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Dungeons and Dragons
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=7014
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Author:  Mr Dave [ Mon Nov 23, 2020 18:22 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
Heal me! I'll need it! We could retreat out of the cave and do a rest. Myp could join then.

We could rest in the trash pile, we'd certainly find him then.

Author:  Dimrill [ Mon Nov 23, 2020 18:22 ]
Post subject:  Re: Dungeons and Dragons

There we go. Plan!

Author:  myp [ Mon Nov 23, 2020 18:49 ]
Post subject:  Re: Dungeons and Dragons

I don’t go in trash piles unless there’s some juicy knowledge to be found

Author:  Dimrill [ Mon Nov 23, 2020 18:50 ]
Post subject:  Re: Dungeons and Dragons

Mr Chonks wrote:
I don’t go in trash piles unless there’s some juicy knowledge to be found


It's where the wisest of creatures live.

Image

Author:  Zardoz [ Mon Nov 23, 2020 20:30 ]
Post subject:  Re: Dungeons and Dragons

4 eager beavers are awaiting!

Author:  sdg [ Mon Nov 23, 2020 20:44 ]
Post subject:  Re: Dungeons and Dragons

Is anyone else’s discord not working via PC?

Author:  sdg [ Mon Nov 23, 2020 20:48 ]
Post subject:  Re: Dungeons and Dragons

I can’t find my iPad so I’m trying to reboot the laptop.

Author:  Zardoz [ Mon Nov 23, 2020 23:25 ]
Post subject:  Re: Dungeons and Dragons

Fantastic fun again! Thanks SDG for bringing it all together. Sorry about your Wizards sleeve, Myp, I'll mend it next time we see you.

D&D Beyond has a paywall for Circle of the Moon stuff! Gah! I'll get it though!

Author:  sdg [ Mon Nov 23, 2020 23:28 ]
Post subject:  Re: Dungeons and Dragons

Zardoz wrote:
Fantastic fun again! Thanks SDG for bringing it all together. Sorry about your Wizards sleeve, Myp, I'll mend it next time we see you.

D&D Beyond has a paywall for Circle of the Moon stuff! Gah! I'll get it though!

I wish Wizards owned them so you could redeem a digital code or something when you buy the physical books. And yes, I also buy the additional bits on there when I need them.

Author:  sdg [ Mon Nov 23, 2020 23:32 ]
Post subject:  Re: Dungeons and Dragons

Tasha’s Hideous Laughter from Schuu came in clutch, that would have been a really tough fight without it!
Ivo, so close to getting the kill :facepalm:

Author:  Dimrill [ Mon Nov 23, 2020 23:36 ]
Post subject:  Re: Dungeons and Dragons

You'll have to let me know how many XPs I gained Gilly, as I added my 75 on last week. I take it it's more or less 225 though.

Author:  sdg [ Mon Nov 23, 2020 23:41 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
You'll have to let me know how many XPs I gained Gilly, as I added my 75 on last week. I take it it's more or less 225 though.

I’ll check and let you know through the week, but yes it’s enough to take you all up to level 2, Myp you included.

Author:  Dimrill [ Mon Nov 23, 2020 23:42 ]
Post subject:  Re: Dungeons and Dragons

Right. levelling. According to t'book I now get "Action Surge" but it doesn't show on my DnDbeyond profile (Figured that out). Also says i take proficiency bonus +2, what do I add that to?

Author:  Zardoz [ Mon Nov 23, 2020 23:46 ]
Post subject:  Re: Dungeons and Dragons

Splitting the spoils pot 5 ways it's:
120 Copper pieces
22 Silver
I'll let you all decide who get's the frog ornament and healing potions as I'm quite happy not sharing my (100gp) pearl :D ...should be back out of my system after a long rest.

Author:  Dimrill [ Mon Nov 23, 2020 23:47 ]
Post subject:  Re: Dungeons and Dragons

I would like the ability to do a heal on meself. I do tend to attract damage.

Author:  Zardoz [ Mon Nov 23, 2020 23:54 ]
Post subject:  Re: Dungeons and Dragons

*Growls delightedly*

Author:  sdg [ Mon Nov 23, 2020 23:55 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
Right. levelling. According to t'book I now get "Action Surge" but it doesn't show on my DnDbeyond profile (Figured that out). Also says i take proficiency bonus +2, what do I add that to?

That’s what your proficiency bonus is at level 2, which is the same as at level 1 so there’s no change. At fifth level, your proficiency bonus goes up by one to +3.

Author:  Zardoz [ Mon Nov 23, 2020 23:57 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
I would like the ability to do a heal on meself. I do tend to attract damage.

I'm now able to relieve you of your human wall duties x

Even in Normal Druid Mode my hit points have thrust up to 17 from 8!

Author:  Dimrill [ Tue Nov 24, 2020 0:10 ]
Post subject:  Re: Dungeons and Dragons

Ah. I was expecting us to be able to add to our base stats :S

Wayland have a Blick Fridiy sale on and you can get their last copy of The Ass Salt of the Giants premium: https://www.waylandgames.co.uk/30-off/3 ... board-game for 30% off.

I won't, but someone may

Author:  Dimrill [ Tue Nov 24, 2020 4:15 ]
Post subject:  Re: Dungeons and Dragons

Something that just struck me: our mage should've been blind in that cavern due to being a horrible human bean.

Author:  Zardoz [ Tue Nov 24, 2020 9:28 ]
Post subject:  Re: Dungeons and Dragons

There was a campfire in there...?

Author:  Dimrill [ Tue Nov 24, 2020 9:29 ]
Post subject:  Re: Dungeons and Dragons

in the last chamber, but that was just hot coals.

Author:  myp [ Tue Nov 24, 2020 9:38 ]
Post subject:  Re: Dungeons and Dragons

I have a naturally glowing aura which lights up everything around me in a 5-foot cube

Author:  Zardoz [ Tue Nov 24, 2020 9:39 ]
Post subject:  Re: Dungeons and Dragons

He must have relied on his ears, lots of voices, growls and bard songs going on for his echo location.

Author:  myp [ Tue Nov 24, 2020 9:40 ]
Post subject:  Re: Dungeons and Dragons

That was fun last night, thanks everyone for easing me in gently! I was expecting more role-playing though. sdg has set the standard!

The game mechanics will continue to be confusing for about six months I think.

Author:  Dimrill [ Tue Nov 24, 2020 9:50 ]
Post subject:  Re: Dungeons and Dragons

Zardoz wrote:
He must have relied on his ears, lots of voices, growls and bard songs going on for his echo location.


Not good enough. We'll have to do it all again.

Author:  myp [ Tue Nov 24, 2020 9:51 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
Zardoz wrote:
He must have relied on his ears, lots of voices, growls and bard songs going on for his echo location.


Not good enough. We'll have to do it all again.

*rolls a D4 instead of a D8*

Author:  Zardoz [ Tue Nov 24, 2020 9:58 ]
Post subject:  Re: Dungeons and Dragons

Got over excited thinking I could choose from level 2 spells now I’m level 2 but I just get an extra slot at this level. Stupid number things.

Author:  Dimrill [ Tue Nov 24, 2020 10:08 ]
Post subject:  Re: Dungeons and Dragons

Someone remind me to pick up my rope again when we cross the bridge.

Author:  myp [ Tue Nov 24, 2020 10:15 ]
Post subject:  Re: Dungeons and Dragons

I almost died! But I killed Ken Clark!

What a rush

Author:  Zardoz [ Tue Nov 24, 2020 10:16 ]
Post subject:  Re: Dungeons and Dragons

We're already out! Aren't we?

Author:  myp [ Tue Nov 24, 2020 10:18 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
Someone remind me to pick up my rope again when we cross the bridge.

We'll cross that bridge when we come to your rope

Author:  Dimrill [ Tue Nov 24, 2020 10:18 ]
Post subject:  Re: Dungeons and Dragons

Zardoz wrote:
We're already out! Aren't we?


We are, but we didn't find Geoff and Geoff.

Author:  Zardoz [ Tue Nov 24, 2020 10:26 ]
Post subject:  Re: Dungeons and Dragons

Oh, a question, sdg! We've all been getting the same XP after each session, thought it might have been characters who make the kills, made successful rolls, calmed the wolves etc, that scooped up points, or is it just down to DM's discretion?

Author:  Dimrill [ Tue Nov 24, 2020 10:28 ]
Post subject:  Re: Dungeons and Dragons

I reckon we've all been cooperating in taking these things to death. Except for Ivo, natch.

Author:  Zardoz [ Tue Nov 24, 2020 10:29 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
Zardoz wrote:
We're already out! Aren't we?


We are, but we didn't find Geoff and Geoff.

Let me have a decent kip and we'll head back in my old chum.

Hmmm we didn't get a definitive answer about the sliminess of the cave ...sdg's mysterious tone and description hath been noted!

Author:  Zardoz [ Tue Nov 24, 2020 10:30 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
I reckon we've all been cooperating in taking these things to death. Except for Ivo, natch.

Happy to split his XP with the rest of the party.

ZOMG Spoiler! Click here to view!
:kiss:

Author:  Dimrill [ Tue Nov 24, 2020 10:31 ]
Post subject:  Re: Dungeons and Dragons

I thought she mentioned that the slimey was due to algae from a higher water level, hence the dam and the release mechanism they had rigged up in your ball washing pool.

Author:  Dimrill [ Tue Nov 24, 2020 10:31 ]
Post subject:  Re: Dungeons and Dragons

Zardoz wrote:
Dimrill wrote:
I reckon we've all been cooperating in taking these things to death. Except for Ivo, natch.

Happy to split his XP with the rest of the party.

ZOMG Spoiler! Click here to view!
:kiss:


I'm being lawful good.

Author:  Zardoz [ Tue Nov 24, 2020 10:34 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
I thought she mentioned that the slimey was due to algea from a higher water level, hence the dam and the release mechanism they had rigged up in your ball washing pool.

Yeah... but wasn't there something about bridge Goblin looking like he was scared and hiding from something else other than us?

Is it next Monday yet?

Author:  Dimrill [ Tue Nov 24, 2020 10:36 ]
Post subject:  Re: Dungeons and Dragons

I assumed it was hiding from Oz Clark, the American minor irritant.

Author:  Zardoz [ Tue Nov 24, 2020 10:52 ]
Post subject:  Re: Dungeons and Dragons

There must be some mead on that other side of the bridge. Did Chuu smell the damp patch?

Author:  Dimrill [ Tue Nov 24, 2020 10:53 ]
Post subject:  Re: Dungeons and Dragons

I think he took it for a trophy. Speaking of which, @sdg do I have to do any crafting to make my tusk into a pendant or can I just say I'm wearing a tooth of Clark Kent?

Author:  Mr Dave [ Tue Nov 24, 2020 10:59 ]
Post subject:  Re: Dungeons and Dragons

I get to know a new spell, I'm thinking featherfall might be useful due to the perilousness of falling. But I don't want to take it if someone else is likely to have it ready to use.

Author:  Zardoz [ Tue Nov 24, 2020 11:16 ]
Post subject:  Re: Dungeons and Dragons

Be good to organise our spells for THE GREATER GOOD!

I'm going for these as a mix of healing and offence... although now I can Wild Shape maybe I should go for a set of spells that are healing / utility and just rely on tearing things apart?

Cantrips (can't change now):
Produce Flame - great when it hits and burns!
Mending - Not used yet, could possible fix Myptiks sleeve

Spells
Cure Wounds - Cures one persons wounds
Goodberry - creates up to 10 berries that each count as a meal and restores 1 hit point
Speak with animals - Intel on location and nearby beasties in the last 24 hrs
Thunderwave - 15' cube of FUCK OFF

Or do I swap Thunderwave for...
Healing Word - A ranged healing spell
Entangle - Slows stuff down with weeds and vines
Animal Friendship - Used on the three wolves that saved us a fight next session

Thoughts everyone?

Author:  Zardoz [ Tue Nov 24, 2020 11:17 ]
Post subject:  Re: Dungeons and Dragons

Mr Dave wrote:
I get to know a new spell, I'm thinking featherfall might be useful due to the perilousness of falling. But I don't want to take it if someone else is likely to have it ready to use.

I've nothing like that, could be handy.

Author:  sdg [ Tue Nov 24, 2020 11:19 ]
Post subject:  Re: Dungeons and Dragons

Dimrill wrote:
Something that just struck me: our mage should've been blind in that cavern due to being a horrible human bean.

This is true! The perils of having someone join after we've resolved the darkness effect. Mechanically, it won't have made much difference since you were able to traverse up the cave without interruption and then he stayed back when people crept in to scope out the cavern. I'd say the coals from Ken Clarks room were enough to give a soft glow to the cavern with the pools in it so the fight would still have worked, plus he'd have been able to see Ken Clark silhouetted in the light of his burning sleeve to fire that last shot.

Author:  sdg [ Tue Nov 24, 2020 11:20 ]
Post subject:  Re: Dungeons and Dragons

Mr Chonks wrote:
That was fun last night, thanks everyone for easing me in gently! I was expecting more role-playing though. sdg has set the standard!

The game mechanics will continue to be confusing for about six months I think.

Need to try harder on my voices otherwise you'll get a big red flag that someone's a baddie when they start talking and you hear an American accent :D

Author:  Dimrill [ Tue Nov 24, 2020 11:23 ]
Post subject:  Re: Dungeons and Dragons

Zardoz wrote:
Be good to organise our spells for THE GREATER GOOD!

I'm going for these as a mix of healing and offence... although now I can Wild Shape maybe I should go for a set of spells that are healing / utility and just rely on tearing things apart?

Cantrips (can't change now):
Produce Flame - great when it hits and burns!
Mending - Not used yet, could possible fix Myptiks sleeve

Spells
Cure Wounds - Cures one persons wounds
Goodberry - creates up to 10 berries that each count as a meal and restores 1 hit point
Speak with animals - Intel on location and nearby beasties in the last 24 hrs
Thunderwave - 15' cube of FUCK OFF

Or do I swap Thunderwave for...
Healing Word - A ranged healing spell
Entangle - Slows stuff down with weeds and vines
Animal Friendship - Used on the three wolves that saved us a fight next session

Thoughts everyone?


Entangle sounds useful. Having something tied up and unable to do a hurty is as good as someone doing a hurty and then having to heal.

Author:  myp [ Tue Nov 24, 2020 11:25 ]
Post subject:  Re: Dungeons and Dragons

Mr Dave wrote:
I get to know a new spell, I'm thinking featherfall might be useful due to the perilousness of falling. But I don't want to take it if someone else is likely to have it ready to use.

We both already have hideous laughter. :(

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