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 Post subject: Re: Zombies
PostPosted: Wed Apr 22, 2009 17:22 

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Zardoz wrote:


I bought those months ago for a friend's birthday - but I still haven't seen her to hand them over (she lives miles away). Every night I get home from work and there's this package staring at me, begging me to open it and keep the figures for myself.


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 Post subject: Re: Zombies
PostPosted: Wed Apr 22, 2009 17:28 
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CURSE YOU INTERNET FOR SHOWING ME STUFF I DONT NEED BUT I REALLY WANT!

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 Post subject: Re: Zombies
PostPosted: Wed Apr 22, 2009 17:36 

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Zardoz wrote:
http://www.iwantoneofthose.com/store/assets/images/product/corzom/corzom_alt1.jpg

CURSE YOU INTERNET FOR SHOWING ME STUFF I DONT NEED BUT I REALLY WANT!


Dude, this very morning I bought a robotic plant made by Sega from thinkgeek.com.


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 Post subject: Re: Zombies
PostPosted: Wed Apr 22, 2009 17:43 
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I want some of the blue Space Putty, but I refuse to pay the price of the thing again for postage.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 13:32 

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Dimrill wrote:
I want some of the blue Space Putty, but I refuse to pay the price of the thing again for postage.


I save up my purchases so I can buy a few things at once from there to try and justify the delivery costs.

They've got box-sealed, unused US Sega Dreamcasts for sale on there at the moment, which was why I went on there in the first place yesterday. I was sorely tempted to buy one, but they want £70 each for them. Probably not a bad price for an unused Dreamcast, but I can't justify it when I have two fully-functional UK models at home.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:06 
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I have a proper fear of zombies and have often tried to plan what to do in the event of an invasion. It is hard to settle on an option since there are so many variables-

what type of zombie are they ( i am aware of the zombie/not zombie discussion but i fall on the side of zombie-if they are a human body but intent on biting/tearing/eviscerating then they are a zombie, I don't care what speed they move at!),

where did the infection start(if it was Asia, we may have time to gather all bezzies together- Surely this would be the greatest zombie fighting group in existence, even without guns?)

Is everybody susceptible to the virus or are there some people who are immune?( this changes our objective since it would no longer be a matter of survival, there may be a mission involved, ie. find someone who is immune, find a scientist who has started broadcasting a message on a radio frequency we pick up, take the immune person to said scientist to create a cure.)

If we have time to gather, i think this is the best idea. Power in numbers! Dimrill's mall plan sounds good.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:10 
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superdupergill wrote:
where did the infection start(if it was Asia, we may have time to gather all bezzies together- Surely this would be the greatest zombie fighting group in existence, even without guns?)


Not really. Running is hardly my strength, Myp needs 14 hours sleep every night, and we'd try and escape in Kalmar's car but the battery would run out in about 3 miles.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:12 
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I would suggest a large supermarket. Not a brand new one with big windows, but an older one, brick built, no windows. Thinking about it, a CostCo might be a good bet. Guns might be a bit tricky to obtain though...


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:13 
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Wullie could ferry us to an oil rig in the north sea. Unlimited power! Big shonky legs for to keep zombies away! With!

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:14 
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Craster wrote:
superdupergill wrote:
where did the infection start(if it was Asia, we may have time to gather all bezzies together- Surely this would be the greatest zombie fighting group in existence, even without guns?)


Not really. Running is hardly my strength, Myp needs 14 hours sleep every night, and we'd try and escape in Kalmar's car but the battery would run out in about 3 miles.


On the upside, we could throw out more learned members to the horde. Their over-developed brains will distract the evil shamblers long enough for a low-speed escape.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:17 

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DavPaz wrote:
On the upside, we could throw out more learned members to the horde. Their over-developed brains will distract the evil shamblers long enough for a low-speed escape.


:smug: Phew! That's me safe then!


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:18 
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Craster wrote:
Not really. Running is hardly my strength, Myp needs 14 hours sleep every night, and we'd try and escape in Kalmar's car but the battery would run out in about 3 miles.

Oi! I only need 12 hours sleep a night.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:38 
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I think that if we get enough warning, everyone should start heading to Scotland picking up more people as you go. Once here we can head from one of the less densly occupated areas, staying by the sea incase a hasty exit on Wullies boat is required. Whilst heading northwards we can try to make it to the RAF base in Fife for either safety or for a chance of some guns if they have succumbed to the virus. We can then try to set up camp somewhere, possibly a supermarket or mall near Inverness? With our superior gaming knowledge and tactics we can hopefully pull off something and then with our partners* repopulate the world.


*I don't think my partner and I can help with that last bit.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:41 
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superdupergill wrote:
then with our partners* repopulate the world.

Can we skip straight to that?


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:41 
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superdupergill wrote:
*I don't think my partner and I can help with that last bit.

You can. Just lie back and think of England Scotland.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:41 
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Dimrill wrote:
Wullie could ferry us to an oil rig in the north sea. Unlimited power! Big shonky legs for to keep zombies away! With!


Bagsy Top Bunk!

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:42 
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superdupergill wrote:
I think that if we get enough warning, everyone should start heading to Scotland picking up more people as you go.


No you'd all fall in love with Fleetwood, decide to stay, and get killed. By the locals.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:43 
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Zardoz wrote:
No you'd all fall in love with Fleetwood and get killed. By the locals.

But what about the zombie apocalypse?

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:46 
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myp wrote:
superdupergill wrote:
*I don't think my partner and I can help with that last bit.

You can. Just lie back and think of England Scotland.


You are so gallant, offering to utilise us in that way!!


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:47 
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I am a gentleman and a scholar.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:48 
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Master of dodgy spelling....

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myp wrote:
Craster wrote:
Not really. Running is hardly my strength, Myp needs 14 hours sleep every night, and we'd try and escape in Kalmar's car but the battery would run out in about 3 miles.

Oi! I only need 12 hours sleep a night.


what are you part dormouse??

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:48 
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superdupergill wrote:
With our superior gaming knowledge and tactics

Two of us kneeling at the front meleeing furiously while two more behind blaze away with assault rifles?

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:49 
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Zombies would get bit by the locals and die again.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:52 
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Rodafowa wrote:
superdupergill wrote:
With our superior gaming knowledge and tactics

Two of us kneeling at the front meleeing furiously while two more behind blaze away with assault rifles?


:hat:

Why of course. Although I may have to be careful if I'm kneeling in front of Myp, just in case he decides to start repopulating the species there and then.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:52 
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Kovacs Caprios wrote:
what are you part dormouse??

I obviously don't really; I usually get between 7-8 hours a night. The fact that I get up at 6am means I usually go to bed around 10ish, just when a lot of these reprobates are allowed to play games feel like turning up on Xbox Live.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:53 
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superdupergill wrote:
Why of course. Although I may have to be careful if I'm kneeling in front of Myp, just in case he decides to start repopulating the species there and then.

It's a dirty job, but someone's gotta do it. Doggy style.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:54 
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Part physicist, part WARLORD

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Why would I head to Scotland in a Zombie attack? Surely the point is to survive.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 15:59 
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baron of techno

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superdupergill wrote:
I think that if we get enough warning, everyone should start heading to Scotland picking up more people as you go. Once here we can head from one of the less densly occupated areas, staying by the sea incase a hasty exit on Wullies boat is required. Whilst heading northwards we can try to make it to the RAF base in Fife for either safety or for a chance of some guns if they have succumbed to the virus. We can then try to set up camp somewhere, possibly a supermarket or mall near Inverness? With our superior gaming knowledge and tactics we can hopefully pull off something and then with our partners* repopulate the world.




This sounds like a fine plan.
You can use the cow barn next to my house as an assembly point - it has a tractor in it with spikes on the front, and there's good access to the M90.
For a location in Inverness, I recommend the Highland Industrial Supplies warehouse just south of the bridge. For all your crowbar and nailgun needs.

And remember: Zombies are attracted to the sound of running engines - a silent electric vehicle would be invaluable for scouting missions.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:10 
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kalmar wrote:


This sounds like a fine plan.
You can use the cow barn next to my house as an assembly point - it has a tractor in it with spikes on the front, and there's good access to the M90.

For a location in Inverness, I recommend the Highland Industrial Supplies warehouse just south of the bridge. For all your crowbar and nailgun needs.


Excellent,I think we've got a good chance folks! That location sounds perfect.

@malabar-in Scotland peoples blood acohol content is so high the zombies should be extra flammable.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:12 
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@myoptika-I think there must be a better way tbh,ideally I should still be able to shoot.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:12 
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baron of techno

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Now, all we need is a secret twitter code word to begin the exodus (Operation Leave No Zardoz Behind) at the first sign of trouble.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:14 
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kalmar wrote:
(Operation Leave No Zardoz Behind)


Why would we want to take him with us?


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:17 
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Has any one mentioned a conbine harvester for shreading said zombies?

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:19 
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Newbie mistake. Too much noise. More conflict means more chance of infection.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:20 
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superdupergill wrote:
@myoptika-I think there must be a better way tbh,ideally I should still be able to shoot.

Wheelbarrow?


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:21 
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Shit covered stilts! Why have I never thought of this before?

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:21 
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DavPaz wrote:
superdupergill wrote:
@myoptika-I think there must be a better way tbh,ideally I should still be able to shoot.

Wheelbarrow?


Unless you mean an actual wheelbarrow, then in order to have a gun in her hands she'd be facefirst in the dirt. I'm not sure you've thought this through.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:22 
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Part physicist, part WARLORD

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Dimrill wrote:
Newbie mistake. Too much noise. More conflict means more chance of infection.


They aren't attracted by the loud noises; it's the really small ones, like a beeping pipebomb, that brings the swarms.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:23 
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Unpossible!

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Craster wrote:
DavPaz wrote:
superdupergill wrote:
@myoptika-I think there must be a better way tbh,ideally I should still be able to shoot.

Wheelbarrow?


Unless you mean an actual wheelbarrow, then in order to have a gun in her hands she'd be facefirst in the dirt. I'm not sure you've thought this through.

Segway?


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:23 
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baron of techno

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Malabar Front wrote:
Dimrill wrote:
Newbie mistake. Too much noise. More conflict means more chance of infection.


They aren't attracted by the loud noises; it's the really small ones, like a beeping pipebomb, that brings the swarms.


iPhone owners won't last long then...


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:23 
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You're mixing up zombies with the shitbiscuits in Left 4 Dead there.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:24 
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Bring extra gaffer tape for your Katana too.

Ditching the batteries from your torch will make it lighter AND safer.

Orange Juice.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:25 
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Meh katana. Blunt force trauma much betterness. Besides, even master katana wielders can't sever a neck, or so Mythbusters taught me.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:28 
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Quite. Sledgehammers and pneumatic tarmac levellers are the way forward.

I have a flail.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:32 
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baron of techno

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Craster wrote:
Quite. Sledgehammers and pneumatic tarmac levellers are the way forward.


Sledgehammer = too heavy. Jackhammer = too noisy, and you'd have to drag the compressor around with you.

Crowbars and battery powered nailguns are where it's at, honestly.

Quote:
I am made of flail.


That's more like it.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:33 
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Hibernating Druid

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Dimrill wrote:
Meh katana. Blunt force trauma much betterness.


You prefer a Katona then.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:35 
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Hibernating Druid

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We've had all this before from 'Shovel Boy'. Shotgun and Chainsaw is the only way for me, when it's time, I'm embracing it with the cool stuff.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:37 
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superdupergill wrote:
@myoptika-I think there must be a better way tbh,ideally I should still be able to shoot.

I can totally understand why you're not well-versed in these kinds of things, but I really think it would work better if you left the shooting to me.

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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:38 
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baron of techno

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Oh dear.


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 Post subject: Re: Zombies
PostPosted: Thu Apr 23, 2009 16:39 
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Zardoz wrote:
We've had all this before from 'Shovel Boy'. Shotgun and Chainsaw is the only way for me, when it's time, I'm embracing it with the cool stuff.

Two weapons that, once you use them too much, stop working entirely.
My Louisville Slugger is on standby halfway up the stairs.

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