Cras wrote:
There's dot net compilers for other platforms, aren't there?
There's Mono, a community-led open source reverse engineered project with partial .Net compatibility. That's a far cry from a Microsoft set of tools. Also, a compiler and a runtime are not an IDE.
Quote:
Also, considering the fuck awful state of xcode on OSX I dread to think what it'd be like on windows.
Yes. This.
Quote:
8gb min requirement for a fucking IDE!
I've run Xcode with 4 GB, so that's not right. If you mean "runs like a dog with less than 8 GB when doing anything non-trivial" then the same is true of Eclipse.
Grim... wrote:
Not that I know how you'd sideload an app on iOS anyway.
It's hard work, as Craster has intimated.
Quote:
I do think it's a debatable position, though - if you made a killer app (which, you know, I clearly have) and sold it on the App Store Apple would make money.
Writing Good Windows Software is a fucking long way down the list of Apple's core competencies. I'm not surprised it has no appetite for porting it's most complex (and arguably flakiest) product to an alien OS.
Quote:
If Google suddenly decided that you could only release Android stuff if it was coded on Chrome OS I think people would be rightly surprised.
Particularly given that Chrome OS is just a web browser.