Be Excellent To Each Other

And, you know, party on. Dude.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 11:45 
SupaMod
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There are many different versions of HeroQuest. In the American version the monsters have hit points, even.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 12:09 
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Can't tell if you're being serious... My first thought was "how do you kill them?"


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 12:17 
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By... Er... Hitting them with a sword?

https://boardgamegeek.com/thread/766377 ... ur-version

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 12:18 
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Have you seen the youtube video of Yanks playing Hero Quest?

Hang on...



There you go. Slow paced is the watchword.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 12:20 
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Grim... wrote:
By... Er... Hitting them with a sword?

https://boardgamegeek.com/thread/766377 ... ur-version


I was confused but now I am not... I read that as that they DON'T have hit points. Got it.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 13:14 
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http://heroquest.no-ip.com/#HeroQuest

Get you scans of all the various rulebooks and quests, right here! Roll* up!

*lol


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Feb 15, 2017 13:28 
SupaMod
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http://www.yeoldeinn.com/ is your one-stop location for everything HeroQuesty. I basically lived there while I was writing the online game.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Feb 16, 2017 17:31 
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Lego Heroquest! Ish!

https://ideas.lego.com/projects/165437

Image

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Feb 16, 2017 17:39 
SupaMod
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Isn't that the proposed D&D set?

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Thu Feb 16, 2017 18:12 
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The set would be great for people who like role playing games like Hero Quest and Dungeons & Dragons. It would also be fun for people who like medieval settings, though if the figures are replaced with modern heroes and villains it would work just as well.


So, I guess? No WOTC branding, interestingly.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Mar 04, 2017 20:22 
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Someone local is selling this...

Attachment:
Screenshot_20170304-191540.png


Anyone here be interested in it...? I could pick it up and post it out to you?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Mar 04, 2017 20:55 
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Already have it.

Bugger me, it's expensive now.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sun Mar 05, 2017 22:46 
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I done GamesMastering today.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 06, 2017 10:22 
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Looks fun. How many showed up? Which game was the 'hit' of the day?

I played 'Takenoko' for the first time yesterday. It's an adorably cute tile-laying game with a lovable panda and towers of bamboo. Easy to pick up and offered different ways to acquire victory points. Not too taxing, and there's little room for screwing your buddy over, so it was a friendly hour or so rather than an ultra-competitive one.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 06, 2017 10:39 
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Probably about seventy people - we had to drag out extra tables.

King Of Tokyo, Carcassonne and Ticket to Ride were popular, mainly because I kept pushing them on people.

Loopin' Louie (https://boardgamegeek.com/boardgame/327/loopin-louie) was rather good fun, too.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 06, 2017 11:28 
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Did you play the Beex card game?


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Mon Mar 06, 2017 11:36 
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No.

I didn't play anything.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 10:04 
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'Scythe'. Hexagonal conquest with worker placement, hidden objectives, resource production, surprise events with multiple choices of varying benefit/cost/morals, and giant mechs.

Once I got the hang of the mechanics and I enjoyed it but too late to form much of a strategy. Not being able to do the same action on your next go is easy to forget about and disruptive if you haven't planned ahead.

I liked it and want to play again. Lovely board too.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 10:05 
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Color me interested. What does what, with whom and how?

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 10:15 
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On your go, you can either bolster your attack score, move pieces, produce stuff, or buy in resources. Each player has their own control board, and you indicate your choice by putting your pawn on the relevant square. Once you've done the action, you can choose to do the other actions on that square, which upgrades a power (produce more, move faster, increase your popularity, build permanent structures) for a cost. Get four steels and you can release one of your four mechs onto the board. You can't, however, do the same action on your next go.

Only the mechs and your large player character piece can actually enter opponents' hexes and fight. If you win the mechacombat, the opposing mechs flee back to base along with any little people, but you lose one popularity point for each little person who flees from your almighty mechanical megakilling tractor of doom (yes, the yellow player has mechatractors).

Each player has six stars, and when certain things are accomplished (eg getting all little people out, winning in combat, building all the four structures, getting max attack or max popularity points, achieving an objective), they get a star against that entry on a tracker. When someone gets six stars, the game ends. Depending on how popular you are, you get bonuses for how much land you hold, how many resources you have, and how well-loved you are. Person with the most money (doubling as victory points) at the end wins. So you don't need to fight if you don't want to and yet still win just by being excellent to people. But that's not as fun as unleashing giant mechs on unsuspecting yokels.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 11:01 
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That sounds ace

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 11:03 
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Yes

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 11:31 
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I liked the fact that combat is costly so you have to think hard to decide if the benefits of winning the hexagon outweigh the costs of committing mechs, combat points, and popularity points to it.

Combat, by the way, works by secretly choosing how many of your current combat points you want to commit and how many combat cards you want to put in to bolster your forces. Your opponent does the same, and when revealed the highest win (although the attacker will win a tie). You both then lose the number of combat points committed and the cards, although a losing defender does get a new combat card as recompense.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 10, 2017 11:37 
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That does sound fun.

£70 though :(

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Tue Mar 14, 2017 10:32 
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Stellar night at Netrunner ClubMedium dug through R&D and found all the winning points in the first three turns, and then my Corporation tagged and bagged via BOOM!. Scored out in next game with a casting called kitty cat and then lost I heavily in tne fourth round.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 10:30 
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Diamant: Short filler. All the players are exploring a cave for diamonds, avoiding the traps. On each turn, a card is turned over revealing a certain number of diamonds, a relic (worth 5 diamonds), or a trap. If there's diamonds, everyone still in the cave gets an equal distribution of the loot, with the remainder staying on the card. Two traps of the same kind (boulders, snakes, spiders, spiky things etc) end the round and those unfortunate enough to encounter it lose that round's winnings as they flee back to camp. After revealing a card, players secretly decided whether to return to camp and bank their winnings, or keep exploring then reveal their choice simultaneously. If you leave, you get an equal distribution of all remaining diamonds shared out with anyone else leaving, and your winnings are banked in your own treasure chest (complete with lid!). If you're the only person fleeing and you cross over a relic card, you get 5 diamonds. After five rounds, the richest player wins.

It's pretty simple but the decisions about whether to leave to bank the loot and garner the remaining jewels or to push on hoping for more can be mildly agonising. If you're even moderately good at card-counting, you should be able to assess the risk of turning over another trap or not but that might take away the lightness of the fun.

Rhino Hero: Jenga, but by building a house of cards and with a wooden rhino.

Then a few rounds of 'One night Ultimate ['Mafia' - Ed.]' and we finished off the evening with 'Mundus Novus', one of my personal favourites but I seldom play it outside the group because the manual's a bit rubbish and I've never properly worked out a spiel to explain the rules to others. Essentially it's : get goods; trade; buy ships; profit. The artwork is beauiful, however.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 10:57 
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I like Rhino Hero.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 10:59 
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Grim... wrote:
I like Rhino Hero.


So do I! We got all the cards out the last time we played it.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 11:00 
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Grim... wrote:
I like Rhino Hero.


Yes, it was good, silly fun. Definitely a good one for families too. The mechanics are simple and the cards are very well designed. The tower always seemed to collapse when the player after me was waiting to take his turn, alas.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 15:32 
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From the games weekend a couple of weeks ago we played:

Original Munchkin: Lots of peeps seem to have a problem with Munchkin but with my group of friends it's the default "What shall we play now?" game.
Space Munchkin: First time we've played this, nice change but still very much Munchkin...actually thinking about it we had the Super Hero version mixed in with this as well.
Eldritch Horror: It's a Fantasy Flight Mythos game so it's cards, cards, cards. Excellent fun, slightly less complex than Arkham Horror and we all really enjoyed the globe trotting setting rather than the claustrophobic feeling of Arkham Horror.
Smash-Up: This is rapidly becoming one of my favourites, I love a card game and this is fantastic (opinion may be biased after the victory of my Halfling / Cthulhu deck).
Judge Dredd: This one always comes out every games weekend, it's pretty basic as a game but it gets by on the theme and the 'screw your neighbour' game play.
Pandemic Reign of Cthulhu: Slightly underwhelmed by this one, there didn't seem to be to many options on your turn and the co-op aspect is really limited...sad face.
Gloom: The classic 'depress em up', what you get out of the game is what you put in regarding the story telling aspect, it's a pretty basic card game otherwise.
King of New York: It's King of Tokyo with more stuff so therefore it is excellent

oh and Fluxx, lots and lots of Flux, Zombie Flux, Cthulhu Flux, Space Flux, completely random, quite a lot of fun when really drunk.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 15:39 
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Quote:
oh and Fluxx, lots and lots of Flux, Zombie Flux, Cthulhu Flux, Space Flux, completely random, quite a lot of fun when really drunk.


I used to love playing Fluxx. Still got a set from around 15 years ago floating around, and friends would enjoy watching me contort in agony when I couldn't grasp the 'X=X+1' rule. However, recent versions with the 'Creeper' cards have ruined it for me as that seems to be an unnecessary and burdensome rule on what should be a light and fun game. 'We didn't playtest this at all' is now my standard game for wasting 10 minutes playing something arbitrary.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 15:42 
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Never heard of that, looks interesting.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 15:46 
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I like munchkin. Fucking elves.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 15:49 
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I find it's a bit tedious. It's fun, but drags on too long.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 16:44 
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Grim... wrote:
I find it's a bit tedious. It's fun, but drags on too long.

title.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 18:54 
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MrChris wrote:
Grim... wrote:
I find it's a bit tedious. It's fun, but drags on too long.

title.


Unlikely.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Mar 24, 2017 19:02 
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Depends whose i guess...

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Mar 29, 2017 10:00 
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For my birthday I got Superfight! It was lots of fun at the cottage and am looking forward to playing it.

I also got BLOOD RAGE!

https://boardgamegeek.com/boardgame/170216/blood-rage

Currently ranked #16 on Board Game Geek.

Looks like fun. I shall report once I can get enough people together to play the mofo

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Apr 21, 2017 8:54 
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Played Scythe again on Wednesday. Made a bot more sense second tine around. I completely mucked up the opening stages so had few resources to draw on in the middle and later stages and came sixth out of six by a long way. Definitely one I want to master.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Apr 21, 2017 8:56 
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The lower picture is the player's boards (I was playing Abba Nordics). Each board has the same actions, but the powers and costs vary so different sides have different abilities.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Apr 22, 2017 16:42 
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Dark Souls The Boardgame looks sexy AF.



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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Sat Apr 22, 2017 20:20 
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Also expensive AF.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Wed Apr 26, 2017 10:37 
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Saturday is International Tabletop Day, may have to wander to the pub and sit there all day playing games.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri Apr 28, 2017 6:42 
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Morte: sounds like a good way to spend the day!

Three new games last night:

- '10 Minutes to Kill': because we're busy people and have to get three hits out the way before lunch. Hidden identity/hidden target game where you move anthropomorphic animals around the board trying to get them into a position where you can either knife them if they're on the same tile as you, shoot them with a revolver from a tile away (if you're alone and thus unseen), or go for the long range sniper shot (again, only if you're alone). All whilst trying to avoid the cops spotting you. Gain points for taking out your three targets and identifying who other players are. Fast flowing, and the rule about having to identify possible suspects after a kill helps speed the game up by providing more information at each stage. We did spend more time lining targets up and eradicating them than using the investigation action, however, and it took us around 20 minutes. A fun filler.

- 'Escape from the aliens in outer space'. If you're one of the randomly assigned human players, you have a very clear objective. The aliens, meanwhile, want to eat the humans who respawn on the other team. Everyone has a plan of the ship and a log to record their movements, and you only disclose where you are if a card tells you to. With eight people I found it hard to keep track of who was where and we never really formulated a plan once we'd worked out who our fellow aliens were. Might try this again with fewer people.

-'Fun-employed'. Many years ago I had a Cheapass game called 'the Big Idea' where you'd assemble various cards to create an invention which you'd then pitch. 'Fun-employed' is much the same, but with jobs. An interviewer draws a card to describe the role he's looking for (eg stunt double; gigolo; mime; pimp; executioner) and using a hand of four skill cards the other players assemble a CV then make their case before the interviewer picks a winner. In a nice twist, after making a pitch a player draws a card from the deck and has to incorporate it into their spiel. Simple, but caused many laugh-out-loud moments.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri May 05, 2017 8:23 
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Grim..., in September 2015 wrote:
I just played Mystery at the Abbey, which I bought Mrs Grim... for her birthday. It's a bit like Cluedo, but with much more to do and nowhere near as dull.


I played this for the first time last night. It worked really well, and the pacing was just right. I particularly liked the 'revelation' mechanism (make a statement about a characteristic of the villain) as a way to get points as that offered options to throw people off the scent, take a quick gamble, or just help move the game along.

We also played 'Fun-employment' and 'Escape from the aliens in outer space' again. The latter made more sense the second time round, but I decided to try an ambitious tactic to keep the aliens off my tail by playing on the wrong board for the first four turns. Didn't ruin the game too much.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri May 12, 2017 9:54 
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The Networks: construct a TV schedule, hire stars, sell advertising, and gain viewers. The hilarious cards will probably not be as funny on the second game, but the mechanics are easy to pick up and provide plenty of options. Always frustrating when someone else takes the show, star, or ad you wanting to grab that you'd based your whole strategy on. Played over five seasons, once you've constructed your winning schedule or decide to cut your losses you can choose to leave a round, and players who do so early are rewarded with additional cash or additional viewers. Hit shows and stars become less valuable as time goes on, so you can't just build up a machine early on.

We finished the evening with a round of Skull, a gambling game I've played many times before where people bid on how many cards they can turn over without revealing a skull. Everyone places either a skull or a safe card face down, and going round you can either add to your pile, fold, or make a bid. When someone makes the first bid (eg, 2 cards) people can either raise or fold. The player remaining then starts by turning over all their cards before picking players to turn over theirs. If you reveal a skull, you lose one of your cards at random. Lose all four and you're out. It's challenging, but I feel the game doesn't really encourage people to take the risk. You can stay in for the whole game and not do anything, whilst those having a punt are generally out too soon.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri May 12, 2017 10:00 
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Est. 1978

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Kern wrote:
Skulls[...] It's challenging, but I feel the game doesn't really encourage people to take the risk. You can stay in for the whole game and not do anything, whilst those having a punt are generally out too soon.

That's because you followed this rule:
Quote:
The player remaining then starts by turning over all their cards

If you don't do that (ie. the player can choose which of their cards to turn over) then it's much better.

Especially when people forget what they've put down.

Note that it was originally played with beer mats, and one had a cross (or something) drawn on it.

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri May 12, 2017 10:05 
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Yes, that would improve it. I'll have to suggest it next time we get it out.

Beermats would probably solve another problem I've had with the game in the past: the set we were using has such fancy tattoo-inspired designs sometimes I had trouble recognising which side was which.


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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri May 12, 2017 10:11 
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Joined: 30th Mar, 2008
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I have purchased some games...still waiting to play them though.

Legendary Encounters: Predator - I know one of you has got this (Grim... I think), really looking forward to playing this, especially after sorting all the bloody cards out.

Elder Sign - So in my gaming group we've played Arkham Horror and Eldritch Horror (enjoying both immensely) so it's about time to get round to their little brother.

Blood Bowl Team Manager (and expansions) - Had to buy this from ebay because after finally deciding I wanted to get it FFG and GW had broken up and it's no longer in the shops. I love me a bit of Blood Bowl and the game looks intriguing.

Also it's the UK Games Expo on the first weekend of June so I will be toddling along to that at the NEC with a mate on the Saturday. 13 quid for day ticket (although parking seems expensive).

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 Post subject: Re: Boardgame Thread: Let's organise a beexordgame night.
PostPosted: Fri May 19, 2017 8:36 
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Had an evening of lighter party games, mostly old favourites but we tried out one new one.

Cash and Guns: surprised we haven't played this at Cottage. A fun bluffing game with the added bonus of pointing foam guns at friends and looking them in the eye, hoping they'll withdraw.

Let them eat cake: in the aftermath of the Revolution, the Committee for Public Safety fights amongst itself to get the most honours, the most support from the army, and, of course, the most cake, whilst the Enemies of the Revolution are despatched on the guillotine. Each round involves players voting for various positions (head of committee - breaks ties; enemy of the people - if tied; guillotine operator - can either do his duty or show mercy; secretary - deals out cake and generals, and decides the allocation; food inspector - declares cake fit to eat). Once you've voted for a player, you can't do so again until you've voted for all the others. Deals, bribes, and backstabbing is encouraged.

You start with three pawns but if you become an enemy of the people and the guillotine operator (who can also be you) pulls the lever, you lose some influence as the number of pawns you have multiplies the number of votes (so at the start, everyone's vote is worth 3). The generals allow you to either demand a re-run of an election, guarantee yourself some cake, or hold a coup and determine the outcome. It costs you some honour though, and the person with the least honour is always the next enemy of the people, unless there is a tie.

Although we got a couple of rules wrong, we had a great time jostling for position. By the end of the game there was a clear cartel dominating the committee which I wasn't part of. Grrr.

Once upon a time: compose fairy tales and interrupt others so you can lead the story to your secret end.

5 Second rule: agonising name-three-things-in-five-seconds game with the fart timer. The rule that if you can't get it, it passes to the next player who cannot repeat anything that's already been said makes it even more tricky.


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