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 Post subject: Re: Alien and Aliens
PostPosted: Wed May 15, 2024 15:56 
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Joined: 30th Mar, 2008
Posts: 14168
Location: Shropshire, UK
I didn't like Fireteam Elite. It got really repetitive, really fast.


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 Post subject: Re: Alien and Aliens
PostPosted: Wed May 15, 2024 18:42 
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Decapodian

Joined: 15th Oct, 2010
Posts: 5181
GazChap wrote:
I didn't like Fireteam Elite. It got really repetitive, really fast.


It did, but blazing a way with a pulse rifle never got boring.

Alien Trilogy on the Playstation was great at the time (though has probably dated badly, and one of the two Commodore 64 Aliens games was very good too.


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 Post subject: Re: Alien and Aliens
PostPosted: Wed May 15, 2024 18:56 
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Joined: 30th Mar, 2008
Posts: 1801
I liked Fireteam Elite for a few days but then it just died a peasant's death thanks to the massive lack of content and the fact that the upgrade system was so messy. I always enjoy having turrets in these sort of games though, so the Engineer class was fun. The number 1 tip for that game is to turn off the horrible Diablo 3 style outlines from the aliens. It kills the atmosphere completely.

Still, I really liked Colonial Marines. I know it was kind of bullshit but I really enjoyed walking around the locations from the film and it was dripping in fan service. But, yeah, what do I know?!


I'm still getting over how terrible Alien: Covenant was anyway.

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 Post subject: Re: Alien and Aliens
PostPosted: Wed May 15, 2024 19:21 
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Joined: 27th Mar, 2008
Posts: 69556
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Don't forget Alien: Resurrection on the PS1, and it's "terrifying" control scheme:

Gamespot wrote:
The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down. Too often, you'll turn to face a foe and find that your weapon is aimed at the floor or ceiling while the alien gleefully hacks away at your midsection.


It'll never catch on.

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 Post subject: Re: Alien and Aliens
PostPosted: Wed May 15, 2024 20:44 
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Joined: 30th Mar, 2008
Posts: 16570
Was it Stuart Campbell who used to insist FPSs were bad and wrong if they didn't include some legacy Goldeneye style control scheme?


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 Post subject: Re: Alien and Aliens
PostPosted: Wed May 15, 2024 21:10 
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Joined: 15th Oct, 2010
Posts: 5181
markg wrote:
Was it Stuart Campbell who used to insist FPSs were bad and wrong if they didn't include some legacy Goldeneye style control scheme?


Sounds like the kind of shit he’d do.


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 Post subject: Re: Alien and Aliens
PostPosted: Thu May 16, 2024 4:46 
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Can you dig it?

Joined: 5th Apr, 2008
Posts: 4678
TBF at the time, I found the default Goldeneye control scheme worked really well for me, and I never understood the hate the N64 joypad got.

I'm OK with the more modern scheme too, as in reasonably comfortable, I think my struggles are more just that I'm not very good at FPS.

Also those robot guys in Alien Isolation were creepy as heck. I found that game quite quite tense and stressful - a little too much as I stopped enjoying it and got frustrated.

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 Post subject: Re: Alien and Aliens
PostPosted: Thu May 16, 2024 9:16 
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Unpossible!

Joined: 27th Jun, 2008
Posts: 38478
I learned recently that Goldeneye supported dual stick controls by using 2 N64 controllers at the same time.


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