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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 04, 2014 15:43 
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gooby pls

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Huh, looks a lot more like Google Cardboard than I expected.

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 04, 2014 15:47 

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:D


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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 04, 2014 15:47 
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Gogmagog

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How's the new job going?

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 Post subject: Re: Oculus Rift
PostPosted: Thu Sep 04, 2014 15:54 

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Very well thanks. It's very busy, but I work in a great team and it's such an awesome place to work it never seems to matter. Busy, but not stressful, unlike my last place which often seemed like the polar opposite.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Sep 05, 2014 9:09 
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Unpossible!

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After reading up on google cardboard, I'm actually really looking forward to giving it a go :nerd:


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 Post subject: Re: Oculus Rift
PostPosted: Fri Sep 05, 2014 9:25 
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DavPaz wrote:
After reading up on google cardboard, I'm actually really looking forward to giving it a go :nerd:


Yeah, me too. Though fuck knows how long mine'll take to arrive from DX. I can't even track it because they want you to 'validate you account' to access such an advanced feature but the link they email to you doesn't work. Awesome website design guys.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Sep 05, 2014 9:52 
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they should release some cardboard headphones to go with it.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Sep 05, 2014 11:31 
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Unpossible!

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I've tried it without any head gear and just crossing my eyes, but it doesn't work very well and I look like even more of tit than I will with the occulus thrift on my mega bonce.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Sep 05, 2014 15:42 

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Just had a go on one of the DK2's here in a demo of a villa. It's a vastly better experience than I'd been expecting - utterly incredible. I've told work I'm bringing a 360 controller in next week and installing Elite: Dangerous to the demo rig.


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 Post subject: Re: Oculus Rift
PostPosted: Fri Sep 05, 2014 17:27 
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gooby pls

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You.

Bastard.

;)

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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 10, 2014 15:52 
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I've downloaded about a dozen apps ready for my Cardboard delivery. Which I'm sure will be any day now.


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 Post subject: Re: Oculus Rift
PostPosted: Sat Sep 13, 2014 14:04 
SupaMod
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Got mine this morning. It's clever!

The box needed some help with scissors, though.

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 Post subject: Re: Oculus Rift
PostPosted: Tue Sep 16, 2014 15:40 
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It has arrived.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Sep 16, 2014 16:05 
SupaMod
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Clearly they like me more.

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 Post subject: Re: Oculus Rift
PostPosted: Tue Sep 16, 2014 16:12 
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Grim... wrote:
Clearly I live closer to China.

;)

The mag switch doesn't seem to work


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 Post subject: Re: Oculus Rift
PostPosted: Tue Sep 16, 2014 16:19 
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ugvm'er at heart...

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DavPaz wrote:
Grim... wrote:
Clearly I live closer to China.

;)

The mag switch doesn't seem to work


Press Triangle when you aren't sprinting.


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 Post subject: Re: Oculus Rift
PostPosted: Tue Sep 16, 2014 16:25 
SupaMod
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DavPaz wrote:
Grim... wrote:
Clearly I live closer to China.

;)

The mag switch doesn't seem to work

Yeah, it's not a switch, it's just two magnets, one on each side of the cardboard.

I found that if I got hold of the outside one and wiggled it up and down a lot it worked.

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 Post subject: Re: Oculus Rift
PostPosted: Tue Sep 16, 2014 16:28 
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I was wondering if I'd disabled the magnetic sensor during my push for better battery life.

But I haven't


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 7:58 
SupaMod
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Can't you get it to work at all?

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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 8:31 
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The magnet switch doesn't work for me either, but then my phone doesn't really fit in the holder properly anyway so it could just be an alignment issue. Hmm, or maybe it doesn't have a magnetic sensor? What's that used for in day-to-day operations anyway?

Also, the actual Cardboard app doesn't work with my phone. If you move your head at all it initially picks up the movement then, a millisecond later, snaps back to the original position which is eye fucking and useless. The sensor in the phone works generally because it works fine when viewing Photospheres in 'free look' mode and also a couple of the third party VR apps works fine.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 8:52 
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Hmm, that's odd. After fiddling with it for ages last night I just tried it again and the Cardboard app works fine on my phone (magnet switch notwithstanding). That's probably my morning at work fucked then!


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 9:27 
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It's still pretty crap with my phone and requires a bit of the old 'magic eye' technique for some reason but I just tried it with one of the guys at work's Nexus 5 and it works fantastically and is a million times more impressive; to the point that a few people here have just ordered one as well.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 9:41 
SupaMod
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I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly).

To be honest the N5 hardly fitted either.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 10:01 
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Grim... wrote:
I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly).

To be honest the N5 hardly fitted either.


Hmm, maybe it's a Nexus 4 my mate at work's got actually. It worked brilliantly anyway and another guy is currently installing the app on his Galaxy S 4 to try that out.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 10:11 
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Magnet issues notwithstanding, it works really well with my s4. I took a photoshere shot of the garden last night to test it out and it looks fantastic. The lens quality is a bit pap so the 3d effect is hit and miss, but for the price, I'm impressed


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 10:29 
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Grim... wrote:
I tried with a Nexus 5 because my Note 3 didn't fit in the holder (unsurprisingly).

To be honest the N5 hardly fitted either.


I checked and the guy at work has an N5 and it fits and works perfectly.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 10:36 
SupaMod
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Huh, that's odd.

Maybe you got a different set to me.

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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 14:26 
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There's some more VR toys here for cardboard that work right in the browser with no other app required:

http://vr.chromeexperiments.com/#/desktop

Though very simplistic the roller-coaster one is surprisingly effective and after five minutes spent with it my return to 'normal' reality was amusingly jarring.


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 Post subject: Re: Oculus Rift
PostPosted: Wed Sep 17, 2014 18:34 
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Cool. I'll give those a go after kiddie bedtime


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 Post subject: Re: Oculus Rift
PostPosted: Sun Sep 21, 2014 15:07 
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http://www.androidorigin.com/play-skyri ... dboard-pc/


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 Post subject: Re: Oculus Rift
PostPosted: Sun Sep 21, 2014 22:46 
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ugvm'er at heart...

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The next prototype has been demoed and it seems pretty good...

http://www.reddit.com/r/oculus/comments ... y/.compact


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 Post subject: Re: Oculus Rift
PostPosted: Thu Oct 23, 2014 20:49 
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SHIT JUST GOT REAL

iRacing have just announced Technohat support.

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 Post subject: Re: Oculus Rift
PostPosted: Sun Oct 26, 2014 18:21 
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Gaz, this is next!
http://www.engadget.com/2014/10/26/dexm ... oskeleton/

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 Post subject: Re: Oculus Rift
PostPosted: Sun Oct 26, 2014 18:24 
SupaMod
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In all seriousness, a couple of location-sensing rings to put your hands in the game would be awesome.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 8:10 
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Or kinect. I suppose that's not made by occulus though, so can't work.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 10:34 
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Wii-mote!


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 10:35 
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DavPaz wrote:
Wii-mote!

So you have to put the Wiimote down every time you want to use the joystick? Ok.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 10:36 
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Strap it to your wrist.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 10:46 
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DavPaz wrote:
Strap it to your wrist.

I'm sorry, but then you'd just look like an idiot.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 10:52 
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But you'd never know!


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 11:35 
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American Nervoso wrote:
DavPaz wrote:
Wii-mote!

So you have to put the Wiimote down every time you want to use the joystick? Ok.

Or use it as a joystick?


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 11:38 
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Bobbyaro wrote:
American Nervoso wrote:
DavPaz wrote:
Wii-mote!

So you have to put the Wiimote down every time you want to use the joystick? Ok.

Or use it as a joystick?

I don't think that would be very good for Elite, for example. Something that Grim... suggested like a pair of wristbands would be good.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 11:52 
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Wristbands are a bit coarse though. If we're going sci-fi anyway then either gloves with finger position sensing or finger-tracking via a camera like Kinect would seem logical. Particularly if you could build some haptic feedback into the fingers of the gloves.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 11:55 
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Doctor Glyndwr wrote:
Wristbands are a bit coarse though. If we're going sci-fi anyway then either gloves with finger position sensing or finger-tracking via a camera like Kinect would seem logical. Particularly if you could build some haptic feedback into the fingers of the gloves.

The grab bars!

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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 12:22 
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Funnily enough

http://www.engadget.com/2014/10/08/kine ... -tracking/


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 12:34 
SupaMod
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Of course, it already has a camera.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 12:37 
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Grim... wrote:
Of course, it already has a camera.

That's just an IR receiver isn't it? Just like a Wii, in fact


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 12:42 
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Paws for thought

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DavPaz wrote:
Grim... wrote:
Of course, it already has a camera.

That's just an IR receiver isn't it? Just like a Wii, in fact

The headset certainly has leds for the purpose. They show up clearly on my phone camera when looking at the headset.


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 Post subject: Re: Oculus Rift
PostPosted: Mon Oct 27, 2014 13:17 
SupaMod
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DavPaz wrote:
Grim... wrote:
Of course, it already has a camera.

That's just an IR receiver isn't it? Just like a Wii, in fact

Yeah, but you could have an IR-emitting bracelet and maybe not need additional sensing hardware.

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 Post subject: Re: Oculus Rift
PostPosted: Mon Nov 03, 2014 14:19 
SupaMod
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Technohat get.

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