Be Excellent To Each Other

And, you know, party on. Dude.

All times are UTC [ DST ]




Reply to topic  [ 323 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu Oct 14, 2010 22:01 
User avatar
I bet you read for fun.

Joined: 28th Feb, 2010
Posts: 179
Location: Detroit Rock City
Wogan'sTrouserBulge wrote:
Srsly? You need to stop dirty talking nerds!

Oh THAT'S my problem. I knew it was something.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu Oct 14, 2010 22:02 
User avatar
Comfortably Dumb

Joined: 30th Mar, 2008
Posts: 12034
Location: Sunny Stoke
Wogan'sTrouserBulge wrote:
Srsly? You need to stop dirty talking nerds! I don't get any requests from randoms generally, only from people on here/Twitter, and now I'm full up and keep having to turn people down :(


Just checked mine on the xbox site and I'm showing as having 99, but I'm pretty sure there's still one or two on here I've not added yet (as I didn't want to fill it completely so I didn't have to turn people down either) so the increase will certainly be welcome.

_________________
Consolemad | Under Logic
Curse, the day is long
Realise you don't belong


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu Oct 14, 2010 22:05 
User avatar

Joined: 27th Mar, 2008
Posts: 14497
shoesonwrong wrote:
Wogan'sTrouserBulge wrote:
Srsly? You need to stop dirty talking nerds!

Oh THAT'S my problem. I knew it was something.


:D


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu Oct 14, 2010 22:33 
8-Bit Champion
User avatar
Two heads are better than one

Joined: 16th Apr, 2008
Posts: 14489
Wogan'sTrouserBulge wrote:


Microsoft have now denied it (from Major Nelson's Twitter)

Quote:
Let me straighten things out: We will not be expanding the friends list as a part of the next Xbox LIVE Update.


Although that doesnt mean it isnt going to happen.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Oct 15, 2010 0:30 
User avatar

Joined: 30th Mar, 2008
Posts: 1779
I trimmed from 100 down to whatever it is now (my guess is 50). I was getting a bit sick of seeing 25 people online and only ever really gaming with 5 or so from any selection.

Now what they need are folders so you can group your friends in categories.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Oct 15, 2010 0:42 
User avatar

Joined: 27th Mar, 2008
Posts: 14497
zaphod79 wrote:
Wogan'sTrouserBulge wrote:


Microsoft have now denied it (from Major Nelson's Twitter)

Quote:
Let me straighten things out: We will not be expanding the friends list as a part of the next Xbox LIVE Update.


Although that doesnt mean it isnt going to happen.


The fuck?!


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Oct 15, 2010 1:55 
User avatar
SavyGamer

Joined: 29th Apr, 2008
Posts: 7600
Rock Paper Shotgun, wot I freelance for, just won the GMA for best games blog.

Rest of the results here.

edit: typo fixed.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Oct 15, 2010 1:58 
User avatar
Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
LewieP wrote:
Rock Paper Shotgun, wot I freelance for, just one the GMA for best games blog.

Rest of the results here.

eh?

Edit: Oh, Won. I see. 8)


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Oct 15, 2010 1:59 
User avatar
SavyGamer

Joined: 29th Apr, 2008
Posts: 7600
Games Media Award.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Oct 15, 2010 2:01 
User avatar
Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
Ir was more the won/one confusion that got me. In that they're completely different words, in the process completely removing any verb to make it make sense.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Oct 15, 2010 14:05 
User avatar
It's all pish

Joined: 30th Mar, 2008
Posts: 2137
Location: Thunder Bay, Canada
Kotaku reporting that Krome Studios have gone splat.
A sad day if it's true (Game Room notwithstanding) as their Melbourne studio used to be Melbourne House/Beam Software.

_________________
Flickr Stuff

Xbox Live & Game Centre ID - MalcSeventyFour
You're not allowed to be better than me, though.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Oct 15, 2010 14:08 
8-Bit Champion
User avatar
Two heads are better than one

Joined: 16th Apr, 2008
Posts: 14489
Malc74 wrote:
Kotaku reporting that Krome Studios have gone splat.
A sad day if it's true (Game Room notwithstanding) as their Melbourne studio used to be Melbourne House/Beam Software.


Its a real shame , and although game room is 'rubbish' , i dont blame them for it - the emulation aned presentation works , its just been a crappy set of uninteresting games for the wrong prices

I do wonder if Game room will just be left to 'rot' ?


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Mon Oct 18, 2010 11:22 
8-Bit Champion
User avatar
Two heads are better than one

Joined: 16th Apr, 2008
Posts: 14489
Now confirmed : http://uk.psp.ign.com/articles/112/1128471p1.html

Quote:
The Australian games industry has received yet another blow, with confirmation that Brisbane-based development house Krome Studios has closed its doors.

A source close to Krome has confirmed that all remaining staff have been let go as of Friday, October 15, although there is the possibility that a skeleton-crew may be rehired as contractors to finish off any existing work.

The news comes after what has been quite troubled times for Krome, with the global financial crisis, amongst other woes resulting in 50 employees being let go back in April last year, with a further 60 in November.

Our source revealed that the likely reason for the studio's ultimate demise was a combination of Krome putting too many resources into establishing new IPs that weren't successful, alongside titles based on established licensed underperforming.

Formed in 1999, the local studio has been behind the likes of the recently released Blade Kitten, the PS2 and Wii versions of Star Wars: The Force Unleashed, and the much loved Ty the Tasmanian Tiger franchise.

With this news, we must bid farewell to what once was one of the country's largest video game developers, with offices in Brisbane, Melbourne and Adelaide. Stay tuned to IGN for more news on the matter as it hits.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 03, 2012 16:10 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Vaz tables his fifth early day motion against games. The dirty beggar.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 03, 2012 16:14 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Oh and EA have released an "Indie Bundle" on Steam. That's nice of the huge mega-global corporation. They're dead *retch* indie *hworgh*.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 03, 2012 16:29 
User avatar
Hibernating Druid

Joined: 27th Mar, 2008
Posts: 49136
Location: Standing on your mother's Porsche
Dimrill wrote:

Five shits in a morning beats me.

_________________
SD&DG Illustrated! Behance Bleep Bloop

'Not without talent but dragged down by bass turgidity'


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Mon May 14, 2012 3:35 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Oof. 42% sales drop in the US compared to the same period last year.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 31, 2012 14:03 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Judge rules that it really was Silicon Knights' fault that Too Human was shit. I think the writing may be on the wall for them now, after Too Human and that abominable X-men game.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 31, 2012 15:10 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
Dimrill wrote:
Judge rules that it really was Silicon Knights' fault that Too Human was shit. I think the writing may be on the wall for them now, after Too Human and that abominable X-men game.

Shame, Eternal Darkness was so good.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 31, 2012 15:11 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49232
They've just cut about 3/4 of their staff too, haven't they?

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 31, 2012 15:36 
User avatar
Excellent Member

Joined: 25th Jul, 2010
Posts: 11128
Dimrill wrote:
Judge rules that it really was Silicon Knights' fault that Too Human was shit. I think the writing may be on the wall for them now, after Too Human and that abominable X-men game.


I hadn't heard about that lawsuit. Saying that Epic was "sabotaging efforts by Silicon Knights and others to develop their own video games" is thoroughly fucking bizarre given that they make a shedload of cash by licensing their engine to other people for the express purposes of making games. I'd be really curious to know what led to that claim as it's so self-evidently bonkers there must be something more to the issue.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 31, 2012 15:41 
User avatar
SavyGamer

Joined: 29th Apr, 2008
Posts: 7600
I gather that part of SK's claims were that Epic didn't provide them the documentation that they had been promised. Or that the documentation they were provided didn't match up to what they were told they'd get.

Bear in mind that Too Human (the version that actually shipped) would have started development on a pretty early version of UE3.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 31, 2012 15:44 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Apparently earlier in the month a judge ruled that the maximum compensation Silicon Knights were entitled to if they won would be $1.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Thu May 31, 2012 16:16 
User avatar
Excellent Member

Joined: 25th Jul, 2010
Posts: 11128
LewieP wrote:
I gather that part of SK's claims were that Epic didn't provide them the documentation that they had been promised. Or that the documentation they were provided didn't match up to what they were told they'd get.

Bear in mind that Too Human (the version that actually shipped) would have started development on a pretty early version of UE3.


Which is fair enough, but 'Epic fucked up by providing something that didn't match what the documentation said' is a far cry from 'Epic is purposely sabotaging their paying clients'. The former is certainly possible due to the usual changes that an engine would go through while still in development but the latter just sounds like the exact opposite of what a software vendor would want to do i.e. ensure products created using their software were unsuccessful.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:17 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Bingo! Give that man a biscuit.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:20 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49232
While I certainly agree that retreading the same old stuff is unappealing, the push for fresh ideas gave us the Wiimote/Kinect/Move. We need fresh ideas that aren't stupid.

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:27 
User avatar
Excellent Member

Joined: 25th Jul, 2010
Posts: 11128
Craster wrote:
While I certainly agree that retreading the same old stuff is unappealing, the push for fresh ideas gave us the Wiimote/Kinect/Move. We need fresh ideas that aren't stupid.


Surely though there's a difference between fresh idea in game design (what yer man in the article is talking about) and fresh ideas in interfaces (which produces bullshit like the examples you've given)? Trying to weld motion controls, or whatever, to games in scenarios where a traditional control pad already works very well isn't a fresh idea, it's just flat our ruining something that currently works fine just for the sake of it. Creating new IP and ideas for game mechanics though is always welcome.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:27 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Motion controls: it was worth trying.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:30 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49232
Dimrill wrote:
Motion controls: it was worth trying.


Yeah, I don't disagree with that. It seems to have stuck though.

Bamba wrote:
Craster wrote:
While I certainly agree that retreading the same old stuff is unappealing, the push for fresh ideas gave us the Wiimote/Kinect/Move. We need fresh ideas that aren't stupid.


Surely though there's a difference between fresh idea in game design (what yer man in the article is talking about) and fresh ideas in interfaces (which produces bullshit like the examples you've given)? Trying to weld motion controls, or whatever, to games in scenarios where a traditional control pad already works very well isn't a fresh idea, it's just flat our ruining something that currently works fine just for the sake of it. Creating new IP and ideas for game mechanics though is always welcome.


Agreed - but if all your devs are off working out how to integrate the Sega Vibrobutt into their games, there's less time available for innovation within games mechanics themselves. I'm not arguing with the guy in the article, I'm just saying that fresh ideas aren't always for the good.

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:46 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
Dimrill wrote:

Says man responsible for five Assassin's Creed games in as many years.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:48 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Name me another game that's like Assassin's Creed.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:49 
User avatar
Gogmagog

Joined: 30th Mar, 2008
Posts: 48642
Location: Cheshire
Dimrill wrote:
Name me another game that's like Assassin's Creed.


Assassin's Creed 2

_________________
Mr Chris wrote:
MaliA isn't just the best thing on the internet - he's the best thing ever.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:52 
User avatar
Excellent Member

Joined: 25th Jul, 2010
Posts: 11128
Dimrill wrote:
Name me another game that's like Assassin's Creed.


The other four Assassin's Creed games? The original one was, well, original; but then knocking out shedloads of variations on that theme over the years is hardly "take[ing] a risk on your products and gamers". Which is fine as every publisher does a certain amount of that, but it does add a faint whiff of hypocrisy to yer Ubisoft guy's quotes.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:54 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49232
Like I said last week. You innovate, then you sit on your laurels for 5+ years raking in the profits of that innovation if it went well. At some point you'll need to get round to innovating again, but probably not until the revenue dries up.

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:57 
User avatar
Paws for thought

Joined: 27th Mar, 2008
Posts: 17154
Location: Just Outside That London, England, Europe
Dimrill wrote:
Motion controls: it was worth trying.

As before, Im surprised quite how much they work on the games i have on the vita given tje shiteness of wii,sixaxis and kinect.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 10:58 
User avatar
Sleepyhead

Joined: 30th Mar, 2008
Posts: 27343
Location: Kidbrooke
Craster wrote:
Like I said last week. You innovate, then you sit on your laurels for 5+ years raking in the profits of that innovation if it went well. At some point you'll need to get round to innovating again, but probably not until the revenue dries up.


Indeed. If you try to be innovative with all of your titles, you won't make much money (probably). Having a cash cow like AC, MW, GOW, BF, FIFA etc should free your company to produce some innovative games that may or may not be a success.

_________________
We are young despite the years
We are concern
We are hope, despite the times


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:03 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
Dimrill wrote:
Name me another game that's like Assassin's Creed.

Splinter Cell, Thief, Manhunt?

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:03 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Yes, Assassin's Creed should stop being a series of games and turn into a shooting racing 5D MMO gamepocalypse MIND puzzleathon.

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:08 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
Dimrill wrote:
Yes, Assassin's Creed should stop being a series of games and turn into a shooting racing 5D MMO gamepocalypse MIND puzzleathon.

I'm not saying it should. I'm saying the guy responsible for them shouldn't moan that there's no fresh ideas when he's helping to propagate sequelmania.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:16 
User avatar
Skillmeister

Joined: 27th Mar, 2008
Posts: 27023
Location: Felelagedge Wedgebarge, The River Tib
Who is allowed to say it then?

_________________
Washing Machine: Fine. Kettle: Needs De-scaling. Shower: Brand new. Boiler: Fine.
Archimedes Hotdog Rhubarb Niner Zero Niner.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:16 
User avatar
Excellent Member

Joined: 25th Jul, 2010
Posts: 11128
Dimrill wrote:
Who is allowed to say it then?


Everyone else.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:36 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
It just sounds like a turkey saying he's going to vote for Christmas, but then doing the opposite.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:37 
User avatar
Hibernating Druid

Joined: 27th Mar, 2008
Posts: 49136
Location: Standing on your mother's Porsche
What?

_________________
SD&DG Illustrated! Behance Bleep Bloop

'Not without talent but dragged down by bass turgidity'


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:38 
User avatar
UltraMod

Joined: 27th Mar, 2008
Posts: 55716
Location: California
Zardoz wrote:
What?

Ramadan.

_________________
I am currently under construction.
Thank you for your patience.


Image


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Fri Jun 15, 2012 11:41 
User avatar
Gogmagog

Joined: 30th Mar, 2008
Posts: 48642
Location: Cheshire
The Last Salmon Man wrote:
Zardoz wrote:
What?

Ramadan.


Do doo do do do

_________________
Mr Chris wrote:
MaliA isn't just the best thing on the internet - he's the best thing ever.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Sat Jun 16, 2012 13:48 
User avatar
Worst

Joined: 30th Mar, 2008
Posts: 6197
Craster wrote:
While I certainly agree that retreading the same old stuff is unappealing, the push for fresh ideas gave us the Wiimote/Kinect/Move. We need fresh ideas that aren't stupid.

Wiimote isn't the same as Kinect and Move. It made a hell of a lot of money.

_________________
>Image<


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Sat Jun 16, 2012 13:51 
SupaMod
User avatar
Commander-in-Cheese

Joined: 30th Mar, 2008
Posts: 49232
Didn't say it wasn't good for hardware manufacturers. But other than a very few exceptions, it's led to shit games or decent games being ruined by adding in motion control features.

Also, Kinect's made the most out of all of them, hasn't it? Biggest selling peripheral in history or something, I believe.

_________________
GoddessJasmine wrote:
Drunk, pulled Craster's pork, waiting for brdyime story,reading nuts. Xz


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Sat Jun 16, 2012 23:02 
User avatar
Worst

Joined: 30th Mar, 2008
Posts: 6197
Craster wrote:
Didn't say it wasn't good for hardware manufacturers. But other than a very few exceptions, it's led to shit games or decent games being ruined by adding in motion control features.

Also, Kinect's made the most out of all of them, hasn't it? Biggest selling peripheral in history or something, I believe.

Damn. More than R.O.B?

_________________
>Image<


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Sun Jun 17, 2012 10:32 
SupaMod
User avatar
Est. 1978

Joined: 27th Mar, 2008
Posts: 69507
Location: Your Mum
Fastest selling electrical device, our something equally unlikely.

_________________
Grim... wrote:
I wish Craster had left some girls for the rest of us.


Top
 Profile  
 
 Post subject: Re: General Games Industry News and shizz
PostPosted: Sun Jun 17, 2012 10:50 
User avatar

Joined: 30th Mar, 2008
Posts: 32619
Grim... wrote:
Fastest selling electrical device, our something equally unlikely.

Until the iPhone 4S, which I think has to have eclipsed it. http://www.tuaw.com/2012/01/29/will-the ... elling-co/


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 323 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: Majestic-12 [Bot] and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search within this thread:
You are using the 'Ted' forum. Bill doesn't really exist any more. Bogus!
Want to help out with the hosting / advertising costs? That's very nice of you.
Are you on a mobile phone? Try http://beex.co.uk/m/
RIP, Owen. RIP, MrC.

Powered by a very Grim... version of phpBB © 2000, 2002, 2005, 2007 phpBB Group.