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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 8:12 
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gooby pls

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It’s not officially supported but yep. Search for BeatSaberModManager and install that, and it puts a “BeatSaver” option on the main menu in game which lets you download them.

Seems to be a reasonable selection so far and it’ll only get better I guess.

Gangnam Style is quite fun.

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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 10:01 
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GazChap wrote:
It’s not officially supported but yep. Search for BeatSaberModManager and install that, and it puts a “BeatSaver” option on the main menu in game which lets you download them.

Seems to be a reasonable selection so far and it’ll only get better I guess.

Gangnam Style is quite fun.

Ah so you can't just import any song and it'll create a note highway for it.

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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 10:06 
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No. That would be rubbish. There’s a lot of art in creating note tracks. There’s one game that does this — Audiotron, I think? — and it’s not very good.


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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 10:08 
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Doctor Glyndwr wrote:
No. That would be rubbish. There’s a lot of art in creating note tracks. There’s one game that does this — Audiotron, I think? — and it’s not very good.

Audiosurf? Obviously I'd hoped the technology had got better since then.

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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 10:13 
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It’s a tough problem. I think you’d need machine learning to really make a dent. There’s probably a good PhD thesis in it.


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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 10:20 
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Unpossible!

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Audioshield.

It does a decent job, but the automatic ones are noticeably easier and more repetitive


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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 10:22 
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DavPaz wrote:
Audioshield.

It does a decent job, but the automatic ones are noticeably easier and more repetitive

No, Audiosurf.

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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 10:39 
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Vib Ribbon on the PS1 doors this. Not sure how good it wa though as the pre installed tracks seemed to be a random mishmash of buttons too.


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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 10:50 
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Paws for thought

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Lonewolves wrote:
DavPaz wrote:
Audioshield.

It does a decent job, but the automatic ones are noticeably easier and more repetitive

No, Audiosurf.

Also audioshield. Which is vr


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 Post subject: Re: PCVR
PostPosted: Sun Oct 21, 2018 11:06 
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Mr Dave wrote:
Lonewolves wrote:
DavPaz wrote:
Audioshield.

It does a decent job, but the automatic ones are noticeably easier and more repetitive

No, Audiosurf.

Also audioshield. Which is vr

Yeah I've heard of it. But Audiosurf is the old game that you could originally do it in.

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 Post subject: Re: PCVR
PostPosted: Fri Nov 23, 2018 18:38 
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ugvm'er at heart...

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DavPaz wrote:
https://www.bhphotovideo.com/c/product/1364658-REG/lenovo_g0a20001ww_explorer_mixed_reality_headset.html/?ap=y&c3api=0272%2C269739156167&gclid=EAIaIQobChMI5dT4lc2I3gIVQcLACh1UhwZ6EAEYASAGEgLNEvD_BwE

$99 headset only


Through work I can get one of these, with controllers, for £100. That's a no brainer, right?


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 Post subject: Re: PCVR
PostPosted: Fri Nov 23, 2018 19:00 
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Unpossible!

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Trooper wrote:
DavPaz wrote:
https://www.bhphotovideo.com/c/product/1364658-REG/lenovo_g0a20001ww_explorer_mixed_reality_headset.html/?ap=y&c3api=0272%2C269739156167&gclid=EAIaIQobChMI5dT4lc2I3gIVQcLACh1UhwZ6EAEYASAGEgLNEvD_BwE

$99 headset only


Through work I can get one of these, with controllers, for £100. That's a no brainer, right?

I would.


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 Post subject: Re: PCVR
PostPosted: Fri Nov 23, 2018 19:53 
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ugvm'er at heart...

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DavPaz wrote:
Trooper wrote:
DavPaz wrote:
https://www.bhphotovideo.com/c/product/1364658-REG/lenovo_g0a20001ww_explorer_mixed_reality_headset.html/?ap=y&c3api=0272%2C269739156167&gclid=EAIaIQobChMI5dT4lc2I3gIVQcLACh1UhwZ6EAEYASAGEgLNEvD_BwE

$99 headset only


Through work I can get one of these, with controllers, for £100. That's a no brainer, right?

I would.


I did. I figure I'll be happier with the current limitations of VR with a £100 price point versus my previous adventures at a £600 price point for the rift and the vive!


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 Post subject: Re: PCVR
PostPosted: Fri Nov 23, 2018 22:34 
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Unpossible!

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Do you have Bluetooth on your computer?


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 Post subject: Re: PCVR
PostPosted: Fri Nov 23, 2018 22:48 
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ugvm'er at heart...

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I do, not sure if it is 4.0 though, but I'll get a dongle if need be

edit : 4.1 apparently...


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 15:53 
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ugvm'er at heart...

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Lenovo thingy. It works, it works well in the main. The image quality is every bit as good as the Rift or the Vive when it comes to optics, screendoor etc... i.e. is passably usable.

WMR direct stuff runs really well, using Steam VR is a juddery mess, but apparently that is just steam vr itself, once you get into a game it's fine. I'm downloading a game now to try. I only have a 960, so not expecting amazing performance, but I never had a problem with the same graphics card when using the Vive or the Rift before.

All in all VR is just as I remembered it from a couple of years ago, a fun toy to muck around with, but not much more than that.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 16:10 
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You’re not playing the right games!

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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 16:16 
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ugvm'er at heart...

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Yeah, going into a game is a lot better. A bit of a performance hit compared to the Vive in steam, as there is the extra overlay to go through, but it all works fine when you are in the game.

I'll pick up beat saber and superhot over xmas, as I have a week off. What else should I get then?


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 16:41 
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Unpossible!

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Have you got the latest Windows version? 1809 I think? It makes a big difference to WMR and cuts out the need to use steam vr directly as you can add shortcuts to the cliff house.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 16:49 
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ugvm'er at heart...

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DavPaz wrote:
Have you got the latest Windows version? 1809 I think? It makes a big difference to WMR and cuts out the need to use steam vr directly as you can add shortcuts to the cliff house.


No idea, I shall investigate.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 16:58 
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ugvm'er at heart...

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1803? Looks like that doesn't get activated for update until you plug in a WMR headset. It said I was all up to date until I hit refresh, and suddenly 1803 was available.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 17:19 
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Unpossible!

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Once you've installed 1803, you should go for 1809 as well. Lucky you!

No wonder it was running like poop :D


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 17:25 
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ugvm'er at heart...

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https://support.microsoft.com/en-gb/hel ... te-history

1809 currently has a block on it, so i'm not getting it automagically!


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 17:30 
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Sitting balls-back folder

Joined: 30th Mar, 2008
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Look at the date. Christmas may be two weeks closer than you think it is.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 17:31 
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ugvm'er at heart...

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December 1st, upgrade block in place.

Won't let me update to it via built in windows update, or the downloadable update assistant, says i'm all up to date at 1803.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 17:38 
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Unpossible!

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I think I got it before the HORRENDOUS WORLD SHAKING BUGS were discovered. Sorry bud. 1803 is an improvement as well.

You should also enable the beta channel for both SteamVR and "Windows Mixed Reality for SteamVR" as they're frequently updated.

Oh and disabling SteamVR 'Home' just gives you a nice empty void to interact with instead of the overly laggy house environment.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 17:39 
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Sitting balls-back folder

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Stupid me, only reading the bit at the top.

Though it does read a bit like it will block upgrade for those specific things, if you're being blocked then not.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 17:40 
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ugvm'er at heart...

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Looks like I can open the desktop and open a game from a desktop link in 1803 at least, so I can skip steamVR that way.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 17:43 
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ugvm'er at heart...

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BikNorton wrote:
Stupid me, only reading the bit at the top.

Though it does read a bit like it will block upgrade for those specific things, if you're being blocked then not.


I've done some more reading on blogs from people who know shit. 1809 is no longer being pushed (only 2% of windows machines are currently running it), might be pushed again at the start of december.
Worst case if it isn't here by xmas I can download the iso, and re-install windows with it, which is a bit extreme but it's the only way to install it at the moment it seems.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 21:07 
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Soopah red DS

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Disclaimer right at the start - I have no idea what hardware they used.

But, in the Palace of the Grand Dukes of Lithuania, for a euro you can go for an 8 minute VR tour that reconstructs the palace from c.13th-c.17th, from the position you're standing in, in front of some ruined walls (which are indoors, so not freezing cold). It's really excellent - turn around wherever you like, watch buildings growing, being destroyed by fire and being rebuilt as time passes. I was glad of heeding the advice to hold the handles on the console, as, early on, it takes you up 30 feet in the air (and then further), and if you look down, seeing nothing at all under where your feet should be is quite disconcerting. Great use of it.

Is it enough to make the whole thing useful? I know nothing. But as a niche, great.


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 21:13 
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Trooper wrote:
All in all VR is just as I remembered it from a couple of years ago, a fun toy to muck around with, but not much more than that.

Trooper wrote:
I'll pick up beat saber and superhot over xmas, as I have a week off. What else should I get then?

“I haven’t tried the killer app games everyone is talking about. Despite that, I feel comfortable saying it’s merely a fun toy.”


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 21:59 
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ugvm'er at heart...

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Doctor Glyndwr wrote:
Trooper wrote:
All in all VR is just as I remembered it from a couple of years ago, a fun toy to muck around with, but not much more than that.

Trooper wrote:
I'll pick up beat saber and superhot over xmas, as I have a week off. What else should I get then?

“I haven’t tried the killer app games everyone is talking about. Despite that, I feel comfortable saying it’s merely a fun toy.”


:D yeah, I know nothing about VR, it's not like I've had a dk1, dk2 and vive, and spent hours in Asseto Corsa and elite...

The tech has stagnated in the past 2 years, it's still not good enough.

Beatsaber isn't going to be this huge revelation, there are no surprises, I've played loads of rhythm games, I've played loads of VR games, I've played VR lightsaber games. I will be incredibly surprised if it is anything else other than what I expect.
It'll be fun, for a toy...


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 22:08 
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Bless

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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 22:23 
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Trooper wrote:
:D yeah, I know nothing about VR, it's not like I've had a dk1, dk2 and vive, and spent hours in Asseto Corsa and elite...
I will be incredibly surprised if it is anything else other than what I expect. It'll be fun, for a toy...

‘So far my personal expenditure on VR is well into four figures, which is a reasonable amount to spend on a mere “toy.”’

Also: what makes a VR game a toy that means a 2d game isn’t a toy?


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 Post subject: Re: PCVR
PostPosted: Sun Dec 02, 2018 22:51 
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ugvm'er at heart...

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I realise you find it difficult to be non-literal doc. Don't get too caught up on the specific definition of the word toy.

I'm not sure what cost has to do with anything though? Why does something have to be cheap to be considered a toy?

Would it help if I said instead that in my (considerable) experience VR is still in its infancy.


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 Post subject: Re: PCVR
PostPosted: Mon Dec 03, 2018 3:08 
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Can you dig it?

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JBR wrote:
Disclaimer right at the start - I have no idea what hardware they used.

But, in the Palace of the Grand Dukes of Lithuania, for a euro you can go for an 8 minute VR tour that reconstructs the palace from c.13th-c.17th, from the position you're standing in, in front of some ruined walls (which are indoors, so not freezing cold). It's really excellent - turn around wherever you like, watch buildings growing, being destroyed by fire and being rebuilt as time passes. I was glad of heeding the advice to hold the handles on the console, as, early on, it takes you up 30 feet in the air (and then further), and if you look down, seeing nothing at all under where your feet should be is quite disconcerting. Great use of it.

Is it enough to make the whole thing useful? I know nothing. But as a niche, great.


That sounds excellent


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