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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:17 
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DavPaz wrote:
My 2p.

Hate Fruit Machines. I watched my mate nearly piss his life away (like literally starve to death as he stopped buying food) on them until I physically dragged him away from one and told him to sort his life out. This guy would buy a pint of milk and a packet of chewing gum in Sainsburys at 8am and get as much cash back as his Switch Card would let him and then play the fruities until he was spent up. Then back to Sainsburys for more cashback. He must have been £30k in debt by the time any of use noticed. Loans, credit cards, borrowing off mates, all in pursuit of a fucking £250 jackpot. Evil fucking machines. Life ruiners.

Anyway, sorry about that.


Nah man entirely fair comment and TBH I kind of like where this thread has gone, forums are (IMO) far more interesting and human places when folks open up a bit and actually talk to each other, even if the subject matter isn't entirely cheerful.

And yes, fruit machines can indeed be absolute life ruiners, in conjunctions with drugs and alcohol, they very nearly landed me in the morgue. There are literally years of my life that with the benefit of hindsight I effectively wasted and lost, and they ain't never coming back.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:27 
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TheVision wrote:
I can see how they get you... I've just won £6 off £1 credit on the Gladiator machine.

I like these AtrocityExhibition. Do you have any more exciting ones or could you point me in the direction of some?


What resolution does your PC/laptop run at?

There are some complications around different eras of machines requiring different versions of MFME, the most recent machines all run on a version of MFME that doesn't support any kind of resizing, so some of the best layouts require a vertical resolution of 1200 pixels, otherwise you won't be able to see the whole layout.

This is one of the most recent machines emulated (indeed, the basic codebase is still in use on brand new machines), but it's designed for 1600x1200 or better.

30p play/£25 jackpot, with a solid £100 streak, but it can eat money like a bastard when it's in the mood, with horrible blocks at £5 and £15. And it's got fucking Ant and Dec in it - 'Welcome to the jungle!'

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:28 
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I'm running 1280x1024.. I guess that's going to limit me then.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:31 
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Ummm... I've never really understood fruit machines, and the terminology here isn't helping :D

A solid £100 streak? What does that mean?


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:34 
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TheVision wrote:
I can see how they get you... I've just won £6 off £1 credit on the Gladiator machine.

I like these AtrocityExhibition. Do you have any more exciting ones or could you point me in the direction of some?


The JPM ones have some good features - Indiana Jones, Roller Coaster, Sonic the Hedgehog and Casino Crazy spring to mind. AE might be able to sort you out with some links for those.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:34 
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It's a continual run of wins (normally with no interaction from the player) which add up to £100.

[edit]At Trooper.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:40 
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Grim... wrote:
It's a continual run of wins (normally with no interaction from the player) which add up to £100.

[edit]At Trooper.


How is that allowed if the jackpot is £25? Surely that means the jackpot is £100?

Oh, and "Horrible blocks at £5 and £15"? :shrug:


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:43 
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Grim... wrote:
It's a continual run of wins (normally with no interaction from the player) which add up to £100.

[edit]At Trooper.


Yep.

The new £70 jackpot fruit machines are capped by law at two repeats, but that's still a rather scary £210 :o (Scary as in, you wouldn't want to be the sucker catching them after paying out.)

Here's a £70 jackpot Rainbow Riches repeating twice, as you can see the dude already had some wins in the bank, so he's got nearly £300 in there. (For balance it should be noted that these machines can take hundreds of pounds in cold blood, very nasty.)



And here's a £140 mega streak on a pub machines, as Grim... says, it requires no interaction from the player, he just stands there and watches the wins roll in, 'behind the scenes' it takes a credit at £70, as that's the maximum prize per credit.

Mega streaks are basically the 'top feature', and quite compelling :S



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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:44 
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Trooper wrote:
Grim... wrote:
It's a continual run of wins (normally with no interaction from the player) which add up to £100.

[edit]At Trooper.


How is that allowed if the jackpot is £25? Surely that means the jackpot is £100?

Oh, and "Horrible blocks at £5 and £15"? :shrug:


It will take another credit for each £25. There are stickers on these things that say that the maximum you can win from one credit is £25 so you have to play another to win a repeat etc.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:49 
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I have a question.

Is there any "skill" involved in winning on these things or is it all down to chance?


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:50 
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Have I told the story about my mate 'Chinese' Rob* winning 2 £250 jackpots from adjacent machines within 2 minutes of each other in a crowded pub on a Firday night? 250 pound coins fit very nicely into a pint glass.

*He's Indian. Lol.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 9:52 
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Trooper wrote:
Grim... wrote:
It's a continual run of wins (normally with no interaction from the player) which add up to £100.

[edit]At Trooper.


How is that allowed if the jackpot is £25? Surely that means the jackpot is £100?

Oh, and "Horrible blocks at £5 and £15"? :shrug:


Well back in the day when the jackpot was £6 (and before that £4.80), machines had to go on streaks to make them worth playing, as £4.80 wasn't exactly a thrilling amount of money, even in 1991.

As such they'd pay loads of big wins and jackpots in quick succession, even the £4.80 machines could kick out £40-£50 on the streak.

That behaviour has basically scaled over the years, as the jackpot has increased (£4.80 to £6 to £8 to £10 to £15 to £25 to £35 and now £70), the streak has always remained.

'Blocks' are a really horrible control method that fruit machines use to prevent the player achieving 'undesirable' wins, BFMs (they make I'm A Celebrity) had a block at £5 and £15 on their £25 jackpot machines, when the machine is 'blocking' you'll never, ever get a win above the block, whatever you do. This leads to stuff like unwinnable 'gambles', whereby the machine will offer you a hi/lo 'gamble' on the number reel, and whichever you choose, it'll just choose a losing result. (i.e. If you're on a 2 and choose 'HIGHER' it'll spin in a 1, however if you were to choose 'LOWER' it'll spin in 3 to 12. We tested this in the early days of the emulators with VMWare, as we were finally able to do what no one had ever done before, and rewind time.)

A certain :attitude: and myself teamed up over this issue for fruit machine Fairplay campaign - http://worldofstuart.excellentcontent.c ... /index.htm


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 10:05 
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TheVision wrote:
I have a question.

Is there any "skill" involved in winning on these things or is it all down to chance?


Knowing what the features do, knowing the reels, being able to hit skill stop features and all that sort of stuff would certainly count as skill.

JPM/ACE machines from the 90s are widely regarded as being the most influenced by skill.

Have a crack at this bugger, if it ever spins a jackpot straight in, you're doing it wrong and a decent player could have jackpotted it long before it actually rolled in.

This uses a different emulator (included in the zip file), fairly self-explanatory, just run the executable and scan the folder you've unzipped too.

The guy who did this layout was (is) a fucking Photoshop genius, the source photos he had to work from were total gash.

http://files.enjin.com/62279/Arcadia.zip

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 10:19 
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I've just spunked about £30 of fake money into that machine and won nothing. I can totally see how people get addicted to the "just one more go" factor of these.

*Edit* And I've just won £18 off a couple of credits on Gladiators. I don't get it... but yes, addictive!


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 12:17 
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TheVision wrote:
I've just spunked about £30 of fake money into that machine and won nothing. I can totally see how people get addicted to the "just one more go" factor of these.


I probably hammered it the last time I played it, and if I do say so myself, I'm very good at it - so you're effectively the poor guy playing the machine after me and losing his shirt.

(Real fruit machines have battery-backed RAM so that the machine keeps track of where it's up to with its payouts, so that when it gets turned off at night and switched on the next day, it remembers where it was up to. The emulator uses a .RAM file which emulates the behaviour of that physical RAM, so the same principle applies.)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 13:56 
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Blimey I did leave it in a bad mood.

Took me £20 to get a jackpot, but there's usually more than one in it, or a bit of afters at least.

There's no point pushing for the top STREAKER feature as JPMs don't maintain traditional streak pots as such, so all the value can be taken out of it by other means.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 15:56 
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TheVision wrote:
I have a question.

Is there any "skill" involved in winning on these things or is it all down to chance?


As AE has said there used to be a fair bit of skill involved in these , especially around the mid 90's , and being good at the skill parts often allowed you to get the jackpots and big wins easier and quicker than those who did not.

Also after the manufacturers worked out that people could really be that skillful they changed the machines to 'cheat' you out of them - as an example a number of games at the time had a stop'n'step feature (normally low down on the feature board) where one reel spins really fast and you press the button to stop it - these were all true skill so if you were good enough you got the jackpot off this feature 'most' of the time.

Later chips then made this feature 'cheat' where even if you pressed it at the correct time the reel would 'slip' onto the next symbol (and no this wasnt the person 'missing' the feature as you could take it again and again and you could hit 'up to the bar' with no issues but it would not allow you to hit anything above)

AtrocityExhibition wrote:
The guy who did this layout was (is) a fucking Photoshop genius, the source photos he had to work from were total gash.


There were really 2 people who could turn any rubbish small image of a machine into a work of art , one is the person who did this (who i'm suprised you didnt name) , and the other was Pook


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 19:41 
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New media centre PC = excessively massive gambling game.

It's only pretend money, mind.

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 Post subject: Re: The pointless emulation thread
PostPosted: Wed Jun 15, 2011 19:47 
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devilman wrote:
Captain Caveman wrote:
Get help mate. Give your missus all your cards and cash and be totally honest with her about your reasons, so you've never access to money. Set up a savings account and put all money saved in that (irrespective of what you owe), and reward you and her with a nice holiday with the proceeds.


I'm single and live alone so it's only affecting me which makes it a little harder. Plus my main vice is online slots now rather than the physical ones. If you've never played the likes of the Microgaming/Playtech slots online - they're far more addictive than physical machines, to me at least.

I appreciate the advice from you and AE though - I'm trying to sort myself out again at the moment. Currently I'm at the stage where I'm blogging my progress daily just to have an incrementing record of my thoughts at the time so that I'm not bottling stuff up. I'm on a whole 8 days without so far, so it's very early days yet though. ;)

(I tend to keep all this crap out of the Nay thread)

There is a free download programme which will block any form of gambling from your computer. It really works (I once spent a good hour trying to unlock it for a game of online poker on facebook). I strongly recommend it, although, it is no more than claiming you've given up smoking when really it is because you are at the in laws ;)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 19:56 
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Which one's that? The ones I've seen have all been paid apps with free trials. I imagine they work in similar ways though - in which case, I can work around it if the urge gets strong enough.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 19:58 
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AE - As you're on a Microgaming thing.. have you tried Cashaccino (or something like that)? It seems pretty naff at first but if you can get on the feature, it can bring in a good few (virtual) quid and go on for up 90 free spins sometimes.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 20:22 
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devilman wrote:
AE - As you're on a Microgaming thing.. have you tried Cashaccino (or something like that)? It seems pretty naff at first but if you can get on the feature, it can bring in a good few (virtual) quid and go on for up 90 free spins sometimes.


I had a quick dabble on it last year but it became apparent pretty sharpish that it's a medium variance machine, probably more like medium-high in fact - so too dodgy to risk real money on. Also, I hated the theme, as daft as it sounds I like machines with themes I enjoy and sounds/music that I like. (You've got to hand it to Microgaming, they do make aesthetically lovely ass-fuckers.)

I've got Cashoccino running now with my pretend winnings (I won £150 pretend pounds on Thunderstruck II playing at a 90p stake, even with pretend money I stick to £1 per spin or less which was my optimal 'real' spend).

I've given myself £100 pretend pounds for the evening, £240 in the bank at the moment, this is the kind of time when one has to be very careful, all too easy to switch to the real money account to see if it can be 'won for real' :belm:

Oooh just had the free spins on Cashoccino (90p stake), didn't retrigger so just the base 15 spins and only went for £31.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 20:31 
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AtrocityExhibition wrote:
Oooh just had the free spins on Cashoccino (90p stake), didn't retrigger so just the base 15 spins and only went for £31.


Ah, I always go for the extra bet to give you 30 spins.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 20:34 
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devilman wrote:
AtrocityExhibition wrote:
Oooh just had the free spins on Cashoccino (90p stake), didn't retrigger so just the base 15 spins and only went for £31.


Ah, I always go for the extra bet to give you 30 spins.


I can't find any way to enable that on auto-play? Otherwise I would have done, and just taken a coin off the bet amount to keep it under a quid per spin.

EDIT - Currently at £387, had a decent free spins round and a £90 win roll in. I am determined this ain't gonna turn into any kind of real cash session though.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 20:36 
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AtrocityExhibition wrote:
devilman wrote:
AtrocityExhibition wrote:
Oooh just had the free spins on Cashoccino (90p stake), didn't retrigger so just the base 15 spins and only went for £31.


Ah, I always go for the extra bet to give you 30 spins.


I can't find any way to enable that on auto-play?


Hmm.. I'm trying to remember now (I'm not installing it again!) - I'm sure I used to be able to get autoplay working, but then when you win a single free spin, the damn thing cancels the free spins

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 20:38 
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AtrocityExhibition wrote:
You've got to hand it to Microgaming, they do make aesthetically lovely ass-fuckers.


They really do show up the real fruit machines in terms of graphics, sound and features. The Lord of the Rings machine in particular looks amazing - although it has a feature that doesn't come in anywhere near enough.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 20:51 
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I had a thought today. You never see a millionaire acredit his fortune to fruit machines.

Anyway.. I quite like this. Is there a proper place I can go to peruse machines and download them? I'm looking for one in particular. It wasn't anything special, just a simple noughts and crosses machine where the maximum jackpot (I think) was about £25?

It'll bring back lovely memories of my grandparents you see.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 21:09 
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Have a nose through the Download section of Fruit Emu. :)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 21:12 
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devilman wrote:
Which one's that? The ones I've seen have all been paid apps with free trials. I imagine they work in similar ways though - in which case, I can work around it if the urge gets strong enough.

Honestly can't remember, however the one I stumbled upon was a full registry jobbie, that if you wanted to uninstall, you had to wait a week and then hit a set 3 hour period 7 days later to confirm. Was a PITA on some sports sites though, as it could block them for gambling based adverts.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 21:18 
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devilman wrote:
Have a nose through the Download section of Fruit Emu. :)


:this:

That said, if you can give us any kind of timeframe, vague recollection of what a game looked like, what sort of venue it was to be found in etc we can probably have a go at identifying something specific. (TBH though 'noughts and crosses' is a bit too vague as a whole load of low-tech machines conform to that sort of basic premise.)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 21:24 
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AtrocityExhibition wrote:
devilman wrote:
Have a nose through the Download section of Fruit Emu. :)


:this:

That said, if you can give us any kind of timeframe, vague recollection of what a game looked like, what sort of venue it was to be found in etc we can probably have a go at identifying something specific. (TBH though 'noughts and crosses' is a bit too vague as a whole load of low-tech machines conform to that sort of basic premise.)


Thanks for the download link. I'll have a look through later.. as for the noughts and crosses game, I've seen it in various different guises to be honest and I can't be any more specific than that it had red crosses and black noughts and you won £1 if you got the crosses across the centre line.

Don't worry though, I'll have a good look through the downloads section and see what I can see.

Just out of interest, which emulator is best for these? Or do they come already prepared like Gladiator/Wildzone/Arcadia did?


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 21:40 
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AtrocityExhibition wrote:
devilman wrote:
Have a nose through the Download section of Fruit Emu. :)


:this:

That said, if you can give us any kind of timeframe, vague recollection of what a game looked like, what sort of venue it was to be found in etc we can probably have a go at identifying something specific. (TBH though 'noughts and crosses' is a bit too vague as a whole load of low-tech machines conform to that sort of basic premise.)


I've just been using Archive.org and nosing back at your Web Hovel stuff.. the earliest entry they've got is 2003 - didn't realise it was that long ago.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 22:24 
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devilman wrote:
I've just been using Archive.org and nosing back at your Web Hovel stuff.. the earliest entry they've got is 2003 - didn't realise it was that long ago.


I started The Hovel back in 2001, 'public' fruit machine emulation is very nearly ten years old :!:

Like the OCD bugger I am, I've got the whole lot archived out. Feel free to browse the past :D

http://files.enjin.com/62279/offlinehovel.zip

(Just unzip and open index.htm from the top level folder.)

It's even got he who must not be named in there.... :attitude: (From the October 2001 issue of PC Zone.)

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Wed Jun 15, 2011 23:32 
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One you might like to play TheVision, definitely one of my favourite machines ever, and on the original 'proper' £6 jackpot here. (The machine itself was released in, IIRC, 1994.)

http://files.enjin.com/62279/indy.zip

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jun 17, 2011 8:54 
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I had a few goes on Indy last night and I never noticed that in the EULA for the JPM emulator, it says that you're not permitted to use it to analyse the play mechanism of a machine, particularly in association with the Fair Play campaign. Guess the author wasn't a fan?

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jun 17, 2011 8:58 
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I played a bit of Indy last night too.. I like it but Gladiators is still my favourite.

Any more you'd like to chuck my way?


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jun 17, 2011 9:17 
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devilman wrote:
I had a few goes on Indy last night and I never noticed that in the EULA for the JPM emulator, it says that you're not permitted to use it to analyse the play mechanism of a machine, particularly in association with the Fair Play campaign. Guess the author wasn't a fan?


Yeah Fairplay was a bit of a sore point for a lot of people, to say the least. Especially when the issue made the national press and television.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jun 17, 2011 9:24 
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TheVision wrote:
I played a bit of Indy last night too.. I like it but Gladiators is still my favourite.

Any more you'd like to chuck my way?


If you like the Maygay style of play (and they do make entertaining machines, with brilliant use of samples), I'll get a few more of theirs uploaded in due course and post the links here.

(Alternatively TheVision, PM me a name and address, and I'll burn out a DVD of the complete FME collection and pop it in the post for you. Was running to around 5GB IIRC last time I checked.)

Here's a nice little machine called 'Deluxe Monopoly' to have a crack on, all kinds of snippets from 80s and 90s music on this, although Spandau Ballet and The Stranglers wouldn't normally be on the same playlist :D

http://files.enjin.com/62279/deluxemonopoly.zip

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Fri Jun 17, 2011 13:55 
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AtrocityExhibition wrote:
devilman wrote:
I had a few goes on Indy last night and I never noticed that in the EULA for the JPM emulator, it says that you're not permitted to use it to analyse the play mechanism of a machine, particularly in association with the Fair Play campaign. Guess the author wasn't a fan?


Yeah Fairplay was a bit of a sore point for a lot of people, to say the least. Especially when the issue made the national press and television.
I've still never figured out why this was the case.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Jun 18, 2011 14:10 
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Ezekiel

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I fortunately never really got the bug for fruit machines as a teenager - I would occasionally put a few quid in them in the arcade while waiting for Virtua Fighter or whatever hot new game was free, but I'd begrudge being as much as £3 or £4 down and wouldn't try and "chase" my money back.

What I do recall, though, was the amount of (presumably completely fictional) "codes" and tricks that various machines were meant to have. For example someone at school would tell you that their big brother says if you get holds on a certain type of Monopoly then if you lit them up in one direction, then cancelled, then done them the other way, then cancelled, it was a cheat code to increase your chances. Of course, after trying it a couple times the machine would (randomly and completely unrelated to your actions) give you maximum nudges on the next spin and like Pavlov's Dog you then believed it really worked!

I assume to the more hardened gamblers seeing someone like me doing this immediately marked us out as an idiot whose money would soon be in their pocket :D


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Jun 18, 2011 14:30 
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A hardened gambler would of course never have the money in their pocket as it would be shoveled straight back in :)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Jun 18, 2011 14:37 
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There was a cheat of sorts on a noughts and crosses game I was on about a while back.

If you had some nudges which didn't result in a win, and then on the next turn had the opportunity to hold, ignore the hold. If you didn't hold anything and carried on as normal then you'd always spin in a winning line.

It was only £1 but it did work (on the 2 or 3) occasions I tried it


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Jun 18, 2011 14:45 
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Zen-Chan wrote:
I assume to the more hardened gamblers seeing someone like me doing this immediately marked us out as an idiot whose money would soon be in their pocket :D


Yes and no - there were tricks and cheats on the games (i remember a bit in a newspaper about a long complicated key pressing set built into the £6 jackpot Bellfruit cops'n'robbers) but for all those silly things there were legitimate cheats which worked some were just knowing how to do something in a particular way , or some were turning the machine off at the right moment.

The problem is that the ones which you can easily demonstrate on the emulated games typically are hard to do (or we dont have the right rom versions for the cheats to work).

Here is an example of one that uses a particular feature



If you can do the feature every time you'll get a jackpot - you just keep taking it - the jackpot is £15 and it will cost you less than that to get back to the feature - do it long enough and you'll take all the money out of the machine

(thats not going into the 'tricks' they built into the machine for you to find like holding down cancel to slow down skill stops or random stops / 3 holds for wins / let em spin after nudges etc etc)


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sat Jun 18, 2011 15:14 
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TheVision wrote:
There was a cheat of sorts on a noughts and crosses game I was on about a while back.

If you had some nudges which didn't result in a win, and then on the next turn had the opportunity to hold, ignore the hold. If you didn't hold anything and carried on as normal then you'd always spin in a winning line.

It was only £1 but it did work (on the 2 or 3) occasions I tried it


That's one of the more common ones - a lot of the Astra ones do it. Usually it'll spin in the win that you'd just been nudging for, but occasionally it would upgrade your win to the next one, or even a jackpot occasionally. The bloody enormous Double Decker was good for that -

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jun 19, 2011 12:19 
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Just noticed a friend of mine on Facebook playing 'Slotomania', which I'd not heard of before. For those who might be curious as to how modern machines play, it's worth a nose - it has Wilds, Scatters, a feature and free spins, but also shows how little interaction there is with them these days - you're just hitting spin over and over, so when there's nothing at stake, it shows how tedious they soon become.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jun 19, 2011 16:25 
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Add me to the list of people who've never seen the point of Fruit machines. I used to put cash into a Space invaders one a while back but thats about it. I'm more a penny falls type of guy, they seem more fun and my favourites are either Namco's Pacman ball or Haniwa De Go (by Taito). I don't know if they can be simulated or indeed emulated, but they are about the only gambling type thing I can be bothered to sink a pound or two into.

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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Sun Jun 19, 2011 17:07 
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Bear or Bust wrote:
Add me to the list of people who've never seen the point of Fruit machines. I used to put cash into a Space invaders one a while back but thats about it. I'm more a penny falls type of guy, they seem more fun and my favourites are either Namco's Pacman ball or Haniwa De Go (by Taito). I don't know if they can be simulated or indeed emulated, but they are about the only gambling type thing I can be bothered to sink a pound or two into.


The problem there is emulating, or rather, simulating, the physics.

For pinball 'emulation' they had to splice Visual Pinball and VPINMAME, with VP handling the table design and physics, and VPINMAME handling the emulation of the electronic gubbins.

The penny/coin falls machines would require a similar pairing.

As for the 'point' of fruit machines, once you get past the obvious 'to try and win money' I honestly think that many of them stand up as decent games in their own right (which is where emulation comes in) - but of course not everyone will agree :)


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 Post subject: Re: The pointless emulation thread
PostPosted: Wed Jul 06, 2011 22:39 
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devilman wrote:
I appreciate the advice from you and AE though - I'm trying to sort myself out again at the moment. Currently I'm at the stage where I'm blogging my progress daily just to have an incrementing record of my thoughts at the time so that I'm not bottling stuff up. I'm on a whole 8 days without so far, so it's very early days yet though. ;)

(I tend to keep all this crap out of the Nay thread)


31 days now. :) (Obviously to normal folk, a month is nothing, but considering how this year has gone, I was doing well if I'd go a week without) If I make it to 12 months I might even post in the Yay thread. ;)

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 Post subject: Re: The pointless emulation thread
PostPosted: Thu Jul 07, 2011 20:07 
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devilman wrote:
31 days now. :) (Obviously to normal folk, a month is nothing, but considering how this year has gone, I was doing well if I'd go a week without) If I make it to 12 months I might even post in the Yay thread. ;)


Congrats - keep it up dude :)

Seriously, in six months time you won't have a clue what to do with all the spare cash.


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 Post subject: Re: The pointless emulation thread - fruit machines
PostPosted: Thu Jul 07, 2011 20:12 
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Well done, mate.

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