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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 19, 2012 22:56 
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metalangel wrote:
Dimrill wrote:
I forgot to mention how out of place and crap the end credit music is.


Is it like the hip-hop that played over the credits of the 1930s-set Mafia?


It's MODERN. https://www.youtube.com/watch?v=-RT2q51Zvf0#t=1m10s


Dimrill wrote:
Well that's my Clean Hands, Ghost and Shadow run done. Sneaky. I forgot to mention how out of place and crap the end credit music is.


I just finished my KILL EVERYTHING ONE. Including the girl. I killed the boat dude, but the ending credits showed me weeping over his grave. NOT LIKELY. HE SAID A NASTY THING TO ME. Only 'Harm's Way' and 'Only Flesh and Steel' not picked up, and I can't be bothered to do them. I did try Harm's Way, but couldn't figure it out.

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 19, 2012 23:00 
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metalangel wrote:
Dimrill wrote:
I forgot to mention how out of place and crap the end credit music is.


Is it like the hip-hop that played over the credits of the 1930s-set Mafia?


Random tangent: the entire soundtrack for Mafia 2 though was mind-bogglingly good.


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 19, 2012 23:11 
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Bamba wrote:
metalangel wrote:
Dimrill wrote:
I forgot to mention how out of place and crap the end credit music is.


Is it like the hip-hop that played over the credits of the 1930s-set Mafia?


Random tangent: the entire soundtrack for Mafia 2 though was mind-bogglingly good.


As was the one for Mafia 1... a different track for each area, from a bustling tune for the downtown area to increasingly sleepy melodies the further you got into the suburbs and wealthy neighbourhoods.

Like LA Noire, it had a lot of historical inaccuracies (Playboy wasn't being printed until 1953, the Thunderbird wasn't built until 1955) but I guess they figured an 18 year old who was shipped off to war in 1943 would be in his thirties - and thus too old - at the end of the 50s and so they had to accelerate the rise of 1950s culture to 1951.

I tended to just ignore those niggles because they capture the atmosphere so well, albeit with the noticeable Eastern European influences on the look of the city that had also been present in the original.


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 19, 2012 23:21 
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Pod wrote:
I did try Harm's Way, but couldn't figure it out.
Rewire a Wall of Light. Stand on one side with a bunch of guards on the other. Make noise, causing the guards to run into the Wall and get zapped.

Edit -- apparently not. Letting a guard fire before stopping time, possessing him, then moving him infront of his own bullet sounds like fun though.


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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 20, 2012 3:03 
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Wow, those last two missions change a lot for the high chaos version.

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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 20, 2012 11:11 
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By 'the last two' do you include the bit at the pub? Everything up until Daud is basically the same, which I was a bit dissapointed by as I the game continually tells you how that lots of things change.

At the very end I reloaded
ZOMG Spoiler! Click here to view!
to let the girl fall
, expecting it to say 'MISSION FAILED, reload', like when you
ZOMG Spoiler! Click here to view!
slice up one of the goodies during a normal pub visits
. NOPE.

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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 20, 2012 18:21 
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Doctor Glyndwr wrote:
Pod wrote:
I did try Harm's Way, but couldn't figure it out.
Rewire a Wall of Light. Stand on one side with a bunch of guards on the other. Make noise, causing the guards to run into the Wall and get zapped.

Edit -- apparently not. Letting a guard fire before stopping time, possessing him, then moving him infront of his own bullet sounds like fun though.


I tried again and did it. I think the mistake last time was that I rewired the wall. Even though it still fried the guests, that didn't count for some reason.

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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 20, 2012 18:23 
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Yeah, I think it's because you mess with it and make it a trap, it's not technically a suicide. It took me about half an hour of constant retrying, because of psychic guards somehow knowing it's your fault they died, or from the guests scattering and running away to gods know where.

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 Post subject: Re: Dishono(u)red
PostPosted: Sun Oct 21, 2012 1:03 
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Dimrill wrote:
Yeah, I think it's because you mess with it and make it a trap, it's not technically a suicide. It took me about half an hour of constant retrying, because of psychic guards somehow knowing it's your fault they died, or from the guests scattering and running away to gods know where.


It helps if you disable the alarm in the closet. Only 2 or 3 guards come. I think these are the guards already 'on' the map, whereas the alarm causes spawns or something. (As I definitely killed more guards than I saw when sluething round the place).

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 Post subject: Re: Dishono(u)red
PostPosted: Sun Oct 21, 2012 1:05 
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Hmm. Good point. I never thought to do that. I walked the two music-box Overseers into the closboard and slat their thruts, then waited until there were 3-4 guests in the area before starting my slaughter. Luckily one had decided to cower in the dining room. Took three possessions to get her back to the Wall :S

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 26, 2012 5:17 
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The creators have had a good, hard think about how they can make this game better with their DLC. After what must have been months of brainstorming and creative thinking they've decided to make a wave-based arena mode for the first DLC. How very unusual.

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 26, 2012 10:43 
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Dimrill wrote:
The creators have had a good, hard think about how they can make this game better with their DLC. After what must have been months of brainstorming and creative thinking they've decided to make a wave-based arena mode for the first DLC. How very unusual.



It doesn't even make sense. The combat was the least interesting part of Dishonoured. I can understand it's an 'easy' thing to do, but really, who thought up the idea? It's can't have been anyone who'd ever seen the game.... surely?

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 Post subject: Re: Dishono(u)red
PostPosted: Wed Oct 31, 2012 13:43 
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Finished.

ZOMG Spoiler! Click here to view!
Following Havelock's sudden yet inevitable betrayal, I decided my Corvo had finally had his innocence knocked away and became a murderous killing machine. No more choke holds and ghosting past people. I killed practically all of Daud's crew (left Daud though), left most of the people at the Hound Pits alive (they were innocents), then went brutal and neck-sliced and face-stabbed some 60-odd guards at the lighthouse. The power that turns people to ashes when you kill them, combined with the zoomy-zoom and the crossbow, is very powerful. I left Havelock alive to face torture and prison because fuck that guy.

Oh, and I sided with Slackjaw, not Rags.

Being a goody two shoes in earlier missions got me the Low Chaos ending though. I've watched the other two endings on Youtube, and read up on soe of the differences towards the end of the game -- I'm very impressed by some of the clever stuff the devs did.

I did most of the sidequests, although I see now that I missed one about escorting plague victims to safety in the chapter 7 -- not sure how that passed me by.


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 Post subject: Re: Dishono(u)red
PostPosted: Wed Oct 31, 2012 13:47 
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I assume I'm not the only one who noticed that
ZOMG Spoiler! Click here to view!
the heart is the Empress's?


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 Post subject: Re: Dishono(u)red
PostPosted: Wed Oct 31, 2012 13:49 
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Is this cheap yet? Or am I going to have to wait till after Christmas before I've got it gathering dust on my shelf?


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 Post subject: Re: Dishono(u)red
PostPosted: Wed Oct 31, 2012 20:49 
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I just spend a fun half hour or so mopping up some cheevos that looked amusing. Kill 6 people in 1 sec; travel 30m in 1 sec; kill 4 people with the crossbow in 1 sec; cause 5 suicides; cause someone to kill 5 of their allies. Tried for "fight five guys at once" but couldn't get it to drop. I did get "escape from 5 guys" though. I neglected to kill blokey feller for Regicide when I had the chance, and I might try the "kill someone with his own live grenade" one. And then I'm done; the others would all demand a complete second (and more) play through, which I'm not fancying.


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 Post subject: Re: Dishono(u)red
PostPosted: Wed Oct 31, 2012 20:57 
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TheVision wrote:
Is this cheap yet? Or am I going to have to wait till after Christmas before I've got it gathering dust on my shelf?


What platform you getting it on Vision?

I've got this as a 95% certainty for the Steam Christmas Sale at a tenner, me and my PC spod chums are hanging on for that almost certain eventuality.

Not sure how it'll pan out on the 360 but pre-owned should be at about that price by then?


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Nov 23, 2012 20:35 
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Picked this up on PC, as Green man were doing Steam Keys for it for 15 quid. Gameplay is fun, but graphics have a bit of a retro feel to them, in a bad way. I know you get hordes of them running around so they're not going to be super intricate, but the rats look like they're done with three polygons and a 16x16 texture. I guess this is the price you pay for cross-platform development where the other two platforms are out of date and underpowered children's toys.


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Nov 23, 2012 20:44 
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TheVision wrote:
Is this cheap yet? Or am I going to have to wait till after Christmas before I've got it gathering dust on my shelf?


Game are doing it for £21.49 according to a poster I saw in their window. Might well go for it at that price.

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Nov 23, 2012 21:51 
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£12:
http://savygamer.co.uk/2012/11/23/dishonored-pc-11-99/


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 Post subject: Re: Dishono(u)red
PostPosted: Thu Nov 29, 2012 12:54 
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ZOOM STABBY ZOOM STAB ZOOM


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 Post subject: Re: Dishono(u)red
PostPosted: Thu Nov 29, 2012 14:49 
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Plissken wrote:
TheVision wrote:
Is this cheap yet? Or am I going to have to wait till after Christmas before I've got it gathering dust on my shelf?


Game are doing it for £21.49 according to a poster I saw in their window. Might well go for it at that price.


If you do pick it up from Game check if its the normal or special edition - they are both the same price but the special edition has an artbook and cards n stuff (if you want them that is)


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 Post subject: Re: Dishono(u)red
PostPosted: Thu Dec 06, 2012 17:46 
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Possibly the worst music in a trailer since that dubstep Borderlands 2 trailer, or the Diddy Diddy Money Ass Crud 3 one.


http://www.youtube.com/watch?v=mLcZ7qIeUSI


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 Post subject: Re: Dishono(u)red
PostPosted: Thu Dec 06, 2012 20:03 
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Yeah, they need to get rid of the music person at that studio. The end credits music was similarly bad.

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 Post subject: Re: Dishono(u)red
PostPosted: Wed Dec 12, 2012 11:58 
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Anyone getting the dulluck? It's only 400pts but is getting 73% reviews due to its flimsyness.

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 Post subject: Re: Dishono(u)red
PostPosted: Wed Dec 26, 2012 12:47 
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Dishonoured Get.

It's alright this. It's more Deus Ex than Half Life 2. Not that I can remember anyone saying it was like Half Life 2 but it's not like that anyway. Just so you know.

Half Life 2.


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 Post subject: Re: Dishono(u)red
PostPosted: Wed Dec 26, 2012 12:57 
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Bad Girl

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Half Life 2 didn't have massive banners telling you to do stuff.

I like games that don't remind you that they're games.

Still, Dishonoured, it's still pretty good. I like the escape from the prison, but especially where you had to lead the rats from the door unlocking mechanism.

It's like the perfect example of a puzzle that requires no explanation and I'm glad the game left me alone. You walk in and rats are eating a body in a sewer; above guards are tossing in corpses to dispose of the remains. The rats attack you when you get close but you need to move them as they near the door mechanism since the door is close. The solution: toss a corpse nearby and let the rats go at it while you open the door and escape.

During this whole time I'm not given an 'objective', there's no hints and there's only the chatter of the guards echoing into the sewer building on the background story.

It's brill. More of this please.


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Jan 04, 2013 13:02 
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Yes, I bought this for my nephew for Christmas and we spent yesterday afternoon playing it. He would keep just rushing in and killing everything. It seems pretty great, though. Probably pick it up myself when it's even cheaper.


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Jan 04, 2013 16:47 
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I got it in one of the steam sales. am at the start of what is probably the last mission and think igs really rather good.

Not killed anyone. (well, i have, but then reloaded.)

ZOMG Spoiler! Click here to view!
ajd just how obviius did they want to make the twist, maybe its just tye type of game, but I knew I was.going to be betrayed right from the first meeting with the loyalists.


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Jan 14, 2013 0:27 
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Right, lets get one thing straight, there's something special here. I've finished the first assassination - takes bleeding ages if you want to go exploring (which I do) - and it's clicked.

The levels are wide and tall and richly detailed throughout. It's bloody lovely I tells ya. Little details are everywhere. Ok, so if you want to go smack everyone up and go straight for the money shot, you can, but if your play it properly (and why not fuck a couple of baddies up along the way, since stealthing can get a bit dull and too difficult) then it's fabulous. The only reason to go exploring seemed to be to pick up the power-ups but there's a variety of ways to get about and into places and, er, shit. It's taken the first mission to get into the groove but about 2/3 hours later and I'm thinking that this is better than, um, Bioshock, for some reason. Probably since its very similar to that. Without all the bollocks and mini-games and, shit. Ooh and the incidental details are great.

My favourite so far: the guard who's ill. He doesn't want his eyes to bleed and asks his colleague to kill him. He does. It's dark. It's great.

Anyway, Dishonoured, it's made me want to play it after a real lull gaming (for me at least).


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 Post subject: Re: Dishono(u)red
PostPosted: Sun Jan 20, 2013 0:49 
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Bad Girl

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This is brilliant. Really brilliant. I'm struggling to get the feeling that it's amazing - y'know, that feeling you get when something is exciting, edge of your seat, pant wetting amazing - but it's intelligent, well made, and has a certain amount of genius about it.

I love zapping places with super-zappy speed travel.

I love the fantastic level design.

I love the sense of place and character.

I love the stories.

I love the chatter, the sound, the graphics and the way your head rolls when it gets chopped off.

The "only" thing that's even slightly irritated me are the loading times. It's the best thing I've played in yonks.


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 Post subject: Re: Dishono(u)red
PostPosted: Sun Jan 20, 2013 1:01 
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Something groovy. I was doing the bridge level and was just about half way across. I was sneaking pretty good up until then. I snuck along the top of the bridge zapping from girder to girder, climbed some chains and disable the lights before zapping down the other side and under the bridge. A change of pace was needed: I possess a fish and swim to the far side. Not a sole (ho-ho) noticed my fabulous infiltration and extrication. Well, until I climb the stairs just as a guard is walking that way. Sloppy.

The guard charges at me, only for me to zappy zap out of harms way. Only thing was, the guard didn't stop running and the only thing behind me was a drop off the bridge onto craggy rocks. One guard splatted.


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 Post subject: Re: Dishono(u)red
PostPosted: Sun Jan 20, 2013 19:46 
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Saturnalian wrote:
My favourite so far: the guard who's ill. He doesn't want his eyes to bleed and asks his colleague to kill him. He does. It's dark. It's great.


If you have a high chaos level when you reach this part then it'll play out completely differently.

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 Post subject: Re: Dishono(u)red
PostPosted: Sun Jan 20, 2013 23:50 
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I might be inclined to play this a second time actually, unless it pisses me off towards the end. I can't see it happening though since its filled with awesome so far.

Did anyone pinch Sokolov as easy as me? Zapped up onto the roof with little fuss and escaped with his unconscious body! I tried a few times to get through the indoors part with no fighting but it was too much hard work, then I spied a chain outside and - bobs your uncle - I'm up top. Brilliant, brilliant level design.


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Jan 21, 2013 0:42 
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Bad Girl

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Character-wise, this reminds me loads of Timesplitters.


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Jan 21, 2013 13:00 
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Saturnalian wrote:
I might be inclined to play this a second time actually, unless it pisses me off towards the end. I can't see it happening though since its filled with awesome so far.

Did anyone pinch Sokolov as easy as me? Zapped up onto the roof with little fuss and escaped with his unconscious body! I tried a few times to get through the indoors part with no fighting but it was too much hard work, then I spied a chain outside and - bobs your uncle - I'm up top. Brilliant, brilliant level design.


Yep. My first time doing that level I just zapped up to the roof from one of the other rooftops, as I was already up there for whatever reason. Snuck in, walloped him over the head and snuck out. I made life hard by going downstairs to steal some fancy painting.

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 0:02 
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Oh fuck, I've just got into a duel thanks to Lord Pendleton but have no idea why. I think I forgot to read Pendleton's note he gave me - or was it sealed? Fuck. Anyway some guy is splatted thanks to me.


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 0:10 
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The cigarette smoke drifting in the air in the smoking room at the Waverly party is bloody glorious.


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 0:56 
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The fact that this isn't being universally played and bummed by everybody on here is criminal.

The masked ball was pure Hitman. In fact, better than Hitman. Shit, I still need to finish Hitman.


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 11:02 

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I got to the start of the second mission on the PS3 before buying the PC version in the Steam sale at Christmas (I got the PS3 version as a Christmas gift). It is much nicer playing the PC one, so I've started again on that, but so far have only got as far as the High Overseer's office ready for that first assassination. I'm finding it to be more of a chore than I was expecting to retrace these steps in the game, particularly as that first mission seems to take so long. I'm hoping I'll get back in to it once I've caught up with my PS3 progress, because I was certainly enjoying it the first time around. I love the world they've created for it.


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 11:38 
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Is this cheap yet on the xbox?

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 11:41 
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I looked this morning on amazon, it was sub £20.

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 11:58 
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Morte wrote:
Is this cheap yet on the xbox?

If you get in whilst they are still trading, it's £13.39 at Blockbuster with coupon "5MARKET", same on PS3.


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 12:14 
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Bad Girl

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Goddamn, it's a freaking bargain at that price. Buy two.


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 18:26 
SupaMod
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LewieP wrote:
Morte wrote:
Is this cheap yet on the xbox?

If you get in whilst they are still trading, it's £13.39 at Blockbuster with coupon "5MARKET", same on PS3.


Beware.. It's pre owned.


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 23:00 
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Saturnalian wrote:
Oh fuck, I've just got into a duel thanks to Lord Pendleton but have no idea why. I think I forgot to read Pendleton's note he gave me - or was it sealed? Fuck. Anyway some guy is splatted thanks to me.


You can't read it, nor can you avoid it if you talk to him. :(

Zio wrote:
I got to the start of the second mission on the PS3 before buying the PC version in the Steam sale at Christmas (I got the PS3 version as a Christmas gift). It is much nicer playing the PC one, so I've started again on that, but so far have only got as far as the High Overseer's office ready for that first assassination. I'm finding it to be more of a chore than I was expecting to retrace these steps in the game, particularly as that first mission seems to take so long. I'm hoping I'll get back in to it once I've caught up with my PS3 progress, because I was certainly enjoying it the first time around. I love the world they've created for it.


I found that with Knowledge of the maps I could just ZIP across them. Both times I finished the games I just maxxed out the running and ZIPPING skills and I could get from one side of the map to the other in no time at all. If you're not doing a stealth playthrough it's even faster, as you can just sprint past people openly :)

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Jan 22, 2013 23:48 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
My new toy is ace: pushy windy blow pops. Just resting on that precarious railing, aye? WHOOSH. The physics are very pleasing.


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 Post subject: Re: Dishono(u)red
PostPosted: Wed Jan 23, 2013 0:22 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
Pod wrote:
Saturnalian wrote:
Oh fuck, I've just got into a duel thanks to Lord Pendleton but have no idea why. I think I forgot to read Pendleton's note he gave me - or was it sealed? Fuck. Anyway some guy is splatted thanks to me.


You can't read it, nor can you avoid it if you talk to him. :(

Although you can just hit him with the a tranq. dart. That counts as winning, but not as a kill.


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 Post subject: Re: Dishono(u)red
PostPosted: Wed Jan 23, 2013 0:57 
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Bad Girl

Joined: 20th Apr, 2008
Posts: 14353
This is better than Bioshock. Far better. I liked Bioshock but it was linear corridors really wasn't it? Not in a bad way, mind, but Dishonoured feels more like a spiritual successor to Half Life 2. Not least the graphics - it's Edwardian City 17 - but the smart layout of the levels and the people brimming with personality.


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 Post subject: Re: Dishono(u)red
PostPosted: Wed Jan 23, 2013 3:57 
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Honey Boo Boo

Joined: 28th Mar, 2008
Posts: 12328
Location: Tronna, Canandada
Saturnalian wrote:
Dishonoured feels more like a spiritual successor to Half Life 2. Not least the graphics - it's Edwardian City 17 - but the smart layout of the levels and the people brimming with personality.


Same art director.


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