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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jul 09, 2013 19:11 
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Would you like fries with that hat?


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jul 09, 2013 19:15 
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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jul 09, 2013 20:01 
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MaliA wrote:
I might put some money down to reserve a copy so it arrives on the day of release. If I'm allowed.
you're not allowed.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jul 09, 2013 20:17 
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BikNorton wrote:
MaliA wrote:
I might put some money down to reserve a copy so it arrives on the day of release. If I'm allowed.
you're not allowed.


balls.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jul 09, 2013 20:26 
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TheVision wrote:
Would you like fries with that hat?


I'm genuinely curious, if Rockstar really have managed to pull that off on the PS3 then I doff my cap to them.

On paper the PS3 is a stunningly powerful machine in the hands of a team talented enough to exploit the complicated architecture (Naughty Dog have certainly given a strong indication of what it's capable of), it's just been lumbered with shitty 360 ports for much of its life.

It reminds me a bit of the Saturn and the original Playstation, once Sega's in-house devs properly got their heads around the Saturn's architecture (dual-RISC CPUs!) and truly unlocked its potential, it played host to some stunning games and amazing technical achievements, just far too late in the day to save the console itself. (Except this time round Sony have got the complex architecture that needs hard work to get the most out of with the PS3, and MS have got the straightforward chuck raw horsepower at it approach with the 360.)

If that really is GTAV on the PS3, then in combination with being able to easily amass a full Pinball Arcade collection and the super-cheapness of the PS3 Slim - I could be seriously tempted to become a very late adopter of a PS3. (The PS4 is already a shoe-in for next-gen, of course.)


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jul 09, 2013 22:45 
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Doctor Glyndwr wrote:
markg wrote:
I wonder if they'll do an HDer version for the new consoles? Might as well if all the assets and stuff are in place no?
I'd hazard a guess there'll be a next-gen GOTY version down the road.

Like San Andreas?

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Wed Jul 10, 2013 19:41 
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AtrocityExhibition wrote:
Grim... wrote:
Nah, it's not close to pretty enough.


Check out the draw distance on the chopper sequences or the skydiving clip, or the number of vehicles on the highway sequence, all as silky smooth as you like.

Either Rockstar have done an amazingly stunning job of engine optimisation since GTAIV, or that ain't real-time footage from the PS3.

It's not unbelievable that they've got a lot more familiar with a system's architecture in half a decade.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Wed Jul 10, 2013 20:12 
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throughsilver wrote:
It's not unbelievable that they've got a lot more familiar with a system's architecture in half a decade.


To an extent, yes, but the massive apparent leap from GTAIV to GTAV - (especially considering that the PS3 version of GTAIV ran poorly compared to even the 360 version, and yet now it appears to be the lead platform for GTAV) - suggests that Rockstar have managed something almost off-the-scale impressive in terms of tapping into the PS3's potential in a way few other developers have managed. (Indeed, I'd go as far as to say they've surpassed anything else produced on the console to date.)

When I watch that gameplay footage I think 'next-gen consoles or PC', so if that's genuinely realtime PS3 game footage, the game that we'll actually get to play - I'm pretty much gobsmacked.

I should note however that my sceptic's hat is still on for now, in lieu of being eaten if GTAV looking like that, and running like that, is released on PS3 in due course for us all to play.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Wed Jul 10, 2013 20:15 
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10 weeks to go!

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Wed Jul 10, 2013 20:47 
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AtrocityExhibition wrote:
throughsilver wrote:
It's not unbelievable that they've got a lot more familiar with a system's architecture in half a decade.


To an extent, yes, but the massive apparent leap from GTAIV to GTAV - (especially considering that the PS3 version of GTAIV ran poorly compared to even the 360 version, and yet now it appears to be the lead platform for GTAV) - suggests that Rockstar have managed something almost off-the-scale impressive in terms of tapping into the PS3's potential in a way few other developers have managed. (Indeed, I'd go as far as to say they've surpassed anything else produced on the console to date.)

Maybe the 360 is 'easier' to develop on? Therefore you initially get better results. Then maybe the PS3 reveals it's actually better, once you really get to know how it works?

I'm no coder, but it's a valid theory.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 9:40 

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I had a look at the trailer and it looks incredibly impressive, but not unachievable on the PS3 I'd have thought. Things have come on a hell of a lot since GTA IV came out on both platforms, but especially on PS3. And there really wasn't that much of a difference between the PS3 and 360 versions of GTA IV.

Another exhibit I'd put towards that being genuine PS3 footage would actually be the PC version of GTA IV, which was fucking woeful on release. Several patches later, it's a totally different experience. I don't think it's unreasonable to assume they've continued making enhancements to the engine since then.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 9:43 
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I had simply assumed that it was some PC or next generation console hardware looking at the trailer. I'm happy to have been wrong but it just makes my mind boggle as to what we'd be seeing if this were a PS4 release title.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 9:55 
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Zio wrote:
And there really wasn't that much of a difference between the PS3 and 360 versions of GTA IV.

I've got both (glares at Mrs Grim...) and there really was. The PS3 version was super-blurro-fugly.

throughsilver wrote:
Maybe the 360 is 'easier' to develop on? Therefore you initially get better results. Then maybe the PS3 reveals it's actually better, once you really get to know how it works?

That's exactly what's happened. The PS3 is the more powerful, but it's really complicated to get the best out of it.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:10 
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Grim... wrote:
The PS3 is the more powerful, but it's really complicated to get the best out of it.


Is this along the lines of "You have to ask it to do specific things in a specific way", or is it different along the lines that "the XBox can only deal in integers, but the PS3 can deal in fractions"

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:12 
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MaliA wrote:
along the lines that "the XBox can only deal in integers, but the PS3 can deal in fractions"


8)


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:14 
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Bamba wrote:
MaliA wrote:
along the lines that "the XBox can only deal in integers, but the PS3 can deal in fractions"


8)


I'm fully aware that the 360 probably does do fractions, I was asking, as I'm far from a pure programming background, where the difffernces lie, and this was the an illustrative difference I could bring to mind for someone to be able to explain it to me in words I might understand. It's probably hard not to take everything I write in a literal sense, hence the "along the lines" bit.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:18 
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markg wrote:
I had simply assumed that it was some PC or next generation console hardware looking at the trailer.
Did you watch the video in a smallish window on a computer? That's quite flattering to graphics, compared to when you're gaming and it's blown up across a 40" or more TV.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:22 
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Doctor Glyndwr wrote:
markg wrote:
I had simply assumed that it was some PC or next generation console hardware looking at the trailer.
Did you watch the video in a smallish window on a computer? That's quite flattering to graphics, compared to when you're gaming and it's blown up across a 40" or more TV.


I was thinking just that. Plus, while it looks quite impressive and lovely, it's hardly a 10 minute walkthrough where you might see how the frame rate hold up when you're swinging the camera around and there's bags of traffic on screen and what-not.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:23 
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Doctor Glyndwr wrote:
markg wrote:
I had simply assumed that it was some PC or next generation console hardware looking at the trailer.
Did you watch the video in a smallish window on a computer? That's quite flattering to graphics, compared to when you're gaming and it's blown up across a 40" or more TV.

Yeah I did, just now I rewatched more carefully it at 720p full screen and it makes sense that it is PS3. Even so some bits look really pretty and pretty 8)


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:36 
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MaliA wrote:
Bamba wrote:
MaliA wrote:
along the lines that "the XBox can only deal in integers, but the PS3 can deal in fractions"


8)


I'm fully aware that the 360 probably does do fractions, I was asking, as I'm far from a pure programming background, where the difffernces lie, and this was the an illustrative difference I could bring to mind for someone to be able to explain it to me in words I might understand. It's probably hard not to take everything I write in a literal sense, hence the "along the lines" bit.


simplest (and therefore most grossly wrong) I can put it is that Coding for the 360 is like learning to juggle 3 balls. Coding for the ps3 is like learning to juggle 8 quite disparate objects including one angry cat.

Hope that helps.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:49 
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And, with that analogy, it's possible to be far more impressive if you are juggling a cat than if you aren't. It's just hard work.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Jul 11, 2013 10:50 
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Good Lord - I've heard about this - cat juggling! Stop! Stop! Stop it! Stop it! Stop it! How could there be a god that would let this happen?


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Jul 23, 2013 11:29 
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Niko not happy:


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Aug 13, 2013 20:05 
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Available on PC at the same time as the console versions, or near enough, apparently. This side of Christmas will do for me I think.

Oh well, saves me buying a PS3 :)

http://www.eurogamer.net/articles/2013- ... his-autumn


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 14:41 
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Hey folks,

It's time for the multiplayer reveal - today at 2.45PM!

You want a link? A LINK? YOU CAN'T HANDLE THE LINK.

And besides I ain't got one; but I bet someone will be along with one in a bit.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 14:48 
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WE'VE MISSED IT

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 14:54 
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Saturnalian wrote:
Hey folks,

It's time for the multiplayer reveal - today at 2.45PM!

You want a link? A LINK? YOU CAN'T HANDLE THE LINK.

And besides I ain't got one; but I bet someone will be along with one in a bit.


It's alright, I've got this:

*clears throat*

I can reveal that, in Grand Theft Auto 5, there will be multiplayer.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 14:55 
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Yes, it's called GTA Online.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 15:03 
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http://www.rockstargames.com/gtaonline

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 15:12 
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SilentElk wrote:
http://www.rockstargames.com/gtaonline


According to Rockstar, 1907 isn't a valid year.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 15:30 
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Oh man, that looks fucking good.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 15:45 
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Wasn't there multiplayer in GTA1, 2 and 4?


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 16:26 
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Trooper wrote:
SilentElk wrote:
http://www.rockstargames.com/gtaonline


According to Rockstar, 1907 isn't a valid year.

Not sure how many 106 year old GTA fans there are out there.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 16:43 
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GazChap wrote:
Wasn't there multiplayer in GTA1, 2 and 4?

GTA 2 multiplayer was brilliant, I used to play it all the time with my boyfriend (which shows how long ago it was) on networked PCs.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Aug 15, 2013 17:42 
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SilentElk wrote:
Trooper wrote:
SilentElk wrote:
http://www.rockstargames.com/gtaonline


According to Rockstar, 1907 isn't a valid year.

Not sure how many 106 year old GTA fans there are out there.


Ageist


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Fri Aug 16, 2013 7:48 
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GazChap wrote:
Wasn't there multiplayer in GTA1, 2 and 4?

Not sure about GTA1, but in all games it was very much tacked on. This seems to be almost a separate game.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Fri Aug 16, 2013 7:51 
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It was in gta 1 too. Tried it two or three times over the university lan and it was not much fun.


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 Post subject: GTA V - stand aside, pretenders
PostPosted: Fri Aug 16, 2013 14:02 

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Been out of the loop on gaming news so is GTA Online something completely different or the multiplayer mode on GTA5?


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Sat Sep 07, 2013 13:40 
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Big piece in The Guardian about this today, long interview with Dan Houser.

http://www.theguardian.com/technology/2 ... dan-houser


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Sep 09, 2013 23:02 
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A week tomorrow!

When do reviews come out?

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Mon Sep 09, 2013 23:20 
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Approx 72 hours before they've had chance to review it properly.


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 Post subject: GTA V - stand aside, pretenders
PostPosted: Tue Sep 10, 2013 8:02 

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All the reviews are going to be a 9 or 10 anyway. Still undecided about what console to purchase on possibly 360 to use my last year of the gold sub.


[..getting old & still playing video games..]

http://www.gospvg.com


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Sep 10, 2013 8:50 
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What's with the double sig, Gos?


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Sep 10, 2013 9:01 
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I figure it's something his phone is adding to the text box, as it shows on the mobile site, too (normal signatures don't).

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Sep 10, 2013 9:12 

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DavPaz wrote:
What's with the double sig, Gos?


Ok that must be something from tapatalk then?
Will check the settings on the app.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Tue Sep 10, 2013 22:11 
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Map's leaked

ZOMG Spoiler! Click here to view!
Somebody's kindly put the GTAbore map on top of it for size comparison.
Attachment:
gtaivandgtavmap[1].jpg


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Sep 12, 2013 11:51 
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Dimrill wrote:
Map's leaked

ZOMG Spoiler! Click here to view!
Somebody's kindly put the GTAbore map on top of it for size comparison.
Attachment:
gtaivandgtavmap[1].jpg


ZOMG Spoiler! Click here to view!
Hmmm... Not sure the GTA4 map overlay is at the same scale. The roads on that seem a lot thinner. Looks like the map for the main city in 4 and 5 is roughly the same size, but 5 has a lot more countryside outside that.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Sep 12, 2013 11:53 
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ZOMG Spoiler! Click here to view!
The runways at the airports look similar in length, though - so perhaps the thicker roads are "trunk roads" and there are more thinner roads for residential streets etc.

Either way, looks big. Although there'll no doubt be lots of wasted empty space in there.


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Sep 12, 2013 11:53 
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Massive!


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 Post subject: Re: GTA V - stand aside, pretenders
PostPosted: Thu Sep 12, 2013 11:53 
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Look at that train line!


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