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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 18:22 
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Paws for thought

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Dimrill wrote:
Heal me! I'll need it! We could retreat out of the cave and do a rest. Myp could join then.

We could rest in the trash pile, we'd certainly find him then.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 18:22 
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There we go. Plan!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 18:49 
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I don’t go in trash piles unless there’s some juicy knowledge to be found

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 18:50 
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Mr Chonks wrote:
I don’t go in trash piles unless there’s some juicy knowledge to be found


It's where the wisest of creatures live.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 20:30 
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4 eager beavers are awaiting!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 20:44 
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Is anyone else’s discord not working via PC?


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 20:48 
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I can’t find my iPad so I’m trying to reboot the laptop.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:25 
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Fantastic fun again! Thanks SDG for bringing it all together. Sorry about your Wizards sleeve, Myp, I'll mend it next time we see you.

D&D Beyond has a paywall for Circle of the Moon stuff! Gah! I'll get it though!


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:28 
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Zardoz wrote:
Fantastic fun again! Thanks SDG for bringing it all together. Sorry about your Wizards sleeve, Myp, I'll mend it next time we see you.

D&D Beyond has a paywall for Circle of the Moon stuff! Gah! I'll get it though!

I wish Wizards owned them so you could redeem a digital code or something when you buy the physical books. And yes, I also buy the additional bits on there when I need them.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:32 
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Tasha’s Hideous Laughter from Schuu came in clutch, that would have been a really tough fight without it!
Ivo, so close to getting the kill :facepalm:


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:36 
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You'll have to let me know how many XPs I gained Gilly, as I added my 75 on last week. I take it it's more or less 225 though.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:41 
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Dimrill wrote:
You'll have to let me know how many XPs I gained Gilly, as I added my 75 on last week. I take it it's more or less 225 though.

I’ll check and let you know through the week, but yes it’s enough to take you all up to level 2, Myp you included.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:42 
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Right. levelling. According to t'book I now get "Action Surge" but it doesn't show on my DnDbeyond profile (Figured that out). Also says i take proficiency bonus +2, what do I add that to?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:46 
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Splitting the spoils pot 5 ways it's:
120 Copper pieces
22 Silver
I'll let you all decide who get's the frog ornament and healing potions as I'm quite happy not sharing my (100gp) pearl :D ...should be back out of my system after a long rest.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:47 
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I would like the ability to do a heal on meself. I do tend to attract damage.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:54 
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*Growls delightedly*


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:55 
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Dimrill wrote:
Right. levelling. According to t'book I now get "Action Surge" but it doesn't show on my DnDbeyond profile (Figured that out). Also says i take proficiency bonus +2, what do I add that to?

That’s what your proficiency bonus is at level 2, which is the same as at level 1 so there’s no change. At fifth level, your proficiency bonus goes up by one to +3.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Mon Nov 23, 2020 23:57 
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Dimrill wrote:
I would like the ability to do a heal on meself. I do tend to attract damage.

I'm now able to relieve you of your human wall duties x

Even in Normal Druid Mode my hit points have thrust up to 17 from 8!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 0:10 
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Ah. I was expecting us to be able to add to our base stats :S

Wayland have a Blick Fridiy sale on and you can get their last copy of The Ass Salt of the Giants premium: https://www.waylandgames.co.uk/30-off/3 ... board-game for 30% off.

I won't, but someone may

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 4:15 
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Something that just struck me: our mage should've been blind in that cavern due to being a horrible human bean.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 9:28 
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There was a campfire in there...?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 9:29 
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in the last chamber, but that was just hot coals.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 9:38 
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I have a naturally glowing aura which lights up everything around me in a 5-foot cube

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 9:39 
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He must have relied on his ears, lots of voices, growls and bard songs going on for his echo location.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 9:40 
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That was fun last night, thanks everyone for easing me in gently! I was expecting more role-playing though. sdg has set the standard!

The game mechanics will continue to be confusing for about six months I think.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 9:50 
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Zardoz wrote:
He must have relied on his ears, lots of voices, growls and bard songs going on for his echo location.


Not good enough. We'll have to do it all again.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 9:51 
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Dimrill wrote:
Zardoz wrote:
He must have relied on his ears, lots of voices, growls and bard songs going on for his echo location.


Not good enough. We'll have to do it all again.

*rolls a D4 instead of a D8*

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 9:58 
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Got over excited thinking I could choose from level 2 spells now I’m level 2 but I just get an extra slot at this level. Stupid number things.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:08 
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Someone remind me to pick up my rope again when we cross the bridge.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:15 
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I almost died! But I killed Ken Clark!

What a rush

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:16 
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We're already out! Aren't we?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:18 
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Dimrill wrote:
Someone remind me to pick up my rope again when we cross the bridge.

We'll cross that bridge when we come to your rope

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:18 
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Zardoz wrote:
We're already out! Aren't we?


We are, but we didn't find Geoff and Geoff.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:26 
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Oh, a question, sdg! We've all been getting the same XP after each session, thought it might have been characters who make the kills, made successful rolls, calmed the wolves etc, that scooped up points, or is it just down to DM's discretion?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:28 
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I reckon we've all been cooperating in taking these things to death. Except for Ivo, natch.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:29 
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Dimrill wrote:
Zardoz wrote:
We're already out! Aren't we?


We are, but we didn't find Geoff and Geoff.

Let me have a decent kip and we'll head back in my old chum.

Hmmm we didn't get a definitive answer about the sliminess of the cave ...sdg's mysterious tone and description hath been noted!

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:30 
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Dimrill wrote:
I reckon we've all been cooperating in taking these things to death. Except for Ivo, natch.

Happy to split his XP with the rest of the party.

ZOMG Spoiler! Click here to view!
:kiss:

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:31 
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I thought she mentioned that the slimey was due to algae from a higher water level, hence the dam and the release mechanism they had rigged up in your ball washing pool.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:31 
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Zardoz wrote:
Dimrill wrote:
I reckon we've all been cooperating in taking these things to death. Except for Ivo, natch.

Happy to split his XP with the rest of the party.

ZOMG Spoiler! Click here to view!
:kiss:


I'm being lawful good.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:34 
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Dimrill wrote:
I thought she mentioned that the slimey was due to algea from a higher water level, hence the dam and the release mechanism they had rigged up in your ball washing pool.

Yeah... but wasn't there something about bridge Goblin looking like he was scared and hiding from something else other than us?

Is it next Monday yet?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:36 
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I assumed it was hiding from Oz Clark, the American minor irritant.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:52 
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There must be some mead on that other side of the bridge. Did Chuu smell the damp patch?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:53 
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I think he took it for a trophy. Speaking of which, @sdg do I have to do any crafting to make my tusk into a pendant or can I just say I'm wearing a tooth of Clark Kent?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 10:59 
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I get to know a new spell, I'm thinking featherfall might be useful due to the perilousness of falling. But I don't want to take it if someone else is likely to have it ready to use.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 11:16 
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Be good to organise our spells for THE GREATER GOOD!

I'm going for these as a mix of healing and offence... although now I can Wild Shape maybe I should go for a set of spells that are healing / utility and just rely on tearing things apart?

Cantrips (can't change now):
Produce Flame - great when it hits and burns!
Mending - Not used yet, could possible fix Myptiks sleeve

Spells
Cure Wounds - Cures one persons wounds
Goodberry - creates up to 10 berries that each count as a meal and restores 1 hit point
Speak with animals - Intel on location and nearby beasties in the last 24 hrs
Thunderwave - 15' cube of FUCK OFF

Or do I swap Thunderwave for...
Healing Word - A ranged healing spell
Entangle - Slows stuff down with weeds and vines
Animal Friendship - Used on the three wolves that saved us a fight next session

Thoughts everyone?

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 11:17 
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Mr Dave wrote:
I get to know a new spell, I'm thinking featherfall might be useful due to the perilousness of falling. But I don't want to take it if someone else is likely to have it ready to use.

I've nothing like that, could be handy.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 11:19 
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Dimrill wrote:
Something that just struck me: our mage should've been blind in that cavern due to being a horrible human bean.

This is true! The perils of having someone join after we've resolved the darkness effect. Mechanically, it won't have made much difference since you were able to traverse up the cave without interruption and then he stayed back when people crept in to scope out the cavern. I'd say the coals from Ken Clarks room were enough to give a soft glow to the cavern with the pools in it so the fight would still have worked, plus he'd have been able to see Ken Clark silhouetted in the light of his burning sleeve to fire that last shot.


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 11:20 
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Mr Chonks wrote:
That was fun last night, thanks everyone for easing me in gently! I was expecting more role-playing though. sdg has set the standard!

The game mechanics will continue to be confusing for about six months I think.

Need to try harder on my voices otherwise you'll get a big red flag that someone's a baddie when they start talking and you hear an American accent :D


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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 11:23 
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Skillmeister

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Zardoz wrote:
Be good to organise our spells for THE GREATER GOOD!

I'm going for these as a mix of healing and offence... although now I can Wild Shape maybe I should go for a set of spells that are healing / utility and just rely on tearing things apart?

Cantrips (can't change now):
Produce Flame - great when it hits and burns!
Mending - Not used yet, could possible fix Myptiks sleeve

Spells
Cure Wounds - Cures one persons wounds
Goodberry - creates up to 10 berries that each count as a meal and restores 1 hit point
Speak with animals - Intel on location and nearby beasties in the last 24 hrs
Thunderwave - 15' cube of FUCK OFF

Or do I swap Thunderwave for...
Healing Word - A ranged healing spell
Entangle - Slows stuff down with weeds and vines
Animal Friendship - Used on the three wolves that saved us a fight next session

Thoughts everyone?


Entangle sounds useful. Having something tied up and unable to do a hurty is as good as someone doing a hurty and then having to heal.

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 Post subject: Re: Dungeons and Dragons
PostPosted: Tue Nov 24, 2020 11:25 
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Mr Dave wrote:
I get to know a new spell, I'm thinking featherfall might be useful due to the perilousness of falling. But I don't want to take it if someone else is likely to have it ready to use.

We both already have hideous laughter. :(

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You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
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Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC. RIP, Dimmers.

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