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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 13:22 
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Gillybinglyboops, can we gather up our scattered caltrops? not a one slowed or injured anything.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 13:59 
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Dimrill wrote:
Gillybinglyboops, can we gather up our scattered caltrops? not a one slowed or injured anything.

Yeah, they didn't trap anybody so they can be collected undamaged.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 14:02 
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Nobody even tried to go through mine


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 14:10 
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Think of all the XP though! :luv:

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 14:11 
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Should I be quietly asking if any of these Greenskins are Harpist members?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 14:47 
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Zardoz wrote:
Think of all the XP though! :luv:

I actually looked out of curiosity at the end of the night last night. If any of you are interested about some of the background mechanics behind XP and levelling, here are some rambles.

ZOMG Spoiler! Click here to view!
For context, when the DM calculates XP they total up all XP earned for encounters completed and then divide it by the number of people in the party so last night would have been worth about 2700 total, which would 'only' have been 540 each. My main reason for opting for milestone levelling is because it's a little less admin for me (I don't need to log every encounter and number of NPCs and challenge rating and then calculate XP and divide it amongst you) but also because it means I can make sure that as a party, you're all around the right level for the section of the adventure you're in and I don't need to grind out random wilderness encounters with you just to make sure you level up before a big story point.
When calculating XP for an encounter, it's usually based on the challenge rating and number of NPCs you deal with and typically, a roleplay resolution will award the same XP as a combat resolution although of course in some cases, a roleplay resolution won't be possible. A good example of this was Agatha; if you'd tried to fight her, best case she would just have disappeared. Worst case, she would have handily killed at least one of you before getting bored and moving on.

TLDR: Still a fair bit to go before you hit L5. Maybe ZarToad will even have managed to swallow someone by then!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 14:49 
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I'd be interested to hear what people think about the game of Dungeon and Dragons now that you've had a few roleplay encounters and multiple battles, including a full roleplay session and a full combat session. What aspects of the game do you prefer? What aspects of the game do you like least?

I'd also be interested to hear what you thought about the combat last night; were you scared for the party or did it feel too easy?


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 14:54 
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sdg wrote:
I'd be interested to hear what people think about the game of Dungeon and Dragons now that you've had a few roleplay encounters and multiple battles, including a full roleplay session and a full combat session. What aspects of the game do you prefer? What aspects of the game do you like least?

I'd also be interested to hear what you thought about the combat last night; were you scared for the party or did it feel too easy?


It did not feel too easy. Shuu feels very low on resources.

Krung is chuckling away to himself.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 14:56 
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Dimrill wrote:
Sorry I was so quiet. I normally bugger off and cut myself off from the world rather than let anyone see/hear me in a low.

I'm glad you joined and I hope that if it didn't make you feel any better, it at least served as a bit of a distraction. If you don't feel up to it in future just let me know and there won't be any hard feelings or judgement for skipping a week but I hope you know that even if you're not feeling as talkative, I still value you being there as part of our wee D&D family with no expectations on you for how much energy or jokes you have to bring :luv:

Plus, we wouldn't have gotten one my favourite visuals of the night (after Shuu swashbuckling his waythrough multiple goblins while his cape billowed behind him and blasts of Eldritch energy and fire exploded around his head) of Ermintrude rolling his eyes, running out one door, round the outside of the room to come in the other door and eviscerate two Goblin captains while the whole rest of the party swatted ineffectively at them if you hadn't been there.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 14:58 
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sdg wrote:
What aspects of the game do you prefer?


A mixture of the two. I find all combat quite boring, and all fluff without a skirmish too.

sdg wrote:
What aspects of the game do you like least?


Sudden wizards appearing out of a bush at the scene of a bloody ambush and abduction only to have 3/4s of the party deciding to trust them for some reason.

sdg wrote:
I'd also be interested to hear what you thought about the combat last night; were you scared for the party or did it feel too easy?


I was hoping that those three hobgoblins we kilted in the previous session were the only ones of their type there as they're really hard to hit. I was worried when I saw another 6(?) of them show up in the battle list. Hence why I suggested we barricade and defend a chokepoint. And I could've probably kept the sodding taod alive if I'd remembered to use my sentinel feat again.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 15:12 
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Dimrill wrote:
sdg wrote:
What aspects of the game do you prefer?


A mixture of the two. I find all combat quite boring, and all fluff without a skirmish too.

sdg wrote:
What aspects of the game do you like least?


Sudden wizards appearing out of a bush at the scene of a bloody ambush and abduction only to have 3/4s of the party deciding to trust them for some reason.

sdg wrote:
I'd also be interested to hear what you thought about the combat last night; were you scared for the party or did it feel too easy?


I was hoping that those three hobgoblins we kilted in the previous session were the only ones of their type there as they're really hard to hit. I was worried when I saw another 6(?) of them show up in the battle list. Hence why I suggested we barricade and defend a chokepoint. And I could've probably kept the sodding taod alive if I'd remembered to use my sentinel feat again.

And similarly, of if noticed that my first level spells slots are now really only handy for small heals, I could've used them on him while you were perverting over ears.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 15:30 
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sdg wrote:
What aspects of the game do you prefer?

I like a mix of story and combat. What I like the most is thinking of creative ways out of situations with all our various abilities. I really like how you've added depth to the characters by items found / Gods visionary dreams / Secret badges etc...

sdg wrote:
What aspects of the game do you like least?

Leaving. Seriously though, I like it all.

sdg wrote:
I'd also be interested to hear what you thought about the combat last night; were you scared for the party or did it feel too easy?

It felt tough! Certainly not easy. First time I think we're in proper trouble now we've used most our abilities this 'day'. Really need to recharge... although the glory of slaughtering our way on is tempting :DD

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 15:31 
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Has anyone got a telekenisisieisisisess type spell? Just thinking of those curtains maybe hiding a King. Can the cape billow other objects?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 15:36 
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I am in a Discord server with some local D&D friends and I had commented there last week that I thought there was a chance of a TPK this session so I was loving seeing all of your tactics and tricks for surviving that massive wave of enemies.

All of that feedback is gratefully received and will help inform future sessions :)


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 15:43 
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Dimrill wrote:
Has anyone got a telekenisisieisisisess type spell? Just thinking of those curtains maybe hiding a King. Can the cape billow other objects?

Ivo can I think? I can talk to the local Spiders too, always a good source of info I find.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 15:46 
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I've got several bost bows. I'll lash them together with their strings and get one of the cloakish types to open the cortins while I stand ready. Maybe Shuu can clean up a part from one of the bost scimitars to a mirror shine and we can lash that on the end to see around corners.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 16:06 
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I have Mage Hand, allowing me to do things at a distance! With a hand!

I do like the occasional "hard" fight! It felt quite "last standy" for a moment there - the feeling that if the gobbos had managed to force one entrance and come flooding through we might have been in trouble. I think a hard fight just out in the open would have been a lot less fun though, as the terrain and doors and tables makes things a lot more interesting. I think there comes a point where really easy fights are just not worth it, and it's best just to handwave them away like with the skeletons.

Seeing as the King must know we're here now, I think we might have to pile on straight away, lest he scarper with ( or murder ) ol' Gundren.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 16:08 
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Stock check:
Toad healed back up from 2hp! to 25
Option to use spell slots to regenerate some more...
or
When/if Druid I have:
3 lvl 1 spell slots Entangle / Talk to Animals / Cure Wounds / Healing Word
1 lvl 2 spell slot Moonbeam / Pass Without Trace*

Oh and produce flame cantrip and some other bollocks

*Should we just try and sneak the fuck out of here? :DD

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 16:10 
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i think ur main aim should be finding gundren. if we can get him out alive, everything else is secondary (and can be returned to once we're a bit recovered)

I'm a bit worried about fighting a king without the ability to make his clothes red hot.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 16:28 
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I have a single 2nd level spell slot, one charge of "Shield" left in my magical rod ( but using that will empty it, giving it a 5% chance of breaking ) and some scrolls, which i have written down somewhere but putting rhem in the inventory is a massive pain in the butt so I'll have to dig them out. Oh, and I also have a whistle.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 16:37 
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Heavy Metal Tough Guy

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Also, I think this is where Ermintrude really comes into their own. They can keep cracking skulls left and right after we've all run out of special powers.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 16:43 
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Wheras I have 1 bardic die, 3 lvl1 slots whcih can be used for feather fall (not useful in this instance), thunderwave (Probably not useful) and cure wounds, Rather wishing I'd used these to heal up our toad rather than the lvl 2 slot. (And given the numbers I rolled, would've been more effective too) and down by 12 hit points. (although Shuu has quite a good pool of these now)


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:06 
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I have full health and three out of four superiority dice. I reckon we can take him.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:11 
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Squirt wrote:
I have a single 2nd level spell slot, one charge of "Shield" left in my magical rod ( but using that will empty it, giving it a 5% chance of breaking ) and some scrolls, which i have written down somewhere but putting rhem in the inventory is a massive pain in the butt so I'll have to dig them out. Oh, and I also have a whistle.

That staff saved your life. That, and a low damage roll one of the times you were hit. The next time a Hobgoblin hit someone it was Zardoth and I think they dealt 17 damage in just the first strike. There were at least four strikes that only missed you because of the Shield spells from the staff, including one turn when both strikes should have hit you and then the next in initiative order was the next Hobgoblin in front of you.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:12 
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Don't risk the staff! Your rolls will almost certainly kill it.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:14 
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Dimrill wrote:
Don't risk the staff! Your rolls will almost certainly kill it.

Giphy "natural one":
https://media1.giphy.com/media/ZaQvazFTg0kNpEWQCu/giphy-loop.mp4


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:14 
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No giphy. Just no.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:15 
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Heavy Metal Tough Guy

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sdg wrote:
Squirt wrote:
I have a single 2nd level spell slot, one charge of "Shield" left in my magical rod ( but using that will empty it, giving it a 5% chance of breaking ) and some scrolls, which i have written down somewhere but putting rhem in the inventory is a massive pain in the butt so I'll have to dig them out. Oh, and I also have a whistle.

That staff saved your life. That, and a low damage roll one of the times you were hit. The next time a Hobgoblin hit someone it was Zardoth and I think they dealt 17 damage in just the first strike. There were at least four strikes that only missed you because of the Shield spells from the staff, including one turn when both strikes should have hit you and then the next in initiative order was the next Hobgoblin in front of you.

The lesson I have taken from this is that Ivo should be front-and-centre of any fight, bravely taking on hobgoblins, bandits and eye-monsters without fear!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:16 
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Squirt wrote:
sdg wrote:
Squirt wrote:
I have a single 2nd level spell slot, one charge of "Shield" left in my magical rod ( but using that will empty it, giving it a 5% chance of breaking ) and some scrolls, which i have written down somewhere but putting rhem in the inventory is a massive pain in the butt so I'll have to dig them out. Oh, and I also have a whistle.

That staff saved your life. That, and a low damage roll one of the times you were hit. The next time a Hobgoblin hit someone it was Zardoth and I think they dealt 17 damage in just the first strike. There were at least four strikes that only missed you because of the Shield spells from the staff, including one turn when both strikes should have hit you and then the next in initiative order was the next Hobgoblin in front of you.

The lesson I have taken from this is that Ivo should be front-and-centre of any fight, bravely taking on hobgoblins, bandits and eye-monsters without fear!

Xunt would be so proud. Or indifferent. Or possibly inexplicably angry.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:17 
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Haven't seen much carving his name on walls ;P

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:29 
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Heavy Metal Tough Guy

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Dimrill wrote:
Haven't seen much carving his name on walls ;P


I've been carving it on oak trees as we pass them, but very quietly so that Zardoth doesn't freak.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:33 
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Healing the Toad.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:34 
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sdg wrote:
No giphy. Just no.

Druidic :luv:

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 17:57 
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Skillmeister

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I hear tell that the wizard's juice was 1/10th poison. Just sayin.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 18:00 
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Wouldn't surprise me. Everyone 'trying their best' to help and I only recovered 23pts...

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 18:02 
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Skillmeister

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Forgot


LOOT!

5 arrows each.

I'm keeping all the bost shit in case Geoff the Smith could repair them for the town's defence force.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 18:56 
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Hmm while I’m a toad or spider could we farm some poisonous venom to coat our weapons with?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 19:40 
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TPK = total party kill? Total party AWESOME! (even mistrusting dwarfs)

I like shouting incantations and soporifising goblins. And forgetting how many D8s to roll for fire bolt even though I’ve done it EIGHT TIMES already this session

I don’t like aspersions being cast on me by sceptical akrophiles and getting shouted at for going to bed too late

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 19:42 
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Quote:
SLOW TO TRUST

Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.


Fuck wizards. Especially Fuck Wizards.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 20:10 
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myp wrote:
TPK = total party kill? Total party AWESOME!

Toad Poison Kill :metul:

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 21:16 
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Heavy Metal Tough Guy

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Splendid depiction of the Great Toad Healing!

Does anyone even have a bow? Maybe the town militia might want some arrows too. I imagine we might be able to rustle up some real loot from the King's chambers.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 22:06 
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Zardoth took an bow from the mansion armoury last sesh. But I bet it's forgotten to add it to its inventory.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 22:15 
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Heavy Metal Tough Guy

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Dimrill wrote:
Zardoth took an bow from the mansion armoury last sesh. But I bet it's forgotten to add it to its inventory.

Oh yeah! Clean forgot about that!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 22:16 
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Heavy Metal Tough Guy

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Dimrill wrote:
I have full health and three out of four superiority dice. I reckon we can take him.

I second this plan.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 22:17 
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Also Shuuuu and Myp have crossbows. Hence why I think kicking in the King's face would be preferable than running away with a concussed naked Dorf.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 22:29 
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Throw the arrows into my Toad mouth so I may bestow the gift of Mother Nature's poison on them!

LET'S GOOOOOOOOOOO

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 22:48 
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Heavy Metal Tough Guy

Joined: 31st Mar, 2008
Posts: 6512
D&D! Muppets! Disconcertingly large boobs on aforementioned muppets!

https://twitter.com/Wizards_DnD/status/ ... 2226680832




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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 23:21 
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Ready for action

Joined: 9th Mar, 2009
Posts: 8548
Location: Top Secret Bunker
Zardoz wrote:
Hmm while I’m a toad or spider could we farm some poisonous venom to coat our weapons with?

Interesting question. I’d say yes, but it would require an action and a successful check. For the majority of venom you’d also need storage containers like glass vials but you’re going to need to pick them up soon anyway for Ermintrude’s harvesting. I think it would make sense to also houserule the venom only lasts as long as the wild shape lasts and then it disappears but if it’s applied to a weapon it will do some additional acid damage.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 23:22 
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Joined: 9th Mar, 2009
Posts: 8548
Location: Top Secret Bunker
Squirt wrote:
D&D! Muppets! Disconcertingly large boobs on aforementioned muppets!

https://twitter.com/Wizards_DnD/status/ ... 2226680832



Let me know if you watch this, sounds fun.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Feb 02, 2021 23:24 
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Ready for action

Joined: 9th Mar, 2009
Posts: 8548
Location: Top Secret Bunker
myp wrote:
And forgetting how many D8s to roll for fire bolt even though I’ve done it EIGHT TIMES already this session

:boots: It’s a d10 :boots:


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