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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Apr 19, 2011 19:34 
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I forgot about this - how vain

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Ah, I'm not ragging on the guy, it just seems very different to when we messed around with RPGs. Different strokes and all.

But, of the top of my head he could have done any of these:
1) When the Portal takes someone it gives someone (His new character) who has been rudely interrupted whilst protecting his family — he blames the other players and they now have a time limit to escape to rescue them.
2) The portal/fight/trap brought back a monster - he roleplays the monster and trys to kill the other team.
3) He wakes in the other dimension aware that a magic bomb/artifact thing is going to go off killing all his old friends in the parallel universe unless he can save them before he succumbs to his death in this inhospital place. Time runs differently and he only gets actions every 5 mins of game time or something.

I just don't see the point of running an RPG if you don't constantly evolve the story based on what the players are up to.

In fact, 3 sounds a bit like the game of Aliens RPG that I invented* and ran. Everyone had secret envelopes with their secret aims and had to move to different rooms whenever they split up. I think I've posted about it before.

This really is dragging the old nerd out of me.

* ooh get me.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Apr 19, 2011 19:59 
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Mr Russell wrote:
I think he's considered quite a good gamesmaster, but the chap knew he would be dead from talking on a forum privately with him during the week.

I definitely see your point, but by the end of the session the rest of the party were able to complete the module and have discovered a way to teleport back to the surface world where they might be able to meet new characters. In the current dungeon they were stuck looking for a way out so there was no way they were going to be able to suddenly find a new person to join them on their quest.


I sorta agree with Lave , If i was running it they would have found a scroll with the level 9 resurrection spell almost at the start / when they search for treasure on the encounter that killed him , along with a 'stone' that would let them communicate with the dead player but only if both sides of the communication were in a welsh accent (*) , and tell them "well you dont have anyone here who can decipher the scroll however I bet there's at least one level 9 character in this area why don't you find them and see what happens"

(*) replace Welsh with any other accent , or give them a table and make them roll dice to see what accent gets through the stone this time.

** Edit I wrote this before Lave's post above - any of his suggestions also sound fine to me


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Apr 19, 2011 20:01 
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Both of you have had excellent suggestions. I will discuss these with my deaded colleague tomorrow.

I'm not sure how strict they have to be to the pre-written story bearing in mind that it's Pathfinder instead of pure D+D.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Apr 20, 2011 9:45 
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Doctor Glyndwr wrote:
I still have about 40kg of Shadowrun sourcebooks in my loft. It's more or less a complete collection of everything printed for an entire decade, I think.

*cough* meet idea *cough*

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Apr 21, 2011 8:44 
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Mr Kissyfur wrote:
Doctor Glyndwr wrote:
I still have about 40kg of Shadowrun sourcebooks in my loft. It's more or less a complete collection of everything printed for an entire decade, I think.

*cough* meet idea *cough*

FUCKING HELL THIS.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Sun Apr 24, 2011 22:35 
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I forgot about this - how vain

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Ooh, I never played shadowrun, but read a source once. Doesn't it turn crosswords into cyberhacking or some crazy shit?

Also: If we did a meet I could try and remake the Aliens RPG thing. It was basically, Aliens + Marines going PEWPEW + A game of Mafia.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Apr 25, 2011 7:53 
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I have a large selection of D&D edition 1 books, I keep meaning to sell.

The group I was with used to do a lot of the middle earth ones, they were fun. Seemed quite balanced for a system. Nothing to do with the ring quest, more parties getting together when about the time of the ring,

The call of Cathulu ones were brilliant and you normally had to have spare chars incase/when yours died or went insane. The GM got the atmosphere right for one of the games which was awesome, as you really could imagine you were there.

We did try Rifts but it was a bit mental, so only did one game.

I did do Larp for a few years too, I have a two handed hammer and a one handed sword in my spare room.

Those were the days..

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Dec 29, 2011 23:57 
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WTB wrote:
I want to play D&D. :(

I never played it as a kid - all of my friends were "cool".


I still haven't played Dungeons and Dragons. But I want to give it a go. What should I buy?

Like I say, I've never had any sort of experience with D&D or anything of its like in my entire life. My only experiences have been second-hand from video games. I feel like I've missed out on something pretty major that most young nerds seem to do. Literally nobody in my school was into this sort of thing. Help me BETEO, you're my only hope.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 0:04 
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Should I just get Baldur's Gate 2 from GOG.com?


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 0:17 
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BG2 is a great game, but it's not D&D. The whole point to D&D is that a decent person running an adventure provides a level of flexibility and allows for creativity by the players that you just wouldn't be able to do in a computer game.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 0:55 
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D&D is open source now. Go nuts: http://paizo.com/pathfinderRPG


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 1:30 
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Looks... Really straightforward! I'll check it out.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 1:30 
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Actually, I could put the PDF of the rule book on my new Kindle! Ooh!

edit: So hang on. That Pathfinder thing basically took the 3.5 D&D rulebook and perfected it. But what about D&D 4? Do people tend to play the Pathfinder thing more or something?

See I was thinking about buying this: http://www.amazon.co.uk/Dungeons-Dragon ... 579&sr=1-4

Would that be a good idea? Mainly because I like the box design. It's just like the choose your own adventure books I had as a kid.

edit edit: They were called Endless Quest apparently. I used to love those. I never really clicked that it was Dungeons and Dragons related until now, but I was pretty young when I used to read them...

edit edit edit: Heh, I had this one: http://www.amazon.co.uk/Robbers-Robots- ... 760&sr=8-9

I also had a red, blue and yellow one IIRC.

edit edit edit edit: Oh man! http://www.ebay.co.uk/itm/TSR-x-4-Endle ... 600wt_1163


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 12:39 
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double posting mess

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 12:39 
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3rd ed onwards is a fucking 'mare compared to the awesome 2nd edition I used to use with Craster and our friend. I used the 3rd edition equivalent for D20 Modern, and it had far more disc access monster issues than 2nd ed ever did.

*puts on D&D cardigan*

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 12:51 
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Mr Christmassyfur wrote:
*puts on D&D cardigan*

That's still at my house.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 12:53 
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Wow, just reading Kissyfurs last post made me drop 2 geek levels.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 12:53 
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Heavy Metal Tough Guy

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I'm trying to work out what a "disc access monster issue" is.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 13:02 
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Squirtdolf wrote:
I'm trying to work out what a "disc access monster issue" is.

Heh. It was a term I think Craster coined to describe the pauses whilst the DM (usually me) worked out what the fuck was going on rules-wise.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 13:24 
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Heavy Metal Tough Guy

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That actually makes sense. I can imagine there being a lot of flicking through tables checking for the frost resistance level of an owlbear.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 13:45 
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Squirtdolf wrote:
I'm trying to work out what a "disc access monster issue" is.


You know old RPG computer games? Well, when something really bad was about to happen, the hard disk would usually start thrashing as it loaded up cutscenes or big bad ugly monsters.

The DM flicking frantically through rulebooks is hence a disk access monster.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 13:52 
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Squirtdolf wrote:
That actually makes sense. I can imagine there being a lot of flicking through tables checking for the frost resistance level of an owlbear.


Depends. Greater or Lesser Owlbear?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 14:04 
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* rolls 2d20 *
* looks up results in chart *
* looks up results in correct chart *
* checks bestiary *
* checks campaign notes *

Lesser Owlbear!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 15:05 
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My old RPG's didn't use a hard drive, rich boys!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Fri Dec 30, 2011 15:07 
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It was Ultima VII that coined it, if I recall.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Sep 06, 2012 9:17 
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I’ve got some real hankering for some RPG-ing. Is the Neverwinter Nights engine an acceptable alternative to pen and paper for a group of people to do AD&D awesomitude? If so, make it happen, Beex.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Sep 06, 2012 10:05 
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Mr Kissyfur wrote:
I’ve got some real hankering for some RPG-ing.

Great. Now so have I. Some proper old-school fantasy nonsense. My regular Monday night RP group aren't really into dungeon-crawling so I've probably not done anything regularly in that vein since school.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Sep 06, 2012 10:23 
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Could one do it using google hangouts and a website that does the dice rolls and broadcasts to all?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Sep 06, 2012 11:01 
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MaliA wrote:
Could one do it using google hangouts and a website that does the dice rolls and broadcasts to all?

That's pushing the geekometer to eight MegaSpocks.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Sep 06, 2012 11:02 
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Grim... wrote:
MaliA wrote:
Could one do it using google hangouts and a website that does the dice rolls and broadcasts to all?

That's pushing the geekometer to eight MegaSpocks.


if a job is worth doing, it is worth doing right.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Sep 06, 2012 11:41 
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Rodafowa wrote:
Mr Kissyfur wrote:
I’ve got some real hankering for some RPG-ing.

Great. Now so have I. Some proper old-school fantasy nonsense. My regular Monday night RP group aren't really into dungeon-crawling so I've probably not done anything regularly in that vein since school.

2nd Edition AD&D is the only way forward.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Thu Sep 06, 2012 11:55 
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Mr Kissyfur wrote:
2nd Edition AD&D is the only way forward.

2nd Edition was the last time I played D&D. I keep meaning to put together a WFRP game for my youngest but I've just not managed to get my shit together yet.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Mar 02, 2020 15:48 
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Cast True Resurrection on thread!

My after-work office D&D group has just about got to the end of Waterdeep: Dragon Heist, after nearly 14 months of sessions! A large group, short sessions, beginners and scheduling conflicts have really slowed us down, but after hours of setting kobolds on fire, inadvertently murdering innocent passers-by and brutally beating mermaids to death, we've managed to wrap it all up.

I think there are still a bunch of loose ends and side quests we can look into, so I don't think we're quite finished, but it's been fun so far !

I think the way we've done it is far from the best way. I'd like longer sessions ( ours are rarely more than 2 hours ), a slightly smaller group and a regular timeslot, but I think it's gone OK bearing in mind all the slight wonkiness we've had to put up with.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Mar 02, 2020 15:53 
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Cor this is an old thread.

I played Pugmire on Saturday, which is effectively an identical ruleset to D&D 5e but set in a place where all the people have disappeared and the heroes are all very good dogs.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Mar 02, 2020 16:37 
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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Mar 02, 2020 16:37 
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Heavy Metal Tough Guy

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Cras wrote:
I played Pugmire on Saturday, which is effectively an identical ruleset to D&D 5e but set in a place where all the people have disappeared and the heroes are all very good dogs.


:D :D :D

I am assuming there were non-stop dog puns.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Mar 02, 2020 16:39 
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Did everyone smell awful?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Mar 02, 2020 17:06 
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Squirt wrote:
Cras wrote:
I played Pugmire on Saturday, which is effectively an identical ruleset to D&D 5e but set in a place where all the people have disappeared and the heroes are all very good dogs.


:D :D :D

I am assuming there were non-stop dog puns.


Literally nothing but. My character was a legbreaker for the mob who got double crossed after he spent a little too much time sniffing the boss's partner's butt.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Mar 02, 2020 17:21 
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Cras wrote:
I played Pugmire on Saturday, which is effectively an identical ruleset to D&D 5e but set in a place where all the people have disappeared and the heroes are all very good dogs.


Never heard of it before but looks amazing

Kickstarter (finished a while ago)

https://www.kickstarter.com/projects/20 ... bletop-rpg

Website

https://www.realmsofpugmire.com/


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Mar 03, 2020 12:48 
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What-ho, chaps!

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Cras wrote:
A good DM has got to be flexible. If they come up with a reasonable way of being able to climb the plinth, let them climb the plinth. Then make it really windy and give them a 1 in 3 chance of being blown off it, that'll teach the fuckers.

You're all cordially invited to my middle-eastern themed tabletop campaign that has some minor swordplay, but mostly focuses on exploring and escaping a vast dungeon using various improvised tools to climb onto plinths.

I call it Plinths of Persia.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Mar 04, 2020 17:08 
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Heavy Metal Tough Guy

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MrD wrote:
Cras wrote:
A good DM has got to be flexible. If they come up with a reasonable way of being able to climb the plinth, let them climb the plinth. Then make it really windy and give them a 1 in 3 chance of being blown off it, that'll teach the fuckers.

You're all cordially invited to my middle-eastern themed tabletop campaign that has some minor swordplay, but mostly focuses on exploring and escaping a vast dungeon using various improvised tools to climb onto plinths.

I call it Plinths of Persia.


I object on plinthable! ( I'm not sure that worked )

Do people use minis / tile maps / fancy doo-dabs like that for their D&Ding? We've got some huge whiteboards in the room we use, so we've just been using them so far, and that seems to work pretty well.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Mar 04, 2020 17:37 
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Without MINIATURES???!!!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Mar 04, 2020 17:43 
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Heavy Metal Tough Guy

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Just using the power of the human imagination, man!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Mar 04, 2020 17:58 
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I need clarification on what you paint in the nerd endeavour. your... faces? WHAT GETS PAINTED?!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Mar 04, 2020 18:04 
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Literally nothing. *Gasp*

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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Mar 04, 2020 18:13 
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Well, one of our group is quite arty and was considering painting some character portraits, but other than that nothing :/


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Mar 04, 2020 19:27 
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A picture. With words.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Wed Mar 04, 2020 20:23 
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krazywookie wrote:
A picture. With words.

Theatre of the mind FTW


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Apr 21, 2020 20:57 
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Since the lockdown we have been playing old school 1st Edition on the Roll20 site, for a free service it's been excellent.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Apr 21, 2020 21:07 
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Squirt wrote:
Well, one of our group is quite arty and was considering painting some character portraits, but other than that nothing :/

PORTRAITS???!!!

You’ll need a fucking big table.

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