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 Post subject: Re: PCVR
PostPosted: Mon Nov 27, 2017 17:40 
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Yeah Davpaz, how about some pictures of the thing? I'm intrigued and no... I haven't googled it.


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 Post subject: Re: PCVR
PostPosted: Mon Nov 27, 2017 17:41 
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TheVision wrote:
Yeah Davpaz, how about some pictures of the thing? I'm intrigued and no... I haven't googled it.

It's pretty boring to look at but...
Image


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 Post subject: Re: PCVR
PostPosted: Mon Nov 27, 2017 17:42 
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Needs more googly eyes.


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 Post subject: Re: PCVR
PostPosted: Mon Nov 27, 2017 17:43 
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So do you not have the cameras set up around the room then?


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 Post subject: Re: PCVR
PostPosted: Mon Nov 27, 2017 17:44 
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DavPaz wrote:
TheVision wrote:
Yeah Davpaz, how about some pictures of the thing? I'm intrigued and no... I haven't googled it.

It's pretty boring to look at but...
Image


I don’t know, a choke chain and some furry handcuffs and you’re good to go.


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 Post subject: Re: PCVR
PostPosted: Mon Nov 27, 2017 17:44 
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TheVision wrote:
So do you not have the cameras set up around the room then?


It doesn't use any, that's what "inside out tracking" means.


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 Post subject: Re: PCVR
PostPosted: Mon Nov 27, 2017 17:47 
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Bamba wrote:
TheVision wrote:
So do you not have the cameras set up around the room then?


It doesn't use any, that's what "inside out tracking" means.

:this: It uses voodoo and ketchup.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 27, 2017 17:51 
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markg wrote:
Lonewolves wrote:
Extra res would be nice, but really I need a decent FOV increase to tempt me.

The FOV is ok for racing isn't it? Kind of feels like peering out of a crash helmet.

Not really. A crash helmet gives you more peripheral vision than these currently. I have to turn my head to look in the wing mirrors, rather than being able to glance for a split-second. It's why I haven't ditched the iRacing virtual mirror just yet.

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 Post subject: Re: PCVR
PostPosted: Mon Nov 27, 2017 23:50 
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Hey, the lab works tonight. That's good news.

I tried a rollercoaster sim. I wish I hadn't. :spew:


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 Post subject: Re: PCVR
PostPosted: Tue Nov 28, 2017 1:32 
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Just spent far too long dicking about in the Oculus First Contact thingy. I'm loving this.


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 Post subject: Re: PCVR
PostPosted: Wed Nov 29, 2017 0:38 
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Introduced the kids to the Technohat this evening, with a session in Job Simulator. The boy child needed zero instruction beyond locating the trigger and the girl was almost as quick to pick it up. I was astonished how easily they took to it. The adjustable headstrap on the Lenovo kept everything snug even on their tiny noggins.

Amazingly, Job Sim has a 'short person' mode. Very handy


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 Post subject: Re: PCVR
PostPosted: Wed Nov 29, 2017 14:13 
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In case you're allergic to the iRacing thread because it's even admittedly boring for me some days, here's a video I made of being a VR passenger during one of my replays.


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 Post subject: Re: PCVR
PostPosted: Wed Nov 29, 2017 14:33 
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It's a bit dark. Does the driver's head move when you move yours? It would be a nice touch if you could look at cars next to you on the grid and give them a little nod.


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 Post subject: Re: PCVR
PostPosted: Wed Nov 29, 2017 14:36 
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markg wrote:
It's a bit dark. Does the driver's head move when you move yours? It would be a nice touch if you could look at cars next to you on the grid and give them a little nod.

Yes, it's very dark. It won't be at all scary when the DPs charge up behind you, nosirree.

Not yet. They've only just implemented hand over hand animations for the steering. It used to lock at 90 degrees either side.

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 Post subject: Re: PCVR
PostPosted: Fri Dec 01, 2017 11:36 
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Tried Dirt Rally in VR last night in admittedly non-optimal circumstances (sat on the floor, keyboard controls, no sound). Fuck me, but that's convincingly immersive! I was doing Rally cross in the rain and just sat on the start line for a while taking it in (and trying to find the accelerator).

Once I was going, I had some mild motion sickness, but it helps you by not jostling the horizon too much when the car goes over bumps and the like. Slightly unrealistic, but better for my stomach.

8/10 would really again


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 Post subject: Re: PCVR
PostPosted: Fri Dec 01, 2017 11:39 
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If you want to experience proper motion sickness try the view where the camera is fixed relative to the interior of the car. That was when I first got my PSVR and I just had to rip the fucking thing off my head, turn everything off and crawl straight into bed.

Fine with it now, though. In fact nothing makes me queasy anymore.


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 Post subject: Re: PCVR
PostPosted: Fri Dec 01, 2017 11:47 
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Yep, you soon find your VR legs.

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 Post subject: Re: PCVR
PostPosted: Fri Dec 01, 2017 11:52 
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Lonewolves wrote:
Yep, you soon find your VR legs.

In your VR trousers.


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 Post subject: Re: PCVR
PostPosted: Fri Dec 01, 2017 12:11 
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markg wrote:
If you want to experience proper motion sickness try the view where the camera is fixed relative to the interior of the car.

I can't work out what you mean.

How else would an in-car camera work?

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 Post subject: Re: PCVR
PostPosted: Fri Dec 01, 2017 12:17 
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Grim... wrote:
markg wrote:
If you want to experience proper motion sickness try the view where the camera is fixed relative to the interior of the car.

I can't work out what you mean.

How else would an in-car camera work?

It locks the horizon so if the car tilts, your head doesn't. Well, not as violently as the car.


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 Post subject: Re: PCVR
PostPosted: Fri Dec 01, 2017 12:18 
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I think this is it.


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 Post subject: Re: PCVR
PostPosted: Fri Dec 01, 2017 12:19 
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The normal camera seems to do a bit of smoothing of the violent motions of the car, so the world outside isn't bouncing around all over the place. It feels a lot more natural.


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 Post subject: Re: PCVR
PostPosted: Thu Dec 07, 2017 10:40 
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I was not expecting Waltz of the Wizard to be a genuinely creepy experience. I thought it was just a fun little "intro to VR" thing, like First Contact.

And then... after tapping out a tune on the xylophone, I was transported to an arena style environment where enormous beings loomed over me and a cage made of spider legs closed around me and weird steampunk robot arms spidered around, Glados style. Wasn't prepared for it. Shit me right up!

AND THEN... I walked though the door and was thrown into a maze with flame headed zombies and bucketheaded, dark magic casting knights. Fuck me.

I'm glad I didn't put the kids in that one! They were creeped out by the Surgeon Simulator, so I might have traumatised them :D


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 Post subject: Re: PCVR
PostPosted: Thu Dec 07, 2017 10:44 
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AND THEN.... I played Superhot VR. Such as good game. Makes you feel like a badass ninja.


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 Post subject: Re: PCVR
PostPosted: Thu Dec 07, 2017 11:01 
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SUPA!

HAWT!

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 Post subject: Re: PCVR
PostPosted: Thu Dec 07, 2017 11:12 
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GRAB


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 Post subject: Re: PCVR
PostPosted: Thu Dec 07, 2017 11:15 
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Sal loves IEYTD, which I'm not surprised about.

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 Post subject: Re: PCVR
PostPosted: Thu Dec 07, 2017 11:23 
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Grim... wrote:
SUPA!

HAWT!

SUPER
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SUPER
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 Post subject: Re: PCVR
PostPosted: Wed Dec 13, 2017 12:20 
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I had a quick blast at Lucky's Tale last night. It's a 3D platformer viewed from a semi-forced perspective. I really, really liked the concept of controlling a 3rd person view in VR. It added for want of a better word, depth. The game itself isn't really my bag, as cutesy platformers have never appealed, but as a tech demo for other 3rd person games, I loved it.

I wonder what something like Assassin's Creed would be like as a seated VR game.


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 Post subject: Re: PCVR
PostPosted: Wed Dec 13, 2017 14:03 
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DavPaz wrote:
I wonder what something like Assassin's Creed would be like as a seated VR game.


Utterly awful. Anything with that amount of vertical movement would be vomit inducing in first-person and a forced third-person view like Lucky's Tale would make it a real pain to see what vertical traversal options were available to you at any given time. Any game that stuck to mostly horizontal movement (e.g. Diablo and that kind of thing) would certainly work well enough but wouldn't realy be doing much to take advantage of VR and I'd rather play that kind of thing 'normally'.


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 Post subject: Re: PCVR
PostPosted: Wed Dec 13, 2017 14:11 
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You make good points.


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 Post subject: Re: PCVR
PostPosted: Fri Dec 22, 2017 0:30 
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Ok, so the Vive version of Tilt Brush works better with WMR than the Oculus version. It scales up in resolution too, unless my eyes deceive me.


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 Post subject: Re: PCVR
PostPosted: Fri Dec 22, 2017 10:54 
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Family time in Tilt Brush. Worth every penny :)


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 Post subject: Re: PCVR
PostPosted: Fri Dec 22, 2017 16:46 
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That looks massive on him.

Did you set it up for our head?


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 Post subject: Re: PCVR
PostPosted: Fri Dec 22, 2017 16:59 
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Mr Dave wrote:
That looks massive on him.

Did you set it up for our head?


Alright there Zaphod?

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 Post subject: Re: PCVR
PostPosted: Fri Dec 22, 2017 17:17 
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Mr Dave wrote:
That looks massive on him.

Did you set it up for our head?

I wasn't aware we were sharing.

But seriously, it does sometimes roll forward on smaller noggins. Just a quick adjustment fixes it


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 Post subject: Re: PCVR
PostPosted: Fri Dec 22, 2017 23:20 
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Me and the kids did a Christmas Tree.

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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 10:29 
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Vive Pro anyone?

Quote:
he Vive Pro is a beefed-up version of HTC's original VR headset, adding integrated 3D audio and high-res OLED screens displaying 2880 x 1600 combined, with a pixel density of 615 pixels per inch, an upgrade from 448ppi. The headset also addresses some of the first iteration's fit issues, adding a new headstrap with a sizing dial that helps redistribute weight, so it's not all collected at the front of the headset.


https://www.engadget.com/2018/01/08/htc ... ges-video/


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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 10:31 
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There’s a first-party wireless adapter coming too. Meanwhile, HTC’s finances are circling the drain though. I wouldn’t spend much of my own money on their platforms.


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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 10:39 
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Doctor Glyndwr wrote:
There’s a first-party wireless adapter coming too. Meanwhile, HTC’s finances are circling the drain though. I wouldn’t spend much of my own money on their platforms.

With over 2 million Vives sold, would it be feasible that someone else could take over?

Or more likely, Zuckerberg will buy it up, steal the tech for Oculus and kill it off :(


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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 11:07 
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Be interesting to see how they price the Vive Pro. There's a big disparity at the moment between Rift pricing and Vive pricing, so logically they'd bring the Vive price down to something closer to Rift (perhaps even beating it) and then pitch Vive Pro at where Vive is now.

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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 11:38 
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Not interested in just a resolution bump. Need a much better FOV before I consider upgrading.

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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 11:39 
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Lonewolves wrote:
Not interested in just a resolution bump. Need a much better FOV before I consider upgrading.

Move your eyes closer to the lenses.


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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 11:41 
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DavPaz wrote:
Lonewolves wrote:
Not interested in just a resolution bump. Need a much better FOV before I consider upgrading.

Move your eyes closer to the lenses.

That's what some people have done by taking the foam inserts out, but it looks really uncomfortable. Plus having my eyelashes brush against the lenses all the time would drive me mad.

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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 11:44 
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Lonewolves wrote:
DavPaz wrote:
Lonewolves wrote:
Not interested in just a resolution bump. Need a much better FOV before I consider upgrading.

Move your eyes closer to the lenses.

That's what some people have done by taking the foam inserts out, but it looks really uncomfortable. Plus having my eyelashes brush against the lenses all the time would drive me mad.

I knew about that, I was hoping you didn't, so I could be clever :D

VRcover do a replacement face 'interface' that's supposed to get you closer to the lenses.

The order that I placed with them on the 2nd was shipped yesterday. From Bangkok. I might get Lewie to get it for me :)


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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 11:48 
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VRcover stuff is all shit. I got an extended insert for glasses from them but it's solid with no flex, so actually more difficult to put on over glasses. Plus their covers are useless too. Very disappointing.

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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 12:25 
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Lonewolves wrote:
VRcover stuff is all shit. I got an extended insert for glasses from them but it's solid with no flex, so actually more difficult to put on over glasses. Plus their covers are useless too. Very disappointing.

Well now you tell me :)

Is there anyone else doing that sort of stuff?


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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 12:26 
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Not that I'm aware of. :(

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 Post subject: Re: PCVR
PostPosted: Tue Jan 09, 2018 12:54 
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3d print it!

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 Post subject: Re: PCVR
PostPosted: Sun Jan 14, 2018 22:15 
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Finally got some time alone with SUPER HOT and made a small bit of progress. What a game. Love it. I did find myself face to crotch with one red guy after a transition as I was still hunkered down after dodging some bullets. Awks.


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