Cavey wrote:
Great stuff once again; I’m loving the level of detail and back story stuff, as well as the core review itself.
Stupid question: Why can’t you simply use your 1 nudge to bring down another JP symbol on the win line (but still not a win), and then use Wax Off for another quid and nudge exchange, given that the JP will then be in 1 nudge range? (I presume the answer is that the machine will simply kill you rather than giving an overt JP nudge, without being “tricked” into de facto giving it on an invincible gamble to 2 nudges as you’ve shown?)
Fascinating. This is actually getting me back into FME (at least a teensy bit)
Cheers Cavey
I do my best with the videos and try to make them entertaining and informative, it's only ever going to be a very niche endeavour which is fine, as long as a few folks enjoy the videos it's worthwhile. (223 subscribers and slowly counting.... 1400+ hours viewed in the last 28 days according to the analytics.)
As for Wombat, AFAIK (and as you suspect) it'll just block the gamble to the nudge once the jackpot is one nudge away. The code is really quite bad at forward-branching, which I think is a result of it being effectively a £25 upgrade of Spin On It, but with the addition of the Platinum Impulse symbol - but they clearly didn't think it through properly. (Hence it being prepared to give a 1/12 or Reel Skill to trap the jackpot, when they could have coded it to simply never do it the scenario I present in the video. There were some rumours of a late rechip but they were probably just misreports of it really playing up and needing to go round 10-20 times before caving.)
Cavey wrote:
The Bullseye was funny as well..... given all the shared code, I would be very surprised if other hi tech Projects of the era like Chico the Bandit and Fun in the Sun did not also have similar exploits in them? Project’s foray into hi techs was short lived after all...
As for the DOND, Bell Fruit has form with the whole free cashpot thing; just think Scorp 2 clubbers like CCnR (and near clones like PEN#1
) from years earlier. All out for that free, already paid for CP - then afters - was the name of the game then too! (DOND, with its three £70 jackpots, is a clubber too, in all but name of course)
Yes it's bonkers really that you can take over £300 out of a pub fruit machine in a single session, quite how the humble AWP managed to somehow end up as a de facto clubber I have no idea, it was definitely the £70 era that really saw them go nuts though, and BFM with their (often) free cashpots were perhaps the worst offenders. At least they were paid for upfront though, so didn't leave the machine in a totally wasted state for the next player.
I'm hoping to get some more Project videos up in the near future, even some of their lo-techs could be done in all sorts of weird and wonderful ways. The only issue is that some of the methods are pretty obscure and it takes me a while to get my eye in with them. Bullseye for example took quite a bit of practice before I felt confident enough to try and video it!