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 Post subject: Re: Oculus Rift
PostPosted: Fri Feb 03, 2017 14:57 
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Heavy Metal Tough Guy

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Ahhh, I see. Hmm, if your workplace needs to borrow money off you to pay for it's stock, it might be worth checking your CV is up to date.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 14:30 
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Mr Dave wrote:
Doctor Glyndwr wrote:
Soooooo my GTX 970 theoretically brings a technohat within reach, right?

Give the steam vr performance thing a try.

That's better than I expected.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 14:55 
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That's fine. SteamVR seems to be a bit more stringent than Oculus requirements.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 16:52 
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I'm surprised it thinks my 2008-era CPU is OK, though. I should probably benchmark it against a modern i7. It's sufficiently obscure that it's not very easy to find comparable numbers for.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 16:55 
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Doctor Glyndwr wrote:
I'm surprised it thinks my 2008-era CPU is OK, though. I should probably benchmark it against a modern i7. It's sufficiently obscure that it's not very easy to find comparable numbers for.

For example


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 Post subject: Re: Oculus Rift
PostPosted: Mon Feb 06, 2017 16:58 
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Yeah, I just dug out some CPUMark comparing it to the i5-6600 which was the same result: a little over half the speed.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Feb 14, 2017 10:41 
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Oculus finally offering replacement accessories for sale:
http://www.roadtovr.com/oculus-now-sell ... cessories/

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 Post subject: Re: Oculus Rift
PostPosted: Tue Apr 11, 2017 15:18 
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Mr Dave wrote:
GazChap wrote:
Superhot VR is a bit fucking great, innit?

It's on my wishlist, waiting for it to be a bit cheaper.


Jesus, I've just watched this and I'm sorely tempted to splash some cash on VR.

Oh and there's that robot shooter too, where you grab the heads and shit. Bloody hell there's some great looking VR titles that're making my bum twitch.



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 Post subject: Re: Oculus Rift
PostPosted: Fri Apr 14, 2017 9:47 
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Satsuma wrote:
Mr Dave wrote:
GazChap wrote:
Superhot VR is a bit fucking great, innit?

It's on my wishlist, waiting for it to be a bit cheaper.


Jesus, I've just watched this and I'm sorely tempted to splash some cash on VR.

Oh and there's that robot shooter too, where you grab the heads and shit. Bloody hell there's some great looking VR titles that're making my bum twitch.



Superhot and Robo Recall are easily some of the most fun I've had in games, ever. I'm shit at Robo Recall, though.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Jul 16, 2017 10:22 
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Ok, so /i got a new (early access, bah) game for my vive, also available with oculus touch. Sairento VR (translation: Silent VR)

A game about being a not particularly silent ninja. Dashing and jumping around with slow motion abilities and swords and guns and stuff. Quite overwhelming at first, mind. But probably the best vr game I've played yet.

I'd link to a video, but finding one that isn't inhabited by an annoying youtuber, an old build or both is too much to ask for.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 06, 2017 10:52 
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See your keyboard in VR!!


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 06, 2017 10:54 
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Seems good. Need it to work on Oculus as well though.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 06, 2017 11:58 
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That Logitech logo is quite similar to the old Commodore logo.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 10, 2017 15:18 
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I'll do this in a more relevant thread in case Hearthly sees me and flies into a rage.

What's this Mixed Reality thing, then? I'm going to watch a few youtube vids. Be right back!


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 10, 2017 15:33 
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This Mixed Reality platform seems like it could be a slightly more affordable option.

Room scale tracking with no external sensors too.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:43 
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So after a lot of reading around and YouTube, I reckon I'm going to get a Windows Mixed Reality headset. Probably the Samsung model with the built in headphones.

Having free movement room-scale VR without external sensors is a big plus for me as it's likely that it's going to get moved around a fair bit from the man-cave to the kids playroom and back.

It hooks into Steam VR and the controllers are button compatible with the Vive.

And it's £400. I'll probably get on in January if funds allow.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:46 
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Nice! I'm very much looking forward to seeing what the increase in resolution does for the screen door effect. Also if there's a better FOV.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:47 
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The Samsung claims 115°


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:50 
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Also iRacing needs to support it first, natch.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:50 
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Lonewolves wrote:
Also iRacing needs to support it first, natch.

Does that have it's own ecosystem or is it hooked into Oculus?


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 10:57 
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DavPaz wrote:
Lonewolves wrote:
Also iRacing needs to support it first, natch.

Does that have it's own ecosystem or is it hooked into Oculus?

Its own. I remember they provided support for the DK2 before the Oculus store even existed. And CV1 support wasn't available until one of their end of season updates. Same with Vive later. It's the main reason I plumped for a Rift over the Vive.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:02 
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DavPaz wrote:
Having free movement room-scale VR without external sensors is a big plus for me

I remain completely and utterly sceptical about how well this will work over time, the positioning is almost certain to drift off fairly quickly I'd expect, leading to nausea in short order.

Also, without external sensors, any motion tracked controllers won't work unless the headset's sensors can see them - there won't be any more "reaching behind you to grab a shotgun you know is there" in Superhot VR.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:13 
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GazChap wrote:
DavPaz wrote:
Having free movement room-scale VR without external sensors is a big plus for me

I remain completely and utterly sceptical about how well this will work over time, the positioning is almost certain to drift off fairly quickly I'd expect, leading to nausea in short order.

From the videos I've seen, no issues were brought up about drift. As far as I'm aware, the tracking uses the HoloLens tech. Twin stereo cameras I believe, although MS are being a bit cagey about the specifics.

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Also, without external sensors, any motion tracked controllers won't work unless the headset's sensors can see them - there won't be any more "reaching behind you to grab a shotgun you know is there" in Superhot VR.

That was addressed in the Tested video I watched. Your hand will lock into place when outside the forward FOV. Could be problem for some games, but surely most have your hands out in front?


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:22 
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I shoot stuff in Superhot I'm not looking at all the time. There's even a cheevo for it.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:25 
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I'm guessing there will be some limitations to not having external sensors, but you have to weigh up the pros and cons.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:25 
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DavPaz wrote:
surely most have your hands out in front?


Only as much as you do in real life.

Try restricting your hands see how well that works.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 16, 2017 11:28 
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Mr Dave wrote:
Try restricting your hands see how well that works.

Now you sound like my wife.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 14:01 
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So after having watched a million annoying Youtubers and juggling some finances around, I have ordered a Lenovo Mixed Reality Headset to be delivered tomorrow. I will report on successes and failures tomorrow, assuming that my lovely wife doesn't murder me for spending money :D


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 14:40 
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DavPaz wrote:
So after having watched a million annoying Youtubers and juggling some finances around, I have ordered a Lenovo Mixed Reality Headset to be delivered tomorrow. I will report on successes and failures tomorrow, assuming that my lovely wife doesn't murder me for spending money :D


Was there no chance of it being cheaper tomorrow?

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 14:45 
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I hadn't even considered that.


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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 15:30 
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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 15:31 
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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 21:41 
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Grey Thursday.

Probably not anyway, they've just been released.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Nov 23, 2017 21:51 
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I guess we'll find out tomorrow


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 24, 2017 10:52 
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Bah, the HP one is down to £300 on Amazon. Never mind, it's probably sold out anyway.

Either way, mine has been delivered!!


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 24, 2017 11:25 
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DavPaz wrote:
Bah, the HP one is down to £300 on Amazon. Never mind, it's probably sold out anyway.

Ask them to refund the difference. After all, you could return it under the distance selling act and rebuy at the lower price.

https://www.groovypost.com/howto/reques ... ge-refund/


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 24, 2017 11:28 
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Doctor Glyndwr wrote:
DavPaz wrote:
Bah, the HP one is down to £300 on Amazon. Never mind, it's probably sold out anyway.

Ask them to refund the difference. After all, you could return it under the distance selling act and rebuy at the lower price.

https://www.groovypost.com/howto/reques ... ge-refund/

I bought the Lenovo through Curry's though. Which hasn't changed in price.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 24, 2017 11:33 
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Currys?! Oh. Well, if you're just gonna jam the fork right into your eye and wriggle it around, there's not much we can do to help :D


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 24, 2017 11:39 
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We could push on the fork.

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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 24, 2017 12:32 
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Doctor Glyndwr wrote:
Currys?! Oh. Well, if you're just gonna jam the fork right into your eye and wriggle it around, there's not much we can do to help :D

I like pain.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 24, 2017 16:43 
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EvilTrousers

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Doctor Glyndwr wrote:
Currys?! Oh. Well, if you're just gonna jam the fork right into your eye and wriggle it around, there's not much we can do to help :D


Attachment:
is that currys.jpg


"Hello is that Currys?"


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 Post subject: Re: Oculus Rift
PostPosted: Fri Nov 24, 2017 23:26 
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It's good! More details later.


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 Post subject: Re: Oculus Rift
PostPosted: Sun Nov 26, 2017 11:08 
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So first impressions.

The inside out tracking works really, really well. I didn't notice any difference between it and Dave's Vive. I managed to get to the extent of the cable (4m) just strolling around and it works great.

The controllers do lose tracking, but the have to be pretty far outside your fov for it to happen. The controllers themselves are a little bit slick and weirdly, light. Fully mapped to Steam VR stuff though, with proper models and everything.

The image is crisp and clear, with one problem: the sweet spot is quite small. Looking down with your eyes instead of your head shows a bit of blur. Otherwise though, much less screen dooring than the vive, and a lighter helmet overall.

I haven't done any gaming yet as I've only had one evening at it and Google earth VR took up most of that. Stomping around new York at skyscraper eye level was superb!


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 27, 2017 13:33 
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I had a longer go last night (until 1am on school night, naughty) and got a bit of gaming in on Space Pirate Trainer. Man, I forgot how intense that game is when you see laser blasts arrowing at your face. It looks really bloody nice in the WMR headset too. You can see where the extra pixels have gone over the vive with distant objects and smaller text.

One downside is the extra faff involved in launching Steam VR games, but being able to flip up the visor is a godsend. I reckon there'll be a windows store app along soon enough to launch Steam VR direct from the "Cliff House ®". I hope so, anyway. Yay, Windows!

Also annoying is The Lab from Valve refuses to launch for some reason. I get the initial room full of valves (which is strangely intimidating), but the game craps out at the first loading screen. As does the Steam VR tutorial.

I've stumped up for a few games (a golf game from the Windows Store and Job Simulator because I'm a masochist) and I've made a list of free stuff to get from Steam. I'm going to introduce the kids to it one evening this week, so I need something friendly and non-intimidating to show them. Arizona Sunshine is not that. Any recommendations?

Also, it turns out if I want to play Dirt Rally in VR, I'm going to have to involve the Occulus ecosystem at some point.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 27, 2017 13:34 
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Could a kindly mod pull all of my WMR waffling into a separate thread please?


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 27, 2017 13:36 
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DavPaz wrote:
I need something friendly and non-intimidating to show them. Arizona Sunshine is not that. Any recommendations

Doom VFR


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 27, 2017 13:39 
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DavPaz wrote:
Could a kindly mod pull all of my WMR waffling into a separate thread please?

This could just be the "PC VR thread." I don't think we need multiple threads for that.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 27, 2017 13:45 
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I think the main point is to look down upon xbox one owners and their inability to VR it up. And that.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 27, 2017 13:55 
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Doctor Glyndwr wrote:
DavPaz wrote:
Could a kindly mod pull all of my WMR waffling into a separate thread please?

This could just be the "PC VR thread." I don't think we need multiple threads for that.

True. Could a nice mod change the title?


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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 27, 2017 14:20 
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Extra res would be nice, but really I need a decent FOV increase to tempt me.

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