Be Excellent To Each Other
https://www.beexcellenttoeachother.com/forum/

Boardgame Thread: Let's organise a beexordgame night.
https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=6693
Page 20 of 32

Author:  Kern [ Wed Nov 16, 2016 22:29 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

You can't cross your line, so are at risk of trapping yourself, but you can surface to clear your old route and effectively start over. Of course, the enemy then know where you are and get three turns in a row to meet you for cocktails.

Author:  MaliA [ Thu Nov 17, 2016 0:07 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Sounds awesome.

Author:  MaliA [ Thu Nov 17, 2016 0:09 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

For the record, i lost every game of netrunner again.

Author:  sdg [ Thu Nov 17, 2016 0:10 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Kern wrote:
Captain Sonar

I love this game. It works really well with six players and it's funny when things go terribly wrong, which they invariably do. I like Hanabi as well although I've never won it. It's a real brain burner. I'd recommend Diamonds as a really good quick cooldown game. I got it as one of nine to take on holiday and it got played a few times each night.

I'd also recommend this excellent video from shut up and sit down. It's their review of Captain sonar and it sold me on the game.

https://youtu.be/Yjo4iXyDPtw

Author:  MaliA [ Tue Nov 22, 2016 0:11 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

"Miss 100℅ of the shots you don't take" but, by fuck, variance is killing me at netrunner club!

However, after 12 rounds, my cirporation deck "Angry Murder Bank" has changed into "Mortgage not approved" and is hella slick.

Runner deck is not so good and nothing positive ti say about it.

Author:  TheVision [ Tue Nov 22, 2016 10:43 ]
Post subject:  Re: Tabletop pen and paper rpg's

I'd be interested in playing if I've got the time.

Similarly, I played Hero Quest with some friends last night and we had a great time. I was the DM and they completed the first quest, have bought some items and are ready for the next quest.

Author:  Curiosity [ Tue Nov 22, 2016 10:59 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

I have mostly been playing Tumblin' Monkeys with my wife and daughter. It's like a better version of Kerplunk.

i wouldn't recommend it unless you have a small child.

Author:  Grim... [ Tue Nov 22, 2016 11:00 ]
Post subject:  Re: Tabletop pen and paper rpg's

I came up with rules for "Drinking HeroQuest" - basically you have a shot in front of you for each body point, and if you lose one (or more) you drink a (or more) shot. The potion of healing would literally be a bottle of alcohol, so you can refill your glasses.

I'm struggling to come up with a rule for the Evil Wizard player, though. "Each monster killed" is far too many.

Are you playing the UK or USA HeroQuest? What house rules do you have?

Author:  TheVision [ Tue Nov 22, 2016 11:03 ]
Post subject:  Re: Tabletop pen and paper rpg's

Just the standard UK set I believe. The only deviation from the rules so far is the searching for traps/secret doors and treasures rule. In the the instructions it says that player must specify whether they're going to search for treasure, <b>or</b> a trap/secret door.

In the interests of speeding the game up, we've said they can just search and find whatever is in the room.

It's the first time my friends have ever played it so I'm sure we'll come up with something else when the time comes.

Author:  Mr Dave [ Tue Nov 22, 2016 11:03 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Curiosity wrote:
I have mostly been playing Tumblin' Monkeys with my wife and daughter. It's like a better version of Kerplunk.

i wouldn't recommend it unless you have a small child.

What about if you have a Myp?

Author:  Mr Russell [ Tue Nov 22, 2016 11:08 ]
Post subject:  Re: Tabletop pen and paper rpg's

Grim... wrote:
I came up with rules for "Drinking HeroQuest" - basically you have a shot in front of you for each body point, and if you lose one (or more) you drink a (or more) shot. The potion of healing would literally be a bottle of alcohol, so you can refill your glasses.

I'm struggling to come up with a rule for the Evil Wizard player, though. "Each monster killed" is far too many.

Are you playing the UK or USA HeroQuest? What house rules do you have?

Can it be something along the lines of:
1) Turn glass right way up.
2) Refill glass if right way up, otherwise 1.
3) Down glass and place upside-down if full, otherwise 2.

That way it's still taking a shot, but cuts down the amount by a third, with an easy to remember mechanism. Obviously adjust for the actual kill rates as I have no idea.

Author:  Grim... [ Tue Nov 22, 2016 11:08 ]
Post subject:  Re: Tabletop pen and paper rpg's

I've never heard of anyone changing the searching rule before, that's a new one. Don't forget that you don't put "good" treasure back in the deck!

We normally have "creatures/heroes can push through doorways", "only rooms can be searched for treasure, and only once*" and "when the wizard uses all of a spell set he gets them back". Lots of people get rid of the dice rolling when moving, too.

* This might actually be the proper rule, but the wording is ambiguous.

Author:  Grim... [ Tue Nov 22, 2016 11:10 ]
Post subject:  Re: Tabletop pen and paper rpg's

Mr Russell wrote:
Grim... wrote:
I came up with rules for "Drinking HeroQuest" - basically you have a shot in front of you for each body point, and if you lose one (or more) you drink a (or more) shot. The potion of healing would literally be a bottle of alcohol, so you can refill your glasses.

I'm struggling to come up with a rule for the Evil Wizard player, though. "Each monster killed" is far too many.

Are you playing the UK or USA HeroQuest? What house rules do you have?

Can it be something along the lines of:
1) Turn glass right way up.
2) Refill glass if right way up, otherwise 1.
3) Down glass and place upside-down if full, otherwise 2.

That way it's still taking a shot, but cuts down the amount by a third, with an easy to remember mechanism. Obviously adjust for the actual kill rates as I have no idea.

Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaas.

Author:  TheVision [ Tue Nov 22, 2016 11:22 ]
Post subject:  Re: Tabletop pen and paper rpg's

Grim... wrote:
I've never heard of anyone changing the searching rule before, that's a new one. Don't forget that you don't put "good" treasure back in the deck!


Whoops. I didn't know this.

Grim... wrote:
We normally have "creatures/heroes can push through doorways"


This stops people from standing in a door way and having the monsters come to them one at a time, right?

Grim... wrote:
"only rooms can be searched for treasure, and only once*"


I think this is a proper rule. When we played last night, when one character leaves the dungeon the other two had to carry on and work their way to the exit. Without this rule, there's nothing to stop them standing by the exit and searching every move until they get a monster, which they can then ignore and leave the dungeon.

grim... wrote:
"when the wizard uses all of a spell set he gets them back".


This makes sense as the Wizard is pretty useless when it comes to fighting.

grim... wrote:
Lots of people get rid of the dice rolling when moving, too.


I can see why you'd do this but I also appreciate the randomness of a dice roll.

Author:  Grim... [ Tue Nov 22, 2016 11:23 ]
Post subject:  Re: Tabletop pen and paper rpg's

TheVision wrote:
Grim... wrote:
We normally have "creatures/heroes can push through doorways"

This stops people from standing in a door way and having the monsters come to them one at a time, right?

Yeah, basically the Barbarian stands in the doorway and hacks away at anything that comes close.

Author:  TheVision [ Tue Nov 22, 2016 11:26 ]
Post subject:  Re: Tabletop pen and paper rpg's

Grim... wrote:
TheVision wrote:
Grim... wrote:
We normally have "creatures/heroes can push through doorways"

This stops people from standing in a door way and having the monsters come to them one at a time, right?

Yeah, basically the Barbarian stands in the doorway and hacks away at anything that comes close.


Well, my friends haven't figured this out yet but when they do, I'll introduce the rule! Strangely too, out of my three friends... no one picked the Barbarian. Weirdos.

Author:  myp [ Tue Nov 22, 2016 11:30 ]
Post subject:  Re: Tabletop pen and paper rpg's

TheVision wrote:
This stops people from standing in a door way and having the monsters come to them one at a time, right?

Fucking Ian. :'(

Author:  Mr Dave [ Tue Nov 22, 2016 11:33 ]
Post subject:  Re: Tabletop pen and paper rpg's

Lonewolves wrote:
TheVision wrote:
This stops people from standing in a door way and having the monsters come to them one at a time, right?

Fucking Ian. :'(

Certainly having a horde of monsters fuck Ian one at a time would take some time.

Author:  Grim... [ Tue Nov 22, 2016 11:33 ]
Post subject:  Re: Tabletop pen and paper rpg's

Or you can reduce their attack and defend dice to 1 to simulate the difficulty of fighting through a door (something monsters are fine with, of course). That soon puts a stop to it, and allows heroic "holding of the doors" moments.

Author:  Grim... [ Tue Nov 22, 2016 11:34 ]
Post subject:  Re: Tabletop pen and paper rpg's

We should probably be discussing this the the boardgame thread.

Author:  TheVision [ Tue Nov 22, 2016 11:45 ]
Post subject:  Re: Tabletop pen and paper rpg's

Grim... wrote:
We should probably be discussing this the the boardgame thread.


Ta-Da!

Author:  Grim... [ Tue Nov 22, 2016 11:51 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Hurrah!

Has anyone played Descent? It's like HeroQuest, but not so simple, apparently.

Author:  TheVision [ Tue Nov 22, 2016 12:08 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

I haven't and I'm not sure I've heard of it. I could look into it now Hero Quest is proving a hit.

I've also got Space Crusade waiting in the wings. That'll be the next game we play.

Author:  Grim... [ Tue Nov 22, 2016 12:13 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Obviously Advanced HeroQuest is the obvious next "step", but that costs ALL THE MONEY.

Author:  Mr Dave [ Tue Nov 22, 2016 12:28 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

I probably have that still,but would require the mother of all searches (through stuff at my mother's house)

Author:  TheVision [ Tue Nov 22, 2016 12:29 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

**Quick Google**

Yeah, I've got that in my mom and dads loft. Ace. That'll be next then just before Space Crusade.

Author:  krazywookie [ Tue Nov 22, 2016 22:43 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Google holds some pretty personal info these days.

Author:  MrChris [ Tue Nov 22, 2016 22:49 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

I believe Descent uses very similar rule mechanics to Imperial Assault (which is an ace game - it's a little bit complicated, and requires you to remember a lot of additional effects in action, but the boys have managed to pick most of it up). I've been meaning to acquire it at some point.

Author:  Zardoz [ Wed Nov 23, 2016 11:22 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Reading this thread makes me want to get Space Hulk.

Author:  Grim... [ Wed Nov 23, 2016 11:25 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

I've got a copy. It's not as good as I remembered.

Author:  Kern [ Fri Nov 25, 2016 0:01 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Finally won 'The Grizzled'. This is even better than beating 'Pandemic'.

Author:  Grim... [ Fri Nov 25, 2016 10:50 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

After the "success" of making a Beex drinking game in a grown-up box, I had the genius idea of making my wife a deckbuilding game for Christmas, centred around the crap TV drama she watches (Murder, She Wrote, Monk, etc.).

Turns out that having two different card designs with some text on for the Beex game may have given me a false sense of how easy it would be.

It took fucking ages, but I finally put the order in last night. 432 cards (around 370 different designs) are winging their way to me from China (because only a Chinese company would make it, what with it smashing copyright to pieces).

She'd better fucking like it.

Author:  Mr Russell [ Fri Nov 25, 2016 10:51 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Where did you get the drinking game and the mafia cards printed? They were flipping great!

Author:  Grim... [ Fri Nov 25, 2016 10:52 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

They came from https://www.thegamecrafter.com/ . It's fairly easy to do, but it's not cheap - Beex Drink ended up costing about £80 after shipping and VAT and fines, etc.

The latest ones are coming from http://www.artscow.com/ , who aren't board game specialists but do do playing cards that you can customise.

Author:  Mr Russell [ Fri Nov 25, 2016 11:30 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Flipping heck, £80!

And we were just chucking them on the floor! Well done on the game for your wife, she'll love it.

Author:  Cras [ Fri Nov 25, 2016 13:41 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Right? Fuckers.

Author:  Findus Fop [ Fri Nov 25, 2016 13:55 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Grim... wrote:

She'd better fucking like it.


Title.

I do hope she likes it though, sounds like a sweet present. I'm in the process of writing an interactive story for my daughter and keep being hit with pangs of fear that she's going to find it entirely tedious and uninteresting.

Author:  Curiosity [ Fri Nov 25, 2016 13:56 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

I got my wife to make mine.

You could say that they were less professional than the Beex Drink game, but I would remind you that she can get violent :D

Author:  Grim... [ Fri Nov 25, 2016 13:56 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

What's an interactive story? Like a choose your own adventure book?

Author:  Findus Fop [ Fri Nov 25, 2016 14:03 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Grim... wrote:
What's an interactive story? Like a choose your own adventure book?


Yeah, basically. Using this at the moment.

https://twinery.org/

Not managed to integrate illustrations into it yet, which I need to sort out.

Author:  Grim... [ Fri Nov 25, 2016 14:07 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

That's cute. And you can output that to a book?

Author:  Findus Fop [ Fri Nov 25, 2016 14:12 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Grim... wrote:
That's cute. And you can output that to a book?


No I don't think it can do that unfortunately. She will have to enjoy the fruits of my labour as html, I think.

Author:  Findus Fop [ Fri Nov 25, 2016 14:13 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Stanley Parable chap made this using Twine.

Author:  Kern [ Fri Nov 25, 2016 14:18 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

There's always this gem from the Beex Archives.

[Edit: and I haven't checked the link within the thread to see if it actually still works]

Author:  Grim... [ Fri Nov 25, 2016 14:18 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Holy crap, 509 pages!

Author:  Findus Fop [ Fri Nov 25, 2016 14:25 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

ha, that's excellent. I became a robot who destroyed the world. And, as ever, it was all thanks to anal sex using Castrol GTX.

Author:  TheVision [ Fri Nov 25, 2016 15:39 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Mr Russell wrote:
Flipping heck, £80!



Worth every penny.

Author:  Grim... [ Fri Nov 25, 2016 15:46 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

It was purchased the day after the pound tanked against the dollar. Thanks, Brexit. Thexit.

Author:  Hearthly [ Sun Nov 27, 2016 8:20 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

Doctor Glyndwr wrote:
Forbidden Island is great, and it's accessible enough that non-boardgame-players can pick it up and enjoy it


We played this last night for our boardgame evening game of choice, there were four of us which was perfect, and none of us had played it before so first job was a read-through of the rules which are elegantly simple but allow for plenty of debate and surprisingly deep tactics plus forward planning once you get into the game.

First game was on NORMAL skill level (we skipped novice), which we managed to beat without too much trouble. So after a break for food, PS4 VR and some chatter we had another go on the next to top skill level which I think was called ELITE, the one where you start with three flood cards.

Unfortunately the beers seemed to have clouded judgements somewhat (although I had no excuse as I was designated driver so was totally sober), and we definitely made at least two mistakes, plus we were playing gentlemanly rules so we didn't allow ourselves to 'rewind' and go back a turn to correct an error. (On one turn one of the moomins completely forgot to hand over a treasure card and instead did a shore up with one of his actions, which he wouldn't have got away with had I not been on a mission to the fridge to get more beers (and a fizzy orange for myself)).

It almost looked like we'd just about be able to make it with a combination of a our 'super powers' (the specific abilities each class gets) and clever use of helicopter and sandbag cards, but the flood level got away from us and we hit the skull and crossbones on the flood level marker.

Not entirely sure how much replayability it has overall, but a very enjoyable game and it was nice to play something collaborative rather than competitive.

Definitely something people can pick up quickly as well, you don't need to be some sort of boardgame pro to get the hang of the mechanics in pretty short order.

Author:  Mr Russell [ Sun Nov 27, 2016 8:58 ]
Post subject:  Re: Boardgame Thread: Let's organise a beexordgame night.

We have this but maybe I missed a rule because we found it incredibly difficult to get ahead of the flood waters in time.

Difficult enough to not see how it could possibly won ever rather than 'ooh we were unlucky that time'. Maybe I'll have another look.

Page 20 of 32 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/