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 Post subject: MX vs ATV: Alive
PostPosted: Fri May 13, 2011 11:03 
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Joined: 30th Mar, 2008
Posts: 1780
So, MX v ATV: Alive is out and it's £29.99 new (and £24.99 on various retail sites).

Seems a bit cheap, no? Well, that's because THQ are stripping out most of the content and selling it as DLC. There will be new DLC every two weeks and will include the modes that you used to get in these games.

Is it just me or a publishers taking the fucking fun of it all now?


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 Post subject: Re: MX vs ATV: Alive
PostPosted: Fri May 13, 2011 11:05 
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UltraMod

Joined: 27th Mar, 2008
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Location: California
Blucey wrote:
So, MX v ATV: Alive is out and it's £29.99 new (and £24.99 on various retail sites).

Seems a bit cheap, no? Well, that's because THQ are stripping out most of the content and selling it as DLC. There will be new DLC every two weeks and will include the modes that you used to get in these games.

Is it just me or a publishers taking the fucking fun of it all now?

It's an interesting model, I'll give you that. It probably needed to be a bit cheaper to start with, though (or download-only).

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 Post subject: Re: MX vs ATV: Alive
PostPosted: Fri May 13, 2011 16:58 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38464
Why not just a free client with no content and the user just picks what they want?


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 Post subject: Re: MX vs ATV: Alive
PostPosted: Fri May 13, 2011 18:43 
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Rude Belittler

Joined: 30th Mar, 2008
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It's up to them. It's up to you whether you want to buy it. Personally, I'd welcome the ability to buy only the chunks of a game I want to play.


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 Post subject: Re: MX vs ATV: Alive
PostPosted: Fri May 13, 2011 18:47 
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Commander-in-Cheese

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Pundabaya wrote:
It's up to them. It's up to you whether you want to buy it. Personally, I'd welcome the ability to buy only the chunks of a game I want to play.


Well that entirely depends. If, by the time you've added enough content to bring it up to what you might want from the average full-price game, it costs the same or less than a full-price game, then great. However, that's about as likely as rain on the moon.

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 Post subject: Re: MX vs ATV: Alive
PostPosted: Fri May 13, 2011 20:22 
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Pundabaya wrote:
It's up to them. It's up to you whether you want to buy it. Personally, I'd welcome the ability to buy only the chunks of a game I want to play.


I really don't see an upside to what they are doing. If it was eventually cheaper than or equal in price to a regular game then maybe but even then they are getting rid of any sell on value. Me selling my stuff is up to me after all.

I'd welcome a game that was so good that I'd want to play all of it anyway.


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 Post subject: Re: MX vs ATV: Alive
PostPosted: Fri May 13, 2011 20:54 
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I suppose the answer is for you to give them a vote of no-confidence by not buying the game. There are plenty of others out there.

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 Post subject: Re: MX vs ATV: Alive
PostPosted: Sat May 14, 2011 23:58 
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myoptikakaka wrote:
I suppose the answer is for you to give them a vote of no-confidence by not buying the game. There are plenty of others out there.


Is the right answer but I'd rather find out where they live and then shit in their hair.


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 Post subject: Re: MX vs ATV: Alive
PostPosted: Sun May 15, 2011 0:35 

Joined: 30th Mar, 2008
Posts: 5318
Never mind the morality or financial implications, this is just too much bloody faff. I'm not paying for a half empty disk then filling my precious HD gigs.


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 Post subject: Re: MX vs ATV: Alive
PostPosted: Sun May 15, 2011 9:41 
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What-ho, chaps!

Joined: 30th Mar, 2008
Posts: 2139
Quote:
Personally, I'd welcome the ability to buy only the chunks of a game I want to play.

Absolutely. I'd start buying games again if I could drop, say, the recharging health, auto-aim and cover system and then only have to pay half price.

Everybody wins!

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 Post subject: Re: MX vs ATV: Alive
PostPosted: Sun May 15, 2011 16:57 
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MrD wrote:
drop, say, the recharging health, auto-aim and cover system and then only have to pay half price.


You've just described EDF!


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 Post subject: Re: MX vs ATV: Alive
PostPosted: Sun May 15, 2011 17:16 
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SavyGamer

Joined: 29th Apr, 2008
Posts: 7600
They even drop good animation and give you MILLIONS OF BADDIES. It's a worthwhile trade off.


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 Post subject: Re: MX vs ATV: Alive
PostPosted: Sun May 15, 2011 17:32 
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I forgot about this - how vain

Joined: 30th Mar, 2008
Posts: 5979
Games, good games, games that have worth, should be acts of creation. Definitive things with borders and shape and design.

Mechanics that are polished and sing. A world complete and compelling.

The moment you cut that. The moment you offer a bonus to circumvent grind to those that preorder, or offer this bit to him and that bit to her, you undermine the thing you have made.

In a world where developers are battling not piracy, but trade ins, they've foolishly thought that making games appear disposable and ephemeral will somehow make more people hold onto them and not trade them in. And thats before you consider that the fear of bad choice leads to people making no choice.

Developers need to make one product and make it as well as they can, with pride in. Extra content should be free to supplement your world (a la Angry Birds) or stand alone on its own merits.

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 Post subject: Re: MX vs ATV: Alive
PostPosted: Sun May 15, 2011 18:20 
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Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
Also: Fragmenting your playerbase is not the best idea.


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