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 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Fri Nov 29, 2024 20:49 
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Joined: 30th Mar, 2008
Posts: 14391
Location: Shropshire, UK
That $750m is only through purchases from their online shop, where they sell ships to use in-game, for frankly ridiculous sums of money.

Except, with a couple of exceptions, there isn't any way to use most of the ships in the game, so they're essentially just selling JPEGs of ships that may or may not ever make it into the game.

It is honestly impressive to me that they've managed to build up such a cult following around the game, that are willing to spend hundreds (and in some cases, thousands, and in some cases, MANY thousands) of dollars on these JPEGs and other 'pledges', when there is practically no game to speak of that can be played -- and what can be played isn't remotely stable enough to be called a game.

Many people, myself included, criticise Elite: Dangerous as being a mile wide but an inch deep in terms of gameplay scope... but it's still a helluva lot more polished and finished than Star Citizen seemingly ever will be.


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 Post subject: Re: Space Citizen: open world space combat from Chris Roberts
PostPosted: Fri Nov 29, 2024 21:15 
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Heavy Metal Tough Guy

Joined: 31st Mar, 2008
Posts: 6617
Grim... wrote:
There's simply no reason for them to actually release this game - the money just keeps pouring in.


Well, as Grim... said ten years ago, they're probably better off just stretching this thing out forever, rather than actually ever releasing a finished game.


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 Post subject: Re: Star Citizen : open world space combat from Chris Roberts
PostPosted: Sat Nov 30, 2024 0:17 
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Joined: 30th Mar, 2008
Posts: 2092
Freelancer on PC twenty-ish years ago was the one. The mouse-driven dogfighting was so good.

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