79 wrote:
Cras wrote:
so it's presumably something we really don't know about. Oh.


Its a trooper game

Except it's not, of course.

[vote:gazchap]

Why do people keep saying it's a Trooper game? It's our game. He's running it but we created the characters and roles.

I bet those who put stupid stipulations into their character are feeling pretty dumb right now, aren't they?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:56 
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American Nervoso wrote:
Why

I bet those who put stupid stipulations into their character are feeling pretty dumb right now, aren't they?


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:57 
SupaMod
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American Nervoso wrote:
Grim... wrote:
zaphod79 wrote:
Cras wrote:
so it's presumably something we really don't know about. Oh.


Its a trooper game

Except it's not, of course.

[vote:gazchap]

Why do people keep saying it's a Trooper game? It's our game. He's running it but we created the characters and roles.

I bet those who put stupid stipulations into their character are feeling pretty dumb right now, aren't they?

Why?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:57 
SupaMod
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o/

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I wish Craster had left some girls for the rest of us.


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 15:59 
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Paws for thought

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Praise the sun

Bobbyaro wrote:
Well, Curio could have been killed and resurrected in one night.


That was my conclusion. The mafia would know who they killed and so visited him twice.

So jealous.


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 16:05 
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Grim... wrote:
[vote:gazchap]

Are you going to provide any sort of justification for this?


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 16:06 
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One based on information I mean, not just "fucking GazChap up."


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 16:09 
8-Bit Champion
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Two heads are better than one

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Grim... wrote:
o/


\00


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 16:10 
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Two heads are better than one

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Mr Dave wrote:
Praise the sun


So Mr Dave was visited by Solaire last night ?


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 16:19 
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GazChap wrote:
Grim... wrote:
[vote:gazchap]

Are you going to provide any sort of justification for this?

I'm not allowed to.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 16:34 
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Paws for thought

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zaphod79 wrote:
Mr Dave wrote:
Praise the sun


So Mr Dave was visited by Solaire last night ?

Yeah, but not by the mafia :(


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 16:36 
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Ticket to Ride World Champion

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Why so sad, Dave?


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 16:44 
SupaMod
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By the way, it has occurred to me that people resurrected from the dead will have seen the dead thread, and will liikely have a less than friendly agenda on their return. Can I suggest that any investigators or the like who pass on with useful info still in their heads not share it with the dead thread, just in case you're handing info to the enemy?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 17:34 
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Paws for thought

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Bobbyaro wrote:
Why so sad, Dave?

Mafia are so cool. It'd be awesome to actually meet them.


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 17:45 
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I'm not sure what Solaire's aim is? It's a town allegiance role, but forces the 'invaded' player to say a phrase in one of their first three posts. Dave, can you say what it means by you being invaded? Is this an investigative 'invasion'? What happens if you don't repeat the phrase?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 17:47 
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I assume solaire changes a character then?

... Making Dave WANT to be in the mafia? Or be killed by them? :blown:

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 17:56 
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Paws for thought

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Mimi wrote:
I assume solaire changes a character then?

... Making Dave WANT to be in the mafia? Or be killed by them? :blown:


I know nothing more than what it says in the role description. Perhaps something interesting would've happened if I hadn't followed the command.

And no, I wouldn't want to be killed, the mafia or anyone else, that'd suck. But a visit sure would be interesting.


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:05 
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Board Mother

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So if Curio is a zombie, he's dead for realz tonight anyway?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:10 
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If Curio was resurrected then he'd likewise have to have been targeted by the mafia AND the doctor simultaneously. I thought the doctor could only resurrect already dead players (ie, players that had been killed on previous days or nights and were in the dead thread. If the doctor has to guess who will be targeted that night then that was accurate guesswork by the doctor that Curio would be targeted...

Are we allowed any clarification on how long a player might be dead before resurrection, Trooper?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:11 
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What kind of mood are you in, Curio?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:12 
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no, wait, the doctor is mafia :belm:

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:15 
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So, the mafia can kill someone and the doctor resurrect them? Thats unlikely, unless the mafia can force the resurrected to do their bidding, otherwise what benefit can it be? That might explain the 'mood swings'. Also how they might target and guess the targeted person to resurrect so clearly.

So many roles, have to read everything through a hundred times to see how they might interlink.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:37 
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I've not had any access to the dead thread or been told that I'm dead, though obviously it's a possibility

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:43 
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Paws for thought

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Mimi wrote:
Also how they might target and guess the targeted person to resurrect so clearly.

Because the same people would choose both, and night actions occur in the order they choose?


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:45 
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But you know you're ill? OK, So maybe one of the people killed last night will come back? Or maybe not, depending on how/if it might benefit the mafia.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:45 
SupaMod
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Mimi wrote:
So, the mafia can kill someone and the doctor resurrect them? Thats unlikely

I believed that happened in another village up the road, once.

Mimi wrote:
otherwise what benefit can it be?

Of course!
:facepalm:
They'll be able to see the dead thread! And that would be a pretty big advantage, so why would the Mafia do it to anyone else?

[vote:curiosity]

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:50 
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They could see the dead thread? If only someone had already thought of that!

And sacrificing one of their own (resurrection only lasts one day, remember) to allow them to see the dead thread that won't have anything useful in it yet? Highly unlikely.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 18:52 
SupaMod
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Oh man, I didn't see the "single day" bit. Bah.

[vote: GazChap]

Still right about that one, though.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:09 
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Can the resurrected person still see the dead thread whilst on their resurrected day, I wonder? Yeah, if they were going to do that they might have waited until there was a lot of info available to read, otherwise would be a big sacrifice on their part.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:10 
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Mr Dave wrote:
Mimi wrote:
Also how they might target and guess the targeted person to resurrect so clearly.

Because the same people would choose both, and night actions occur in the order they choose?

Yes, sorry, that wasn't a question, more thinking aloud, trying to think around what might have happened.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:25 
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Sleepyhead

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Mimi wrote:
Can the resurrected person still see the dead thread whilst on their resurrected day, I wonder? Yeah, if they were going to do that they might have waited until there was a lot of info available to read, otherwise would be a big sacrifice on their part.


If I have been killed and resurrected then I can't see the Dead Thread, so take whatever you will from that.

I have a horrible feeling that I've been poisoned and will die tonight :(

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:30 
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So becoming a zombie changes their allegiance too? What did you think Curio was then Grim...?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:32 
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So there might be a delayed kill role? I wonder if there is a significance to the delay?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:34 
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Mimi wrote:
So there might be a delayed kill role? I wonder if there is a significance to the delay?

What do you mean? By the person that has been turned?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:35 
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No, more that if you have a kill role why would you want it to only take effect after another day? Is there a benefit to the person killing, the person being killed or is it just a 'quirk'?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:36 
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Or maybe it is not a kill role at all, and being poisoned doesn't mean eventual death, just that they are too ill to use their power or something?

All assuming Curio's guess that he has been poisoned is correct, which might not be the case.

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:39 
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Well I suppose that gives them a day to gather more info from the dead thread. All they have to do is target someone who isn't Mafia each day, they still get their kill but some extra information in to boot (hopefully).

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:45 
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I am trying to figure out who is controlling Mr Dave. Why is he asking to be visited by the Mafia? Can you tell us Dave (I assume not); or are you simply suicidal?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 19:52 
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I've been through the player roles, but can't work it out at all.

Also; Curio, what, exactly, were you told?

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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 20:07 
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Bad Girl

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Grim... wrote:
Oh man, I didn't see the "single day" bit. Bah.

[vote: GazChap]

Still right about that one, though.


This clearly ain't working. If you want to rally support against GazChap you must explain yourself.


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 Post subject: Re: LazyScum Day 2
PostPosted: Thu Oct 30, 2014 20:25 
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Goddess Jasmine wrote:
I've been through the player roles, but can't work it out at all.

Also; Curio, what, exactly, were you told?


Just that I've woken up feeling a little ill.

It is possible that I am some sort of bad thing, but I swear that my win condition has not changed. It is still Town.

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