Plissken wrote:
WTB wrote:
You cite Modern Warfare as an example of something that is perfectly fine - sure - but that's because it's running on an ancient engine that has seen only incremental improvement over the last six years. It runs at 60 FPS, sure, but at the cost of looking pretty ugly and rendering at a sub 720p resolution. A new console CoD would - I hope at least - run on a new engine that could do more impressive things.
A new CoD will look prettier and play exactly the same, because that is the formula that works. The set-pieces will be louder, prettier, but still ultimately player involvement will be exactly as it is. Forza 6 will look and sound utterly stunning, but it will still be cars round a track.
I'm not having a go at the Ass Crud example, but whenever I read a developer saying "we had loads of great ideas that we just couldn't implement due to hardware", I hear "we had loads of great ideas that we just couldn't implement due to budget, management or the fact that they just wouldn't work." Molyneux syndrome.
Bigger, better, faster, more is a
bad thing in games. 500 cars in Forza? Why not have 600? 1000? It doesn't matter, because people will use only 20 of them. Busier cities in GTA 6? Why? That much going on will prevent you doing what you want to do, not allow it - you'll be bumping into other cars and pedestrians, then getting angry and spraying them with bullets and getting a wanted level. Reminds me of the race in tech specs, bigger this, faster that.
It also completely ignores the success of the Wii and DS, which succeeded because they offered something different (and I'd argue, better) not something more powerful. The biggest successes of this gen have been things that have differentiated themselves, not done the same as before just louder.
I've really enjoyed a lot of games from this generation of consoles, more so than any other really. Many of those games would have been either impossible or much worse on the last generation. Would Fallout, Crackdown, Assassins Creed, Just Cause, Gears Of War, Resistance, Uncharted all really have been no worse on an Xbox/PS2? I'd even argue that the sequels are qualitatively different, the current Forza, Halo are much finer games than their last-gen counterparts. Of course there are going to be genres and franchises which emerge and have enduring popularity, I don't really see anything wrong with that. Like I said earlier I think that someone who enjoys shooters is no more wrong for wanting a new version to play than a golfer is wrong because he fancies playing on a new course. And at the same time it seems to me that there's a tendency for some to knock established genres that are popular whilst raving on about Yet Another Indie Dev Vertical Scrolling Bullet-Hell Shooter or Tedious Platformer - This Time It's Greyscale as though they were some strikingly original piece of arthouse cinema.
As for Nintendo, my DS hasn't even left the drawer in four years and apart from when they were new and promising I haven't felt the need to buy a Wii. Most new games for those platforms seem to be low-rent shovelware garbage. I guess if you define success in terms of units sold then maybe they were pretty successful although Nintendo seem to be very much on the back foot these days, with even most of their fans having deserted them.
But I heard exactly all this before from
, last time around (although to give him his due he has, from what I've seen, remained obstinately grumpy about most popular games) and just as before the only truly satisfactory response would be if I had the vision to pull from my arse a list of all the excellent games that haven't even been made yet. Obviously I can't, but I'm willing to bet that there will be.