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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 13, 2017 20:36 
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Sleepyhead

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Pirate warrior's a bit of a dick, isn't he?

I had basically perfect draw, and got absolutely annihilated. A 2/4 weapon and two minions on your first turn is bollocks.

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Sep 13, 2017 20:50 
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Curiosity wrote:
Pirate warrior's a bit of a dick, isn't he?

I had basically perfect draw, and got absolutely annihilated. A 2/4 weapon and two minions on your first turn is bollocks.


I must confess I'm quite partial to a bit of Pirate Warrior myself from time to time, as it can smash the various stupid Druid decks to pieces before they start getting their nonsensical shit together.

Decks like Pirate Warrior rise when control decks get too greedy or stupid, so once the nerf bat hits Malfurion in the face it might recede a bit.

My personal preference is to play midrange and control decks, but when you're frequently put into a match-up where you know you're heavily favoured to lose just because Malfurion's beard appears on your screen, one can justify the transgression.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 17, 2017 19:20 
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Got the Warrior knight legendary. He doesn't seem too great, and AFAIK has the weakest of the hero powers.

Anyone know of cheap decks he is useful in? All the ones I can find need about 10k of dust to play.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 17, 2017 19:30 
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Curiosity wrote:
Got the Warrior knight legendary. He doesn't seem too great, and AFAIK has the weakest of the hero powers.

Anyone know of cheap decks he is useful in? All the ones I can find need about 10k of dust to play.


It's a kind of 'build around' card really, and not a particularly great one at that, belongs only in Control Warrior decks which used to be referred to as 'Wallet Warrior' because it needed so many legendaries to function.

There's the Fatigue/Mill Warrior deck that it works well in, but an incredibly hard deck to play well and a very specific listing - https://twitter.com/Liquid_hsdog/status ... 9848663040




Plus once the Fiery 'Win' Axe nerf hits who knows where warrior will be?

Do you not watch any of the main Hearthstone streamers Curio? They all have digests of their play on YouTube and are great to watch. Trump/Kripparian/Kibler/Raynad etc, they almost always do specific videos about stuff like this as well, nerf commentary, overpowered deck/cards commentary etc.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 17, 2017 19:51 
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Nah. I find watching people play video games to be exceptionally dull.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Sep 17, 2017 21:12 
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Then you are cursed with a debuff to make it harder to learn things about Hearthstone. -10 HP.


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 Post subject: Re: Hearthstone thread
PostPosted: Thu Sep 21, 2017 22:57 
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Played against a fun priest deck. All the 'if you have no duplicates' cards plus the Knight card, plus Lyra, makes a world of pain. He must have played over 100 cards. Could literally clear any board at all, then just as you think you have a chance, out come two greater healing potions... and then two more the next time he's down low. And three power word horrors. And a whole slew of things. He ended up with a full hand, full health, and 7 minions. Two turns earlier he had no minions and about 7 health, whereas I had full health and 7 minions, including a 5/20, a 7/7, and three with deathrattles that gave me new minions :( He also must have discarded about five or six times from having too many cards. Madness. His actual deck didn't have any minions that could attack for shit, or damage cards, just relies on creating dozens of cards and hoping to get good ones.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 01, 2017 22:45 
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Gah, best ever Arena run and then thwarted at the last by a nonsensical Priest deck that had formidable early game, curved perfectly into a fucking Lich King, and then finished us off with a Mind Control, and even then we were one turn away from killing him for the 12th win.

(He used the Mind Control to pull our Taunt over to his side, and then smacked us in the face for lethal with the card he'd got off Lich King which was the 5/3 weapon. If the Taunt would have stuck for one turn we'd have beat him.)

Still, it was a good run, and I say 'us' and 'our' because it was a joint effort between me and my chum who is over visiting, I was dual-outputting from my PC to my normal monitor and the big telly so he could sit on the coach to watch the game on the big telly and we did the run as a team endeavor.

Our deck was a decidedly average-looking Rogue deck that somehow punched above its weight. It had no Epics and the single legendary was the AWFUL Prince Keleseth who was basically just a two mana 2/2, and we chose him over Sergeant Sally and Mayor Noggenfogger.....

We said we'd settle for 3 wins, and were somewhat startled to find ourselves managing 11. Many of the games were very close though.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 01, 2017 22:59 
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Whereas I got a really good Rogue deck and lost 0-3.

The final loss was to a perfect Murloc Paladin deck. He didn't play a single non-Murloc minion all game. Even had the ninja legendary Murloc. Was weird as fuck.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Oct 01, 2017 23:19 
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Yeah one of our two first losses was to a Pally deck like that, he had a Murloc Warleader, a Finja (he's the legendary Murloc) which he then buffed with two other Murlocs to allow Finja to get a clean kill on one of our minions, and then Finja then pulled another two Murlocs from his deck, and we're like, 'How many Murlocs did this motherfucker get to pick?'

Decks like that are very annoying in Arena.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Oct 02, 2017 11:48 
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Yeah. I seem to do better with decks that I think are rubbish. Had one stacked with awesome cards that had good synergy and always came up against well crafted decks with a proficient player. When I had a bundle of crap, I seemed to play against other decks full of dross and wielded by fools.

I'm not aware of any matchmaking that sets people against each other based on perceived deck strength, but I suppose there could feasibly be some hidden mechanic.

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Oct 17, 2017 14:12 
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Is there any way to look back at games you were in?

I played against a Warlock, and had three minions out at turn 3 or 4. Opponent had a 1/1 possessed villager.

I looked away briefly, at my phone, and then saw him play that elemental that fires 3 damage when it dies, and the Warlock card that kills a friendly minion to get +2/+2.

This killed my one remaining minion.

So, somehow in the 2-3 seconds I looked away from the screen, he killed a 3/8 and a 1/1, without playing a card that shows up in the little card tracker on the left hand side, and without using much in the way of mana (possibly 2).

Is there a Warlock card that randomly kills two minions for that cost, and is somehow invisible? Neither minions were attacked as I had a Hunter secret that would have triggered. It couldn't be something that hits all my minions, as the surviving one had 1 health, and one that died was a 3/8 that I had just played.

Any ideas?

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 Post subject: Re: Hearthstone thread
PostPosted: Fri Oct 20, 2017 15:29 
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An interesting outlook on the possibility of true F2P of the most popular card games:

https://rngeternal.com/2017/10/01/going ... t-to-play/

Unsurprisingly Eternal is the most generous while HS is the most stingy. Everytime i tried to get back at HS i just bounced back from how far i am in the expansion curve. It's getting into MTG levels of ridiculousness.

Eternal right now is really F2P, and way more fun.

Gwent is also great, but it's a totally different game. I'm hoping they'll release an android app.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Nov 22, 2017 14:20 
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So the next expansion is due mid-December and they've revealed a lot of the cards now.

Things that are annoying me:

1) They're blatantly just recycling cards now, for a lot of the cards the reviewers are making comments along the lines of 'So this is like Card X, which was rotated out of Standard, and now Card Y does something like Card X'. Of course you can't use Card X in Standard any more, so you have to get hold of Card Y. KERCHING.

2) So many obviously awful legendaries and epics, which just dilute the card pool at these rarities and make getting the very powerful new epics and legendaries out of packs less likely. KERCHING.

3) As per (2), lots of epics and legendaries that are clearly going to be key cards in the decks they go into, and the decks just won't work without them. KERCHING. If you think back to Classic and Naxx, a lot of the time with a legendary in a deck for example, it was kind of like 'If you don't have Ragnaros it's fine to run Ysera', or something like that. This is very often not the case now. KERCHING.

4) And whilst we're on the subject, two new legendaries per class. KERCHING.

5) I think the game has been hurt as a result of the dispensing with adventure expansions alternating with all-card expansions, to just all-card expansions. KERCHING.

I'll have enough gold to freeroll it again (currently got just over 9000 gold, I expect that to be over 10000 gold by the time the expansion hits), but the game is rabidly unfriendly for newcomers these days and also for established players who are lacking in gold or the inclination/ability to spend a chunk of cash to keep up. I know a few folks who play nothing but Arena these days as they've given up trying to maintain a Standard Constructed capable card collection.

It's still a good game and it's possible to have some great tussles in it, but it's not what it was IMO.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Dec 09, 2017 11:02 
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New expansion has landed, I've opened just shy of 100 packs (which would cost £105 in real money (!!!)), and yet going through the decklists at Metabomb of what are looking like reasonable decks, I find I'm missing multiple cards for pretty much all of them.

I did get a dreadful run with Legendaries in that I statistically opened about as many as you'd expect, but they were a selection of the awful ones (see my post above about how they pad out the collection with known shit cards), and a similar thing happened with the Epics. (Although I did get some of the good ones there.)

Of the 30 card decklist for the new 'Big Warrior' deck, I'm missing 6 cards, albeit some of those are legacy gaps from previous expansions.

I had a Hunter quest yesterday and wanted to try the new Midrange Hunter archetype but was missing several cards for that including the two new Hunter legendaries, and I don't want to spend 3200+ dust on an archetype that might turn out to be shit as the meta settles. So in the end I put together the new Face Hunter deck and did the quest with that.

Greedy fucking Blizzard. Greedy motherfuckers.

The new 'Dungeon Run' mode is really good fun though, entirely independent of your card collection, and completely F2P. Would go as far as to recommend it to anyone as it's genuinely entertaining.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Dec 09, 2017 12:12 
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Play Eternal.

or Zaccaria Pinball


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Dec 09, 2017 14:19 
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RuySan wrote:
Play Eternal.

or Zaccaria Pinball


Or net runner on jinteki.net

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 Post subject: Re: Hearthstone thread
PostPosted: Sat Dec 09, 2017 18:39 
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RuySan wrote:
Play Eternal.

or Zaccaria Pinball


I still really like Hearthstone, I play it nearly every day and it still has the ability to deliver a fantastic gaming experience on a regular basis, not least because you know every single game is your brain against another human brain. (Outside of the single player content, of course, and I will say again that the new 'Dungeon Run' mode is great single player content.)

I do resent how Blizzard have tipped it very deliberately towards 'gouge mode' though, I'm sort of OK in that I can stay ahead of the curve (mostly!), but fuck knows how new players are supposed to get on without spending serious wedges of cash if they want to be competitive, or at the very least get to play with the cool new cards.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Dec 09, 2017 22:35 
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Sleepyhead

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Is it really all people? I have my suspicions.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Dec 10, 2017 18:08 
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Curiosity wrote:
Is it really all people? I have my suspicions.


You mean you think it pits you against AI sometimes? What is your reasoning for this suspicion, good sir?

Also, it looks like 'SPELL HUNTER' is actually a thing. A lot of the new Hunter cards were getting totally trashed in the reveals as being shit and absolutely the last thing an already weak class needed, with the legendary weapon being seen as worthless since it belongs in an archetype that would be completely non-viable. (Spell Hunter.)

So Brian Kibler went away and came up with this, and it works! (I'm doing OK with it at my usual pogger ranks of 15-13, but it's been winning games at 5-Legend in the hands of better players than me.)

Great fun to play too, I had to craft an Epic and a Legendary so that's 2000 dust gone, but a real change of pace for Hunter.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Dec 10, 2017 20:11 
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I think for the speed it matches you up, across Standard, Wild, Ranked, Casual and Arena, with the alleged matching by skill level, it would need a frankly insane amount of people on at the same time.

So they’re likely telling porkies about something.

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 Post subject: Re: Hearthstone thread
PostPosted: Sun Dec 10, 2017 20:26 
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Curiosity wrote:
I think for the speed it matches you up, across Standard, Wild, Ranked, Casual and Arena, with the alleged matching by skill level, it would need a frankly insane amount of people on at the same time.

So they’re likely telling porkies about something.


Well as of May this year Hearthstone had 70 million registered accounts (they call it 'players' but I'll call it accounts), so it doesn't seem hard to believe it'll find you a game quickly when the regions are as broad as 'Europe', 'USA' and 'Asia'.

And yes I entirely realise that of those 70 million accounts there will be dead accounts, duplicates and suchlike, but I honestly don't think for one second that Blizzard would put players up against bots in any of the PvP modes, mostly because they don't need to, but also because if it ever became public that they'd done that it'd kill the game stone dead.

You only need to look at some of the top-tier streamers who play at very anti-social hours, when they re-queue sometimes after a win/loss, they get put straight back in against the same opponent as they both hit the 'PLAY GAME' button at pretty much the same time and both fit the criteria to get put back in a game together.

It's hard to overstate just how massively successful Blizzard are, any other developer in the world would give their right arm for 10% of the monthly subscribing playerbase that WoW has.


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 Post subject: Re: Hearthstone thread
PostPosted: Sun Dec 10, 2017 23:50 
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Maybe not bots, but then ther matching algorithm must be a lot wider than they say, otherwise you’d probably need 10-20 million online and playing at the same time, 24/7.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Dec 11, 2017 9:10 
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Curiosity wrote:
Maybe not bots, but then ther matching algorithm must be a lot wider than they say, otherwise you’d probably need 10-20 million online and playing at the same time, 24/7.


i don't even remotely see how that's the case TBH, if I'm looking for a game and the catchment area is 'Europe' (population 741 million, of which 87.5% are confirmed active Hearthstone players), it's entirely believable that it'll be able to quickly and reliably find an opponent of roughly equivalent level.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Dec 11, 2017 10:22 
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Hearthly wrote:
'Europe' (population 741 million, of which 87.5% are confirmed active Hearthstone players)

what

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Dec 11, 2017 10:32 
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Grim... wrote:
Hearthly wrote:
'Europe' (population 741 million, of which 87.5% are confirmed active Hearthstone players)

what


So that's what my parents have been doing during the weekends


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Dec 11, 2017 11:56 
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Grim... wrote:
Hearthly wrote:
'Europe' (population 741 million, of which 87.5% are confirmed active Hearthstone players)

what


That was the flippant part of my post :)


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Dec 11, 2017 13:06 
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Ever since the 3rd expansion or something i saw right away that i would be behind the curve unless i spent serious money. Then i just did daily quests for Arena runs. Ever since Eternal i never looked back. Every once in a while i get the urge to play it, but HS takes way too much space in the phone.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Dec 11, 2017 13:12 
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My numbers were (quite a bit) off, but my fag packet math shows it still needs more people than I think it has (are there stats for active concurrent users at a given time?)

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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jan 31, 2018 11:37 
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Bye Bye Patches :-(

https://news.blizzard.com/en-us/hearths ... pdate-10-2

Quote:
Bonemare - Now costs 8 mana. (Up from 7)
Corridor Creeper - Now has 2 Attack. (Down from 5)
Patches the Pirate - No longer has Charge.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.

Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!



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 Post subject: Re: Hearthstone thread
PostPosted: Wed Jan 31, 2018 11:56 
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I honestly felt Kobolds & Cata had calmed aggro/tempo down a bit, especially with Priest having such powerful early game with cards such as Duskbreaker. And then you've got Warlock generating five million taunts and Doomguards early game(ish) with all their new Demon shenanigans.

My fear now is that Cubelock will run rampant, as fast/tempo decks were one of the few archetypes that could take them out, and even then not consistently.

Corridor Creeper needed nerfing though, ridiculous card.

Bonemare will still work in slow decks, it'll just stop being a viable 'high end' choice for fast/tempo decks.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Feb 27, 2018 23:00 
8-Bit Champion
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Next set of massive changes

https://playhearthstone.com/en-us/blog/21534739

Removing the mage's ice block is big


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Feb 28, 2018 10:18 
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Quicker quests is a good thing, but to be honest, i'm way past the point where i can keep up with this. Also, unlike Eternal, the HS android app takes way too much space on my phone and runs too slow.

And they should have introduced ranking play for Arena already. At least we would get the feeling we were playing for something else than just cards and gold.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Feb 28, 2018 11:34 
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Quite happy to see the back of Coldlight Oracle, mill decks are just incredibly unfun and annoying to play against. Destroying large chunks of your opponent's deck is a stunningly negative gameplan really.

Ice Block change kills Freeze Mage and other associated Mage decks that rely on the 'extra life' mechanic. I quite enjoy playing as Freeze Mage but must acknowledge I don't like playing against it at all.

I still play the game daily and keep up with my quests, but I'm not as into it as I used to be.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Feb 28, 2018 11:56 
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Hearthly wrote:
Quite happy to see the back of Coldlight Oracle, mill decks are just incredibly unfun and annoying to play against. Destroying large chunks of your opponent's deck is a stunningly negative gameplan really.


And yet they added cards in the last time to kill the 'top' card on the opponents deck

https://www.hearthpwn.com/cards/62852-gnomeferatu

If your deciding that's a bad mechanic why make cards specifically for it ?

FYI i don't have any mill decks and have played against a lot of them recently (the Rogue deck with the weapon that retains its powers - the decks whole purpose seems to be get the weapon and burn it up quickly then redraw it quickly) - yes frustrating but i have had a lot of decks using coldlight as its the best card draw mechanic for a lot of classes


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Feb 28, 2018 11:59 
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zaphod79 wrote:
Hearthly wrote:
Quite happy to see the back of Coldlight Oracle, mill decks are just incredibly unfun and annoying to play against. Destroying large chunks of your opponent's deck is a stunningly negative gameplan really.


And yet they added cards in the last time to kill the 'top' card on the opponents deck

https://www.hearthpwn.com/cards/62852-gnomeferatu

If your deciding that's a bad mechanic why make cards specifically for it ?

FYI i don't have any mill decks and have played against a lot of them recently (the Rogue deck with the weapon that retains its powers - the decks whole purpose seems to be get the weapon and burn it up quickly then redraw it quickly) - yes frustrating but i have had a lot of decks using coldlight as its the best card draw mechanic for a lot of classes


I use to love running Mill decks on Magic:The Gathering just to see the opponents face when i made him draw 100 cards at once. Prosperity Bloom deck was amazing in this regard, but what's the point in doing it when you can't see your opponents face?


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Feb 28, 2018 12:06 
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zaphod79 wrote:
And yet they added cards in the last time to kill the 'top' card on the opponents deck

https://www.hearthpwn.com/cards/62852-gnomeferatu

If your deciding that's a bad mechanic why make cards specifically for it ?

FYI i don't have any mill decks and have played against a lot of them recently (the Rogue deck with the weapon that retains its powers - the decks whole purpose seems to be get the weapon and burn it up quickly then redraw it quickly) - yes frustrating but i have had a lot of decks using coldlight as its the best card draw mechanic for a lot of classes


Gnomeferatu only destroys one card, and there'll be a max of two of them getting played.

The issue with Coldlight is you can destroy chunks of an opponent's deck at a stroke, and it synergises so well with other Rogue cards such as Vanish, Shadowstep and Cheat Death.

For the record I'm not a big fan of Gnomeferatu either but it's a pretty crap card and very few folks run it.


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Feb 28, 2018 12:35 
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"Gnomeferatu" - eheh, sometimes i do miss this game after all.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Mar 05, 2018 17:33 
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RuySan wrote:
An interesting outlook on the possibility of true F2P of the most popular card games:

https://rngeternal.com/2017/10/01/going ... t-to-play/

Unsurprisingly Eternal is the most generous while HS is the most stingy. Everytime i tried to get back at HS i just bounced back from how far i am in the expansion curve. It's getting into MTG levels of ridiculousness.

Eternal right now is really F2P, and way more fun.



I decided to take a look at Eternal on reading your post.

39 gaming hours later you could say that I like it. Thanks for the tip, so much fun and unlike Hearthstone nothing drives me to the point of insanity (so far).

Also have a really card large collection already and only purchased the single player adventures (because I was impatient).

You can tell it is heavily influenced by Hearthstone but they took all the annoying stuff out and added some better stuff. Still missing a global emote block though sadly.

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Mar 05, 2018 17:46 
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Nemmie wrote:
RuySan wrote:
An interesting outlook on the possibility of true F2P of the most popular card games:

https://rngeternal.com/2017/10/01/going ... t-to-play/

Unsurprisingly Eternal is the most generous while HS is the most stingy. Everytime i tried to get back at HS i just bounced back from how far i am in the expansion curve. It's getting into MTG levels of ridiculousness.

Eternal right now is really F2P, and way more fun.



I decided to take a look at Eternal on reading your post.

39 gaming hours later you could say that I like it. Thanks for the tip, so much fun and unlike Hearthstone nothing drives me to the point of insanity (so far).

Also have a really card large collection already and only purchased the single player adventures (because I was impatient).

You can tell it is heavily influenced by Hearthstone but they took all the annoying stuff out and added some better stuff. Still missing a global emote block though sadly.


I already gotten more people into it. I may be annoying but the game doesn't have a big publisher behind it and doesn't get much coverage. But it has a very healthy player count, so i suppose it's mostly through word of mouth. The game is also very generous in giving out packs.

I love drafting, which is much closer to MTG, and so much better than HS's arena.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Mar 10, 2018 13:45 
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The thing for me is that I'm just so heavily invested in Hearthstone in terms of time and money, that I'd find it a massive wrench to move to something else, and I don't want to have to try to 'maintain' two CCGs at the same time.

I've been successfully freeloading the game for several expansions now, and my card collection is mostly 'complete' insofar as I have pretty much all the cards I want and can play any deck I want. (That said I've had to skip a couple of archetypes this expansion, that horrible fucking Demon Warlock deck that's soul-destroying to play against spring to mind, and I'm missing four (!) legendaries for that deck anyway.)

I spent all my gold on packs at the start of the current expansion so it'll be interesting to see how much I've managed to accumulate by the time the next one launches, but even right now I have 6150 gold so if the expansion dropped tomorrow I could get 61 free packs. (I suspect they'll be announcing it pretty soon, I'm estimating I'll have around 7500 gold by the time it launches, TBH I don't get the argument that Hearthstone is 'stingy' with packs, you just need to keep on top of your quests and Tavern Brawls and keep an eye on any other goodies, everyone got three free packs a couple of days ago, for example.)

That Eternal does look pretty good though.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Mar 10, 2018 16:43 
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The thing about Eternal is that in a week I have 70% of the cards and I have only bought two single player adventures with real money. (£7 each)

They throw packs and cards at you. For instance for each win you are granted a card and for every three wins you get a bonus (more gold, better card, free pack)

Make the jump while it is easy, you won't regret it.

:)

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 Post subject: Re: Hearthstone thread
PostPosted: Mon Mar 12, 2018 12:55 
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Hearthly wrote:
The thing for me is that I'm just so heavily invested in Hearthstone in terms of time and money, that I'd find it a massive wrench to move to something else, and I don't want to have to try to 'maintain' two CCGs at the same time.

I've been successfully freeloading the game for several expansions now, and my card collection is mostly 'complete' insofar as I have pretty much all the cards I want and can play any deck I want. (That said I've had to skip a couple of archetypes this expansion, that horrible fucking Demon Warlock deck that's soul-destroying to play against spring to mind, and I'm missing four (!) legendaries for that deck anyway.)

I spent all my gold on packs at the start of the current expansion so it'll be interesting to see how much I've managed to accumulate by the time the next one launches, but even right now I have 6150 gold so if the expansion dropped tomorrow I could get 61 free packs. (I suspect they'll be announcing it pretty soon, I'm estimating I'll have around 7500 gold by the time it launches, TBH I don't get the argument that Hearthstone is 'stingy' with packs, you just need to keep on top of your quests and Tavern Brawls and keep an eye on any other goodies, everyone got three free packs a couple of days ago, for example.)

That Eternal does look pretty good though.


I know how you feel, and i also know many people who couldn't move on to other games because of all the time they've invested in one (usually WoW or Fifa). If it stops being fun what's the point? Besides, Eternal is very generous that you can play both that and HS.


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 Post subject: Re: Hearthstone thread
PostPosted: Mon Mar 12, 2018 17:37 
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Times you get cards in Eternal

When you level up from playing cards of a certain type.
When you beat someone (every third win you get a larger reward)
From daily tasks
Any cards drafted in the two different draft type tournaments (one versus PC and one versus people) are added to your collection.
From adventures (can be bought with gold which is also given very generously)
From going through the levels of each of the various modes
Free theme decks every few days which you also get to keep permanently.
From the one player gauntlet mode (vs progressively harder AI until you lose or win the gauntlet)

There might be more but as you can tell Eternal is accessible to all and the more you play the faster your collection fills up!

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 Post subject: Re: Hearthstone thread
PostPosted: Tue Mar 13, 2018 11:41 
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One thing that I love about Eternal is events. HS is all about boring laddering, and not even Arena has a ranking system. In eternal, every now and then there's events, with special prizes and rules, that run for 4-5 days with final rankings. Tavern Brawl from HS doesn't even compare to it.


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 Post subject: Re: Hearthstone thread
PostPosted: Tue Mar 13, 2018 12:11 
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New expansion announced

https://kotaku.com/hearthstones-spooky- ... 1823713692


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 Post subject: Re: Hearthstone thread
PostPosted: Wed Mar 14, 2018 11:15 
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I'll give the next expansion a decent crack of the whip but TBH if the power-level of certain decks and the utter helplessness of playing against them if you have the wrong deck for the matchup continues, I may go elsewhere. (Eternal looks interesting.)

I've actually moved to Wild in Hearthstone recently, to get a greater variety of decks to play against.


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 Post subject: Re: Hearthstone thread
PostPosted: Sat Mar 24, 2018 15:02 
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So the pre-purchase offer is up now and I've currently got enough gold for £45 worth of cards. (They're offering 70 packs for £44.99, as 50 packs plus 20 'bonus' packs. I have 7000 gold which buys 70 packs.)

The expansion isn't here yet so I'll basically be talking about £50 worth of free cards by the time it launches. (I still reckon I'll 7500+ gold by launch date.)

I spent all my gold on packs for the last expansion, so this is now a good example of how many free packs you can earn between expansions just by doing daily quests.

75 packs should be about right TBH to get a decent spread of cards and enough dust to craft missing cards, depending on how blatantly arseholeish Billzard decide to be in making key cards for the best archetypes epic or legendary quality, which they were proper cunty on with the last expansion - so we'll see.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 12, 2018 21:34 
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So here's where I ended up on expansion launch day, a total of 89 free packs including packs earned on the bonus quest days leading up to the release, and 3 packs for logging in on release day.

Real world value of about £90.

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 Post subject: Re: Hearthstone thread
PostPosted: Thu Apr 12, 2018 21:48 
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10 legendaries in 89 packs, including a reasonable chunk of the good ones. On average luck I should have only got 5, can't complain about that.


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