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PCVR https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=9613 |
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Author: | GazChap [ Thu Sep 04, 2014 15:43 ] |
Post subject: | Re: Oculus Rift |
Huh, looks a lot more like Google Cardboard than I expected. |
Author: | Zio [ Thu Sep 04, 2014 15:47 ] |
Post subject: | Re: Oculus Rift |
Author: | MaliA [ Thu Sep 04, 2014 15:47 ] |
Post subject: | Re: Oculus Rift |
How's the new job going? |
Author: | Zio [ Thu Sep 04, 2014 15:54 ] |
Post subject: | Re: Oculus Rift |
Very well thanks. It's very busy, but I work in a great team and it's such an awesome place to work it never seems to matter. Busy, but not stressful, unlike my last place which often seemed like the polar opposite. |
Author: | DavPaz [ Fri Sep 05, 2014 9:09 ] |
Post subject: | Re: Oculus Rift |
After reading up on google cardboard, I'm actually really looking forward to giving it a go |
Author: | Bamba [ Fri Sep 05, 2014 9:25 ] |
Post subject: | Re: Oculus Rift |
DavPaz wrote: After reading up on google cardboard, I'm actually really looking forward to giving it a go Yeah, me too. Though fuck knows how long mine'll take to arrive from DX. I can't even track it because they want you to 'validate you account' to access such an advanced feature but the link they email to you doesn't work. Awesome website design guys. |
Author: | Bobbyaro [ Fri Sep 05, 2014 9:52 ] |
Post subject: | Re: Oculus Rift |
they should release some cardboard headphones to go with it. |
Author: | DavPaz [ Fri Sep 05, 2014 11:31 ] |
Post subject: | Re: Oculus Rift |
I've tried it without any head gear and just crossing my eyes, but it doesn't work very well and I look like even more of tit than I will with the occulus thrift on my mega bonce. |
Author: | Zio [ Fri Sep 05, 2014 15:42 ] |
Post subject: | Re: Oculus Rift |
Just had a go on one of the DK2's here in a demo of a villa. It's a vastly better experience than I'd been expecting - utterly incredible. I've told work I'm bringing a 360 controller in next week and installing Elite: Dangerous to the demo rig. |
Author: | GazChap [ Fri Sep 05, 2014 17:27 ] |
Post subject: | Re: Oculus Rift |
You. Bastard. |
Author: | DavPaz [ Wed Sep 10, 2014 15:52 ] |
Post subject: | Re: Oculus Rift |
I've downloaded about a dozen apps ready for my Cardboard delivery. Which I'm sure will be any day now. |
Author: | Grim... [ Sat Sep 13, 2014 14:04 ] |
Post subject: | Re: Oculus Rift |
Got mine this morning. It's clever! The box needed some help with scissors, though. |
Author: | DavPaz [ Tue Sep 16, 2014 15:40 ] |
Post subject: | Re: Oculus Rift |
It has arrived. |
Author: | Grim... [ Tue Sep 16, 2014 16:05 ] |
Post subject: | Re: Oculus Rift |
Clearly they like me more. |
Author: | DavPaz [ Tue Sep 16, 2014 16:12 ] |
Post subject: | Re: Oculus Rift |
Grim... wrote: Clearly I live closer to China. The mag switch doesn't seem to work |
Author: | Trooper [ Tue Sep 16, 2014 16:19 ] |
Post subject: | Re: Oculus Rift |
DavPaz wrote: Grim... wrote: Clearly I live closer to China. The mag switch doesn't seem to work Press Triangle when you aren't sprinting. |
Author: | Grim... [ Tue Sep 16, 2014 16:25 ] |
Post subject: | Re: Oculus Rift |
DavPaz wrote: Grim... wrote: Clearly I live closer to China. The mag switch doesn't seem to work Yeah, it's not a switch, it's just two magnets, one on each side of the cardboard. I found that if I got hold of the outside one and wiggled it up and down a lot it worked. |
Author: | DavPaz [ Tue Sep 16, 2014 16:28 ] |
Post subject: | Re: Oculus Rift |
I was wondering if I'd disabled the magnetic sensor during my push for better battery life. But I haven't |
Author: | Grim... [ Wed Sep 17, 2014 7:58 ] |
Post subject: | Re: Oculus Rift |
Can't you get it to work at all? |
Author: | Bamba [ Wed Sep 17, 2014 8:31 ] |
Post subject: | Re: Oculus Rift |
The magnet switch doesn't work for me either, but then my phone doesn't really fit in the holder properly anyway so it could just be an alignment issue. Hmm, or maybe it doesn't have a magnetic sensor? What's that used for in day-to-day operations anyway? Also, the actual Cardboard app doesn't work with my phone. If you move your head at all it initially picks up the movement then, a millisecond later, snaps back to the original position which is eye fucking and useless. The sensor in the phone works generally because it works fine when viewing Photospheres in 'free look' mode and also a couple of the third party VR apps works fine. |
Author: | Bamba [ Wed Sep 17, 2014 8:52 ] |
Post subject: | Re: Oculus Rift |
Hmm, that's odd. After fiddling with it for ages last night I just tried it again and the Cardboard app works fine on my phone (magnet switch notwithstanding). That's probably my morning at work fucked then! |
Author: | Bamba [ Wed Sep 17, 2014 9:27 ] |
Post subject: | Re: Oculus Rift |
It's still pretty crap with my phone and requires a bit of the old 'magic eye' technique for some reason but I just tried it with one of the guys at work's Nexus 5 and it works fantastically and is a million times more impressive; to the point that a few people here have just ordered one as well. |
Author: | Grim... [ Wed Sep 17, 2014 9:41 ] |
Post subject: | Re: Oculus Rift |
I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly). To be honest the N5 hardly fitted either. |
Author: | Bamba [ Wed Sep 17, 2014 10:01 ] |
Post subject: | Re: Oculus Rift |
Grim... wrote: I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly). To be honest the N5 hardly fitted either. Hmm, maybe it's a Nexus 4 my mate at work's got actually. It worked brilliantly anyway and another guy is currently installing the app on his Galaxy S 4 to try that out. |
Author: | DavPaz [ Wed Sep 17, 2014 10:11 ] |
Post subject: | Re: Oculus Rift |
Magnet issues notwithstanding, it works really well with my s4. I took a photoshere shot of the garden last night to test it out and it looks fantastic. The lens quality is a bit pap so the 3d effect is hit and miss, but for the price, I'm impressed |
Author: | Bamba [ Wed Sep 17, 2014 10:29 ] |
Post subject: | Re: Oculus Rift |
Grim... wrote: I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly). To be honest the N5 hardly fitted either. I checked and the guy at work has an N5 and it fits and works perfectly. |
Author: | Grim... [ Wed Sep 17, 2014 10:36 ] |
Post subject: | Re: Oculus Rift |
Huh, that's odd. Maybe you got a different set to me. |
Author: | Bamba [ Wed Sep 17, 2014 14:26 ] |
Post subject: | Re: Oculus Rift |
There's some more VR toys here for cardboard that work right in the browser with no other app required: http://vr.chromeexperiments.com/#/desktop Though very simplistic the roller-coaster one is surprisingly effective and after five minutes spent with it my return to 'normal' reality was amusingly jarring. |
Author: | DavPaz [ Wed Sep 17, 2014 18:34 ] |
Post subject: | Re: Oculus Rift |
Cool. I'll give those a go after kiddie bedtime |
Author: | Bamba [ Sun Sep 21, 2014 15:07 ] |
Post subject: | Re: Oculus Rift |
http://www.androidorigin.com/play-skyri ... dboard-pc/ |
Author: | Trooper [ Sun Sep 21, 2014 22:46 ] |
Post subject: | Re: Oculus Rift |
The next prototype has been demoed and it seems pretty good... http://www.reddit.com/r/oculus/comments ... y/.compact |
Author: | myp [ Thu Oct 23, 2014 20:49 ] |
Post subject: | Re: Oculus Rift |
SHIT JUST GOT REAL iRacing have just announced Technohat support. |
Author: | Bobbyaro [ Sun Oct 26, 2014 18:21 ] |
Post subject: | Re: Oculus Rift |
Gaz, this is next! http://www.engadget.com/2014/10/26/dexm ... oskeleton/ |
Author: | Grim... [ Sun Oct 26, 2014 18:24 ] |
Post subject: | Re: Oculus Rift |
In all seriousness, a couple of location-sensing rings to put your hands in the game would be awesome. |
Author: | BikNorton [ Mon Oct 27, 2014 8:10 ] |
Post subject: | Re: Oculus Rift |
Or kinect. I suppose that's not made by occulus though, so can't work. |
Author: | DavPaz [ Mon Oct 27, 2014 10:34 ] |
Post subject: | Re: Oculus Rift |
Wii-mote! |
Author: | myp [ Mon Oct 27, 2014 10:35 ] |
Post subject: | Re: Oculus Rift |
DavPaz wrote: Wii-mote! So you have to put the Wiimote down every time you want to use the joystick? Ok. |
Author: | DavPaz [ Mon Oct 27, 2014 10:36 ] |
Post subject: | Re: Oculus Rift |
Strap it to your wrist. |
Author: | myp [ Mon Oct 27, 2014 10:46 ] |
Post subject: | Re: Oculus Rift |
DavPaz wrote: Strap it to your wrist. I'm sorry, but then you'd just look like an idiot. |
Author: | DavPaz [ Mon Oct 27, 2014 10:52 ] |
Post subject: | Re: Oculus Rift |
But you'd never know! |
Author: | Bobbyaro [ Mon Oct 27, 2014 11:35 ] |
Post subject: | Re: Oculus Rift |
American Nervoso wrote: DavPaz wrote: Wii-mote! So you have to put the Wiimote down every time you want to use the joystick? Ok. Or use it as a joystick? |
Author: | myp [ Mon Oct 27, 2014 11:38 ] |
Post subject: | Re: Oculus Rift |
Bobbyaro wrote: American Nervoso wrote: DavPaz wrote: Wii-mote! So you have to put the Wiimote down every time you want to use the joystick? Ok. Or use it as a joystick? I don't think that would be very good for Elite, for example. Something that Grim... suggested like a pair of wristbands would be good. |
Author: | Doctor Glyndwr [ Mon Oct 27, 2014 11:52 ] |
Post subject: | Re: Oculus Rift |
Wristbands are a bit coarse though. If we're going sci-fi anyway then either gloves with finger position sensing or finger-tracking via a camera like Kinect would seem logical. Particularly if you could build some haptic feedback into the fingers of the gloves. |
Author: | myp [ Mon Oct 27, 2014 11:55 ] |
Post subject: | Re: Oculus Rift |
Doctor Glyndwr wrote: Wristbands are a bit coarse though. If we're going sci-fi anyway then either gloves with finger position sensing or finger-tracking via a camera like Kinect would seem logical. Particularly if you could build some haptic feedback into the fingers of the gloves. The grab bars! |
Author: | DavPaz [ Mon Oct 27, 2014 12:22 ] |
Post subject: | Re: Oculus Rift |
Funnily enough http://www.engadget.com/2014/10/08/kine ... -tracking/ |
Author: | Grim... [ Mon Oct 27, 2014 12:34 ] |
Post subject: | Re: Oculus Rift |
Of course, it already has a camera. |
Author: | DavPaz [ Mon Oct 27, 2014 12:37 ] |
Post subject: | Re: Oculus Rift |
Grim... wrote: Of course, it already has a camera. That's just an IR receiver isn't it? Just like a Wii, in fact |
Author: | Mr Dave [ Mon Oct 27, 2014 12:42 ] |
Post subject: | Re: Oculus Rift |
DavPaz wrote: Grim... wrote: Of course, it already has a camera. That's just an IR receiver isn't it? Just like a Wii, in fact The headset certainly has leds for the purpose. They show up clearly on my phone camera when looking at the headset. |
Author: | Grim... [ Mon Oct 27, 2014 13:17 ] |
Post subject: | Re: Oculus Rift |
DavPaz wrote: Grim... wrote: Of course, it already has a camera. That's just an IR receiver isn't it? Just like a Wii, in fact Yeah, but you could have an IR-emitting bracelet and maybe not need additional sensing hardware. |
Author: | Grim... [ Mon Nov 03, 2014 14:19 ] |
Post subject: | Re: Oculus Rift |
Technohat get. |
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