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 Post subject: Re: PCVR
PostPosted: Wed Mar 20, 2019 16:36 
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Unpossible!

Joined: 27th Jun, 2008
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I really like the look of the Oculus Quest as well. Standalone. Battery powered. Inside-out tracking. Self contained.

https://www.theverge.com/2018/9/26/1790 ... e-shipping

Could see it rapidly being left behind in terms of graphical power though, without a nice beefy PC pushing pixels to it.


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 Post subject: Re: PCVR
PostPosted: Wed Mar 20, 2019 16:55 
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I can’t justify upgrading. I know I’ve put 1,000 hours into iRacing using my Rift, but I barely use it at all now.

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 Post subject: Re: PCVR
PostPosted: Wed Mar 20, 2019 16:57 
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ugvm'er at heart...

Joined: 4th Mar, 2010
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Quest is the same price as the rift s, with a better screen and no need for an external pc. Sure it won't be as powerful as a pc that drives a rift s, but no wires is a huge draw. Quest seems like a better buy to me!


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 Post subject: Re: PCVR
PostPosted: Wed Mar 20, 2019 17:04 
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gooby pls

Joined: 30th Mar, 2008
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Location: Shrewsbury, UK
Yeah, Quest is the one I'm interested in.

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 Post subject: Re: PCVR
PostPosted: Thu Mar 21, 2019 9:25 
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ugvm'er at heart...

Joined: 4th Mar, 2010
Posts: 20905
https://www.reddit.com/r/Vive/comments/ ... y/.compact

Hands on with the rift s.

TL;Dr, compared to the rift it's better in some respects and worse in others, not worth updating if you have a rift already.


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 Post subject: Re: PCVR
PostPosted: Thu Mar 21, 2019 9:55 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 35211
SPEAKING OF HALO STRAPS...

I added an over-the-top strap from

https://www.studioformcreative.com/

to my Lenovo Explorer and it's made a noticeable difference to comfort. I can have the whole thing looser and tilted further up the back of my head now, bringing the lenses closer to my eyes. Win!

Be aware though, in addition to $27 being already pretty steep for a strip of soft fabric with some velcro on the end, the fact that it ships from New Zealand means you might get stung for import duty. :(


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 Post subject: Re: PCVR
PostPosted: Thu Mar 21, 2019 12:36 
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ugvm'er at heart...

Joined: 4th Mar, 2010
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https://www.reddit.com/r/vive_vr/commen ... h=93c79e55

Hands on with the Quest.

TL;DR it's great, buy it.


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 Post subject: Re: PCVR
PostPosted: Thu Mar 21, 2019 12:39 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 35211
Trooper wrote:
https://www.reddit.com/r/vive_vr/comments/b3m665/oculus_quest_handson_from_an_experienced_vivevive/?st=jtik5wdw&sh=93c79e55

Hands on with the Quest.

TL;DR it's great, buy it.

Will do.


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 Post subject: Re: PCVR
PostPosted: Sat Mar 30, 2019 23:12 
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ugvm'er at heart...

Joined: 4th Mar, 2010
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https://store.steampowered.com/sale/valve_index/

Another player enters the game...


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 Post subject: Re: PCVR
PostPosted: Sun Mar 31, 2019 8:48 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 35211
From that picture, inside out tracking and manual IPD adjustment. Do we know anything else?


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 Post subject: Re: PCVR
PostPosted: Sun Mar 31, 2019 11:26 
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ugvm'er at heart...

Joined: 4th Mar, 2010
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Lightbox capabilities too, so the inside out cameras are interesting.


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 Post subject: Re: PCVR
PostPosted: Tue Apr 30, 2019 22:55 
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gooby pls

Joined: 30th Mar, 2008
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Location: Shrewsbury, UK
Oculus Quest and Rift S now available for pre-order, shipping May 21st.

I've switched my Quest pre-order from GAME.co.uk to the official Oculus pre-order system so that I know I'll get it at the earliest time rather than whenever GAME get hold of 'em.

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 Post subject: Re: PCVR
PostPosted: Tue Apr 30, 2019 23:41 
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Excellent Member

Joined: 25th Jul, 2010
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I can't find it in myself to care about the Quest because it'll be so underpowered by definition. It just seems so much like the VR experiences which involve sticking your phone into a headset. The cables involved aren't even close to being enough of an annoyance to justify the massive drop in rendering power for me basically.


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 Post subject: Re: PCVR
PostPosted: Wed May 01, 2019 0:28 
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Whereas I despise the cables and they're one of the main reasons I never use my PSVR

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 Post subject: Re: PCVR
PostPosted: Wed May 01, 2019 9:25 
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gooby pls

Joined: 30th Mar, 2008
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Bamba wrote:
It just seems so much like the VR experiences which involve sticking your phone into a headset.

If it didn't have the full 6 DoF tracking + tracked controllers, I'd agree - but with them, this is a game changer IMO.

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 Post subject: Re: Oculus Rift
PostPosted: Wed May 22, 2019 17:52 
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Gogmagog

Joined: 30th Mar, 2008
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Location: West Yorkshire
MaliA wrote:
Bamba wrote:
A peripheral should be whatever the 'value' of the functionality it adds; trying to come up with some rule based on the cost of the console itself is nonsense.


I wouldn't have thought so from a commercial pricing point of view. At £250 you're effectively doubling the cost of the console. I'd find it tricky to believe that a significant number would pay again for a headset.


I had a quick look at google and it seems 4.2 million psvr sets have been sold and 92 million ps4s, so uptake is 5%

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 Post subject: Re: PCVR
PostPosted: Wed May 29, 2019 23:02 
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gooby pls

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Not sure this really belongs in here as it's not really PC VR (although you need a PC to do this) - enterprising modders have already figured out how to get custom songs into Beat Saber on the Oculus Quest.

Tutorial here - I already had Android SDK installed so a lot of it I could skip, but it seems to be a pretty comprehensive set of instructions!

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 Post subject: Re: PCVR
PostPosted: Sun Jul 07, 2019 12:02 
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gooby pls

Joined: 30th Mar, 2008
Posts: 12426
Location: Shrewsbury, UK
I tried playing some SteamVR games on my Quest (via Virtual Desktop*) yesterday, most notably Hotdogs, Horseshoes and Hand Grenades.

I expected it to be really poor, with noticeable latency on video and input, but there was no appreciable difference (to my eyes at least) from just playing on the Rift.

* Virtual desktop, bought through Oculus Quest store, and then sideloaded into the Quest with sideQuest to enable the PCVR streaming feature.

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