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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 17, 2017 19:46 
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Sleepyhead

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zaphod79 wrote:
Curiosity wrote:
Cheers for that.

Can I not craft Kindly Grandmother?


I think it was one of the special cards from the 'one night in' set of adventures - if so no you need to buy the wing that it came in


Well, that's a pain.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 20, 2017 19:04 
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This weeks tavern brawl is basically pick a class and play with the quest and a pre-made deck for that class - useful if you want to try them out (and saves you having to craft something to then work out its crap)


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 14:06 
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Dinomancy is a bit of a mean card.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 14:15 
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Playing Druid in Tavern Brawl for fun (and my missions are to play Druid class cards and large minions). Opposing Warrior has one big minions. I have mine full of massive ones after completing my quest. He plays Brawl, and as always, his one survives and my entire army dies.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 16:17 
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Curiosity wrote:
Playing Druid in Tavern Brawl for fun (and my missions are to play Druid class cards and large minions). Opposing Warrior has one big minions. I have mine full of massive ones after completing my quest. He plays Brawl, and as always, his one survives and my entire army dies.


I often wonder if Brawl slightly favors whoever plays it - my typical play turn 7 when doing the warrior quest was dirty rat and brawl - and I'm sure i ended up with the rat left more often than one of theirs


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Apr 23, 2017 18:16 
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Random numbers do strange things sometimes, we remember the random events that stand out rather than the random events than fall within expected boundaries.

In other Hearthstone news - Freeze Mage is looking pretty good again, which makes me happy.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Apr 24, 2017 0:01 
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That Hunter deck you linked to above has been pretty fun. Just killed a Priest on Turn 4 (1. Alley Cat - 2. Hyena - 3. Adapt hyena to get windfury; kill the cats - 4. Death).

The only tricksy decks have been the quest ones. The Raptor one was a bad spot for mel as they could play the card on Turn 5, and after that it's a neverending stream of damn near free 3/2 cards. I might have stood a chance with an exploding trap or something, but unless you can kill them in a turn or two it's over. Fun mechanic though, as you do get the sense of overwhelming panic as you get swarmed. A fun round even though I lost.

So many cards I haven't seen before that can turn something on me. Meteor? WTF?

Fun times though.

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Apr 29, 2017 19:32 
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The game is definitely a lot more fun in the new expansion, for several reasons.

1) The older expansions that have rotated out of Standard, goodbye to any and all fucking Reno decks, for example.

2) The specific cards that have been moved out of Standard, Azure Drake/Raggy/Syl/etc - it's easy to forget just how ubiquitous they were and absolutely the 'best in slot' for so many decks, having them removed from the options list entirely has really opened up deck design. (And it's not like you can't still play those cards if you want to, just move over to Wild.)

3) The Un Goro expansion itself is very good (once you get past the incredibly cynical legendary situation), and whilst the meta is still settling down of course, the overall situation seems to be a lot more 'up in the air' as to where the various classes and decks will end up in terms of effectiveness.

So yes, definitely enjoying it so far.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 02, 2017 18:44 
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3 free packs as they have passed the 70 million players mark

http://uk.ign.com/articles/2017/05/01/h ... on-players


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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 19:43 
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Having a lot of fun with this iteration of Miracle Rogue. No Leeroy/Cold Blood burst so doesn't have the super-finisher potential but all sorts of cheeky shenanigans going on with the Corpse Flower thingy, Shaku, and all the draw cards feeding into flower activation and Gadgetzan trickery - which all end up with the cheap or free Arcane Giants.

Had to craft two legendaries, two epics and a rare for this one! Only have 2700 dust left but do have two shit golden legendaries I can dust if required. (And 5100 gold for packs but I'm already saving up for the next expansion :))

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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 21:16 
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What was that Tavern Brawl that cost a billion pounds all about?

bah.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon May 08, 2017 23:36 
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Playing Arena for a laugh. One guy just kept on playing the 'On a Stegodon' card. So infuriating!

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 0:50 
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Was absolutely destroying a Shaman. Had entire board control, and health was 30 vs 5.

Sadly he had some insane cards. Evolve, devole and worst of all, to start the rot - volcano.

I ended up totally dead in a few more turns.

Those all seem MASSIVELY underpriced in terms of mana.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:25 
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Volcano is one of those 'play around' cards I think, very much like a Mage's Flamestrike.

At 7 mana (5 + 2 overload) Volcano is certainly an efficient spell but not off-the-scale crazy. (Compare it with Elemental Destruction, for example.)


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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:45 
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It's pretty crazy if they have a double spell damage totem and you didn't know the card exists :D

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 09, 2017 9:47 
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Hearthly wrote:
Volcano is one of those 'play around' cards I think, very much like a Mage's Flamestrike.

At 7 mana (5 + 2 overload) Volcano is certainly an efficient spell but not off-the-scale crazy. (Compare it with Elemental Destruction, for example.)


Or Meteor !

and the evolve / de-evolve is a pain but it does have a big random feel , its annoying when you have a board of taunts for them all to go but sometimes you do get slightly better minions , and sometimes their 'upgraded' ones are bad (again , evolve a standard totem from 1 to 2 gives them a chance to draw a doomsayer which is very funny :-)


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 Post subject: Re: Hearthstone thread
PostPosted: Wed May 17, 2017 13:23 
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http://us.battle.net/hearthstone/en/blo ... -5-16-2017

Quote:
New Features Coming to Hearthstone!


Basically you can play your quests against friends (instead of only on the ladder or in arena) and you can cut and paste your deck lists so you can save them elsewhere or post them on places like here for others to use.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 10:16 
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The rogue quest is annoying.

Everyone just throws a glacial shard, then retracts and throws it again and again. You can't do shit as all your minions are frozen, and on turn 5 they play the quest card and win.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 10:42 
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I'm not a big fan of the the one that switches all mana into treants, which is always followed by the ludicrously cheap 1 mana to +1/+1 all minions

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 14:30 
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Curiosity wrote:
The rogue quest is annoying.

Everyone just throws a glacial shard, then retracts and throws it again and again. You can't do shit as all your minions are frozen, and on turn 5 they play the quest card and win.


I am mostly playing arena, especially because otherwise it's just a constant stream of quest people, and it doesn't matter what you do, especially if it's a Rogue. There's no possible defence to it and no tactics. Just makes it really boring and removes a load of the variety. Boo.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 15:04 
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Curiosity wrote:
I am mostly playing arena, especially because otherwise it's just a constant stream of quest people, and it doesn't matter what you do, especially if it's a Rogue. There's no possible defence to it and no tactics. Just makes it really boring and removes a load of the variety. Boo.


There are plenty of defenses against it , and it relies a *lot* on luck (I know because i've played a lot of it)

Realistically the rogue has 6 bounce cards and normally needs to draw 3 of them to get the spell in place (2xboatmen / 2xbrewmasters / 2xshadowstep - I also play with a vanish but given thats a 6 point card its normally too late to use for the quest)

While they are doing that they have virtually no minions on the board and you can have around 4 or 5 rounds of hitting them in the face while they do all the fancy footwork - if you have a slow to progress deck you'll lose.

The perfect answer to their threat is Dirty rat , when you play it you have a chance to pull either the card they are bouncing (which can stop the whole process) or one of their 4 character bounce cards which also slows them down.

There are also a number of Mage specific cards that can kill it - the one that causes their next played card to turn into a sheep , the one that stops their next spell from firing (kills the quest reward) , the one that gives you a copy of their next spell (you get the same bonus for your minions) , etc etc

At the very least include Dirty Rat in your deck (in the same way you *need* to include an eater of secrets when you face mage)

I'm not really seeing a lot of the rogue deck out there.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 15:23 
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I'm only playing in Casual, but it seems like I face the Rogue deck more games than I don't. 4 of the last 5 have played the quest card on turn 5. Turn 6 then sees the 5/5 charges coming into play.

I shall look at the Dirty Rat. I don't think they end up with much missing in terms of strength on the board. If they're using glacial shard then your minions can't attack, and they end up with at least a 2/3 or a 3/2 or whatever each turn from the Boatman or Brewmaster. Maybe I've just been unlucky.

There's been some big ol' power creep on some of the cards too. A 2/2 for 1 mana? 1 mana to give +1/+1 to all minions? 2 mana to give you a 1/1 with +1/+1 to all minions in your hand? 1 mana for a mini-shadow madness? Vol-freaking-cano? Those are some nasty cards.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 15:42 
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Curiosity wrote:
I'm only playing in Casual, but it seems like I face the Rogue deck more games than I don't. 4 of the last 5 have played the quest card on turn 5. Turn 6 then sees the 5/5 charges coming into play.


I'm playing ladder , and bouncing around the 17 - 20 mark so nowhere special and i'm seeing a wide range of decks

Curiosity wrote:
I shall look at the Dirty Rat. I don't think they end up with much missing in terms of strength on the board. If they're using glacial shard then your minions can't attack, and they end up with at least a 2/3 or a 3/2 or whatever each turn from the Boatman or Brewmaster. Maybe I've just been unlucky.


I think you probably have just been unlucky , remember they can only have 2 of the shard cards in total , if they play first the need to keep the quest so they have 2 other cards to mulligan which they will want to be a bounce card so even having one of them in hand if you dont have the brewmaster or boatman you'll swap it out (shadowstep is their strongest card and is what you really want from the start because your replays of the cards is basically free)

If you've not used Dirty Rat , it pulls a card out of their deck onto the board , turn 2 its a big gamble but once they have started bouncing the cards its got a good chance of pulling something and even if your not up against the rogue it stops a useful battlecry (although sometimes its pulled some massive card out of their deck which has lost me the game before - swings and roundabouts :-)

Curiosity wrote:
There's been some big ol' power creep on some of the cards too. A 2/2 for 1 mana? 1 mana to give +1/+1 to all minions? 2 mana to give you a 1/1 with +1/+1 to all minions in your hand? 1 mana for a mini-shadow madness? Vol-freaking-cano? Those are some nasty cards.


I have a Murlock / Padadin deck which uses a lot of those 'boost all cards in deck' and again if it hits the right cards is unstoppable - the problem is that it uses a lot of unique cards and a lot of epics so its not the type of thing to just craft on a whim (I'll try and remember to post a list of it tonight its not going to work very well snapping it from my phone).

I agree power creep is a big thing and again back to my complaint above that they only ever nerf cards , they never buff something that needed just a little change to be better (look at that hunter raven card that was everywhere a year or so back - it got changed to a 5 drop and its a piece of crap - i hate when i draw it at random from a 'find a beast' power)

The advantage is that there are some new plays and combos that come out and make other decks usable again.

I have played a lot of priests recently who use one of the first tricks I ever did in the game , get cheap minion out with a high heath , buff it , double it , and then make attack = health

Some of those cheap 2 and 3 point minions with 7 or 8 health are perfect for that - game over at turn 5 when they hit you for 36 points :-)

My most consistently winning deck at the moment is the Warrior quest one , and that's really because every turn your dropping a taunt minion on the deck to block them from hitting you , you get the quest off normally around round 8 or 9 and can start smashing stuff up (again though an expensive deck to craft)


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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 15:54 
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Curiosity wrote:
I'm only playing in Casual, but it seems like I face the Rogue deck more games than I don't. 4 of the last 5 have played the quest card on turn 5. Turn 6 then sees the 5/5 charges coming into play.

I shall look at the Dirty Rat. I don't think they end up with much missing in terms of strength on the board. If they're using glacial shard then your minions can't attack, and they end up with at least a 2/3 or a 3/2 or whatever each turn from the Boatman or Brewmaster. Maybe I've just been unlucky.


If you're facing a lot of a particular deck at any given time and losing to it, just run a deck that counters it well.

I genuinely look forward to Quest Rogue match-ups as my main deck at the moment is Midrange Hunter, which has about an 80% winrate against Quest Rogue. (I'm specifically playing Midrange Hunter because Quest Rogue is popular, I hate losing against it due to RAGE, and Midrange Hunter beats it soundly most of the time.)

As zaphod notes Quest Rogue kind of does 'nothing' for the first 1-3 (and sort of 4) turns, which with the Hunter beast synergies is often enough to have put together a board state and repetitive damage that the Rogue simply can't counter.

They generally die just as they play their stupid 5/5 spell (or before that even) and I'm just like FUCK YOU QUEST ROGUE WELL PLAYED.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue May 23, 2017 17:54 
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My Murloc deck

Obviously - get the buff cards early and play murlocs when out for more linked buffs and if you have a few which are sticky then play the one that buffs all murlocs for either Windfury or +3 attack as a finisher

Attachment:
Screenshot 2017-05-23 17.52.42.png


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 Post subject: Re: Hearthstone thread
PostPosted: Wed May 24, 2017 8:42 
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Unhappy Kripp.



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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jun 02, 2017 20:28 
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Well the cut and paste is there - here is my Rogue quest deck

### Mission
# Class: Rogue
# Format: Standard
# Year of the Mammoth
#
# 1x (0) Backstab
# 2x (0) Preparation
# 2x (0) Shadowstep
# 2x (1) Fire Fly
# 2x (1) Goldshire Footman
# 1x (1) Patches the Pirate
# 2x (1) Southsea Deckhand
# 2x (1) Stonetusk Boar
# 2x (1) Swashburglar
# 1x (1) The Caverns Below
# 1x (2) Dirty Rat
# 1x (2) Eviscerate
# 2x (2) Gadgetzan Ferryman
# 2x (2) Youthful Brewmaster
# 2x (3) Igneous Elemental
# 2x (3) Mimic Pod
# 1x (4) Eater of Secrets
# 1x (6) Thistle Tea
# 1x (6) Vanish
#
AAECAYO6Agi0AcQBiAf7qwKIrwKRvAKGwgLfxAIL7QKfA4gF1AWaB4YJkrYC+L0C/MEC68ICxscCAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


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 Post subject: Re: Hearthstone thread
PostPosted: Fri Jun 02, 2017 20:29 
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And my Murloc Paladin

### Murloc
# Class: Paladin
# Format: Standard
# Year of the Mammoth
#
# 1x (1) Getaway Kodo
# 1x (1) Grimscale Chum
# 1x (1) Grimscale Oracle
# 2x (1) Murloc Tidecaller
# 2x (1) Smuggler's Run
# 1x (1) Vilefin Inquisitor
# 1x (2) A Light in the Darkness
# 1x (2) Bilefin Tidehunter
# 1x (2) Blowgill Sniper
# 1x (2) Bluegill Warrior
# 2x (2) Grimestreet Outfitter
# 1x (3) Coldlight Oracle
# 1x (3) Coldlight Seer
# 1x (3) Grimestreet Smuggler
# 2x (3) Murloc Warleader
# 1x (3) Primalfin Lookout
# 1x (3) Wickerflame Burnbristle
# 2x (4) Consecration
# 1x (4) Gentle Megasaur
# 2x (5) Grimestreet Enforcer
# 1x (6) Corrupted Seer
# 1x (7) Don Han'Cho
# 1x (8) Lay on Hands
# 1x (8) Tirion Fordring
#
AAECAZ8FEsUD/gPSBOMF+gb4B9OqAoqtApGtAoGwAq28AtO8Aou9Ary9Av+9Aqe+ArHCAobEAgbbA9wDpwizuwKVvAL3vAIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jun 04, 2017 16:00 
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Been a while since i opened a Legendary - must be due one soon ....

Attachment:
Screenshot 2017-06-04 15.59.14.png


F*cking thing !


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jun 04, 2017 18:06 
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That is god's punishment for playing that deck in the first place.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jun 13, 2017 7:57 
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Lols. (Video below.)

On a wider note I'm really enjoying this expansion, Blizz seem to have got the meta into a pretty good place, although I wish we could eradicate Jade Druid from the face of the earth. Quest Rouge I can live with.

My current favourite deck is CORPSE FLOWER MIRACLE ROGUE, which I posted the deck list for a page or two back. Has a decent chance against most other decks, from aggro to control to secret decks etc, and takes a fair bit of skill to pilot correctly.

I fancy having a go at this deck here, but would need to craft Hemet and 1600 dust is a bit harsh for a 'single use' legendary.



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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jun 13, 2017 9:41 
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Hearthly wrote:
Lols. (Video below.)


Welcome to 2 months ago : viewtopic.php?p=948840#p948840

Corpse flower is really annoying because it buggers up the best removal cards i have

Brawl kills it so it goes back to hibernation mode and even Vanish does not get rid of the damn thing !

I have switched two of my cards in the rogue quest now to Stonehill Defenders - if i can bounce them its some free taunt minions (and after crystal they are all 5/5's) if not it puts something in the way between the enemy and my face

The Mage quest stuff seems very quiet now - the only stuff i'm struggling with is

Corpse flower (because i cant get rid of the damn things)
Jade Druid (they are pulling cheap 6/6 and 7/7 cards out quickly)
Shamen 'rush' decks (with a few basic minions and the totem or de-evolve my defenses)


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jun 13, 2017 19:55 
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I'm still mostly playing arena, and occasionally casual. Still see a lot of Quest Rogue in ranked around the end I play, and even with Dirty Rat I've still only seen it once fail to get out the Crystal Core by turn 6 (and usually turn 5 followed by insta-death turn 6), which just makes it boring. I could feasibly set up a deck directly aimed at stopping that, but it is very boring to do so, and would likely cost me a shitload of dust I don't have.

Enjoying arena and tavern brawls though.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jun 13, 2017 21:28 
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Curiosity wrote:
Still see a lot of Quest Rogue


I wonder if its doing some odd matching or if i'm just getting lucky / unlucky

I got up to rank 13 earlier and dropped back to 15 playing with the rogue quest and only hit another rogue once or twice (a *lot* of warriors and hunters) - i switched to my hunter deck to complete one of my daily quests and saw a wider range of other decks (including a rogue for the first time in ages)


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jun 14, 2017 10:58 
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Dunno. I basically never see it in Casual, but whenever I go to Ranked it's extremely common. That's around Rank 20 since I haven't been arsed to play it.

Might just be the luck of the draw.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jun 20, 2017 19:22 
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I fucking hate Taunt Warrior and it's usually a near auto-lose with my CORPSE FLOWER MIRACLE ROGUE deck, but this poor chappy pulled out Gadgetzan with Dirty Rat on his Turn 2, and I had a nice selection of cheap cards in my hand as well as Van Cleef. (I went coin, prep, sap, Van Cleef.)

So I had a 4/4 and an 8/8 on the board at the end of my second turn (and a few cards), and he conceded on his third turn with me having a 4/4, 8/8 and 3/3 on the board (he pulled SI Agent with the Dirty Rat I'd sapped), and drawing cards like a mofo.

(This match-up also amuses me when they pull Arcane Giant with Dirty Rat.)

I do like it when sweet little things like this happen.

Attachment:
Hearthstone Screenshot 06-20-17 19.14.25.png


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jun 25, 2017 12:15 
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Pack changes coming soon :

#comments">http://eu.battle.net/hearthstone/en/blo ... W#comments

Quote:
Hearthstone Update: Upcoming Card Pack Changes
Having fun and exciting moments in Hearthstone is important to us, so today we’re announcing an upcoming change to the way you’ll experience cracking open Hearthstone card packs.

WAAAH, Legendary!

Starting with the release of Hearthstone’s next expansion (but applying to ALL Hearthstone card packs), every time you open a Legendary in a card pack, it will be a Legendary card from that set that you don’t already own. Once you own either the golden or non-golden version of a Legendary card, you won’t get a duplicate of it until you own all the Legendary cards from that set. Soon, you’ll be able to craft a Legendary without the worry of opening it in your next few packs!

In addition, you will never open more copies of any card in a pack than you can use in a single deck—no more opening three or more of the same common, rare, or epic card in one pack!

Even More Legendary!

Beginning with the release of the next expansion, you’re also guaranteed to get a Legendary within your first 10 packs of a new set. The release of a new Hearthstone expansion is a super exciting time, and with this change we hope your pack openings start off on a celebratory note!

Combined, these changes should make the pack opening experience more exciting than ever—especially when you see that flash of gold heralding a Legendary card!
The Greater Crater Promotion

Elise Starseeker and her junior explorers have stumbled upon a fascinating discovery: a crater full of card packs! Starting in the next few days, we’re having a special limited time promotion* for Journey to Un’Goro card pack bundles: the price stays the same, but the number of packs gets dino-sized!

Original Pack Bundles


Special Pack Bundles
7 packs +2 packs = 9 packs total
15 packs +5 packs = 20 packs total
40 packs +12 packs = 52 packs total
60 packs** +18 packs = 78 packs total

We can’t wait to see your Legendary pack openings starting with Hearthstone’s next expansion!

*Promotion dates will be announced soon.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jun 28, 2017 21:37 
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A much needed nerf to Quest Rogue, hateful deck.

At 5 minions required versus 4 though, I still think it'll get played, but it'll reduce the most dreadful encounters the deck is capable of producing.

http://www.pcgamer.com/hearthstones-inf ... ng-nerfed/


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jun 29, 2017 13:22 
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So basically that removes it - to play it you'd need to draw too many bounce cards or be very lucky to get your fire elemental cards in hand at draw - I still lose plenty of games with it but generally to either fast decks who kill me early (Priest health and match / rogue flower / druid / face hunter / Shaman zoo), or decks that build up to a big finish (Jade Druid / Warrior quest / Shaman quest)

Attachment:
rogue.jpg


44 more wins till I get my golden rogue - I wonder if I can get it before the nerf triggers


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Jun 29, 2017 13:36 
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Actually from there - the last time i posted stats was April and mines were :

zaphod79 wrote:
I have a golden Mage and Warlock - for the others

Priest 412/500
Hunter 412/500 (yes really the same number as Priest)
Paladin 401/500
Warrior 391/500
Rogue 287/500 ( I was less than 200 on this until Ungoro came out)
Druid 165/500
Shaman 73/500


So those have moved in 2 1/2 months to :

Priest 412/500
Hunter 443/500
Paladin 411/500
Warrior 457/500
Rogue 456/500
Druid 165/500
Shaman 73/500


So those 3 in red have not even moved - one of the last changes to the stats for the game let you see how many you have won over the 500 with your goldens

Mage 670
Warlock 827 (i had not realised just how much Warlock i played)


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jul 02, 2017 15:37 
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Yay! Nerf for Annoying Quest Rogue!

*Opens pack*

Rogue Quest Legendary.

Heh.

I have played it a few times, and on the whole I think it's still a valid nerf. It takes almost no skill to play, and hoovers up wins.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Jul 02, 2017 15:56 
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Dont dust it until they change the card then you'll get your full amount for it


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Jul 03, 2017 22:00 
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Attachment:
Screenshot 2017-07-03 21.59.31.png

Golden Rogue


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 04, 2017 8:35 
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Earned off the backs of the tears of the Hearthstone community and boards full of 5-5s on Turn 4.....

I think Quest Rogue is the quickest nerf in the history of the game, DEATH TO QUEST ROGUE.

If I'm not playing a fast deck I just auto-concede against it.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Jul 04, 2017 22:28 
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I've played about eight games with it now and it just feels like cheating. 6 comfortable wins, 1 close win and one loss due to a spectacularly bad card draw (got to round 7 before I got my first return card).

Did have one fun game against a Priest though, who managed to nearly sneak it by having two dragonfire potions and then pulling another from a legendary who spams priest cards. Luckily I had just enough to take him out, but it took a while and was touch and go.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 05, 2017 0:05 
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Curiosity wrote:
I've played about eight games with it now and it just feels like cheating. 6 comfortable wins, 1 close win and one loss due to a spectacularly bad card draw


I must be doing something wrong - my hit rate with it is okay but no where near that good - unless its just the level (i'm currently at rank 15)


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 05, 2017 0:48 
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So after that post i had a few games - its late - there are some mistakes in here but this is 6 matches in a row using the Rogue Quest deck

Before watching
- how many do you think I won ?
- how many times did I get the quest completed ?



And the answers :
ZOMG Spoiler! Click here to view!
- how many do you think I won ? - 0/6
- how many times did I get the quest completed ? 4/6


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 05, 2017 8:02 
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The point is not the win-rate or power level of the deck (which isn't amazing), it's how spectacularly awful it is to play and lose against. It's the textbook definition of a 'non-interactive' deck, whereas if you're playing against it with the 'wrong' deck, you simply feel completely helpless and as if nothing you do influences the game in any way.



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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 05, 2017 9:16 
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My response was more to Curio and his 'feels like cheating' comment than yours , I've watched the video and while I agree on some points I disagree with his main point which is 'when your losing to that deck you feel helpless, and thats bad'

I feel helpless losing to a *lot* of decks , some have a small bit of mitigation you can put into place but others do not and I've accepted that there will be games I start and even if I play my cards in the best way I possibly could I will lose.

The answer to a powerful / run over everything deck tends not to be a single (or small set) of cards to use to break it but as he says in the video to play another type of deck altogether


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jul 05, 2017 11:28 
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I completed the quest on turn three last night :DD

Maybe it's because I'm playing around level 18-20 or because I've been lucky, but it is just a monster. Especially if you're boomeranging the Flame chap, as you get four bonus 5/5 minions for 1 cost each!

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