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Hi Darth Judo and welcome! Always nice to have new faces around.
Why thank you. Although I suspect I'll slink back into the night once I'm back in work. Unless we finally get that internet port in my office working and I can hide in there away from all the scary patients.
Regarding MGS4:
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Reviewers shouldn't review a game for fanboys - they should review it as it stands next to every other game.
This is opening up a whole can of worms. I personally feel a reviewer's opinion should be entirely subjective - as in what that individual feels about what they're reviewing. There's nothing wrong with acknowledging something's faults, or accepting that not everyone feels as you do (indeed, most reviewers will do this to some extent). The problem comes when it's time to give it a final score. Scores are often taken as gospel, as a measure of a product's objective worth and people tie themselves in knots, especially where big name products are involved and a low score will have repercussions, both from fanboys and publishers. In an ideal world we could have a huge objective table of how good every game is compared to every other game, but everyone's opinion of gaming is so different. For example, I respect Stuart Campbell's opinion when it comes to games, but disagree with (and struggle to understand) his feeling that 'abstract' games are superior to more narrative efforts. Almost all of my favourite games are narrative-led, and thus I'll be more inclined to like a game with a stronger narrative and weaker mechanics than Stu would. Bottom line is, I don't think games can be objectively rated by one individual. I suppose you could take a metacritic/gamerankings approach and try to give a game a conglomerate score, but on the individual level I think a review (and thus, score) has to be subjective.
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I guess I'm just baffled by this, "It's frequently bizarrely stupid, keeps snatching control away from you, has annoyingly lengthy cutscenes, makes no real sense, has many gameplay flaws and is overwhelming pretentious but if you love the previous MGS's, then you're going to love this!" opinion.
I think this is at the heart of the MGS4 debate. To me, whether or not you like this game has less to do with whether you can forgive its faults as to whether you can
embrace them. This is especially true of the plot. Cheesy just doesn't cut it - the plot is a hunk of prime gorgonzola left to mature in the midday sun for a few hours, then carried to its unveiling wedged 'twixt a fat man's moob and stomach. It's not a question of looking beyond the cheesy plot - you need to
love that sort of thing. Same for the cutscenes, the fan love...
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Perhaps MGS4 is review-proof, in that it is impossible to judge it like a Super Mario Galaxy or a Halo. The fact that it lumped in with those games is a sign of how immature the industry really is. It would never happen in music, trying to compare the latest Leonard Cohen with a Trent Reznor album.
Indeed. That's the problem with review scores: they attempt to bring an objective overview to the whole process, and give the illusion that very different things can be compared. But congratulations in saying it better than I could. Bastard.
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The arguments for MGS make it sound like an abusive domestic relationship. "He must love me, he always buys me flowers to say sorry for punching me."
I prefer to think of it as some screwy oddball who doesn't quite approach the world like everyone else, and who 80% of people would leave the room to escape but 20% will find oddly endearing. Although your comment perfectly fits how I feel about the new Alone in the Dark, about which I'll probably post later today.
Anyway. That's what I think about MGS4. I think many people will be bitterly disappointed having bought it on the basis of the scores it's received. It's far from perfect, but I did enjoy playing it a great deal, and will probably head back to watch/play it again in a little while.