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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 18:33 
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I totally won my first ever multiplayer game, Trooper got nailed, he went down in flames, he got decimated.

No, wait, the other one.

I'm not sure it's 'clicking' for me yet, I think I need to play more games.

EDIT - Meh, logging in timing out again.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 18:49 
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AtrocityExhibition wrote:
I totally won my first ever multiplayer game, Trooper got nailed, he went down in flames, he got decimated.

No, wait, the other one.

I'm not sure it's 'clicking' for me yet, I think I need to play more games.

EDIT - Meh, logging in timing out again.


Heh, you mean this game? ;)



I find it useful to go back and watch games i've lost to try and understand why.

A few tips, as far as I understand the rules so far.

If you are ducking behind cover, you can't shoot over it.
Shotgun dudes are faster on the trigger than anyone else.
Cover makes a huge difference, but only light coloured objects count as cover, corners don't.
Aiming and standing still also make a huge difference, so if there are two machine gunner going at each other, if one of them was aiming, standing still, and behind cover, they will always win.
Keeping your squad together may work in real life, but in this game just means you are more likely to lose them all against a grenade or rocket.
Sometimes the best move to make is no move at all...


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 19:24 
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Love this game! It is great. Really frustrating and tense over 5/6 turns which can take hours!

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 20:42 
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AtrocityExhibition wrote:
OK I'm being a cock, where do you go to when you want to gift the free copy?

I'll send you whatever I need to as soon as I can find it Dr Lave :roll:


You are a legend Atrocity. So much so that I will forgive your views on Pinball Extreme :p

It's a bit special this isn't it? Played through the tutorial and first mission but then had to abandon my mac when the GF returned. To build an ikea wardrobe. Which has been hell.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 21:03 
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Was building the wardrobe turn based?

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 22:33 
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So are we all trying to use UK2?


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 22:41 
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Gah, was just trying to reply to Grim...'s and Trooper's games but the main server has gone down it seems. I'll give the campaign a bash!


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 22:55 
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Damn you trooper! Using your evil voodoo in this game isn't allowed :DD

Good game

WTB what is your username in the game? Or is that a stupid question :D

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 22:56 
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WTB wrote:
So are we all trying to use UK2?


Most people are so far :)


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 22:57 
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I'm Jonarob in the game and on Steam!


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 23:10 
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Slightly Green wrote:
Damn you trooper! Using your evil voodoo in this game isn't allowed :DD

Good game



I'm starting to work out how to use the shotgun guys now, hated them to start with but now i'm finding the secret ;)


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 23:25 
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gooby pls

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I'm on UK3 :/

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 23:26 
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Slightly Green wrote:

Good game


This game? :D

http://www.youtube.com/watch?v=Rmm-IoVMwnQ



I thought the bottom building was tight against the edge, didn't think you could get in that way :D

It appears I am ranked 2432 in the global rankings, top of my friends list ;) But I only have a win ratio of 6-5!


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 23:27 
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GazChap wrote:
I'm on UK3 :/


Then come join us :p


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 23:27 
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Trooper wrote:
Slightly Green wrote:
Damn you trooper! Using your evil voodoo in this game isn't allowed :DD

Good game



I'm starting to work out how to use the shotgun guys now, hated them to start with but now i'm finding the secret ;)


Can you give us an updated 'Trooper's Brief Guide To Frozen Synapse' at some point please?

I absolutely ragged the arse out of Naked War back in the day and eventually wrote a 6000 word FAQ for it, point being I didn't mind any of my opponents knowing everything I knew about how the game worked, and I really wanted to see how that same information was used against me, i.e pure tactics and strategy. (I suppose the natural example is Chess, where both players know every detail of every rule ahead of the game starting - it's just a battle of minds.)

I'm not asking you to write a 6000 word FAQ :D But if you can give a few bullet points like you did a few posts back, that would be cool - I'm pissing away far too much time on GTAIV at the moment (the PC version is a revelation on a decent machine), but definitely need to get my arse into gear with Frozen Synapse.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 23:37 
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AtrocityExhibition wrote:
Trooper wrote:
Slightly Green wrote:
Damn you trooper! Using your evil voodoo in this game isn't allowed :DD

Good game



I'm starting to work out how to use the shotgun guys now, hated them to start with but now i'm finding the secret ;)


Can you give us an updated 'Trooper's Brief Guide To Frozen Synapse' at some point please?


Sure :) In addition to what I have learnt above, a few random thoughts.

For the shotgun guys, they are the fastest in the game, I was playing it cautiously to start with, and still do with the other types, but for the shotgun I found it best to be kamikaze. I find charging directly at where you expect people to be is a great tactic.
If you are being fired at on a pause, cancel all orders and switch directions, staying the firefight will only get you killed.
If you are against a rocketman, stay in open ground, they can't touch you.
In fact, open ground is not always your enemy, a stationary aiming dude in open ground will quickly pick off the enemy if they are stalking around and pop into view.
Having said that, I pretty much always keep moving, unless I have a good cover postion that gives me a good field of view over a large portion of the map.


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Sun May 29, 2011 23:53 
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I forgot about this - how vain

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This game bloody rocks.

I do think this is going to be one of those games where I plod through the campaign before going online - by which point you'll have wandered off. Talking of the campaign, it's quite an interesting setting and plot. Good stuff.

It's nice to that it's a Mac game too.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 9:40 
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Had a quick play with the level generator, how does a 20v20 game grab anyone? :D


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 16:09 
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Server is much quicker today.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 17:07 
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Bobbyaro wrote:
Server is much quicker today.


Indeed it is! Just in time for Mrs T to come home :facepalm:


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 17:22 
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Bobbyaro wrote:
Server is much quicker today.


So close! I was over the green line at the end, but only for 1 second rather than 3 :D


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 17:23 
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I couldn't remember how many turns it was, and thought you had won @ 5!

Also, my sniper watched your grenadier walk in, walk up, turn around and walk back without firing once. useless twat.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 17:26 
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Bobbyaro wrote:
I couldn't remember how many turns it was, and thought you had won @ 5!

Also, my sniper watched your grenadier walk in, walk up, turn around and walk back without firing once. useless twat.


I know, originally I had planned to fire off a grenade at you, but simulating that meant a shot to the head. As long as you keep moving against a sniper, then you can quite often get out the way. If you stop to take a shot at one you usually die :D


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 17:28 
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Also, also, is the 'lyric' to one of the tracks, "bullets make me cry"?

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 17:45 
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So this is good then?

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 17:53 
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You wouldn't like it.


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Mon May 30, 2011 18:48 
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Trooper wrote:
Bobbyaro wrote:
Server is much quicker today.


Indeed it is! Just in time for Mrs T to come home :facepalm:


I've been waiting four minutes to login to the grand server and still no sign of getting anywhere :(

They really need to stop calling it the Grand Server. (Their capitalisation, not mine.)

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Tue May 31, 2011 20:33 
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OK I've fired off a bunch of challenges to the BEEXers who've posted to this thread, time to start learning how this game works.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Wed Jun 01, 2011 21:13 
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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Wed Jun 01, 2011 21:16 
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Just beat AE in 3 moves. (may have been helped by him blowing up one of his own men! :))

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Wed Jun 01, 2011 21:23 
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I just got really lucky with my shotgun dude in our game, Bobby ;)

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Wed Jun 01, 2011 22:16 
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Bobbyaro wrote:
Just beat AE in 3 moves. (may have been helped by him blowing up one of his own men! :))


I felt violated, and not in a good way. *


* TM - Friends

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Wed Jun 01, 2011 22:34 
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Totally didn't notice you had a MG guy left, AE :(

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Wed Jun 01, 2011 22:39 
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Grim... wrote:
Totally didn't notice you had a MG guy left, AE :(


I was going off Trooper's advice that sometimes the best move is no move at all :D (The same principle held entirely true in Naked War, albeit you could see your opponent standing around doing nothing.)

I figured you'd focus back in on the centre once it became clear I'd flanked you so I reckoned I'd leave him there to pop out at an opportune moment, besides which the machine gunner guys seem to do very badly against shotgun dudes and cleverly lobbed grenades :o

EDIT - I regularly check the pools of blood on the floor against the number of troops that started the battle, to make sure there's not one I haven't 'seen' for a little while.


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 9:35 
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I have this! It badly needs to integrate with your Steam friends list and stop this pissing about with everyone scattered across multiple servers, but otherwise it is acebest. XCom meets Defcon meets Syndicate.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:33 
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This seems the sort of game we should be able to run a tournament or league with relatively easily, especially as anyone can watch any game that has completed, if you have the number...

So, who would be up for that? Names please if you are.
What game modes, just extermination? I quite like Charge? I'm not sure if anything other than extermination is a bit too one-sided though.
Single match each round? Best of three?
I assume Dark matches rather than Light, as Light matches are shit.


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:38 
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I'd say all Dark Extermination best of three, on a symmetrical level (as sometimes, just by chance, things can be really one-sided).
It'd be fairly interesting if we all used exactly the same level for each round, actually.

Anyway, in.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:41 
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Yep, in.

Also, if they don't get someone to make them an iPad/iPhone version of this game, they fucking suck.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:44 
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In like Jerome Flynn.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:44 
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Grim... wrote:
It'd be fairly interesting if we all used exactly the same level for each round, actually.



Is that possible? I haven't really looked at all the setup options.


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:47 
SupaMod
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You can save a level after you create it. I'm not sure you can "give" it to someone else, though.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:47 
SupaMod
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Hang on, I'll install it here and give it a shot.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:49 
SupaMod
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Steam servers are still too busy! Bah!

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 16:55 
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This sounds like my kind of thing.

Does anyone have a spare copy, or want to go halvsies with me?

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 17:31 
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I'll be up for some kind of BEEX championship, so add my name to the list.

However, I think we should make sure the games are as balanced as possible - not sure what's built in to the game to enable that to be the case.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 17:43 
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AtrocityExhibition wrote:
I'll be up for some kind of BEEX championship, so add my name to the list.

However, I think we should make sure the games are as balanced as possible - not sure what's built in to the game to enable that to be the case.


I shall investigate.

I'm thinking of doing it as a league though, everyone plays everyone over the course of the championship and each match is a best of three, so that should help on the balance issue. unless you are really unlucky.
It'll take longer to run is the only worry, but always having games on the go might make it a bit more successful than the WWF tournament, which seems people forget they are even taking part! :D

I know it is possible to create levels in the advanced setup, hopefully it is possible to save those levels in some way and send them to everyone? Otherwise it'll either have to be an agreement at the start from the two players that they are happy to play the level as generated, or a play it regardless rule.


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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 17:44 
SupaMod
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Trooper wrote:
I know it is possible to create levels in the advanced setup, hopefully it is possible to save those levels in some way and send them to everyone?

Checking now.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 17:49 
SupaMod
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It's not ideal, but it's certainly possible. Your saved levels are stored in psychoff/data/userLevels/[yourlevelname] so I assume we can just call them round 1, round 2, etc and share them via the forum?

Attachment:
level.png


Hopefully they're not hashed by userid or anything stupid.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 17:51 
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Trooper wrote:
AtrocityExhibition wrote:
I'll be up for some kind of BEEX championship, so add my name to the list.

However, I think we should make sure the games are as balanced as possible - not sure what's built in to the game to enable that to be the case.


I shall investigate.

I'm thinking of doing it as a league though, everyone plays everyone over the course of the championship and each match is a best of three, so that should help on the balance issue. unless you are really unlucky.
It'll take longer to run is the only worry, but always having games on the go might make it a bit more successful than the WWF tournament, which seems people forget they are even taking part! :D

I know it is possible to create levels in the advanced setup, hopefully it is possible to save those levels in some way and send them to everyone? Otherwise it'll either have to be an agreement at the start from the two players that they are happy to play the level as generated, or a play it regardless rule.


If it's over enough games then random chance should take care of it over time.

I'm not fussed really, I just enjoy playing the game so my vote goes to whatever makes it easiest to run and gets the most people taking part.

If you get a really bad starting position then losing is no kick in the face, and if you win then self-satisfaction is the order of the day :D

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 Post subject: Re: Frozen Synapse -- "Rebelstar Raiders for 2011"
PostPosted: Thu Jun 02, 2011 20:57 
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Is there a turn limit? Just had a game come up as victorious and I had 2 alive, opposition had 1.

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You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen.

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