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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Sep 26, 2017 10:36 
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As long as the space is available... why not?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Sep 26, 2017 10:50 
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DavPaz wrote:
As long as the space is available... why not?


That's what I thought but I didn't know whether there was anything in the instructions that said you couldn't? Not that we follow those too closely anyway.

We're working our way through the quest book at the moment but I'm thinking of making my own quest with some funny challenges in (like, your character just found a Gameboy. Get a high score on Pac-man with one life to earn 250 gold pieces) or something like that.

Then at the end of the quest, I was thinking of having the map invaded by a Dreadnought from Space Crusade which would lead us on nicely to play that.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Sep 26, 2017 10:53 
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"You rolled a critical hit... tough shit though as you have a sword and it's a fucking Dreadnought. It kills you, with ease."

:DD

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Sep 26, 2017 12:20 
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Curiosity wrote:
"You rolled a critical hit... tough shit though as you have a sword and it's a fucking Dreadnought. It kills you, with ease."

:DD


Spot on! I'm going to kill off all the hero characters which would allow the Space Marines to take over. What could possibly go wrong?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Sep 26, 2017 15:03 
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TheVision wrote:
I've thought of something this morning though and haven't checked the rule book. Would anyone know if the characters are allowed to backtrack on squares in the same move? For example, roll 12... walk forward 6 spaces and then walk back 6 on exactly the same spaces.

http://english.yeoldeinn.com/downloads/ ... f-play.pdf

The only things you can't do is move diagonally, end your turn on the same space as any other character, or move through a space if the occupier says you can't (and that rule should be immediately house ruled away).

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Sep 27, 2017 10:49 
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Fans of conpetitive netrunner might want to know that card rotation is a few days away, so junk the first two cycles of data packs. Also, corecset has been binned and there is now core set 2 which is similar, but dropped lots of cards and added some in from the first 12 datapacks.

We live in a post Jackson Howard world, now.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Oct 03, 2017 10:14 
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Exciting Netrunner news I mentioned!

https://waypoint.vice.com/en_us/article ... se-on-life

50% win rate last night, as my Evil Corporation knocked on the runner's door and shot him twice in the head in one game and scored out 10 points in another after the runner survived 2 attempts on her life. I got shot in the head as the runner, and lost by 1 point in the other game.

Then, we played 3 player star realms.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Oct 03, 2017 16:34 
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MaliA wrote:
Fans of conpetitive netrunner might want to know that card rotation is a few days away, so junk the first two cycles of data packs. Also, corecset has been binned and there is now core set 2 which is similar, but dropped lots of cards and added some in from the first 12 datapacks.

We live in a post Jackson Howard world, now.


Does this mean all my cards are obsolete?

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Oct 03, 2017 16:38 
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Curiosity wrote:
MaliA wrote:
Fans of conpetitive netrunner might want to know that card rotation is a few days away, so junk the first two cycles of data packs. Also, corecset has been binned and there is now core set 2 which is similar, but dropped lots of cards and added some in from the first 12 datapacks.

We live in a post Jackson Howard world, now.


Does this mean all my cards are obsolete?


Only some if you want to play in competitive world. Ignore the quantity by the name.
Corp
ZOMG Spoiler! Click here to view!
Core Set (18)

1x Accelerated Beta Test ( 55)
1x Corporate Troubleshooter ( 65) ●
1x Experiential Data ( 66) ●
1x Zaibatsu Loyalty ( 71) ●
1x Precognition ( 73) ●●●
1x Cell Portal ( 74) ●●
1x Chum ( 75) ●
1x Data Mine ( 76) ●●
1x Akitaro Watanabe ( 79) ●●
1x AstroScript Pilot Program ( 81)
1x Breaking News ( 82)
1x Matrix Analyzer ( 89) ●●
1x SanSan City Grid ( 92) ●●●
1x Posted Bounty ( 95)
1x Security Subcontract ( 96) ●
1x Aggressive Negotiation ( 97) ●
1x Scorched Earth ( 99) ●●●●
1x Research Station ( 105) ●

Runner
ZOMG Spoiler! Click here to view!
Core Set (19)

1x Déjà Vu ( 2) ●●
1x Grimoire ( 6) ●●
1x Corroder ( 7) ●●
1x Djinn ( 9) ●●
1x Medium ( 10) ●●●
1x Parasite ( 12) ●●
1x Wyrm ( 13) ●●
1x Yog.0 ( 14) ●
1x Wyldside ( 16) ●●●
1x Account Siphon ( 18) ●●●●
1x Lemuria Codecracker ( 23) ●
1x Desperado ( 24) ●●●
1x Ninja ( 27) ●●
1x Data Dealer ( 31) ●●
1x Decoy ( 32) ●●
1x Akamatsu Mem Chip ( 38) ●
1x The Toolbox ( 41) ●●
1x Net Shield ( 45) ●
1x Access to Globalsec ( 52)

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Oct 30, 2017 10:48 
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Starting 'Pandemic Legacy 2' on Wednesday with the same band of heroes I did the first one with. Already quite excited and thinking up hilariously funny names for the characters. Had a skim of the rules last night and it looks like a very different game to the original, with a map that is initially mostly hidden and a mechanism that appears to be a reverse 'Pandemic' spreading hope rather than death. But we'll see.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 15:18 
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Really enjoyed playing the 'Prologue' ( a sandbox round to get used to the mechanics) and first month of Pandemic Legacy Two. As with the basic game we were all set to win the first proper round handsomely when we turned over an epidemic card and the game beat us. So we had to play that month again, just like the first Legacy game.

Much hilarity was had naming our characters and initial sea bases. In the end we went for 'Titanic' in the North east Atlantic, 'Atlantis' in the southern Atlantic, and 'Brexit' in the Gibraltaran straits.

Looking forward to the rest of the game. Non spoiler photo of the set up for the prologue:


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 15:27 
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So what happens when you finish the game, sell it? I'm guessing there's no replay value.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 15:29 
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Can't replay it because you have to destroy cards, scribble on the board, unlock new rules, twists, and pieces, and generally play a different game by the end from what you started with. You just have to treasure the memories, although someone's thought about framing the final board and some character cards.
Given that we played around 20 games of the original, we certainly got our money's worth from it.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 15:36 
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I think we’re considering buying this for Christmas. Well... the first one, I mean.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 15:38 
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Hmm, though it is very expensive and says best with four players.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 15:41 
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Yes, not sure how it would work with fewer, or if it is enjoyable going all the way through but with a changing group of players. Part of the fun (for me at least) was that we agreed to meet almost weekly to play through it, and we still joke about various incidents along the way even now.

I remember we found it very hard to tear a card up for the first time. Like writing in books, it's just something that there's a huge taboo about which is really hard to overcome.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 15:49 
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It's not spoilery to note that the prologue and first round work like a kind of 'reverse Pandemic'. The cubes you can see on the board are supply cubes, which we can produce, deposit, and move around. When a city gets infected, you take a cube away. When there's none left, the next time it gets infected it gets a green plague cube. These remain (at least for now) even though you can resupply them. If you are on a town with a green cube at the start of your go, you have to scratch of an exposure panel on your card and possibly suffer Bad Things. It took us a little while to remember to remove cubes when infecting rather than add them.

Of course, as the game progresses these mechanisms are likely to change but, well, spoilers.

Also, the basic rule book contains my favourite rule of the year so far:

Quote:
You cannot do the Sail or Charter boat actions [equivalent to flying in the normal game - K.] over land. We hope you understand why.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 17:09 
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Mimi wrote:
Hmm, though it is very expensive and says best with four players.

Hi!

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 17:25 
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Did we play Pandemic when you and Sal were over? I remember Horse Racing and... Takeneko, maybe? Probably Balderdash. We have Cranium... you should come over and play Cranium. It’s not fancy, but it’s fun.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 18:03 
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Don't think so, but we are up for anything! Wait, that sounds a bit wrong.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 18:06 
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:eyebrows:

Well, Fire us over some Free Dates and we’ll get another game Night in the diary.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 18:06 
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I did not put a single oneof those uppercase letters in (well, apart from the first one).

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Nov 02, 2017 18:18 
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Will Do!

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Nov 24, 2017 9:20 
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Thrilling heroics at the Flamme Rouge table last night when my clever card management sent both my cyclists across the line together , only to be pipped at the post by another player. Love this game.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Nov 24, 2017 11:10 
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Yeah I want to get that. Remind me of the old 60s Formula One game.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Nov 24, 2017 11:38 
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I have Formula D, which is lots of fun. It's pronounced "Formula Day" but I don't know why.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Nov 24, 2017 20:37 
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Grim... wrote:
I have Formula D, which is lots of fun.


Yes, played several games of that. Works great with a large group as we spend our time trying to cut people up without spinning off the road whilst our cars fall to people.

Quote:
It's pronounced "Formula Day" but I don't know why.


French?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Nov 24, 2017 21:00 
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Kern wrote:
Grim... wrote:
I have Formula D, which is lots of fun.


Quote:
It's pronounced "Formula Day" but I don't know why.


French?


Brummie.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Dec 12, 2017 8:33 
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K2: uphill 'Flamme Rouge'

Much like the peak itself, K2 is a deceptively challenging game. On setting it up, you see a lovely board with the mountain laid out and squares (actually, circles) setting out various routes up the mountain. You get your own deck, with movement and heat cards, two budding mountaineers, and two tents. You also get a board for recording your two climbers' body heat. Draw six cards, play three, and allocate the points between the players as you wish, and reach the top. The higher your players reach, the more points you get. Sounds really simple.

Except.

Except that to reach squares (actually circles) you might need to pay more movement points due to difficulty. Except that at higher altitudes, the cold causes you to lose body heat more quickly (and in real life, too). You can offset it by pitching one of your two tents, but once a tent is up, you can't move it. Moreover, because at higher altitudes, fewer people can linger on each square due to the risk of crevices and narrow footings etc, you might not be able to abseil down to a lower altitude if your route's blocked, instead freezing to death at the peak. And unlike Mallory, you won't get the maximum points if you don't make it down alive.

The weather changes each round too, so higher altitudes might suddenly become colder, or middle layers harder to move across. You get to see the next five weather conditions so can plan accordingly, but it's still frustrating when you miscalculate your heat cards and can't get off the peak due to too many people in your way.

I really enjoyed it, but it's a very taxing game with a large number of variables to juggle each go.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Dec 15, 2017 9:43 
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Mission: Red Planet . Steampunk colonialism!

It's the height of the Victorian era and, having conquered the world and placed flags everywhere, it's clearly time to start colonising Mars. All you have to do is launch rockets, conquer territories, and exploit its precious resources!

Each player controls a sinister global corporation seeking to bring the benefits of civilisation to the solar system. We all have the same set of cards, setting out different roles (soldier; explorer; travel agent; etc), and a lot of really cute astronauts. Mars and Phobos (because, frankly, fuck Demios), are all ours for the taking, all helpfully sliced up. A launchpad with five rockets of varying capacities are sitting idle, each with a named destination. Once a rocket's full, off it goes!

There are nine rounds, and each works with players picking a role card and placing it face down. On a countdown from 9, you reveal your card when its number is called and resolve it. You might be placing astronauts on a ship, changing a ship's destination, launching a rocket that's not full, moving around the planet, or shooting another astronaut, amongst other tasks. Everyone has the same characters on the same number. Once played, you can't be that character again until you play the card that lets you pick up all your discards.

There are three parts of the game when we mine the Martian soil and get its gems, ice, and jewels. Whoever has a simple majority on a particular territory of Martian soil gets the loot, unless there's a tie when it's shared out amongst the victors. So part of the game is getting people into the territories at the right time to get the spoils. There are also secrets that might be placed next to an area for reveal at the end that might change something (although you can look at this beforehand if you play the right card). There's also a randomly chosen collective mission for bonus points and everyone has their own secret mission. At the end of the game, the person with the most money wins!

I really loved this. I grasped the rules pretty quickly, and had so much fun planning moves to screw over my friends whilst they, in turn, screwed me over. Planning when to play certain roles, and hoping another player won't disrupt your carefully worked out move was a great bit of tension. And of course, 'MOON PARTY!' became the game's signature shout whenever someone went to Phobos. Definitely one I'm going to play again.

We also played 'Flamme Rouge' with the expansion, and after a tense game I crossed the finish with a long line of cyclists behind me. Love that game, and the narrow cobblestone tiles increased its challenge and frustrations.


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