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 Post subject: Playstation Vita
PostPosted: Wed Oct 19, 2011 18:05 
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From IGN

http://uk.psp.ign.com/articles/121/1210084p1.html

Quote:
Sony has announced the UK price for PlayStation Vita.

The Wi-Fi model has an RRP of £229.99, while the 3G/Wi-Fi model will set you back £279.99.

Jim Ryan, the boss of Sony Computer Entertainment Europe, said, "PlayStation Vita is an incredible device that offers the best possible portable gaming experiences."

Vita will launch in the UK on February 22, 2012. But Sony has yet to confirm what games will be available at launch or which 3G service provider will support the device in the UK.


Given what the 3ds launched at (and the original PSP) £230 seems to be quite reasonable


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 Post subject: Re: Playstation Vita
PostPosted: Wed Oct 19, 2011 19:56 
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ugvm'er at heart...

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Quote:
Jim Ryan, the boss of Sony Computer Entertainment Europe, said, "PlayStation Vita is an incredible device that offers the best possible portable gaming experiences... if I was talking to you in 2006, but since the iPhone we have no idea what to do. We know you won't buy this but we will carry on regardless"


FEEX


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 11:59 
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SavyGamer

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Sony are lending me one of these for a week, let me know if you have any questions about it.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 12:06 
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LewieP wrote:
Sony are lending me one of these for a week, let me know if you have any questions about it.


Are the load times really that bad ?


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 12:18 
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SavyGamer

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I should clarify. They're lending me one of these for a week, starting on the 27th.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 12:21 

Joined: 30th Mar, 2008
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I remember when you could phone up Sony and say "I'm in the media" whereupon they'd bung you a Playstation and send you a copy of something good abut once a month, like Tekken 3 or Spyro or that. How the mighty have fallen.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 12:23 
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LewieP wrote:
I should clarify. They're lending me one of these for a week, starting on the 27th.


And its released on the 22nd in Europe and America ...

I suppose my question then is 'are there any good games for it'

(which at the moment it doesnt look like it)


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 12:31 
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If dropped from 1m above concrete, does it get damaged? How badly?

2m?
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10m?
20m?
From a plane?


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 12:38 
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What's the USP with this over the PSP then?

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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 12:58 
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zaphod79 wrote:
LewieP wrote:
I should clarify. They're lending me one of these for a week, starting on the 27th.


And its released on the 22nd in Europe and America ...

I suppose my question then is 'are there any good games for it'

(which at the moment it doesnt look like it)

To be fair, I only asked them for one this morning, because I happened upon the contact details for the person to hassle for one. More organised/more important to them press have already been given them.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 13:01 
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Zardoz wrote:
What's the USP with this over the PSP then?

Loads more graphics, and a brand new proprietary expensive memory card format. Also, kitchen sink approach to user interface (has waggle controls, two thumbsticks, touch screen, rear touchpad, and front and rear camera).

A large part of the pitch is that it's relatively easy for developers to port PS3 code to the Vita. They're selling some games as you pay once over PSN and get a PS3 and Vita version.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 13:03 
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ugvm'er at heart...

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LewieP wrote:
Zardoz wrote:
What's the USP with this over the PSP then?

Loads more graphics, and a brand new proprietary expensive memory card format. Also, kitchen sink approach to user interface (has waggle controls, two thumbsticks, touch screen, rear touchpad, and front and rear camera).

A large part of the pitch is that it's relatively easy for developers to port PS3 code to the Vita. They're selling some games as you pay once over PSN and get a PS3 and Vita version.


...and it will still be a total flop.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 13:05 
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I want a portable 360 so I can take with me when I work away

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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 13:05 
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http://benheck.com/Games/Xbox360/x360_page_5.htm


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 13:24 
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LewieP wrote:
http://benheck.com/Games/Xbox360/x360_page_5.htm


Man, I so want one of those!


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 13:32 
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LewieP wrote:
http://benheck.com/Games/Xbox360/x360_page_5.htm

Getting a virus warning about that page, BTW.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 13:40 
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Zardoz wrote:
What's the USP with this over the PSP then?


The fact that the technology in it's not eight years old surely?


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 14:10 
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I can't see the Vita doing well. Does anyone want to play games like Uncharted on a portable? I'd rather keep them for the big screen experience and play mini games on a hand held.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 14:15 
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Having played with one: the graphics and screen quality (and size) are legitimately impressive. Uncharted looked great. The new d-pads are pleasant to use and the touchscreen is neat. I'd say it's a nice piece of kit, overall. I'd be far more impressed if it ran Android and hence had an open games platform, because it'd be a cracking emulation machine.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 14:24 
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If I did any serious amount of travelling, or if my daily commute was longer, I'd be all over this. I'm happy to play Uncharted or anything else as long as it's a good game and as long as I've got decent length stretches of time to play it (e.g. half four commute). As it stands though my commute is ten minutes and we rarely fly long-haul so I won't pick one up the same way I haven't bothered getting a PSP despite how cheap they are these days; I want it but I can't justify the expense and the carrying around of another gadget.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 14:25 
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Doctor Glyndwr wrote:
I'd be far more impressed if it ran Android


*narrows eyes*

Who are you and what have you done with the Doc?


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 14:53 
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I've not followed it too closely, but I'm sure I heard in the pre release rumblings that it will sort of support android apps, but only in the sense that it will be incredibly trivial to port android software too it, it's not going to have the google market or support sideloading of android apps or anything like that.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 19:24 
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Bamba wrote:
Doctor Glyndwr wrote:
I'd be far more impressed if it ran Android


*narrows eyes*

Who are you and what have you done with the Doc?

It's not the Apple Vita, you know. ;)

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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 19:29 
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Are the sticks any good? I quite like the look of Dynasty Warriors. I'm in no position to be buying one at the minute, though. Maybe for Christmas when there are loads of games out and stuff.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 21:34 
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Looks pretty swish, but it's really just the psp all over again, isn't it? That was some frankly gorgeous tech for the time too. Some people are enthusing about the second analog stick, but I can't really picture playing shooters on a tiny screen without it being a total headwrecker regardless of controls. Maybe if they use some clever visual design to help the games read better on smaller displays or something.

The graphics fidelity might go against it I feel, as downloadable titles could easily start going into silly file sizes with all those resources at hand. Couple that with expensive proprietary memory and it's a bit of a mess waiting to happen.

That said, I'll probably be all over it as soon as there's a couple of Valkyria Chronicles/Disgaea-style games on there.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 22:22 
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SisterCheeba wrote:
Looks pretty swish, but it's really just the psp all over again, isn't it? That was some frankly gorgeous tech for the time too. Some people are enthusing about the second analog stick, but I can't really picture playing shooters on a tiny screen without it being a total headwrecker regardless of controls. Maybe if they use some clever visual design to help the games read better on smaller displays or something.


The killer app could be them squeezing a shooter onto it (COD!) but the way they are messing about with the different options (wifi / 3g) and what you get with them makes it a bit odd at the moment.

I was very keen on seeing how Mod Nation Racers turned out on it given that the PS3 one was great but the early reviews complain of really long loading times (minutes - its on a bloody memory stick for ****s sake!) , and *NO* online mode !
Given that Mario Kart for the DS (not even the 3ds) was doing online cart racing in 2005 I cant see how they can bring a game out 7 years later missing what many would consider a key part !


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 22:26 
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Presumably because it was a rush job, I think the developer is now working on Little Big Planet Kart.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 17, 2012 22:49 

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I got to have a go on one in our local Game branch last week. It's a nice bit of kit bigger, chunkier and more substantial (in a good way) than the PSP and the two analogue sticks actually seemed to work brilliantly on it. Seriously, one of the games I played was Katamari, and I thought it was very comfortable to hold and use both analogue sticks, which is quite something considering how dire the one stick on the PSP was.

That said, I can't see me buying one.


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 Post subject: Re: Playstation Vita
PostPosted: Sat Feb 18, 2012 12:47 
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Bad Girl

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No region locking? Well done Sony for a change.


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 Post subject: Re: Playstation Vita
PostPosted: Sat Feb 18, 2012 15:23 
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Saw one today. Very pretty.

Won't be getting one, obv.

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 Post subject: Re: Playstation Vita
PostPosted: Sat Feb 18, 2012 15:32 
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http://www.vg247.com/2012/02/18/report- ... in-autumn/


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 Post subject: Re: Playstation Vita
PostPosted: Sat Feb 18, 2012 15:36 
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Jesus, imagine being stuck on a train next to a typical CoD fan playing on one of those.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 24, 2012 10:17 
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I see Sony are trying their best again to point gun at foot and pull trigger

http://www.thesixthaxis.com/2012/02/21/ ... r-ps-vita/

Quote:
So, you’ve got your PS Vita (whether it’s today via an over eager online retailer, or tomorrow from the high street) and you’re busily unwrapping the box and sticking it on charge. Well, before you dive in – stop – and read this, because it’s important.

Basically, the Vita will want to connect to your wireless Wi-Fi router when you first boot it up, and it’ll want to look for Firmware updates at the same time as trying to get you to sign into your PSN account. But it can’t, and gets stuck in a frustrating loop.

It’s odd, but here’s what happens: if you try to use an existing PSN (or SEN, as it’s now known) account you’ll be told that the Vita will need to do a firmware update (the latest system software isn’t on the Vita yet) but will then take you back to the account screen. Ad infinitum.


And the bundle deals in the US seem to be designed to confuse - the 3g bundle has a big splash on all the advertising about a 'free' game (Super Startdust) , however what it doesnt show very clearly is that to get the game , you need to sign up to a 3g provider , pay the first month up front (you get the 2nd month free) and wait for that 2nd month to start then they will send you out a code for your 'free' game :-)

Really ?

http://uk.ign.com/videos/2012/02/23/pla ... rs-remorse

http://www.gamefaqs.com/boards/620272-p ... a/61957044

http://community.us.playstation.com/thr ... 5?tstart=0

http://uk.gamespot.com/playstation-vita ... -61960054/


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 24, 2012 10:25 
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My friend has one of these and he reckons it's great. He's a big Sony fan though so I didn't expect him to say anything else really.

He did have about 4 PSPs in it's lifetime though so we'll see how this one lasts.

I won't be buying one obviously.


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 Post subject: Re: Playstation Vita
PostPosted: Fri Feb 24, 2012 10:29 
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I had a play around with one at the weekend and its a nice enough unit (although a little large) - but none of the games seemed that great (uncharted & a tennis game) the 'non standard' memory card also is a bit annoying (especially with the inflated prices)


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 Post subject: Re: Playstation Vita
PostPosted: Sun Feb 26, 2012 23:45 
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No played one but it doesn't look that different from a PSP. Memory card prices are a piss take as well

Still won't be long before its running homebrew so Sony need to make money whilst they can!


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 0:48 
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asfish wrote:
Still won't be long before its running homebrew so Sony need to make money whilst they can!

Tick-tock...

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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 14:04 

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I bought a PSP in about 2007 where I got, for less than the launch price in 05 of the PSP, a console, Killzone game and 4 gig memory card. Then I hacked it and use it to play Atari ST games. I'll do the same with Vita.


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 14:07 
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Are there Atari ST games that the PSP won't run?

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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 14:41 
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1) Can you play Dungeon Master?
2) Can you play Chaos Strikes Back?
3) If yes to the above, can you hack mine please?


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 14:51 
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Ian Fairies wrote:
1) Can you play Dungeon Master?
2) Can you play Chaos Strikes Back?
3) If yes to the above, can you hack mine please?


I'm sure they will run (virtually everything ST related does) but the mouse control is a little lacking


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 14:52 
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Ian Fairies wrote:
1) Can you play Dungeon Master?
2) Can you play Chaos Strikes Back?
3) If yes to the above, can you hack mine please?


What sort of PSP is it?


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 14:59 
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Does the PSP have a touchscreen? I'm presuming no but I'm not sure now I think about it.


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 15:01 

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It doesn't. I should probably flog my hacked one with the games and case and Cards etc.


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 15:04 
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Ask an Ashens



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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 15:38 
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Bad Girl

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WTB wrote:
Ian Fairies wrote:
1) Can you play Dungeon Master?
2) Can you play Chaos Strikes Back?
3) If yes to the above, can you hack mine please?


What sort of PSP is it?


It's the white one.


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 15:38 
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Bad Girl

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(the old style one)


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 Post subject: Re: Playstation Vita
PostPosted: Mon Feb 27, 2012 15:44 
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kalmar wrote:
Ask an Ashens



Well that's put me off. Definitely waiting for good games before buying.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Mar 28, 2012 11:12 
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Hmmm - Sony now seem to have a new way to stop people using exploits on released games to get their systems to run unsigned code - can anyone guess what it is ?

Yes - they have simply removed the games from the store - so if you *paid* to download them and do not have your own backup then you cannot re-download them

http://arstechnica.com/gaming/news/2012 ... nloads.ars

Quote:
Sony's never-ending battle to control the content that runs on its hardware has moved to a new front on the Vita, with the company taking down downloadable versions of two PSP titles in response to reports that they include programming holes that allow the Vita to run unsigned, homebrew code.

On March 1, the hackers at Wololo.net first publicly announced that their homebrew Vita Half Byte Loader (VHBL) worked by exploiting a vulnerability in a downloadable copy of the PSP title Motorstorm: Arctic Edge, releasing a video of Doom being loaded onto the system by way of proof. Sony responded quickly, removing Motorstorm from the PlayStation Store just before VHBL was officially released the next day.

Users that had previously downloaded Motorstorm could still use the exploit, though, and the hackers claim they went to great pains to ensure that a few thousand people in and around the hacking community were able to download the game before the details of the hack were made public. Previous purchasers are no longer able to redownload the game from the PlayStation Store, however, potentially leaving some innocent bystanders without access to legally purchased titles if they delete their existing copy (Sony did not immediately respond to a request for comment on the matter).

Fast forward to Sunday, when the Wololo hackers teased that they had found another exploit in Japanese and European PlayStation Store download Everybody's Tennis that could, in the hackers' tongue-in-cheek words, be "extremely dangerous for [Sony's] business," by letting people play titles "such as 20 year-old 8-bit games and 154 different versions of Pong." Following form, Sony once again removed the game from the PSN store just before the hackers publicly released the new exploit yesterday.

Wololo claims its VHBL hack is useful only for running homebrew software and not for playing pirated PSP or Vita games. Still, Sony has taken a zero-tolerance approach to players running unauthorized code on its systems in the past, usually responding to breaches by releasing re-secured firmware updates, which hackers subsequently re-hacked.

Now, Sony instead seems to be using its control of PSP game downloads on the Vita to try to cut off the supply of exploitable games as quickly as possible, opening up a new front in the war for control of the Vita hardware. They might have an uphill battle on their hands, though, as Wololo's hackers claimed to "collectively have access to about 5 to 10 user mode game exploits in psp games" earlier this month, and have created a so-called "exploit factory" to easily port VHBL as new exploits are found. We could be entering a new era in the Sony hacking wars, where exploits are first released quietly before being publicly deployed as tactical weapons that whittle down the number of downloadable PSP titles available from the PlayStation Store.


http://www.kotaku.com.au/2012/03/sony-k ... ta-piracy/

Quote:
Sony Killing PSP Games To Prevent Vita Piracy?

Over the past few weeks, hackers from Wololo.net claimed to have exploited code found in two downloadable PSP games to essentially crack the PlayStation Vita wide open, allowing for the playing of pirated/homebrew games on the system.

Those two games were Everybody’s Tennis and MotorStorm: Arctic Edge, the latter of which was shown off with a hacker playing the PC version of Doom on Sony’s new handheld. The Wololo hackers claim the exploits would only be able to run homebrew games and not pirated PSP or Vita titles, but it appears the platform holder isn’t taking any chances.

Sony has now pulled both games from the PlayStation Store, and pulled them good: even if you’ve legitimately purchased the games previously, they’re now no longer available for download.

It may all be for naught though, as the hackers claim that tools for making the most of the exploit are already done, and in the hands of thousands of users.


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 Post subject: Re: Playstation Vita
PostPosted: Wed Mar 28, 2012 11:21 
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I assume that Sony will be working on fixing the exploits in the games and then reinstating them in their store? If so, as long as they don't take too long over it, it doesn't seem they're being too evil on this occasion.

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