Hearthly wrote:
DavPaz wrote:
Hearthly wrote:
clearly, obviously, demonstrably, visibly, to everyone involved, just isn't ready.
I just have issue with the total, absolute, unquestionable hyperbole.
But it's objectively true that the game was not ready for release on the base consoles, CPR have literally said sorry for releasing the game in its current condition, and Sony have now pulled it from their store.
You can argue the toss about XBSX/PS5/PC to an extent, but on XB1/PS4, the game was not ready for release.
It's like, you could get a Big Mac and when you open the box the top bit of the bun is missing. You might eat what's in the box and still enjoy it, but on a simple factual basis, that Big Mac was not ready to be served.
It's not hyperbole if it's a statement of fact.
I don't think it will ever be ready for release on the vanilla original consoles. Ever. They are simply not powerful enough and that isn't about to change. I read an article on the BBC yesterday (can't find it now) where a guy who bought it said it gave him huge headaches and looked like an N64 title. Further research showed that on the One S it was running around 360p and as fuzzy as balls. This would explain why they never released any console footage of the game at all prior to launch, which is a bit naughty. It just took me back to the days where I would have an hour bus ride to the local computer shop, then a two hour dilemma trying to find a Spectrum game with actual Spectrum screen shots on the back and not C64. It's just pretty dishonest.
Further research has shown the game runs at around 15-20 FPS on the original Xbone and PS4. Which quite simply isn't good enough for any one. The PS4 Pro, XB1X and of course the new consoles fare much better however.
You can't expect miracles out of very old hardware. It seems CDPR tried to make this a killer PC title *and* an old gen console title which will never work. I'm only not disappointed at the performance on my high end cards because the game just doesn't really need to run at over 60 FPS any way (kinda like most other RPGs, Fallout was always locked to 60 and pushing it up above 70 broke the game badly) and it looks truly stunning. However, due to the fact it looks truly stunning on the PC it looks like hot ass on the original consoles. Which isn't to be unexpected, given they have something like an RX 450 or worse in them.
There's quite a good article up on Eurogamer showing it running on pretty much all of the consoles.
https://www.gamesradar.com/uk/make-the- ... son-video/The base last-gen consoles are where it gets really rough: the regular PS4 version clocks in with a maximum dynamic resolution of 900p, and Xbox One at 810p with frequent dips below 720p. PS4's frame rate usually hangs around in the mid to high 20s, while the Xbox One version can drop to the low 10s in especially hectic shootouts. That's not counting the minute-long frozen screen the analysts encountered on Xbox One at one point before Cyberpunk 2077 finally got back on track.