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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Nov 18, 2017 13:43 
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Hearthly wrote:

You could make the argument that random machines are 'fairer', but their ability to take money off people massively outstrips traditional fruit machines, and because they're not compensated they don't have to eventually chuck a chunk of money back out to the player.


This is something that always messed me up playing the random ones. After years of playing the more traditional slots, where something would eventually have to give, my brain was just stuck thinking 'it's got to do something soon' and I'd end up chasing losses.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Dec 06, 2017 9:11 
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Here's a shockingly bent one.

I do remember hearing the 'chatter' around this machine online at the time but never had one over here so didn't particularly pursue finding out what the method was.

Turns out it was ridiculously simple. All you need to do is get on the feature, and when you land on a question mark hold down the 'DEAL OR NO DEAL' button and then press COLLECT at the same time, this awards the DOND game when it shouldn't. (And where the question mark would have most likely killed you.)

The significant thing about this is that the machine will always be prepared to offer features on a reasonably regular basis, but in 'normal' play it'd kill you off before offering more than £2-£4 if that's all the value it has in it. (And it certainly wouldn't allow the DOND game in this state.)

The DOND game isn't compensated along with the rest of the machine, and the value it puts in the box is random or semi-random, but this is OK as far as the machine is concerned because it can (and does) 'protect' the DOND game very fiercely and simply make it impossible to achieve if it doesn't want the player to get it.

As such, being able to get a DOND game on every feature completely breaks the machine, add in the fact that pro players could 'read' the mirrored reel and see what their hidden box was, they also knew when to DEAL or NO DEAL to maximise the value from the game. (Or keep NO DEALING to the end if a high enough value was in the box.)

The final kicker is that the wins were accounted for, the machine knew what it'd paid out so would desperately try to claw back money to get to percentage, with features ending up costing £10+ and blocking at £2. (And even then the player who knew the trick could make money off it in that scenario, thanks to being able to take a mostly random DOND game on any feature.)

I played this for a bit last night and got it running at over 200% payout (from a target of 84%), I then switched to 'normal play' as a player who didn't know the trick and was just trying his luck, and the results were as brutal as you'd expect.

What a fucking bent 'industry'.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Dec 06, 2017 19:38 
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Hmmm, turns out that if you push it far enough it just starts using the GAME OVER square on the feature to immediately kill you off, removing the opportunity to use the trick on the question mark squares to get the DOND game.

So it's almost like they've built in an escape route for the machine, whereby if it gets walloped hard enough it can prevent getting totally decimated by starting to use the GAME OVER square, which doesn't really need to be there at all since it can always just give GAME OVER from the question mark, or HI/LO CONTINUE to a lose and suchlike.

Apparently the players who got the info on this machine first made thousands and thousands out of them. (£10K-£15K+ has been cited in some cases, which considering this was in the era of £250 hoppers, is entirely believable.)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Dec 16, 2017 19:52 
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REAL LIFE fruit machine shenanigans.

It was our works Christmas do yesterday, the session ran from noon until midnight. I'm mostly still in one piece.

I have upgraded my infrastructure to include a cameraman, so don't get too over excited at how fucking sexy I am.

Or as I was kindly described.....

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 17, 2017 9:29 
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Shock horror, the paper-based exclusion system used by the bookies has flaws in it.

http://www.bbc.co.uk/news/av/uk-4237286 ... ops-flawed


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 17, 2017 9:33 
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Yes, the idea that every bookies in the country could remember photos of every self excluded customer is nonsense.
It could be solved very easily by requiring everyone to produce ID and register as a customer to use machines above a certain threshold.
With a central database it's then straightforward to check you as you arrive.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 17, 2017 9:43 
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I think identity proof at point of entry is an even better way of doing it if that’s feasible as I think putting a threshold on and allowing addicts to place even small bets is probably wrong (which I’m only surmising as I think it’s a problem when a recovering alcoholic has ‘just the one’ drink). It’d also be good if someone eh did want to exclude themselves could sign up centrally to exclude his/her self from all of the bookies in a given area rather than have to go to each one seperately. I know councils do a lot to regulate bookies, so it’s potentially a database they could keep.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 17, 2017 10:47 
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Mimi wrote:
I think identity proof at point of entry is an even better way of doing it if that’s feasible


The bookies wouldn't want to put off their regulars by asking for ID though, I'd imagine.

The only way that I see this kind of scheme working is if they had the same facial recognition systems that big casinos do and I don't see them spending that kind of money to keep out people that ultimately make them money.

While it's good that the BBC have highlighted the problem with the self-exclusion system, I imagine it will now lead to a few people now putting it to the test, knowing they're not likely to be challenged. I self-excluded myself from my local arcade once. It was never discussed what would happen if I tried to go back in, but psychologically, it was enough for me to know that if I went back in, I'd be in some sort of trouble and a scene would be made in front of everyone. That said, a few years later, I did go back in and mentioned to them that I was previously excluded and could they remove it and they did, so beyond that psychological effect, there probably wasn't much weight behind it all anyway.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 17, 2017 10:57 
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Bookies are stupid anyway, you can't even have beers.

Drinking AND gambling at the same time is the way to go for maximum enjoyment.

It's interesting that the bookies haven't proliferated here like they have across (in fact I can think of a couple that have closed down), and those we do have don't much go in for machines anyway, which I entirely put down to the pubs here having random £500ers in them.

I personally find this annoying as I can make money out of traditional fruit machines, but I can understand why Joe Bloggs prefers to have a punt on random games set at decent percentages.

The pub that had that DOND NEXT LEVEL in it in the video above also has two random £500 machines. We were in there for about four hours, no one apart from me played the fruit machine, but the random £500ers were doing good business.

(Then again someone must be playing the fruit machines, and not have any idea what they're doing at that, as it was flying right from the off.)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 17, 2017 12:31 
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I was in a local pub last week for lunch with the family

Its an average size place, but had 2 fruit machines, 3 FOBT type terminals offering dozens of £100 JP games on each, a grabber and a retro "MAME" type arcade machine that cost 50p to play PacMan!

It must be getting arcade type customers in there to play the machines and nothing else.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Dec 18, 2017 22:41 
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I made a video about DOND THE POWER FIVE.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Dec 20, 2017 23:48 
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100 subscribers can't be wrong. Soon I will monetise the channel and be a YouTube millionaire.

Amusingly, because I was looking on Google Maps last night for a pub where I used to play Roller Coaster back in 1995, Android Auto helpfully offered up an alternative destination this morning for my drive to work, the town of Radcliffe in Manchester, which it pitched at me as being a mere six hours away, including a ferry crossing.

Thanks, Android Auto!



Watch in amazement as a bohemian combination of dazzling incompetence and endless optimism conspires to yield a reasonable profit from trapping DOND Desert Island Deal.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 24, 2017 10:09 
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After a stunningly successful first week the channel has now amassed the truly amazing total of..... 111 subscribers. It's a Christmas miracle.

Here's The Empire Strikes Back, to tie in with the release of The Last Jedi which I haven't watched and think is a bit rubbish because people on the internet whose opinion I trust think so. And my brother does too.

CASE CLOSED.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 24, 2017 21:30 
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That's a lot of subscribers!

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Dec 25, 2017 18:37 
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Grim... wrote:
That's a lot of subscribers!


Yes, PewDiePie must be shitting himself. I'm aiming for being less racist than him though.

Here is Alien, one of the more complex machines to do.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Dec 27, 2017 8:53 
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Pie Factory and clones. HISTORICALLY SIGNIFICANT.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Thu Dec 28, 2017 0:19 
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Proper old school emptier nonsense. Even though I'm not very good at doing the method, the incompetence of the original coders apparently far outstrips my own bumbling antics, because I make a shitload of (pretend) money. (Which would have been real people winning real money, on the real machines, back in the day.)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Thu Dec 28, 2017 17:18 
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My first drunkenness was when i won "lots" of money on a fruit machine in Spain and decided to spend it all on booze. Even then i don't have any kind of emotional attachment to fruit machines.

Still, you deserve to have another subscriber


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Dec 31, 2017 22:35 
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The genius mad professor who codes MFME has only gone and done a sort of 'programmable' autoplay.

I doff my cap to him more than ever.

(There are many reasons why this is important. Explained in the video.)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jan 12, 2018 18:22 
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The channel continues to take the world by storm, now celebrating 200 subscribers and confirmed by the NYT as more influential than Boris Johnson's Brexit Bus. I can't promise £350M per week for the NHS, but I can promise more fruit machine emulation excitement than you'd get in the average bag of potatoes.

Degsy - Keeping his promises to you.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jan 12, 2018 18:47 
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Hearthly wrote:
I can't promise £350M per week for the NHS

You can promise it as much as he could.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Jan 13, 2018 11:13 
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Grim... wrote:
Hearthly wrote:
I can't promise £350M per week for the NHS

You can promise it as much as he could.


Good point.

Degsy - delivering as much extra money to the NHS as the entire Brexit campaign combined, and with 100% less Nigel Motherfucking Farage.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 14, 2018 11:02 
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Never got to try this in the wild, had to add a couple of coin inputs to the layout to get it to work.

How the fuck code THIS BAD ever gets past QA and into the wild I have no idea.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 14, 2018 16:52 
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I think it's safe to say this guy isn't a fan.

These are the hazards of being an internationally famous celebrity, I suppose. I can now empathise with the Brad Pitts of this world.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 14, 2018 16:54 
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Hearthly wrote:
Never got to try this in the wild, had to add a couple of coin inputs to the layout to get it to work.

How the fuck code THIS BAD ever gets past QA and into the wild I have no idea.



Think maybe some of these were deliberate and sold to players by Barcrest staff?

You could milk this and let the weekend causal players fill the machines up for months before it was chipped out


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 14, 2018 17:39 
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I'm glad that people are learning from your vids, Hearthly. The more people know a machine's flaws, the better.

No idea if you're boring though.. I didn't watch ;) (I don't need the encouragement where fruit machines are concerned)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 14, 2018 19:34 
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asfish wrote:
Think maybe some of these were deliberate and sold to players by Barcrest staff?

You could milk this and let the weekend causal players fill the machines up for months before it was chipped out


I honestly don't know, it's hard to decide sometimes if it's just incredible incompetence, straightforward corruption, or some sort of toxic combination of the two.

Check this shit out...... Oh to have known about it back in the day, I'd have been in the pubs twelve hours per day, seven days per week......


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 14, 2018 22:30 
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devilman wrote:
No idea if you're boring though.. I didn't watch ;) (I don't need the encouragement where fruit machines are concerned)


If anything these videos will discourage you from ever going near a fruit machine ever again, they've been spectacularly flawed/bent since Day One by all accounts - so unless you have the 'good info', you're fucked.

I'm really glad I've found out about all the shit that used to go on with these things, gives some context to what happened in the past. Yes it was still me who was the addict, that's on me, but at least I can understand now that I wasn't playing against a straight deck.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Jan 15, 2018 11:00 
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Hearthly wrote:
If anything these videos will discourage you from ever going near a fruit machine ever again, they've been spectacularly flawed/bent since Day One by all accounts - so unless you have the 'good info', you're fucked.


Actually, I stopped playing pub-style machines a while back - possibly around the time I started playing online slots instead. At least with casino-style slots, it's a more level playing field (although it's still a field of quicksand)

After a bad December, with regular gambling spells, I'm slowly coming out the other side. At least now I think I'm finally self-excluded from every online casino that runs Microgaming or NetEnt slots - no mean feat as there are dozens of the buggers. I did pop into my local arcade a couple of times recently and all the pub-style slots are now gone and it's all £500 machines and bullion bars type stuff. Also it was pretty dead both times - I don't think your average person round here has the disposable income to sit and play £500 slots - I went in with £300 and played on Rocky and hit the feature once, which is just piss poor. I won't mourn the loss of those places if they ever close down.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Jan 15, 2018 12:18 
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I am still waiting to find out the Action Cash emptier that caused me to put £220 in one before I got a repeat in around 1989.

These videos have been very enlightening for me, I went through a period of arcade loitering in my local town and now realise that some of the visitors were pros whilst pretending to know nothing.

I thought they were just consistently lucky, more fool me!

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Tue Jan 16, 2018 23:45 
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Nemmie wrote:
I am still waiting to find out the Action Cash emptier that caused me to put £220 in one before I got a repeat in around 1989.

These videos have been very enlightening for me, I went through a period of arcade loitering in my local town and now realise that some of the visitors were pros whilst pretending to know nothing.

I thought they were just consistently lucky, more fool me!


Yeah I try to be fairly pragmatic about it, no point crying over milk that was spilt over twenty years ago, besides which, it's the manufacturers of these things I'm minded to blame as opposed to the people who went round nailing them.

They had a responsibility not to chuck such dreadfully flawed products out of the door.

Anyway, have a bit of Bully.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jan 17, 2018 5:49 
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One of my favourite machines.

Clearly nobody knew the trick in my area because I got some amazing streaks from this baby!

Hmm I can only find a layout from 2013 that only works in 2.1. Is there a newer version?

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jan 17, 2018 13:21 
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Nemmie wrote:
One of my favourite machines.

Clearly nobody knew the trick in my area because I got some amazing streaks from this baby!

Hmm I can only find a layout from 2013 that only works in 2.1. Is there a newer version?


Is it that layout?

You can load it into V5.1 and then when you quit it'll automatically update it to a V6 compatible layout.

(V5.1 is the latest version of MFME that will load .DAT file based layouts, but it will convert them to .FML based layouts, which V6 will then load in.)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jan 17, 2018 20:39 
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Just a quick note to say I am loving the vids that I have seen so far! Excellent stuff; I almost felt as though I was standing besides you, pint in hand in that pub or wherever you were, "going halfies" and losing my bollocks with you - before you fluked that hundred quid box or whatever it was. :D

Awesome, mate, awesome. Sort of "The Hovel" in 2018 video format.

Keep 'em coming, thank fook I no longer play is all I can say. :p

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jan 17, 2018 20:45 
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Cavey

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jan 17, 2018 20:46 
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Yes? :D

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jan 17, 2018 20:46 
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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jan 17, 2018 22:41 
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Cavey wrote:
Just a quick note to say I am loving the vids that I have seen so far! Excellent stuff; I almost felt as though I was standing besides you, pint in hand in that pub or wherever you were, "going halfies" and losing my bollocks with you - before you fluked that hundred quid box or whatever it was. :D

Awesome, mate, awesome. Sort of "The Hovel" in 2018 video format.

Keep 'em coming, thank fook I no longer play is all I can say. :p


Cheers Cavey :)

In all fairness there is a method to what looks like madness on those DONDs, you just keep taking the DOND game as many times as possible, avoid all other features and wins, and eventually it will (hopefully!) put £100 in the box. (Which it did on that occasion.)

As for all the other videos, I'm trying to cover everything from the old £4.80 jackpot machines right the way up to £70 machines, generally where there's a trick/cheat involved but sometimes just gabbing about the machines in general. Some of the 'methods' are absolutely shocking TBH and I refuse to believe they're anything other than bent as fuck.

I know you've told the tale of that £1000 GrandSlam earlier in this thread, but even those casino machines had methods on them, and with one thousand pound jackpots on the line you'd really expect them to be a bit more careful.

Basically, we never had a chance, we were up against not only an incompetent and/or corrupt industry, but also a roaming band of professional clued-up players, reaming the machines for every penny they could.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Thu Jan 18, 2018 14:35 
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Hearthly wrote:

Is it that layout?

You can load it into V5.1 and then when you quit it'll automatically update it to a V6 compatible layout.

(V5.1 is the latest version of MFME that will load .DAT file based layouts, but it will convert them to .FML based layouts, which V6 will then load in.)


Great. Thanks for that tip. I haven't followed FME for years so I am out of the loop.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Thu Jan 18, 2018 20:00 
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Nemmie wrote:
Great. Thanks for that tip. I haven't followed FME for years so I am out of the loop.


No problem old chap :)

I do sometimes question the sanity of buying a £2500 gaming PC when for the vast majority of the time it's running Hearthstone or fruit machine emulators. (Sometimes, both at the same time, which only the power of an 8-core 16-thread CPU makes possible. LOL. Most of the time the fans on the graphics card aren't spinning at all.....)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jan 19, 2018 9:09 
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This was a good machine, paid for many, many nights out - 'MORTAL WOMBAT'.

It has a variety of messages that scroll past when you get the jackpot, some of which are a bit 'inappropriate', (especially considering the £5 version was sited in kiddie sections of the arcades), such as:

'It is nice for girl to meet boy in park, but better for boy to park meat in girl'.

Oh yes, and when you lose a gamble the display says 'UNRUCKY' - :roll:


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Jan 20, 2018 9:51 
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The wonder of the free cashpot.

£335 out of a £70 jackpot fruit machine.....


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 21, 2018 16:24 
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Hearthly wrote:
This was a good machine, paid for many, many nights out - 'MORTAL WOMBAT'.

It has a variety of messages that scroll past when you get the jackpot, some of which are a bit 'inappropriate', (especially considering the £5 version was sited in kiddie sections of the arcades), such as:

'It is nice for girl to meet boy in park, but better for boy to park meat in girl'.

Oh yes, and when you lose a gamble the display says 'UNRUCKY' - :roll:



Great stuff once again; I’m loving the level of detail and back story stuff, as well as the core review itself.

Stupid question: Why can’t you simply use your 1 nudge to bring down another JP symbol on the win line (but still not a win), and then use Wax Off for another quid and nudge exchange, given that the JP will then be in 1 nudge range? (I presume the answer is that the machine will simply kill you rather than giving an overt JP nudge, without being “tricked” into de facto giving it on an invincible gamble to 2 nudges as you’ve shown?)

Fascinating. This is actually getting me back into FME (at least a teensy bit)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jan 21, 2018 16:27 
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The Bullseye was funny as well..... given all the shared code, I would be very surprised if other hi tech Projects of the era like Chico the Bandit and Fun in the Sun did not also have similar exploits in them? Project’s foray into hi techs was short lived after all...

As for the DOND, Bell Fruit has form with the whole free cashpot thing; just think Scorp 2 clubbers like CCnR (and near clones like PEN#1 ;) ) from years earlier. All out for that free, already paid for CP - then afters - was the name of the game then too! (DOND, with its three £70 jackpots, is a clubber too, in all but name of course)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Mon Jan 22, 2018 11:29 
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Cavey wrote:
Great stuff once again; I’m loving the level of detail and back story stuff, as well as the core review itself.

Stupid question: Why can’t you simply use your 1 nudge to bring down another JP symbol on the win line (but still not a win), and then use Wax Off for another quid and nudge exchange, given that the JP will then be in 1 nudge range? (I presume the answer is that the machine will simply kill you rather than giving an overt JP nudge, without being “tricked” into de facto giving it on an invincible gamble to 2 nudges as you’ve shown?)

Fascinating. This is actually getting me back into FME (at least a teensy bit)


Cheers Cavey :) I do my best with the videos and try to make them entertaining and informative, it's only ever going to be a very niche endeavour which is fine, as long as a few folks enjoy the videos it's worthwhile. (223 subscribers and slowly counting.... 1400+ hours viewed in the last 28 days according to the analytics.)

As for Wombat, AFAIK (and as you suspect) it'll just block the gamble to the nudge once the jackpot is one nudge away. The code is really quite bad at forward-branching, which I think is a result of it being effectively a £25 upgrade of Spin On It, but with the addition of the Platinum Impulse symbol - but they clearly didn't think it through properly. (Hence it being prepared to give a 1/12 or Reel Skill to trap the jackpot, when they could have coded it to simply never do it the scenario I present in the video. There were some rumours of a late rechip but they were probably just misreports of it really playing up and needing to go round 10-20 times before caving.)

Cavey wrote:
The Bullseye was funny as well..... given all the shared code, I would be very surprised if other hi tech Projects of the era like Chico the Bandit and Fun in the Sun did not also have similar exploits in them? Project’s foray into hi techs was short lived after all...

As for the DOND, Bell Fruit has form with the whole free cashpot thing; just think Scorp 2 clubbers like CCnR (and near clones like PEN#1 ;) ) from years earlier. All out for that free, already paid for CP - then afters - was the name of the game then too! (DOND, with its three £70 jackpots, is a clubber too, in all but name of course)


Yes it's bonkers really that you can take over £300 out of a pub fruit machine in a single session, quite how the humble AWP managed to somehow end up as a de facto clubber I have no idea, it was definitely the £70 era that really saw them go nuts though, and BFM with their (often) free cashpots were perhaps the worst offenders. At least they were paid for upfront though, so didn't leave the machine in a totally wasted state for the next player.

I'm hoping to get some more Project videos up in the near future, even some of their lo-techs could be done in all sorts of weird and wonderful ways. The only issue is that some of the methods are pretty obscure and it takes me a while to get my eye in with them. Bullseye for example took quite a bit of practice before I felt confident enough to try and video it!

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jan 26, 2018 0:30 
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A tribute to one of the finest AWPs ever made.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jan 26, 2018 1:01 
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Alien wersus Predator

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jan 26, 2018 11:28 
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Very good. +10HP.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jan 26, 2018 12:01 
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Screenplay! All time classic, I loved this machine in ‘92!
Can’t really check this out yet as I’m at work, but look forward to it later. :)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Jan 27, 2018 10:38 
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This was a bit of a tussle.....

My phone had 100% charge at 12pm, by 8:30pm it had 18% charge.


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