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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 08, 2012 14:17 
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LewieP wrote:
never tells you it is judging you or what the consequences will be.



Just like the wife.

This game'll be shit.

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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 08, 2012 19:36 
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:D

Lustig, Dimrill. Zehr lustig.

I'm tempted by this and XCom also. Annoyingly however there is no demo, and I don't know how well it'll run on my laptop o'fun. (Atom 3500M with 8gigs ram and a HD 6620G GFX card, fact fans)

Guess I'll have to wait until the reports are in. Disappointingly BF3 is just a widdle bit too slow on this - not enough to make it unplayable, but enough to add a slightly sour taste to the experience. I'll save BF3 to a better compy day, methinks.

Anyway! Dishonoured looks good. I like the look of the setting and architecture and the notion you can do non-lethal takedowns and what not. More unique settings please, Mr Programmers.

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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 08, 2012 19:50 
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I very much suspect you'll be fine, performance wise. BF3 was one of the most demanding games a while. Dishonored is running in the Unreal Engine 3, and will likely run as well as other Unreal Engine 3 games.


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 08, 2012 22:21 
SupaMod
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Every PC game has a demo.

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 1:01 
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Grim... wrote:
Every PC game has a "demo."


w4r3z r00|_z!!!!111111


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 9:31 
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Grim... wrote:
Every PC game has a demo.


Not true :(

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 9:44 
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NervousPete wrote:
Annoyingly however there is no demo, and I don't know how well it'll run on my laptop o'fun. (Atom 3500M with 8gigs ram and a HD 6620G GFX card, fact fans)

Do you not fancy getting a 360 now they're reasonably cheap to save all these headaches, Pete?

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 11:32 
SupaMod
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Pod wrote:
Grim... wrote:
Every PC game has a demo.


Not true :(

Are you sure?

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 11:34 
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I get it!! :)

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 11:38 
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Well done.

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 14:31 
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MR EXCELLENT FACE

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Grim... wrote:
Pod wrote:
Grim... wrote:
Every PC game has a demo.


Not true :(

Are you sure?


I SEE WHAT YOU MEAN.

But going back to "actual" demos: It's shit that they don't. Whilst there have been games where I've played the demo and thought "no thnx.", I'm usually EAGER TO BUY after playing a short and snappy demo.

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 15:51 
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Shipped! I also got the Backstreet Butcher DLC, whatever than means. I assume I'll be carrying out illegal abortions.

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 15:54 
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Or cutting WTB's hair.

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 19:00 
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NervousPete wrote:
I'm tempted by this and XCom also. Annoyingly however there is no demo, and I don't know how well it'll run on my laptop o'fun. (Atom 3500M with 8gigs ram and a HD 6620G GFX card, fact fans)


Reading the Eurogamer face-off you should be able to run it, but most likely at sub-console settings. The Eurogamer £300 budget gaming PC manages 768p at mid-40s FPS with reasonable detail settings, however your laptop falls short of that PC's specifications.

http://www.eurogamer.net/articles/digit ... d-face-off

Don't you have a proper PC to play games on Pete? I'm sure you've mentioned one in the not too distant past.

By all accounts if you chuck even a mid-spec PC at it you'll get an overall experience somewhat better than either the 360 or PS3 delivers.


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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 21:19 
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AtrocityExhibition wrote:
Don't you have a proper PC to play games on Pete? I'm sure you've mentioned one in the not too distant past.


I do have a proper PC, but its game playing days are increasingly shaky. It's just under three years old and has an E5300 dual core with a HD4850 1gb GFX card with 4 gig ram and Win7. It runs source games fine, and Sim City 4, Freespace 2 mods, Minecraft and Gettysburg ( :luv: ) so I have no major beefs. It's my go-to photo-editing machine too, thanks to the lovely big Samsung-Awesomo monitor it has.

As for my laptop I bought i mainly for the writing and back-up photo editing, and the odd game on holiday option. It punched above its weight enough to convince me to switch to it for the bulk of my gaming and now I find I'm back in the neon clutches of PC gaming once again.

X-Box? Tempting, but no dice. Need me mods. Need me strategy games.

To be honest, I can wait a couple more years I think before I seriously consider buying a new machine. As long as I can play the strategy games I love (not too resource intensive) and the odd shooter I'm happy. I'll probably snap and buy a spiffing new one a year from now when the PC requirements have levelled off and hardware changes become pifflingly incremental in nature.

You should buy Gettysburg, AE. Best AI in any game ever. Seriously.

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 Post subject: Re: Dishono(u)red
PostPosted: Tue Oct 09, 2012 21:29 
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Bad Girl

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Good sounding single player campaign goodness! Yay!

Heres hoping it's better than Deus Ex. Which was good, don't get me wrong, I just want better.


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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 11, 2012 14:58 
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s'fukin ehre!

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 11, 2012 16:09 
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I got this too.

So far, certainly better than DXHR. I love it.


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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 11, 2012 16:59 
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IA, it's NH to BB than DXHR, though TBF.

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 11, 2012 17:02 
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WAB? DICFTT? LFTHAGMN :)

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 11, 2012 17:29 
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A guard just watched me through a glass display case while I strangled his mate. Never blinked. Phew.

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 Post subject: Re: Dishono(u)red
PostPosted: Thu Oct 11, 2012 23:37 
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Anybody who's beating themselves up as to whether the pre-order bonus DLC are worth getting: don't. They're completely not. Three little bone charms you can wear that almost insignificantly alters your stats.

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 17:20 
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I am so very, very bad at this game.

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 17:23 
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Hibernating Druid

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Like Michael Jackson?

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 17:45 
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Image


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 18:08 
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Ah, it was Brad Dourif voicing him. Thought so. mm. *nods*

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 20:45 
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It's downloading so very slowly off Steam :/

XCOM whistled down.

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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 20:48 
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I am fucking loving this.


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 21:50 
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I finished it, what a ride.

I have a handful of minor complaints, but overall one of the best games I've played in ages. It's nice to play a game with lots of player agency again. I think it out bioshocks bioshock, it's the game Assassin's Creed thinks it is, and it could give Splinter Cell and Arkham Asylum a run for their money in the stealth and combat stakes.


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 23:40 
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Sitting balls-back folder

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I know the guy who did the (UK) box art! I take this as confirmation of my excellence!


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 Post subject: Re: Dishono(u)red
PostPosted: Fri Oct 12, 2012 23:57 
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LewieP wrote:
it's the game Assassin's Creed thinks it is


What a load of rot. Assassin's Creed is about flowing platforming as much as killing.

While this game is good, I'm still waiting for it blow me away and transcend what I thought a thought of gaming thoughts would think about forever (c) Tom Shiteread.

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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 13, 2012 0:49 
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AC is a game about walking to a place, watching a cut scene, following a guy (but not too close), playing a tower defence minigame, collecting flags that are strewn all over the place, running up to a guy and pressing a button to trigger a cinematic where you kill him and then doing the same over and over again.

Dishonored is a superhero assassin simulator.


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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 13, 2012 1:15 
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LewieP wrote:
AC is a game about walking to a place, watching a cut scene,


Exactly the same here, except you watch rubbery characters intone exposition to you.

Quote:
playing a tower defence minigame

In the fourth iteration of, yes. And it was so appalling I doubt we'll see it again. I'll wait until Dishonored 4 to pass judgement on that.

Quote:
collecting flags that are strewn all over the place,

Hardly what the game "is about". By that logic Grand Theft Auto 4 was all about riding in a police car and taking down small gangs to a time limit.

Quote:
running up to a guy and pressing a button to trigger a cinematic where you kill him and then doing the same over and over again.


Well I've been playing this since yesterday at three, and the repetition of watching guards is wearing me too. I haven't actually killed my main targets myself yet, opting for indirect sneaky means to take them out. Instead of cinematics I've got rubbery faced exposition in their place. Pick your poison.

The only thing it shares with Assassin's Creed is there's killings afoot. Or is this the game the sentient being Arkanoid thinks about while eating yoghurt?

If you're going to spout hyperbole about game comparisons, it would make more sense to use the Hitman games, as this plays closer to them than anything else. Small sort-of open world levels with patrolling guards. Hiding bodies/unconscious victims. Making your escape to a pre-determined exit point. Distractions. Traps. Hidey holes. etc etc

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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 13, 2012 13:17 
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Dimrill wrote:
Or is this the game the sentient being Arkanoid thinks about while eating yoghurt?


What in fuck's name are you gibbering about?


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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 13, 2012 15:41 
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Dimrill wrote:
Exactly the same here, except you watch rubbery characters intone exposition to you.


Image


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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 13, 2012 15:53 
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Funnily enough, it reminds me of Kingpin as much as Hitman. Except no weirdly undulating faces. This is the game the sentient being Kingpin looks at across the street while it's on the toilet.

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 Post subject: Re: Dishono(u)red
PostPosted: Sat Oct 13, 2012 22:40 
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This afternoon I spent five hours unpicking just one level. No kills, no alerts, on hard. Satisfying.

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 Post subject: Re: Dishono(u)red
PostPosted: Sun Oct 14, 2012 22:19 
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Finished! Good. Very good. Susan Sarandon! Brad Dourif! Carrie Fisher! Michael Madsen! who'd thoughted it.

The Bioshockyness of the graphics makes you believe this could sit in that same Universe. It'd be lovely if there was a circle of developers adding to the same world without taking possession of it. Like Lovecraft & friends did with the Elder Gods. Of course, litigation and corporate suits would mean that could never happen.

Now to go back and see if I can ghost the early levels. I found the rhythm at the party level, so all missions after that I managed to ghost and not kill all the way to the end.

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 Post subject: Re: Dishono(u)red
PostPosted: Sun Oct 14, 2012 22:36 
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Dimrill wrote:
The Bioshockyness of the graphics

Yes! I can't put my finger on why, but yes. It's the water effects, I think, and the yellow highlight on pick-upable objects. That, and the strong sense of place (albeit a different place) -- and the whiff of steam punk.


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 Post subject: Re: Dishono(u)red
PostPosted: Sun Oct 14, 2012 23:48 
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Doctor Glyndwr wrote:
Dimrill wrote:
The Bioshockyness of the graphics

Yes! I can't put my finger on why, but yes. It's the water effects, I think, and the yellow highlight on pick-upable objects. That, and the strong sense of place (albeit a different place) -- and the whiff of steam punk.

The texturing on lots of the non-interactive objects, like mechanical stuff stuck to the walls in some places, is really similar too.


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 1:15 
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Oh for fuck's sake. Every achievement needs to be done in one complete run-through. Mission Select doesn't unlock them. Bad programmers. Bad.

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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 3:49 
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Honey Boo Boo

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Doctor Glyndwr wrote:
Yes! I can't put my finger on why, but yes. It's the water effects, I think, and the yellow highlight on pick-upable objects. That, and the strong sense of place (albeit a different place) -- and the whiff of steam punk.


All the previews and concept art reminded me of Half-Life 2, but then the guy who designed City 17 was in charge of the Dishono(u)red art team.

Dimrill wrote:
Oh for fuck's sake. Every achievement needs to be done in one complete run-through. Mission Select doesn't unlock them. Bad programmers. Bad.


Is that because of the cumulative 'chaos' thingy?


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 7:40 
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Just started playing it last night, great game

Not that orginal in style as you go to one area eachtime, speak with somebody then get a mission etc

The missions are fun and there are a number of ways to do them (sneak, kill everyone etc)

Also a mixture of magic and tech to use.


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 18:35 
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metalangel wrote:
Dimrill wrote:
Oh for fuck's sake. Every achievement needs to be done in one complete run-through. Mission Select doesn't unlock them. Bad programmers. Bad.


Is that because of the cumulative 'chaos' thingy?


Not only that, but I missed out on one non-lethal option early on in the game, went back and did it and no achievement pop. Also reports of no-kills-entire-game and no-alerts-all-game achievements not popping by replaying the missions. Considering it took me five hours of creepy crawling to do one level, I'm not sure I've got it in me to do them all again.

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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 18:42 
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Having the second mission require re-playing through a lightly changed chunk of the first mission's map is a curious choice.


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 18:46 
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Yes, it fair put me off, that. I thunked it were going to be re-treading old ground for every mission. It may me do a "phhhhhhh" sounds with the hole below my nose. Luckily it weren't.

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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 19:01 
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SavyGamer

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I had the same reaction to that too. Wonder why they did it.


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 19:57 
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Also, razor trapping a patrolling guard then rewiring a Wall of Light before luring guards into it as a rewired turret bombards them is hellishly tempting, despite my "minimal casualties" ideals. I keep thinking of the graffiti in Corvo's cell; "we are all born innocent, until we make ourselves guilty."


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 20:06 
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Bad Girl

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Considering its been clocked already, what's the total play time on this thang that I don't got (yet)?


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 Post subject: Re: Dishono(u)red
PostPosted: Mon Oct 15, 2012 20:11 
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Depends how you play. If you jam the difficulty to easy and mindlessly slash your way through like a Cookie, 3-4 hours. If'n you take your time and creep silently 15-25.

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You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC.

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