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Bioshock Infinite announced https://www.beexcellenttoeachother.com/forum/viewtopic.php?f=3&t=6215 |
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Author: | Hearthly [ Sat Apr 13, 2013 22:42 ] |
Post subject: | Re: Bioshock Infinite announced |
This sort of nails the problem I have with the game: http://kotaku.com/the-problem-with-bios ... -468530143 The combat spoils it. |
Author: | Satsuma [ Sat Apr 13, 2013 23:13 ] |
Post subject: | Re: Bioshock Infinite announced |
Doctor Glyndwr wrote: Switch to the 'marksman' controls. Aim-down-sights on left trigger, vigor on LB, vigor menu on RB, fire on RT, swap weapons on Y, melée on R3. I found that preferable. I tells ya, that worked a treat. Loads more instinctive for the CoD crowd. |
Author: | Hugh [ Sun Apr 14, 2013 2:51 ] |
Post subject: | Re: Bioshock Infinite announced |
AtrocityExhibition wrote: unlike for example BL2. Bzzt. Repetition. Easy now. |
Author: | Hearthly [ Sun Apr 14, 2013 9:01 ] |
Post subject: | Re: Bioshock Infinite announced |
Repetition at BEEX - heaven forfend! |
Author: | Pundabaya [ Sun Apr 14, 2013 19:00 ] |
Post subject: | Re: Bioshock Infinite announced |
Borderlands has pretty uninspired shooting. Its like, no-one ever played Diablo for the satisfying combat mechanics. In Borderlands, its also the case that it presents you with a universe of guns, all with all sorts of amazing abilities, which you ignore and choose the most boring weapons you can possibly find. I much, much prefer B:I combat to Borderlands. |
Author: | Hearthly [ Sun Apr 14, 2013 19:52 ] |
Post subject: | Re: Bioshock Infinite announced |
Pundabaya wrote: Borderlands has pretty uninspired shooting. Its like, no-one ever played Diablo for the satisfying combat mechanics. In Borderlands, its also the case that it presents you with a universe of guns, all with all sorts of amazing abilities, which you ignore and choose the most boring weapons you can possibly find. I much, much prefer B:I combat to Borderlands. Well it's a case of each to their own I suppose then Personally I think the gunplay in BL2 was inspired, the fire/corrode/electric mechanics were simple and elegant, add on the slag effects, then the various weapon classes and the huge variety of effects for each - the possibilities were endless. (Especially given you could comfortably carry an entire arsenal around with you, the right gun for the right job at all times, along with generous (but not infinite) supplies of ammo for everything - BL2 was a game that was determined to be FUN.) I don't agree it was a case of going for the most boring weapons either, for example I had an explosive shotgun with a few mental effects on it that could literally let off just two shots before it needed a reload, but it was so immensely powerful that its situational value meant I've had it about my person for my entire time at Level 50. (It was a very close range sort of deal, obviously.) By comparison, my honest opinion is that the gunplay in BI is boring, repetitive, contrived, sub single-player CoD rubbish, and that the game design is needlessly mean-minded by only allowing you to carry two guns at a time, whilst forcing a single autosave slot on you as well. It compensates for this by making sure that enemies readily drop pretty much the entire range of weapons you could ever need in every single 'arena', to mitigate the chance of the player (who is not imbued with psychic abilities) making the 'wrong' decision on what to enter the arena with. (And let's face it, BI is basically a series of small interconnected arenas, there's nothing like the scope of the play area that BL2 serves up.) The problem with that of course is that the right weapons for any given situation, whilst available as drops, may not be the ones that you've upgraded, so you're left scrabbling around with shit guns that you have to use out of necessity. It seems to me that the game design financially prohibits the player from even coming close to upgrading all the guns and/or vigors, so you're left making blind choices going into unknown situations with no save to fall back on, but since the game can't put you into an impossible situation - (apparently 1999 mode CAN do this but the easy/normal/hard modes don't) - you end up with the tired old cliché of endless ammo crates, health packs, enemies dropping 'good' guns all over the place, and Elizabeth handily chucking whatever you need at you in times of need. Yeah it mixes it up a bit by letting you choose which tear to open depending on what you need, OPEN THIS TEAR FOR HEALTH, OPEN THIS TEAR FOR AMMO, OPEN THIS TEAR FOR SOME COVER AND DON'T WORRY I'LL MAKE SURE THERE'S A SNIPER RIFLE THERE FOR YOU, OPEN THIS TEAR FOR A MACHINE GUN TURRET etc but it's all desperately contrived IMO and nothing like the freeform combat mechanics of BL2 where you could really bend the game around how you wanted to play it. BL2 kept me playing to the small hours of the morning on more than one occasion because I was just so into it, BI I'm finding it hard work to get through more than two or three checkpoints per session. On a couple of sessions I've felt I've finally got into the groove with it, and then it just chucks another incredibly lazy 'wave of enemies' arena at me, along with magically respawning enemies after I've looked in the particular cupboard that triggers them respawning behind me. When that happens I'm just like, 'Fuck, I've got to do some more shooting, and the shooting in this game is shit.' I'm not saying I'm right and you're wrong, and I readily concede that BI has one of the most gorgeously realised game worlds and compelling storylines you're ever likely to see in a video game - but as an actual GAME, as a story driven FPS/RPG hybrid which is what it basically is, I feel it's a pretty poor game. I will see it out to the finish because I want to experience the entire story and the game world, but every time I have to start shooting, I do so through mostly gritted teeth. |
Author: | Satsuma [ Sun Apr 14, 2013 20:14 ] |
Post subject: | Re: Bioshock Infinite announced |
Is he still going on about bloody saving? He's stuck in a loop - someone reboot him. |
Author: | Hearthly [ Sun Apr 14, 2013 20:20 ] |
Post subject: | Re: Bioshock Infinite announced |
Saturnalian wrote: Is he still going on about bloody saving? He's stuck in a loop - someone reboot him. Yes I am still 'going on about it', Pundabaya made a reasoned post about the game and compared it to BL2, I've responded with a post expressing my own feelings about the game. That is OK I take it? In a thread about a video game, on a set of video game forums? I can chuck in some shit your mum jokes, if you think it will help. |
Author: | Satsuma [ Sun Apr 14, 2013 20:42 ] |
Post subject: | Re: Bioshock Infinite announced |
The point is this: you're repeating yourself past the point of mild irritation. I wouldn't mind some engaging discussion about the fucking story instead of some tedious waffle that you want to inflict on the thread. Especially since I've yet to meet the sodding woman (which for intents is supposed to be the more interesting facet of the game) and all I'm thinking about while playing it is "how long was it since the last save". Now kindly shut the hell up or talk about the game on a deeper level than 'there's only two weapon slots'. |
Author: | Doctor Glyndwr [ Sun Apr 14, 2013 20:44 ] |
Post subject: | Re: Bioshock Infinite announced |
It's definetly derivative of CoD and BF and BL and all those other games where you can fly through the air on a one-man roller coaster before killing someone with a swam of fiery supernatural crows then summon a tidal wave to push back a group of enemies before electrocuting them then pull a heavy-hitter enemy type into a trap that makes him flail around in midair helplessly, before finishing off by making a giant stomping clockwork automaton in the shape of Abraham Lincoln switch over to your side and wipe out everyone else. It's so yawnsome and so similar to so many other games. |
Author: | Hearthly [ Sun Apr 14, 2013 20:48 ] |
Post subject: | Re: Bioshock Infinite announced |
Saturnalian wrote: The point is this: you're repeating yourself past the point of mild irritation. I wouldn't mind some engaging discussion about the fucking story instead of some tedious waffle that you want to inflict on the thread. Especially since I've yet to meet the sodding woman (which for intents is supposed to be the more interesting facet of the game) and all I'm thinking about while playing it is "how long was it since the last save". Now kindly shut the hell up or talk about the game on a deeper level than 'there's only two weapon slots'. EDIT - Meh fuck it, can't be arsed. |
Author: | Pundabaya [ Sun Apr 14, 2013 20:57 ] |
Post subject: | Re: Bioshock Infinite announced |
I'd disagree with the whole 'you have to use this gun to proceed' thing, simply because you've got the vigors and their ability to swing things in your favour, along with the mobility of the grab hooks and sky-rails. Undertow in particular is designed to get the enemy right where you want them. Murder of Crows, Shock Jockey and Bucking Bronco are designed to mess up guys who are trying to close the distance. Charge is about closing the distance yourself. |
Author: | MrD [ Sun Apr 14, 2013 22:30 ] |
Post subject: | Re: Bioshock Infinite announced |
Saturnalian wrote: The point is this: you're repeating yourself past the point of mild irritation. I wouldn't mind some engaging discussion about the fucking story instead of some tedious waffle that you want to inflict on the thread. Especially since I've yet to meet the sodding woman (which for intents is supposed to be the more interesting facet of the game) and all I'm thinking about while playing it is "how long was it since the last save". Now kindly shut the hell up or talk about the game on a deeper level than 'there's only two weapon slots'. That's really rude. The saving is a problem. A big problem. A great big stupid problem. Not giving the player options is a design choice I can never fathom. |
Author: | Satsuma [ Sun Apr 14, 2013 23:10 ] |
Post subject: | Re: Bioshock Infinite announced |
Yes, it's game breaking, I'm going to stop playing Bioshock Infinite and play something else leaving this thread to people who actually want to play it. Anyhoo, I've found Elizabeth, and yes, she's very likeable. Some of her canned animations are lovely. I'm rooting in some drawers and she's leaning against a counter tapping her foot. She'll look at toys and get told off by a security guard, she'll dance for as long as I let her. I've only been in her company for a short while but I can tell they've worked hard on her character and it's paid off. |
Author: | Mr Dave [ Mon Apr 15, 2013 0:04 ] |
Post subject: | Re: Bioshock Infinite announced |
MrD wrote: Saturnalian wrote: The point is this: you're repeating yourself past the point of mild irritation. I wouldn't mind some engaging discussion about the fucking story instead of some tedious waffle that you want to inflict on the thread. Especially since I've yet to meet the sodding woman (which for intents is supposed to be the more interesting facet of the game) and all I'm thinking about while playing it is "how long was it since the last save". Now kindly shut the hell up or talk about the game on a deeper level than 'there's only two weapon slots'. That's really rude. The saving is a problem. A big problem. A great big stupid problem. Not giving the player options is a design choice I can never fathom. Man, the game should just have a win button and a kill everything on screen button and everything. More options, see? |
Author: | MrD [ Mon Apr 15, 2013 0:34 ] |
Post subject: | Re: Bioshock Infinite announced |
Sure, why not. If you've got difficulty settings that give enemies 1x health, 2x health, 3x health, 100x health, why not 0.001x health? Being able to get infinite lives in Rod-Land with a cheat or skip levels in Pang if you can type fast enough didn't ruin the universe. If I want to see how far I can get in Rod-Land or Pang with the stock number of lives, I don't turn it on. If I'm playing with a friend and we want to continually hammer our foreheads against the game until it yields (like how Halo co-op works I believe), we can turn on the cheats. The rules of a game should be mutually agreed by the players. I'd be concerned if there wasn't a setting to turn that kind of thing off, but it wouldn't bother me that it's there. In Super Smash Bros. Brawl, I don't play with Final Smashes on, which really are 'win the game and explode everything on the screen' powers. (I don't know if they're optional by themselves, you might need to disable all items if I recall.) I don't play Halo because it has auto-aiming weapons, homing weapons AND bizarre 'player camera turns to track enemies' mechanics that I can't turn off. I don't play Rage because for some ridiculous reason they've made it so that when you press the Aim Down Sights button (the button you use when you want to exercise your skill to execute a precise shot) it automatically throws your aim toward the enemy. And I can't really play Bioshock Infinite, because only having one save means if I go to my friend's place and try to play it on his PC, I'll muck up his save. Which is I guess why they've done it, which is a bit meany. I'm annoyed because Bioshock Infinite reminds me of another only-two-guns, selecting-upgrades, lots-of-plot-stuff-going-on, running-about-like-a-madman-shooting-powers-everywhere, iron-sights-regenerating-shield FPS that I really liked: Syndicate. (Which also had only one save.) |
Author: | Trooper [ Mon Apr 15, 2013 9:07 ] |
Post subject: | Re: Bioshock Infinite announced |
The argument against putting a manual save option into a game is the same argument as being against gay marriage. |
Author: | Grim... [ Mon Apr 15, 2013 9:53 ] |
Post subject: | Re: Bioshock Infinite announced |
Pundabaya wrote: Murder of Crows Crowned! |
Author: | Doctor Glyndwr [ Mon Apr 15, 2013 10:40 ] |
Post subject: | Re: Bioshock Infinite announced |
MrD wrote: And I can't really play Bioshock Infinite, because only having one save means if I go to my friend's place and try to play it on his PC, I'll muck up his save. Which is I guess why they've done it, which is a bit meany. Pretty sure it's not why it's done that way, as most sales would be on consoles where your savegame is tied to your profile and hence multiple players can play the game without overwriting each other's progress. The issue you describe only affects the minority platform. |
Author: | MaliA [ Mon Apr 15, 2013 14:58 ] |
Post subject: | Re: Bioshock Infinite announced |
Doctor Glyndwr wrote: where you can fly through the air on a one-man roller coaster before killing someone with a swam of fiery supernatural crows then summon a tidal wave to push back a group of enemies before electrocuting them then pull a heavy-hitter enemy type into a trap that makes him flail around in midair helplessly, before finishing off by making a giant stomping clockwork automaton in the shape of Abraham Lincoln switch over to your side and wipe out everyone else. It's so yawnsome and so similar to so many other games. Please tell me this is in the game. Please, please, pelase. I was bought farCry due to your stories about it, so yes yes a thousand tiems yes let this be true. |
Author: | Four_Candles [ Mon Apr 15, 2013 15:44 ] |
Post subject: | Re: Bioshock Infinite announced |
Yes, it really is true (I'm serious). Unfortunately the fighting also gets real boring real fast. |
Author: | Doctor Glyndwr [ Mon Apr 15, 2013 16:24 ] |
Post subject: | Re: Bioshock Infinite announced |
MaliA wrote: Please tell me this is in the game. Please, please, pelase. I was bought farCry due to your stories about it, so yes yes a thousand tiems yes let this be true. I did all those things and I had a most enjoyable time whilst doing them too. |
Author: | Satsuma [ Mon Apr 15, 2013 22:28 ] |
Post subject: | Re: Bioshock Infinite announced |
The first two Bioshock's were pretty linear, right, but the levels were often quite wide, right? This seems more linear and less wide (ok, wide isn't the best word but y'know what I mean). And I've had no Big Daddy moments yet. Y'know, when you've got an overpowered beast but you can leave him alone, if you want to, or mess him up for lulz and stuff. Maybe that comes later, but right now baddies want messing up and there's little choice to avoid a confrontation or resort to any other tactic than a good old bit of fisticuffs (where fisticuffs are replaced with flaming balls of fire, machine guns and, now, punting people into the air). Which is fine, but it lacks the options so skilfully put into Dishonoured. Or interesting stuff like the Big Daddies. The art style is quite similar to Dishonoured an' all, but Dishonoured pips it for the consistency of vision and lack of any washed out textures (that I can remember). It all goes a bit PS2 when you get up close to stuff in BI. Ooh, I do like the people milling around though. That was always missing from Bioshock which painted a picture of civil unrest happening moments before you got there but you never saw any kind if society happening around you. At least you know that this is a living breathing place - it's just a shame that the people vanish when a ruck kicks off. Which it invariably does. And I still dislike rooting around in bins. Lord knows why the vending machines sell anything when I'm stocked up to the brim 99% of the time. Maybe I should keep out the bins. In real life too. |
Author: | Pundabaya [ Mon Apr 15, 2013 22:58 ] |
Post subject: | Re: Bioshock Infinite announced |
Grim... wrote: Pundabaya wrote: Murder of Crows Crowned! *sigh* |
Author: | Satsuma [ Sun Apr 21, 2013 19:48 ] |
Post subject: | Re: Bioshock Infinite announced |
The fight music sounds like the witches tune from the Wizard of Oz. |
Author: | Satsuma [ Mon Apr 22, 2013 23:08 ] |
Post subject: | Re: Bioshock Infinite announced |
Finished! Must go and read up about the ending. Interesting but something was missing. I can't point my finger on it but as a 'game' it lacked ommphffttt. The beginning was good, the ending was good, the middle lacked some-thing. I'll have a think about it. I'll tell you this though, if I've missed any key story bits by not finding all the recordings I'll be pissed. I shouldn't have to seek out the story. |
Author: | Grim... [ Tue Apr 23, 2013 7:43 ] |
Post subject: | Re: Bioshock Infinite announced |
Christ, don't play Dark Souls then. |
Author: | Satsuma [ Tue Apr 23, 2013 8:44 ] |
Post subject: | Re: Bioshock Infinite announced |
Dark Souls has a story!? |
Author: | Satsuma [ Wed Apr 24, 2013 22:14 ] |
Post subject: | Re: Bioshock Infinite announced |
Ending questions for people who know. ZOMG Spoiler! Click here to view! I'm sure I'll think of some more things but the nose thing and existing in separate worlds thing that was bothering me most. Also, I've re-read the 10/10 in GamesTM and the gurning is just unbelievable.It ain't that good. I like the world, I like the people and the story was pretty good but the game side of things was ocassionally irritating. |
Author: | Pundabaya [ Wed Apr 24, 2013 23:41 ] |
Post subject: | Re: Bioshock Infinite announced |
Duh, spoilerz ZOMG Spoiler! Click here to view! |
Author: | Satsuma [ Thu Apr 25, 2013 11:07 ] |
Post subject: | Re: Bioshock Infinite announced |
ZOMG Spoiler! Click here to view! |
Author: | RuySan [ Thu Apr 25, 2013 13:46 ] |
Post subject: | Re: Bioshock Infinite announced |
AtrocityExhibition wrote: This sort of nails the problem I have with the game: http://kotaku.com/the-problem-with-bios ... -468530143 The combat spoils it. So it means it's Bioshock all over again. I'm glad i gave it a pass. |
Author: | Mr Dave [ Sun Apr 28, 2013 23:13 ] |
Post subject: | Re: Bioshock Infinite announced |
Hmmm. Started playing this yesterday. Although it started off ok, the combat has now got very Bioshocky - that is to say, everything is a bullet sink, and very boring to fight against. And I've got into some arse "Protect the tube" mission, which is a bit shit. Oh well. |
Author: | markg [ Mon Apr 29, 2013 8:15 ] |
Post subject: | Re: Bioshock Infinite announced |
Been playing this too, went for the middle difficulty setting and it's been a very enjoyable game so far. Not OMFG 10/10 bum-spaff good, just nice looking and interesting. |
Author: | Mr Dave [ Wed May 01, 2013 23:05 ] |
Post subject: | Re: Bioshock Infinite announced |
Finished. ZOMG Spoiler! Click here to view! |
Author: | Derek The Halls [ Tue May 14, 2013 9:21 ] |
Post subject: | Re: Bioshock Infinite announced |
Has anyone here bought the physical copy of this? I've sold a few sealed ones and customers say there's no install code in there. Where was it located when you bought it? |
Author: | Hearthly [ Sat Jun 22, 2013 10:38 ] |
Post subject: | Re: Bioshock Infinite announced |
My final thoughts on this game are that it's hugely underwhelming. ZOMG Spoiler! Click here to view! |
Author: | Four_Candles [ Sat Jun 22, 2013 12:06 ] |
Post subject: | Re: Bioshock Infinite announced |
It's very underwhelming and pales in comparison to, for example, The Last Of Us. |
Author: | Hearthly [ Sun Jun 23, 2013 19:46 ] |
Post subject: | Re: Bioshock Infinite announced |
Four_Candles wrote: It's very underwhelming and pales in comparison to, for example, The Last Of Us. /counts PS3s I own.... Yep, still zero..... Still, the PS4 is already a shoe-in for the next-gen of console purchases so hopefully I'll get chance to sample Naughty Dog's output then. |
Author: | Hearthly [ Thu Jul 11, 2013 20:25 ] |
Post subject: | Re: Bioshock Infinite announced |
£17.49 in the Steam summer sale at the moment, personally I'd say it's still about £7.50 too much - anything over a tenner and I'd feel aggrieved about my expense on this game. I'm certainly kicking myself for buying the fucking season pass at top dollar since I'm pretty much duty-bound to slog my way through the DLC when it arrives. |
Author: | Doctor Glyndwr [ Thu Jul 11, 2013 20:32 ] |
Post subject: | Re: Bioshock Infinite announced |
It might not surprise you to learn that I think AE is wrong. BI is great. However, it's also £15 at GreenManGaming. |
Author: | Hearthly [ Thu Jul 11, 2013 23:01 ] |
Post subject: | Re: Bioshock Infinite announced |
Doctor Glyndwr wrote: It might not surprise you to learn that I think AE is wrong. BI is great. However, it's also £15 at GreenManGaming. I know it's not comparing apples with apples, but how you would you rate BI against Dishonored? (I see you've played Dishonored through from its thread). DISHONORED - I've done a complete low chaos playthrough of the main game, a complete high chaos playthrough of the main game, a low chaos playthrough of the DLC, currently doing my high chaos playthrough of the DLC and if it weren't the fact I'd already got the last season pass DLC for Borderlands 2 ready to go, I'd be getting a bit anxious about what I was going to play next because the only way is down. BIOSHOCK INFINITE - Detailed in this thread, but I would re-iterate that the game does get a lot better in the second half and dials up to 'pretty good' for the final third or so, but I absolutely cannot forgive that inexplicable decision for it to NOT LET ME SAVE MY GAME WHEN I WANT TO. What's the point of having this glorious toolbox of weapons and powers and arenas if the game just conveyor belts you through the whole fucking thing? (Dishonored 'feels' similar to BI in terms of the 'weapons and powers and arenas' side of things, but has far more in the way of exploration and variety opportunities, and far less in the way of shitty wooden characters spouting crap exposition at you. And you can always just go back to a save and have another go if you want to try something different.) I played BI to the end and I was genuinely glad to get it over with, yes it did soar at times with the story and the cinematics and all that guff, but I can watch a goddamn film for that shit, Dishonored just lets me get on with playing a game, and a bloody good one at that. BI almost felt like a bad FPS game getting in the way of a potentially good story, whereas Dishnored is a fantastic game that tells a decent story along the way, and made me care more about the characters too. |
Author: | Hearthly [ Tue Jul 30, 2013 17:24 ] |
Post subject: | Re: Bioshock Infinite announced |
So the first DLC for Bioshock Infinite is here and it's a fucking wave-based arena FPS challenge shitathon. http://www.eurogamer.net/articles/2013- ... uds-review The single worst thing about the game (the lamentable combat), and that's what the first DLC is focused entirely on. Even the Eurogamer reviewer can't summon up much enthusiasm for it. WOOHOO THANK FUCK I BOUGHT THE SEASON PASS. |
Author: | Grim... [ Tue Jul 30, 2013 17:26 ] |
Post subject: | Re: Bioshock Infinite announced |
Better stuff coming, though: http://www.eurogamer.net/articles/2013- ... =net-daily |
Author: | Hearthly [ Tue Jul 30, 2013 17:52 ] |
Post subject: | Re: Bioshock Infinite announced |
Grim... wrote: Better stuff coming, though: http://www.eurogamer.net/articles/2013- ... =net-daily £50 says that whatever they do with Rapture in Infinite, it won't be as good as the original Bioshock. |
Author: | Trousers [ Mon Oct 21, 2013 22:13 ] |
Post subject: | Re: Bioshock Infinite announced |
Late the the party as ever but I just finished this. It was fucking brilliant. I don't have a problem with the combat at all - I really like the imprecise sort of clunky combat that encourages you to experiment. I've played this directly after Black Ops 2 and it offers a great contrast to that surgical kind of fps gameplay. I found bucking bronco and a shotgun a useful combo but played with all the vigors because they were invariably a lot of fun. The story kept me intrigued throughout and the ending left me with a little chill. Overall as you would expect -I award it AE=wrong / 10 |
Author: | Zardoz [ Tue Oct 22, 2013 0:50 ] |
Post subject: | Re: Bioshock Infinite announced |
Oh my GOD. I fell off my Dinosaur when I finished this game. |
Author: | Hearthly [ Tue Oct 22, 2013 10:59 ] |
Post subject: | Re: Bioshock Infinite announced |
Trousers wrote: Late the the party as ever but I just finished this. It was fucking brilliant. I don't have a problem with the combat at all - I really like the imprecise sort of clunky combat that encourages you to experiment. I've played this directly after Black Ops 2 and it offers a great contrast to that surgical kind of fps gameplay. I found bucking bronco and a shotgun a useful combo but played with all the vigors because they were invariably a lot of fun. The story kept me intrigued throughout and the ending left me with a little chill. Overall as you would expect -I award it AE=wrong / 10 Trousers = Cunt. |
Author: | Hearthly [ Tue Oct 22, 2013 11:08 ] |
Post subject: | Re: Bioshock Infinite announced |
In fact as well as Trousers being a cunt, DID YOU NOT READ ALL THE SHIT THAT'S WRONG WITH THIS GAME? It's not just me who thinks so but Ian and Mr Candles as well and plenty of other commentators out there. You can totally break the entire combat mechanic (what there is of it) with the gear loadout I detailed above, you CAN'T SAVE YOUR FUCKING GAME, the characters are shit and the story, whilst good, isn't nearly as good as it thinks it is. BI is the fucking Tarantino of the games world, it's nowhere near as clever or interesting as it thinks it is. It's like fucking Django Unchained in game form - padded out with shit and largely dull characters that waffle on for fucking ages about nothing. I was genuinely glad to get to the end of it just so I could uninstall it, whereas I reluctantly uninstalled Dishonored once I'd done everything there was to do, including high and low chaos playthroughs of the main campaign and all the DLCs. The idea that I'd play BI again just to try different stuff is laughable, and even then there's always the chance you'd trip some kind of fucking autosave that'd then prevent you from going back and trying one of the better bits again. They did patch in a warning screen on the PC version about how progress would be lost and stuff due to the shit save mechanics, which is a tacit admission that it's shit. |
Author: | Grim... [ Tue Oct 22, 2013 12:28 ] |
Post subject: | Re: Bioshock Infinite announced |
But just because something has some bits that are broken it doesn't mean that people can't enjoy it. Like your mum. |
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